• 0

    posted a message on All new end respawn divice.
    Quote from eiche_brutal»

    Before thinking about an overpriced respawn decice for the end i would like to see some content.


    What i mean is this:


    Who want's to live there?

    What is this place at all?



    It looks like a floating desert to me.

    With corals. And the so called end cities are just one building.

    But worst of all is the sky texture...


    Quote from tow4rzysz»



    Unlike Nether, the End somehow never spoke to me.
    Its character is not very worthy colonization, despite great ease of setting up means of transport.
    Means of respawning there is a last thing that is worthy a single ingot of netherite.


    Adding more stuff for the sake of adding stuff without proper balance or anything really unique is a bad idea.
    Considering how easy it is to build bridges in the End, respawning there is not anything of urgent demand, especially considering how little resources it provide - chorus fruit farmable everywhere and content of End Cities.

    Compare and contrast with Nether, which is enterable without paving your way to the stronghold, exitable without beating a boss, can have a portal buuilt literally anywhere, has more forgiving lava instead of void, serves as fast transport method, and has a ton of resources unfarmable and/or barely accessible and/or not accessible elsewhere, like quartz, netherite, prodigious quantities of lava, Piglins to trade with, soul sand (useful in water elevators), blaze rods, nonflammable wood, farmable gold supply and essential stuff you need to get the beacon.




    Please see #10 , I said this can be applied to future End updates.

    Posted in: Suggestions
  • 0

    posted a message on I think the trident can also have an enhanced version, and can add new ways to get iron in nether.
    Quote from worfer27»

    This trident costs 144 ancient debris. This is by far the most expensive item to exist in Minecraft. And the reward is an object worse than your standard enchanted bow.


    Actually 148 ancient debris, but the projectile fired by the bow cannot travel through water, while the trident can.

    Posted in: Suggestions
  • 0

    posted a message on All new end respawn divice.
    Quote from tow4rzysz»

    I see no reason to make this so insanely expensive. Do you realize that every block of Netherite is product involving use of 36 ancient debris blocks?
    It's so much easier to interconnect everything with cobblestone slab bridges or ice highways for boats.
    I think it would be balanced if already existing Respawn Anchor was working in all dimensions, and maybe used different fuel for each of them.


    We are like-minded in this subject, aren't we?



    In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the reason why it is set to be expensive is to be able to dock with the end update in the future, to make it more challenging.

    But the difference between ender respawn table and respawn anchor is that the energy level of ender respawn table determines the respawn effect, that is.

    After calculation, it takes 5904 ancient debris, which requires two large chests to put them, if you don't use X-ray textures, you have to blow up a save for months.

    Posted in: Suggestions
  • 1

    posted a message on I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/jhnlib/i_think_the_trident_can_also_have_an_enhanced/

    Add a new block: Nether magnetite ore.
    It is a kind of ore generated in nether, they are generated at any height in the form of ore vein. They are as common as nether gold ore.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.



    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.


    Nether magnetite ore requires a pickaxe to be mined, in which case it drops nothing, itself or 1 nether magnetite. When mined without a pickaxe, it drops nothing. Nether magnetite ore has a 10% chance to drop a nether magnetite and 40% chance to drop nothing when mined with any pickaxe. If it does not drop nothing or nether magnetite , it drops itself as a block. If a nether magnetite ore is mined with a silk touch enchanted pickaxe, it always drops itself.


    Fortune enchantment does not increase the amount dropped, but increases the chance of nether magnetite dropping and nothing. Fortune 1 increases the chance for this drop to 20%, the probability of not dropping anything is 47%; Fortune 2 increases the chance for this drop to 30%, the probability of not dropping anything is 54%; Fortune 3 increases the chance for this drop to 40%, the probability of not dropping anything is 60%.


    Nether magnetite ore cannot be smelting in furnace and blast furnace.


    Add a new item: Nether magnetite
    They are dropped by nether magnetite ore, can be used to craft lodestone and smelting iron ingot.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Change the recipe of lodestone:


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Nether magnetite can smelt iron ingots in furnace or blast furnace, but there is a 70% chance that nothing can be smelted.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Add a new item: Netherite cube
    Is an item used to upgrade the trident in the smithing table.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Recipe: 4 netherite blocks + 4 ender marrow + 1 lodestone.


