Pillager spawning at outposts is absolutely horrendous. They work similarly to Guardian spawns in ocean monuments, where they endlessly spawn in the chunks the structure is in, instead of the other structures, which have predetermined, fixed amounts of mobs (e.g. villages, woodland mansions, etc).
The first problem is that the structure is incredibly small, and endless spawning like that looks and is really silly. There's not going to be a whole army of them like there would be Guardians in the ocean monument, it's a fairly small tower that could probably house under 10. Its silliness is especially apparent when you compare them to the woodland mansions. Woodland mansions, one of the largest structures of all time and inarguably the "home base" of the Illagers, has a fixed amount of Illagers in each one (a bunch of Vindicators and 3-5 or so Evokers), but the Pillager outpost, a measly dwarf in comparison to the mansion, has infinite spawning. It's so strange, and it becomes even stranger, as they will continue to spawn even when the outpost is just blown up. Those chunks are permanently going to be Pillager spawns, and that's simply ridiculous.
The second problem is that their spawning is actually kind of broken. Usually, when you go to the outpost, a lot of them start spawning, but sometimes, their spawning is incredibly slow, and they barely will spawn. In one of my world tests, I went to one and literally only one Pillager spawned per couple of minutes or so. I remember one time finding a Pillager outpost in a Survival world and literally none were spawning at all. Not only is their spawning really weird and bad in my opinion, it's also literally just broken.
Pillager outposts, just like woodland mansions and villages, should have a fixed number of mobs tied to said structure, like probably around 7 or 8 is a good number, maybe higher. The infinite spawning is just questionable design.
Zombies all where the same tattered blue shirt and jeans, and honestly, it looks a little silly. The former humans they probably were would not have worn the same clothing, that's just weird. Remember when zombie villagers used to where the exact same clothing as them? Well, now, they have different clothing variations, like the clothing variations present on normal villagers. And, frankly, human zombies should be the same way. They should have a variety of clothing (e.g. torn peasant/farmer clothing, maybe a classic old white dress shirt and cargo pants with suspenders, perhaps a medieval priest robe, etc. Mojang could really have fun with this). Of course, one of the zombie variants could be wearing the classic Steve clothing, too, as a homage.
The other half of the suggestion is more feminine looking zombies, too. Mojang said that there is no sex in the game, and that every mob is pretty much biologically non-binary, so I'm suggesting more feminine zombies (not biologically "female"), like, based on Alex. They could have thinner arms, longer hair, and have slightly different clothing. Maybe a good old cottage dress or whatever, maiden clothing, perhaps a fem zombie that looks like a witch, etc.
Sub-suggestion: Illager (including the Pillagers) and Witch zombies, too. If villagers can be zombies, they should be able to turn into zombies, too.
I could go to DOOM forums and complain how that game could be so much more if there were quests and character development and all that.
I could go to Skyrim forums and complain how that game could be so much more if I could dig my own tunnels through mountains or build castles of my own design. (Cookie-cutter Hearthfire houses don't count)
I could go to XCOM forums and complain how that game could be so much more if I could control my soldiers is FPS mode, blasting aliens real time instead of all this turn-based nonsense.
Yes, you have every right to criticize games if they don't meet your standards. But I would like to mention that I completely disagree with your examples of opinions. DOOM isn't meant to be heavily story-based; it's a shooter where you progress through levels and just have fun shooting demons. Skyrim isn't meant to be a sandbox where you build castles and dig tunnels, it's a first-person, open-world fantasy RPG where you follow a story. I don't know about XCOM, I don't know what that is.
"Oh, well, Minecraft isn't MEANT to be story-based, it's just a sandbox, so your opinion is wrong." You might say.
Two points. Firstly, the difference between the games of your examples and Minecraft is that those games still have a game. Skyrim has a story that you progress through with bosses and strict leveling and progression of your power and abilities. DOOM involves progression through levels and a loose story you follow. I have no idea what XCOM I can safely assume it has essential components of a game. Minecraft, meanwhile, has no purpose to play it at all. It has two bosses, both of whom are not essential to beat and are not part of any game system actually worthwhile, and there hasn't been a new boss in nearly a decade. Player progression just doesn't exist; it's just an aimless, pointless sandbox with barely any sense of basic game structure. It's a purposeless, contentless game. It's fun for its sandbox, but once you get bored of that, which you will, unless you don't mind time-wasters, what is there you can really do? Games still need a purpose for them, no matter how tight or loose. They don't even have to be stories; there are retro-esque games out there with no strict story if any, but still have basic game progression (e.g. a 2D platformer with different levels that get increasingly difficult, a puzzle game that tests your brainpower, a simple shooter where you just blast enemies and progress).
