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    posted a message on How to set certain items not to be picked up in server?

    Why does it show that I have two replies when no one answers me?

    Posted in: Server Support and Administration
  • 0

    posted a message on How to set certain items not to be picked up in server?

    I tried using the worldguard plugin, but as soon as I set it up, all items can/cannot be picked up, can't specify the type of the item. Can the datapack specify the type of items that can be picked up?

    Posted in: Server Support and Administration
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    posted a message on I think can change the mechanism of mossy blocks.

    Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/ldzwn2/i_think_can_change_the_mechanism_of_mossy_blocks/
    Add a new item: Moss.
    It can be obtained by using a hoe on mossy cobblestone or mossy stone bricks. When it composts in the composter, there is a 15% probability that the composter will be raised by one level.



    r/minecraftsuggestions - I think can change the mechanism of mossy blocks


    Add a new mechanics: Using bone meal on cobboestone that is placed next to or adjacent to mossy cobblestone or mossy stone bricks transforms the cobboestone into mossy cobblestone; Using bone meal on stone bricks or cracked stone bricks that is placed next to or adjacent to mossy cobblestone or mossy stone bricks transforms the stone bricks or cracked stone bricks into mossy stone bricks:


    r/minecraftsuggestions - I think can change the mechanism of mossy blocks

    After using a hoe on mossy cobblestone or mossy stone bricks, you can turn mossy cobblestone into cobblestone, mossy stone bricks into stone bricks, and drop a moss:


    r/minecraftsuggestions - I think can change the mechanism of mossy blocks

    Using moss on cobblestone, stone bricks and cracked stone bricks, you can change cobblestone to mossy cobblestone, stone brick or cracked stone bricks to mossy stone bricks:


    r/minecraftsuggestions - I think can change the mechanism of mossy blocks

    The above content also applies to mossy cobblestone slab, mossy cobblestone stairs, mossy cobblestone wall, mossy stone brick slab, mossy stone brick stairs and mossy stone brick wall, but when using a hoe on a mossy cobblestone/stone brick slab in top or bottom state, it will only turn them into normal cobblestone/stone brick slab and will drop nothing.
    Add the moss block's recipe:



    r/minecraftsuggestions - I think can change the mechanism of mossy blocks

    And delete the mossy cobblestone and mossy stone bricks's recipe.

    Posted in: Suggestions
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    posted a message on Idea for an End Update

    I think you can add some pictures to better express your suggestions, so that it will be easier for people from non-English speaking countries to understand.

    Posted in: Suggestions
  • 0

    posted a message on How are these block icons similar to Minecraft wiki exported into pictures?
    Quote from TheMasterCaver»

    I'm pretty sure that the mod simply uses the textures from the game itself and just renders them as they are rendered in a GUI and saves an image.

    Also, I found a mod called "BlockRenderer" for 1.16.4 which looks similar:

    https://www.curseforge.com/minecraft/mc-mods/block-renderer

    The mod's issue tracker also doesn't seem to list any serious bugs:

    https://github.com/AterAnimAvis/BlockRenderer/issues


    Do you know how to render entities, decoration blocks placed on the ground, and armor? Don't render semi-transparent pixels will turn semi-transparent pixels into opaque or blank pixels.

    Posted in: Discussion
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    posted a message on How are these block icons similar to Minecraft wiki exported into pictures?
    Quote from eiche_brutal»

    have you tryed to open the mod with 7zip? I can open every .jar file with it. You should be able to extract all files from the mod.



    "have you tryed" or "have you tried"? Under normal circumstances, I use winrar to extract jars, but this mod is open source, but I don’t understand java.

    Posted in: Discussion
  • 0

    posted a message on Can you see who has the same skin as you?

    You can draw your own skin, so you can avoid this to a large extent.

    Posted in: Discussion
  • 0

    posted a message on How are these block icons similar to Minecraft wiki exported into pictures?

    I know that there is a mod called Item Render, but this mod only works in 1.12.2 and lower versions. The high version of this mod has serious bugs, so blocks and entities cannot be exported.

    未命名1310

    Posted in: Discussion
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    posted a message on All new end respawn divice.
    Quote from tow4rzysz»

    Lava when mining is not a problem with good preparation... potions are complete solution in itself, interchangeable with enchanted armor or notch apples.
    It can be protected from procedurally.
    Mob harassment is brought down to minimum, considering that narrow corridors negate hoglins, ghasts, witheletons and big magma cubes completely, and enable very easy killing or fortification from with nearly complete repeatability.
    Don't even mention gravel, nobody needs to mine straight up to get the debris.