    (About ender marrow, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3040038-all-new-end-respawn-divice)


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Add a new weapon: Abyssal trident
    Is an upgraded version of trident. Its melee damage is 12 (attack speed is 1.1), and its ranged damage is 11, durability is 1525.


    The difference with the trident is:

    • If it passes through fire or lava when thrown out, it will set the entity on fire for 5 seconds when it hits the entity;
    • If it is thrown into the void with loyalty's enchantment, it can still be returned to the player;
    • They will not be destroyed by fire and lava.

    If drowneds holds abyssal trident, they can use it normally like a trident.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Recipe:


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»


    1. 12 points of damage can be reduced by armor value like all arrows. Just disproportionately. A quarter of damage (3hp resulting from magic) is not reduced, but it's also not increased by Power to compensate, and is still affected by Protection.

    2. Yeah, bow can pierce through armor easily. That's why we have shields. However, crossbows ignore shields and also use armor-piercing mechanics, just less.

    3. When hunting monsters you hardly ever need many arrow types if you can get this far... you can just spam iron arrows. Though infinity seems quite handy, it is exclusive with mending. You don't wanna waste your Power V Unbreaking III on something that needs manual repairs that get progressively more expensive and are capped at count of 6, no?
    Also, mind that arrows of harming are less effective against undead targets, so when hunting monsters one will certainly prefer to have two types of tipped ammunition.

    4. Netherite scrap heavy arrows sound much more balanced. If one scrap was used to enhance 8 arrows, preferably usable also by bow, it would be alright as long as velocity/falloff is worsened to balance it out, though in close quarters that probably wouldn't be much of an issue.
    Though I still have a weird, irrational feeling that increasing the raw damage will harm the balance... somehow.
    5. Even if the player manages to collect the breath, it's still relatively advanced process of getting those arrows... Lingering Potion of Harming II requires... wart, spider eye/glistening melon, FSE, glowstone, gunpowder and dragon's breath. Pretty convoluted.



    Well, I forgot that armor value can reduce the magic damage of arrow of harming, but the bow of power5 + infinity is damaged, you can make another one, especially if you don't lack experience later.

    I think "one scratch was used to enhance 8 arrows" may be feasible, but in this case, the damage bonus can't be too high. My idea is to change "iron arrow with glass" to "iron arrow with netherite scrap", and the glass in the crafting recipe will also be changed to netherite scrap, which makes it more expensive and doesn't upset the balance.

    You can even set up a semi-automatic brewing machine using the redstone system to mass produce lingering potions. Although the preparation in the early stage is complicated, the complexity in the early stage can be replaced by the simplicity in the later stage. Nether wart can be planted, spider eyes can be obtained in large quantities from the mob spawner of spiders or cave spiders, and glowstone can be trade from villagers.

    Quote from Puffy_Pony»

    Eh. Not a fan of the arrows. I'd like to see the Fletching Table allow us to create a larger number of Arrows from the raw materials (maybe 6 instead of 4), as well as more-efficiently produce Spectral Arrows (2 Glowstone Dust + 1 Arrow = 2 Spectral Arrows) and perhaps allow us to create contrail/tracer effects on Arrows by combining up to 8 of them with a colored Firework Charge.


    I think this feature is not cool, fireworks are much more interesting than this.
    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»

    Arrow of Harming deals only a small fraction of armor-piercing damage, the rest is normal damage. Also, the potion damage is not increased by Power, making it actually a better choice in crossbow, as combined with piercing it can ignore not only shields, but also physical armor, leaving only Protection enchantment and Resistance potion effect as sole defense.

    In order to get it through villager fletchers, it often takes several tries of maxing out the villagers, which takes way more emeralds, because it's completely random which type of tipped arrow you get (sometimes you get counterproductive ones like arrow of strength).

    On the other hand, establishing Ender Dragon killing field is a very problematic task, as it not just involves beating the game, but also establishing proper connection to the stronghold, gathering ghast tears and more eyes of ender, building appropriate infrastructure in the End and repeating the fight.

    And what do you need to get massive amounts of iron and glass? Access to a desert and to a village, and some work on setting infrastructure in case of latter. In Overworld.