Secondly, that's exactly what I'm against: its whole purpose is just "sandbox". There has to be more than that, that's pathetic. Terraria is a sandbox but still has epic bosses and cool gear you can equip and progression systems in place to assist players in preparing for fights and stuff. When you get bored of the basic sandbox, you can go out there and defeat Eldritch beings with your superpowered gear and progress in a vague "plot". Hytale is going to be a sandbox, but it's still going to seemingly have progression systems with cool dungeons and bosses to explore and defeat, with a general goal. What does Minecraft have?
Wow, it took them 9 years to add sea anemones to caves...Omg they're adding frogs in the next update!!!! OMG MOJANG you shouldn't have!!
So you don't 'get' Minecraft. That's fine. Imagination is not a universal trait.
If I sell you a collection of dust bunnies from my couch, and you start railing on me how they're not worth it and have no point to them, you're simply NOT getting it. You need your ~IMAGINATION~ to create things with those dust bunnies. They can all be arranged in an infinite orientation. It's literally LEGO if you think about it! Oh, well, I guess some just don't have the power of ~IMAGINATION~ to understand these dust bunnies.
There are millions of people who 'get' Minecraft and like it the way it is, without some convoluted 'story' or 'progression' getting in the way.
The "story" does NOT have to be required. I thought I emphasized that, though I guess not enough. I understand the game is a sandbox, it can stay that way. What I advocate for is a game you CAN play and progress through. In Terraria, you don't really HAVE to beat the bosses, but you can, and most players DO do that because progression is entertaining and the reason why video games are even played in the first place. People today still try to beat the Ender Dragon, because their gamer senses tell them "hey, this is the end of the game, you can beat it!" when really the only purpose that fight serves is so you can access elytras and shulker shells.
Minecraft is doing quite well without them, WAY better than a lot of games with 'story' and 'progression'.
I'm going to say this up front: Minecraft is not popular for it's "aimless" sandbox gameplay. Minecraft is popular BECAUSE IT'S MINECRAFT. It's the ultra gigachad game that EVERYONE plays and everyone KNOWS everyone plays, so they play it just cuz it's MiNeCrAfT.
There are a lot of games out there that rip off Minecraft in the sandbox genre. If the whole "Minecraft is popular cuz no purpose" narrative is true, then where are the masses of fans praising THOSE games. You can "do whatever you want" in those rip-offs, yet 5 minutes in and you're already bored. With Minecraft, it would be the same. To give credit where credit is due, Minecraft has 1000000x more content than them, and it's much harder to get bored of the game (I myself have periods where I actually have mild fun playing Minecraft), but it's still completely possible, and you will get bored eventually (unless you established an actual emotional connection to your world or you're a popular YouTuber who HAS to keep on playing if you don't want to lose your career).
If Terraria is so much more up your alley, go play Terraria.
"If you don't like the game, just don't play it!" How many times does the Internet have to make fun of this argument? I don't think you understand how much I love Minecraft and THAT'S the reason why I made this post.
I want to see it grow and succeed. But its potential is being squandered; with the eventual release of Hytale, it's probably going to blow Minecraft out of the park. It will have actual dungeons and bosses and cool things to do. Minecraft is truly an ocean that is as deep as a puddle. I adore it for its level of sandbox and showcase of how free a sandbox could be, but that's all it has to offer. I mention Terraria because it can serve as a good example of what Minecraft can be: a sandbox but still with cool, progressional stuff to do that can keep you entertained.
Minecraft makes money off of being CYOA (choose your own adventure)
Minecraft can be more than that. The game is in sore need of actual content players can dip their toes in and an engaging progression system that keeps people in. Terraria runs off the same "you can do whatever you want, choose your own gameplay style" front, but it still has a dope story you can progress through with epic bosses and cool stuff you can do. It's a sandbox but still has a game you can play. Heck, remember Hytale? That's gonna be a sandbox game, but it's still gonna have stuff to do. I hate to say this as a heavy fan of Minecraft, but I think it's gonna blow Minecraft out of the park. Minecraft lacks the substance Terraria and other games have in the genre.