    It's not a challenge, it's just extremely time-taking grind with no redeeming qualities or interesting factors whatsoever.

    It's not for crazy people, it's for people with mentality of a robot, immune to boredom and having nothing better or more interesting to do.
    Everybody normal or even typically crazy would not even try, and do other things.
    As positive as I am towards the noses, I understand people wandering around and genociding villagers much more than in people mining that much netherite for "fun".



    However, the content I mentioned in #1 is actually not finished, because I think adding some more difficult things in end can make ender respawn table mentioned above more important, and then players will have to spend a lot of effort to build such expensive things. For example: Valuable ore generated in End and it is very easy to fall into the void when mining it, in the end it's a naturally generated fake square that is very easy to step empty, a mob that actively changes the flight path of enderpearl and always interferes with players' bridge building, able to knock the player back away from far away mobs.
    Yes, there are basically no big problems when mining ancient debris. But netherite ingot/netherite scrap/ancient debris can also be obtained by exploring bastion remnants.

    Quote from Gustoboy»

    You really find it hard to take feedback, don't you?


    In any case, every single one of my original points still stands.



    "Still stands" is just your subjective opinion on yourself, I basically replied to your content, and the content that has not been answered is generally the content that does not need to be answered again.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Gustoboy»

    IF YOU EXIT THE END, YOU'LL END UP AT WORLD SPAWN BECAUSE THE GAME DOESN'T CHECK WHERE YOUR SPAWN POINT WAS BEFORE THAT.

    It's true that it won't be checked, but your initial respawn point will be remembered anyway in the game. Just set the logic operation to "When you enter the exit portal: if (Your respawn point is set at End, and you will be teleported to the initial respawn point, you will be sent to the new respawn point you later set up)” (I just use Excel’s if function syntax as an analogy).

    The fact that it's different is a good[/i] thing, it gives it its own vibe, its own uniqueness, its own ecosystem and actually be a DIFFERENT DIMENSION. And you're killing that.[/i] Not to mention how it's stupidly easy and unoriginal to say "haha end skeleton go brrr" especially since this pretty much has no effort put into balancing.

    However, endermite is an existing creature with a higher similarity to the silverfish in the overworld. Although it does not spawn naturally, but in general it should also be regarded ender mob.
    Quote from tow4rzysz»

    That achivement at least requires the player to actually be creative in terms of achieving that and is more about orientation in terrain and knowledge, and requires to do various different things, many of which are obtainable within natural progression and become actually fairly cheap once player has settled wide enough.
    Mining for netherite is just work. Mundane, menial task which is actually really easy if you shrug aside how long it takes and how much patience it requires.

    As of raids, have you ever heard of collective boss, composed of a wave of lesser enemies coming in mass at once?



    Compared to spending months mining for netherite? Hahaha no.

    Yes, I exactly hope that some crazy players will die suddenly in order to dig ancient debris.


    It quite literally has a boss bar, as I said before lol.

    Yes, but it's just boss bar, but the official seems to have not admitted that the raid was part of boss.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Gustoboy»

    I meant that it doesn't store your past respawn points. Once you change your respawn point, it "forgets" your previous one.


    So what do you mean by "you literally can't exit the End without breaking the spawn point" before? I know "Once you change your respawn point, it forgets your previous one.", but the meaning of the phrase "you literally can't exit the End without breaking the spawn point" in front of you does not indicate whether it is the original respawn point or the newly created respawn point, and I have already said "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."

    That's the NETHER, this is the END. The Nether isn't unique in terms of mobs, the End is.

    Who stipulated that End’s mobs must be completely different from Overworld and Nether’s creatures?

    That's not challenging at all, that's just so boring, boring, boring. Yawn. It isn't hard[/i] to get that much netherite, it just takes a long time and is extremely boing to do.

    Quote from tow4rzysz»

    The main problem is that the beacon is too expensive.
    And Gustoboy is right that it's not challenging, just boring to mine and smelt so much netherite, especially considering that End is not Nether. It's 5% skill and 95% hard work, or being a bloody cheater/hacker.
    If we are to implement it with any base, a better idea would be for the respawn device to be made only from materials present in the End, optionally Overworld and have cheap base for charging, like Endstone Brick.
    The base might alternatively be a mid-sized tower instead of a pyramid... for example, stand 7 blocks tall, and have 5x5 top surface without corners.


    Similarly, isn't it boring to get the "How Did We Get Here?" advancement?


    Ravagers themselves aren't a boss, but they're part of raids, which are boss/mini-boss events. They literally have a boss bar...