    The problem with iron arrow is its cheapness combined with bonus damage - it's going to make traditional arrows obsolete for crossbows, as well as harm position of spectral arrows with inferior damage and pricey tipped arrows, and by taking a large part of Bows' strengths' without a downside or equivalent strengthening of the other weapon, it's going to phase it out as well, and with it the remainder of Tipped and Spectral arrow uses. In the end, the only kind of ranged weapon used would be crossbow combined with Glassed/Soulfire Iron Arrows, maybe fireworks from time to time.


    Even if it is your so-called "a small fraction", this small fraction has reached 12 points of damage, that is, using a sharp 5 diamond axe (non-critical) to attack an unarmored player, so that counts using the bow enchanted by power1 can also kill a player with full iron armor in seconds. Even if you wear diamond armors or netherite armors, you will only have 1 heart of health left with an arrow shot.

    You can prepare a large number of glass bottles in your ender chest, and then set up an ender chest on the main island of End, so that the huge amount of dragon's breath is no longer a dream. Of course, the ender dragon does not need to be killed so early. It is not too late to kill the ender dragon after collecting enough dragon's breath.

    Spectral arrows can be treated as double replicas of ordinary arrows, and it also has a glowing effect when hitting an entity, so that it is more convenient to shoot a second arrow at the enemy at night. Although iron arrows have 4 additional damage points than ordinary arrows, they can still be reduced by armor value. Unlike arrow of harming II, where 12 points of damage cannot be reduced by armor value. Also, I have never heard that the damage of a spectral arrow is lower than that of a normal arrow. I just think it has the same damage as a normal arrow.

    Secondly, although full of arrows, iron arrows or fireworks is not a problem, it wastes the space of the inventory. Especially when you want to get more monster drops or more ores, the capacity of theinventory will be greatly limited, and enchanting infinite to the bow is a good solution to this problem. In addition, compared with the crossbow at this time, if you use a crossbow, you need to launch an arrow with fire arrow, with higher damage and repelling ability, requires the use of various kinds of arrows, which takes up more space in the inventory. As long as the bow is enchanted by flame, punch and power, all the functions of the three enchantments can be realized with one arrow, and the space occupied by the items column is less. Therefore, the bow will not be eliminated.

    Regarding the question of iron arrow with glass being too cheap, I considered whether to change it to iron arrow with netherite scrap in the previous reply.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»

    Both firework rockets and arrows become dirt cheap once you establish an ordinary mob grinder and a sugar cane farm. Iron can be farmed through iron golem grinders too.

    Yeah, fireworks deal less direct damage, but are more effective vs projectile protection, underwater targets, and have splash damage.

    I do not want bow to use your iron arrows, I don't want any iron arrows that are directly superior to normal arrows, overlap with bow enchantment and are also dirt cheap, as that would kill spectral and tipped arrows. The latter are very expensive for their very slight damage boost. You either use dirt cheap iron arrows or Ender Dragon farming / overpriced villager trading tipped arrows.

    Bow should stay a heavy damage dealer without competition of crossbow that can deal damage more reliably and over wider area.


    How can it be expensive for 2 emeralds + 5 arrows to trade for 5 tipped arrows? At the very least, upgrading Fletcher villagers to master level is not particularly expensive. The second is that Arrow of Harming II can have 12 points of damage and ignore the armor value, which is impossible for ordinary iron arrows. Spectral Arrow does not have any functional overlap with the arrows I listed above, and you only need to use 1 ordinary arrow and 4 glowstone dust to get two Spectral Arrows, and glowstone dust can be traded with cleric villagers.
    Of course, in the later stage, it is no problem to get a lot of dragon's breath, and the blaze rod farm can also be set up, as long as you carry a lot of cheap glass bottles.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from eiche_brutal»



    Good point, a power 5 bow would be extreme with glass arrows.


    But you missed the important point again:

    If you want to get normal arrows, you have to kill skeletons or farm flint and feathers.

    To get your hands on flint fast you would need fortune on 1 tool, since gravel doesn't always drop flint.

    Glas only requires sand, furnace and fuel. Even if you don't spawn near a desert, you will find rivers with shores (most likely with sand).

    Crafting glass arrows would be much easyer then farming or crafting normal arrows.