Find a mod that has a fixed storyline or purchase MC Dungeons.
It's honestly kinda bad that I have to mod the game to get a worthwhile, meaningful experience out of it (outside of the sandbox, of course, it gets the sandbox portion right, but it should offer more than that imo). Minecraft needs to operate on more than just "do whatever you want". The game is aimless and lacks substance. Minecraft has so much potential but it's just being squandered.
DISCLAIMER: Everything I say comes in good faith. Please don't think I'm unfairly beating on the game and people who enjoy it. I myself love the game, but I just think it has so much wasted potential, and I want to share my thoughts.
I'm sorry, but Minecraft is boring. A lot of people respond to this with "oh, well, just start a new project" or "hey, build this". Like, seriously? If a game makes you bored, it's not the fault of the player, it's the game, EVEN IF it is a sandbox. Just because it's a sandbox where you can "do whatever you want" doesn't excuse it from having no game to play. TERRARIA is a sandbox, but there's still stuff to do in it, other than just aimlessly building stuff and relying on YOURSELF to find meaning in playing it.
Player progression is nearly non-existent. There are several sets of armor that exist in the game, but literally only TWO matter, iron and diamond (iron is good early game, diamond is good late game). Leather armor is harder to get than iron and WEAKER; the only purpose is leather boots saving you from powdered snow. Gold armor is really bad and not worth it; the only use for it is not being attacked by Piglins. Chainmail armor is only accessible through trading or killing mobs, and really is not worth it in any way. And Netherite armor is IRRELEVANT in normal Survival. When's the last time you actually relied on your set of Netherite armor. Once you get full diamond, especially with enchantments, you've already pretty much beaten the game, and no normal mob can really do that much to you. The only thing I can think of is Woodland Mansions, which are actually fairly tough, but is that it? There are no dedicated tiers, where enemies get progressively harder in structures or new dimensions, and rely on you to achieve new tiers of armor and tools.
If you're skilled enough, you can beat the Ender Dragon, the "final boss" of Minecraft, NAKED. Of course, it will be tough, but if you know what you're doing, it's definitely doable. Speaking of the Ender Dragon, what's even the point of beating it? Firstly, to actually get to the Ender Dragon, you need to search up what you have to do externally; there's no information within the game itself. Once you beat it, some random portal spawns in the End that you have to pearl through then go to the End islands. What's at the End islands? End cities. What's in End cities? Outside of loot, you can get elytras, and you can get Shulker shells, used to make Shulker boxes, which are portable storage. Other than that, that's it. You get practically an expanded inventory with all the Shulker boxes, and an elytra to glide and fly around. These items are not essential in any way and aren't actually needed to, like, "progress" or anything, they just make aimless building and boring exploring faster. The Wither is the same story; beacons can give you special abilities, but they're not actually essential. They just make playing this otherwise goalless game quicker. Also, the Wither was added in 1.4. We haven't gotten a new boss in nine years. NINE.
Minecraft at its core is just grinding to "progress" in a game with no goal. There's no point, no actual game to play and progress through. Again, a sandbox game can be a sandbox and still have things to do, like Terraria. Terraria is literally a sandbox; you can do whatever you want. But there are still bosses to beat and tiers to progress through. I haven't played the game myself, but from what I've seen, it clearly still has more substance than Minecraft. I think the quote "wide as an ocean, deep as a puddle" describes Minecraft perfectly. There are many blocks and mobs and structures and biomes, but in the End, it's based on nothing; there's nothing you can actually do, no game to play. Do you ever wonder why millions of people play with all these cool mods and modpacks, which greatly expand on the game, add new dimensions, et cetera? Because they offer actual content. A lot of people might argue that Minecraft is supposed to be a "platform", where the community makes the content. Firstly, Mojang themselves have states that they do not officially support mods, which is why we have not gotten, and will never get, a modding API. Secondly, really? Minecraft is still supposed to be a game with actual content itself. If you have to rely on modding to make your game actually good and substantial, then that's just unnacceptable.