    Generally speaking, the raid doesn't belong to the boss.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Gustoboy»


    Doesn't work that way, the game doesn't store a history of respawn points for every player.



    Impossible, when you haven’t changed any respawn points, your respawn position will be the position pointed by the compass (in overworld).

    This is the End dimension. THE END DIMENSION. Everything so far is unique, and you're absolutely killing that uniqueness.


    Not necessarily, for the same reason, there are zombie nether variants "Zombified piglin" in nether, and skeleton nether variants "Wither skeleton", normal skeletons can also be spawn in nether. Isn't it possible to add creatures similar to zombies and skeletons in end?

    This makes the game more BORING, not CHALLENGING.
    There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.


    I think can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armors and tools"

    That's bad game design then, yet another knock against this post.


    So players should cherish the only end respawn device.

    Bruh get the heckin' point, I meant Ender marrow, kinda obvious ngl


    Anyway, ender skeleton is regarded as one of the mobs in the end here.

    That's what bosses are for, this isn't a boss. If you want that, improve bosses.


    In the same way, do you have to look for its weaknesses when fighting ravager in close combat? It is very difficult to kill ravager if you simply head-to-head in close combat. Is ravager a boss?

    So you're actively AGAINST making your mob unique? Why would you- bruh.


    No, it’s just that some end variants of the main world creatures can also be added to the end.

    Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton?


    Isn't enderman a human monster. Later I thought it could be interpreted as the remains of enderman.

    (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)


    Who is Matpat?

    The Ender marrow isn't textured well, but that's really just a nitpick.


    The texture is not important, I just paint carelessly.

    Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).


    Table is justa part of the name. Similarly, does respawn anchor have an anchor?

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Gustoboy»

    I'm not too active here so I didn't see this before but my two cents:


    This post has so many problems, it's kinda difficult to count.


    Part I: The skeleton.


    1. Why? And why? And why again? The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.
    2. It's brokenly OP. It can literally one shot a player in hard.
    3. The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
    4. Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.
    5. Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton? (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)
    6. Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?
    7. The Ender marrow isn't textured well, but that's really just a nitpick.

    Part II: The respawn table.


    1. Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).
    2. Why do you need a netherite pickaxe to mine it? Everything you use to craft it can be acquired with diamond... (Oh, and imagine someone mines it and it drops nothing. The only End respawn table in the world is gone.
    3. Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.
    4. Respawning in the End is broken, you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn. So for all the high cost, this impacts the player negatively.
    5. Why do you need the bone marrow to craft it? It makes no sense...
    6. The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it. And it also happens to be ugly as hell. Imagine that sitting in an End base lol.
    7. There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.

    No support.



    you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn.


    Prove that you have taken it out of context, please see what I said above "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."

    The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.


    Isn't drowned also added on the basis of zombies? Isn't stray also added on the basis of skeletons? Why can the glow squid added based on the squid win the bid in Minecon's voting?

    The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
    The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it.


    Because I want to make this more challenging.

    Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.


    I exactly want it "Survival mode can only be obtained once, and it will be gone if it blows up."

    Why do you need the bone marrow to craft it? It makes no sense...


    "bone marrow"???

    It's brokenly OP. It can literally one shot a player in hard.
    Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.


    Because it allows players to know how to deal with a variety of mobs, instead of simply head-to-head.

    Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?


    Because all the skeletons are using weapons to attack.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Endermage77»

    Why is "more challenging" better to you?



    Because this can reflect whether you are a crazy player of Minecraft. However, I think I can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armor and tools"

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from tbr4d3851»

    I just can't see the point of all this if I'm being honest. Like, this is A LOT of work. Wouldn't a simple rework of the respawn anchor (like many others have suggested) suffice?




    But this is different from the respawn anchor in that it has different respawn effects under different charging levels, while the respawn anchor determines the remaining respawn times at different charging levels.

    Quote from Puffy_Pony»

    Why not simply allow us to craft the Respawn Anchor with five End Stone, two Ender Pearls, and a Shulker Shell, then charge the resultant End Anchor with Ender Pearls? That's a much more reasonable recipe and creates a logical step from Respawn Anchor to End Anchor, while also utilizing materials already in the game (though I'm more than willing to hear an argument to change some of the materials if tied to a larger End update)


    I also agree with those saying a Skeleton doesn't really thematically fit with the End, and that your recipe is way too expensive.



    Is there anything so fastidious? Nether’s warped forest is the same, and there is nothing wrong with the skeleton, because End just lacks some undead mobs. Not existing materials, with other new materials and why not? This is more challenging.

    Posted in: Suggestions
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