    I know gravel doesn't always drop of flint, but it can be done with one hand holding gravel and one hand shovel. And skeletons are not very difficult mobs. As long as you use shield, stone axe (or iron axe), you can kill a skeleton in close combat. If you encounter multiple skeletons, you can kill them better by making them fight with each other. Of course, an ordinary bow or crossbow with a small number of arrows can also be sneaked into the skeleton to get more arrows.

    I considered the imbalance of iron arrow with glass and it was indeed too cheap, but I later thought that replacing it with iron arrow with netherite scarp might become less cheap.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»


    5-6 damage?
    Are you putting like one firework star?
    You need to put in 5-7 stars, depending on ranges you fight on, in terms of PvP 7, because combat is often on short distance.

    Infinity does not help with achieving greater DPM, and it also forces player to give up on mending.

    Crossbow splash damage and shield penetration is still entirely unreplicable by bows. So yes, bow is totally OK, as it trades shield negation, worse ability to damage enemies with hard cover and much greater mob control utility for only one thing, and that is raw, single target DPM.

    Should enemy be a mob of mobs, use a shield, go into water, try taking hard cover or use excessive amounts of projectile protection, you use a crossbow.
    Should enemy carelessly assault you, you use a bow.

    Understandable and balanced.
    Unlike trying to make crossbow an omega of ranged weapons, able to compete with bow in its own niche due to arrows duping bow enchantments while completely screwing over the bow in its own (shields, cover, mobs, water, proj-prot).



    Crossbow actually has very potent firework rockets, but yes, it would screw over spectral arrows and tipped arrows.
    Arrow of harming would be the worst off.
    And crossbow vs bow balance, but I'm arguing about that elsewhere.


    Well, I overlooked that the firework rocket can put 7 firework stars, but even so, the damage will not be higher than the power5 bow, because the minimum damage of the power5 bow is 23 points when the bow is full.
    But infinite enchantment is generally very arrow-saving. Even if you can’t use experience to repair it, you can rebuild another bow with the same enchantment if you damage a bow, or repair it on an anvil, so If you have to face a large number of enemies frequently, in general it is more cost-effective to enchant infinite.

    However, the fact is that the arrows fired by a flame enchanted bow cannot be deceived. Power enchantment also can't deceive, because the damage can basically be estimated what damage the opponent's bow has.

    Quote from tow4rzysz»

    Actually, these arrows are going to kick tipped arrows out of business.
    And the bow as well, as its enchantments can be duped by use of these arrows, and unlike the bow they cannot penetrate shields or multiple mobs. And crossbow can also use fireworks.
    Yes, I'm provoking you to defend against my accusation that this new crossbow ammunition is unbalanced.


    However, the functions of the arrows I listed above do not overlap with all the tipped arrows. Although the bow is not penetrating, the power5 enchanted bow will have considerable damage output and save arrows.In survival mode, iron arrow can not be obtained by other methods except by synthesizing in the craftinging table. In this case, ordinary arrows are cheaper than iron arrows and firework rockets.

    Quote from eiche_brutal»



    Thats not the point here. The problem is that sand isn't a rare resource at all.

    "Put sand in a furnace and your crossbow doubles in strenght."


    Even if the glassarrow wher compatible to both weapons, you face the same problem.


    No, because if the bow has power5, there will be more problems.
    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from worfer27»

    The glass arrow is absurdly overpowered and nobody would ever use any arrow outside of niche situations because of this. Put sand in a furnace and your bow doubles in strength.



    As I said above, these arrows can only be charged on crossbows

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»



    Arrows destroying blocks would screw over hard cover use in PvP.

    Crossbow has way more of higher use of existence, and I think it actually has an upper hand over bow. You completely underestimate it:
    1. Piercing is one big "screw you" to shields and to infinity enchantment, it goes through the former like a knife through butter and enables to collect the arrow afterwards.
    2. Multi-star firework rockets.
    a ) Heavy single-target damage, you can two-shot unarmored mobs without even sweating.
    b ) Heavy area damage, those + multishot + quick charge allows you to annihilate entire battalions of illagers in seconds, which is a feat that bow users can only dream about
    c ) Gravity negation, fireworks need no aiming for falloff, it flies straight where you aim.
    d ) Water drag negation, fireworks move at decent speeds through water in a straight line
    e ) Enchantment negation. Nice Wither Shield/Projectile Protection IV armor you got here, it would be a real shame if something exploded it.