My dumb rant is over. I will probably get a lot of hate for this, but I just wanted to vent. I'm just a little frustrated that the game has been in development for 10-12 years, and there's still barely any content. Again, this was not meant to be in bad faith, I just wanted to share my opinion on the game. What are your thoughts?
When did I say that? Of course I don't want Minecraft to follow real-life logic; it's a digital fantasy block game. That doesn't automatically mean it doesn't follow, and shouldn't follow, a form of logic. When I break a log block from a tree, an army of zombies wearing diamond helmets wielding crossbows that shoot cats at you doesn't appear; a log block is just dropped, that you can pick up and craft with. The former circumstance would be a horrible addition, but it's somehow fine just cuz "Minecraft doesn't follow logic, so GOOD"? Minecraft, one of the most unrealistic games out there, still follows a general system of logic. You can't craft diamonds with cobblestone and string, you can't insta-kill mobs holding raw chicken, you can't spawn Herobrine using a new device crafted with beetroot and spruce leaves, you can't create a portal using a dirt block and music disc to a dog dimension, the game still needs some logic to be understandable.
Having the ability to create an explosion by sleeping in a bed in the Nether is ridiculous and completely illogical, and is just as ridiculous as those examples I gave, but the difference is that it's literally a feature that exists in the game. It's illogical even by general Minecraft standards.
Now, talking about water. Consider the amount of heat needed to just boil a cubic meter of water. Now consider how hot it must be to instantly flash a cubic meter of water to steam, and you are talking thousands of degrees.
You know what? I'm so sorry, that actually makes sense, unlike right-clicking a block made of wood and wool.
Considering human bodies are like 60+% water, we do remarkably well there. But, hey, you can place ICE in the Nether all you want, without it melting even the slightest bit. And as long as your water is in a bucket, it is perfectly fine being in the Nether.
My explanation of how logic works in Minecraft is already above. There's a difference between, say, being able to craft a cubic meter of honey on a workbench of wood, and, say, right-clicking a chicken with a blaze rod so that it rains cocoa beans. There's also something to say here about accessibility and gameplay quality. To have a better gaming experience, some logic needs to be thrown out the window. You can take a spree of bullets in a first-person shooter game because if it was realistic, and one single bullet brought your character to your knees, it would not be a fun experience. Not being able to traverse the Nether because its 10 billion degrees would directly ruin the gameplay experience: it's the other half of Minecraft, and where a lot of essential resources are found. Exploding beds, on the other hand, I can say with confidence, are not an essential mechanic to the gameplay experience.
Guess what? It is not the bed that's exploding. Bed is just a trigger. The key is player. Think about bed effect in Overworld. When player uses a bed at night, it creates a massive spatial anomaly, instantly rotating the world to start of day position. There is literally zero time lapse between player going to sleep and waking.
What are you even talking about anymore? The time skipping is supposed to SIMULATE time passing. It would be unimaginably hard to code in a real timelapse-based time-passing mechanic when sleeping.
Oh, and have you TRIED fighting a dragon with beds? Doing it single-cycle (without taking out crystals) requires VERY precise timing and skill. You make a mistake and either you are back at square one, or it kills YOU. Doing it gradually requires getting the crystals, which is (IMHO) the hardest part of the fight.
It cancels itself out when you realize beds are literally just crafted with wood and wool. Legitimate fighting with actual weapons actually requires the player to spend time getting the resources. Wood and wool are among some of the most common resources ever.
I like that mechanic, since when sleeping the time is set to morning, but because there is no time in those dimensions (I mean look what a clock shows) it doesn't make sense to sleep, so the beds explodes😅.
Then it should just give you a message saying that you can't sleep. Why does it have to explode?? It makes 0 sense and comes out of nowhere. To put this in perspective, you can't place a Minecart on normal blocks, you have to place it on a rail. However, when you try to place a Minecart on land, instead of just simply not placing, it explodes and causes a massive crater of fire in its wake. It's ridiculous and follows no system of logic at all.
And it's a useful mechanic to mine netherite.
Well, I would like it if players were forced to use legitimate means to create explosions, not a block made of wood and wool. These exploding beds are unbelievably dumb.
If you check the Creative inventory, they don't actually have respective spawn eggs. The suggestion is quite simple: add spawn eggs for the two.