    And arrows that do the same job as Power, Flame and Knockback except being available to crossbow only (which even on arrows is useful thanks to triple-use piercing) will finish it off completely.

    Oh, and about warped wart - once you find that biome once, you can mass produce the wart very easily, and there are only 5 nether biomes, making it more common than you think it is.

    As for Tridents, I think they are meant to be rare and uncraftable for a reason.

    I don't know why you mentioned Buried Treasures here.


    However, the bow’s power5 enchantment can have 23 points of damage with one arrow, which is higher than the current 11 points of damage of the crossbow. Moreover, the bow can also be enchant infinity, which makes the bow’s damage output higher than that of the crossbow, also save more arrows. Although the piercing enchantment can shoot through more enemies, the damage output of the crossbow makes it necessary to shoot more times when the opponent's defense points are high, or charge more crossbows to completely eliminate those enemies. Although the multishot spell can have a wider shooting range, it also suffers from the attack damage problem, and the punch enchantment of the bow can even make the enemy difficult to approach. Is the current crossbow OK?
    Although firework rockets can be fired in a straight line, their attack damage is too low (only 5-6 damage), so instead of using firework rockets, it is better to use arrows.

    Regarding "Buried Treasures", please improve your reading comprehension before replying to my sentence, because I have mentioned this. After you improve your reading comprehension, return to the trident.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»

    1. Block breaking arrows sounds OP, so does flatout increased damage for Iron Arrows, glassed or not. No.
    2. Harvesting lightning is specialty of copper rods and, for combat, for enchanted tridents. Too much overlap. No!
    3. Fire, soul fire and knockback arrows too heavily overlap with bow enchantments, so no.

    I propose instead to add Amethyst Arrows as alternative for flint arrows to be made on fletching table - they would lose a good bit of their primary damage, but have better velocity and decreased falloff.

    Warped wart sounds like interesting an addition, but I'd rather see it as standard alchemical compound that, if it were to ever give status effects, then through standard potion brewing and arrow tipping.




    I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.

    Thunder-calling arrow can be regarded as a cheap substitute for channeling trident, because the trident is really difficult to obtain in survival mode, and buried treasure itself is not difficult to find.

    The difference between fire and soul fire arrows and flame bow is that fire and soul fire arrows has a longer duration, and soul fire arrows has twice the fire damage.

    The knockback distance of knockback arrows is between punch1 and punch2, and it can be used as a cheap substitute for punch enchantment, because warped forest itself is not a rare biome.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.
    Quote from eiche_brutal»

    That's a lot of interesting ideas. But i don't support block-breaking arrows.



    I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.

    Quote from Endermage77»

    Okay, but why should all of that stuff be added? It seems like you're just presenting content ideas with no reason why it should be added.



    It may be possible to suggest to MOJANG.

    Posted in: Suggestions
  • 0

    posted a message on Fletching table's function and new arrow idea.

    Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/ie1jtf/fletching_tables_function_and_new_arrow_idea/


    Fletching table's GUI:


    r/minecraftsuggestions - Fletching table

    Fletching table need thick potion as fuel. Each piece produces 10 batches of special effect iron arrows.


    Change the thick potion's texture:


    r/minecraftsuggestions - Fletching table

    thick potion


    Add a new arrow: Iron arrow.
    It can only be used on crossbows and has higher damage than ordinary arrows. Min damage is 10, max damage is 15.


    It can also be used to destroy blocks other than dirt type, sand type, gravel, concrete powder, slime blocks, honey blocks, snow, snow blocks, hay bales, targets, beds, obsidians, bedrocks, barriers, command blocks, technical blocks, end portal frames, respawn anchors and enchant tables. Explosion resistance determines that this block can be destroyed after being shot several times by iron arrows. If the explosion resistance of the block is x, then it needs to be shot 2x times before it can be damaged. If the explosion resistance has a decimal, the explosion resistance is doubled and the following decimal is the number of times the arrow fires the whole part what is the probability that it will not be destroyed. If it is not destroyed, it will be destroyed by shooting another arrow.


    If the shot iron arrow hits the shield user, there is a 25% chance that the shield will be disabled for 5 seconds.


    For example: the explosion resistance of blue ice is 2.8, then 2.8*2=5.6, when the blue ice is hit by an iron arrow 5 times, there is a 0.6=60% probability that it will not be completely destroyed.



    r/minecraftsuggestions - Fletching table

    Recipe:



    r/minecraftsuggestions - Fletching table

    Add a new item: Heart of the thunder.
    It is used to upgrade the iron arrow to the thunder-calling arrow on the fletching table. Killing the charged creeper has a 0.8% chance to drop one. The chance is affected by the looting enchantment, but does not affect the quantity. At the same time, there is a 20% chance of replacing the heart of the sea in the buried treasure chest.



    r/minecraftsuggestions - Fletching table

    Add a new arrow: thunder-calling arrow.
    On the basis of iron arrows, the function of summoning lightning is added (lightning can only be summoned in an open area during thunderstorms). If it lands after shooting out, it will change back to ordinary iron arrows.



    r/minecraftsuggestions - Fletching table

    Recipe: (Can only be used on fletching table)



    r/minecraftsuggestions - Fletching table

    Add a new arrow: Fire arrow.
    A flame head is add to the iron arrow. After hitting the entity, the body will be on fire for 7 seconds (longer than the flame duration of the arrow fired by the flame enchanted bow). If it is shot on a rainy day, it will fail. If it lands after shooting it, it will change back to a normal iron arrow. If the crossbow has piercing enchantment, only the first entity hit by the arrow will ignite.



    r/minecraftsuggestions - Fletching table

    Recipe:



    r/minecraftsuggestions - Fletching table


    Add a new arrow: Soul fire arrow.
    Except that the fire damage is twice that of the fire arrow, the other effects are no different from the fire arrow.



    r/minecraftsuggestions - Fletching table

    Recipe: (Can’t use soul soil instead of soul sand.)



    r/minecraftsuggestions - Fletching table

    Add a new item: Warped wart.
    It is used to upgrade the iron arrow to the arrow of nausea on the arrowing table. There is a 1/24 probability of destroying the nether sprouts to drop a warped wart. The lucky enchantment will increase the chance.



    r/minecraftsuggestions - Fletching table

    Add the warped wart block's recipe:



    r/minecraftsuggestions - Fletching table

    Add a new arrow: Nausea arrow.
    On the basis of the iron arrow, the function of giving the entity the nausea effect is added. The entity hit by this arrow will gain the nausea status effect for 15 seconds. If it lands after shooting out, it will change back to a normal iron arrow.



    r/minecraftsuggestions - Fletching table

    Recipe:


    r/minecraftsuggestions - Fletching table

    Add a new arrow: Iron arrow with glass.
    It has higher damage than iron arrows, and also has double damage, that is, after the first damage, there is a second damage immediately. The first damage value is 13~17, and the second damage immediately after 0.7 seconds is 4, for a total of 17~21. At the same time, it can reduce the move speed of entities hit by this arrow by 90% for 5 seconds. If the crossbow has a piercing enchantment, only the first entity hit by this arrow will have the effect, and the entity hit by this arrow afterwards can only have the normal iron arrow effect. If the crossbow has the multishot enchantment, only one of the 3 arrows shot can have the effect of iron arrow with glass, and the other two can only have the effect of ordinary iron arrows. If it lands after shooting out, it will change back to a normal iron arrow.



    r/minecraftsuggestions - Fletching table

    Recipe: (Stained glass of any color can be used instead of ordinary glass.)



    r/minecraftsuggestions - Fletching table

    Add a new arrow: Knockback arrow.
    On the basis of the iron arrow, the function that can knockback the entity hit by this arrow further is added, and the knockback distance is 4.5 blocks. If it lands after shooting out, it will change back to a normal iron arrow.



    r/minecraftsuggestions - Fletching table

    Recipe: (Can’t use soul soil instead of soul sand.)


    r/minecraftsuggestions - Fletching table

    Add a new gamerule: ArrowsTurnIntoOrdinary.
    Tipped arrows and special effects iron arrows ( Not including spectral arrows ) will become ordinary arrows or iron arrows when shot on the ground, the default value is true.

    Posted in: Suggestions
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