Addressing counter arguments (?????):
I shouldn't even be making this right now, but I have suggested this in the past, and for some reason, people actively went against it. Like, seriously? I'm sorry, but the Minecraft suggestions community can be pretty dumb sometimes, and I've met way too many people willing to throw whatever argument they can think of to discredit even the most basic quality-of-life suggestions like this. But here goes.
"You can already spawn them by building them."
Two points. One, it would be so much more convenient to just get a spawn egg and place them down than get their blocks and manually build one, especially when you want to spawn a lot. Two, why shouldn't they still have spawn eggs? Every mob has spawn eggs. Actually, the issue of certain mobs not having spawn eggs was more present in previous versions. Remember when wither skeletons or zombie villagers didn't have spawn eggs? Every mob has spawn eggs -> golems are mobs -> golems should have spawn eggs.
"You can summon them with commands."
EVERY MOB can be spawned with commands. Should we just remove all spawn eggs in place of the /summon command? C'mon, man...
They're just two items. It wouldn't hurt at all. Besides, the copper golem, which has a pretty big chance of being added to the game, will most likely come with a spawn egg (every mob is getting a spawn egg, no more missing spawn eggs, like in older versions). It would be pretty silly if only 1 of the 3 golems had an egg.
Axes having the ability to shave logs upon right-clicking can get pretty annoying once you've unintentionally done it multiple times.
Firstly, it can get annoying while building stuff. I duel-wield tools and blocks all the time while building, as it makes it 2x easier; I can place and break while not even touching my keyboard. However, sometimes I will try to place a block in my offhand with an axe in my main hand and accidentally shave a log. And now I have a random shaved log that I don't want and have to replace.
Secondly, if you're fighting in some wooded area with an axe and shield, expect to be shaving logs left and right while trying to block. It's annoying for no damn reason and literally destroys the forest around you, unless you decide to manually replace those shaved logs with actual logs if you don't want your forest looking like it got attacked by beavers. I can't count how many times I have seen people do this, unintentionally shaving logs in some forest they're trying to fight in.
Sub-suggestion: Shovels shouldn't make path blocks, either. Like axes, they're a tool players will be using a lot of the time, and they will be accidentally creating unwanted path blocks (I've done this a couple of times, very annoying, though not as bad as shaving logs, as you can just put a block over them and turn them into normal dirt. However, I have no clue how path blocks would be created. If you have suggestions, share them.
We should leave special abilities like this to dedicated tools, like shears, for example, not tools players will be holding a quarter of the time.
My computer isn't what you would call a "potato"; it's technically a gaming computer, but it's probably the lowest quality gaming computer out there. It's a really gourmet potato. Upon loading chunks in 1.18, my framerate gets horrendously ugly. Every chunk that's loaded causes a lag spike and flying around in Creative Mode forces my computer into a crawl. And walking around already-loaded chunks does produce some noticeable tear here and there. I really wanted to enjoy the new terrain generation and underground, but it's hard to do when the game basically turns into a slide show, and I can hear my CPU crying from my computer case.
I already know why this is: it's because the world height has essentially doubled in size, and so have the chunks, so it has to load much more. But I haven't heard anyone else having lag problems? Does every other Minecraft player except me have an RTX 3090 and I'm just not aware or something?
Anyways, I don't even think Optifine will be able to get rid of all the lag. It's good, but not that good.
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Pillager spawning at outposts is absolutely horrendous. They work similarly to Guardian spawns in ocean monuments, where they endlessly spawn in the chunks the structure is in, instead of the other structures, which have predetermined, fixed amounts of mobs (e.g. villages, woodland mansions, etc).
The first problem is that the structure is incredibly small, and endless spawning like that looks and is really silly. There's not going to be a whole army of them like there would be Guardians in the ocean monument, it's a fairly small tower that could probably house under 10. Its silliness is especially apparent when you compare them to the woodland mansions. Woodland mansions, one of the largest structures of all time and inarguably the "home base" of the Illagers, has a fixed amount of Illagers in each one (a bunch of Vindicators and 3-5 or so Evokers), but the Pillager outpost, a measly dwarf in comparison to the mansion, has infinite spawning. It's so strange, and it becomes even stranger, as they will continue to spawn even when the outpost is just blown up. Those chunks are permanently going to be Pillager spawns, and that's simply ridiculous.
The second problem is that their spawning is actually kind of broken. Usually, when you go to the outpost, a lot of them start spawning, but sometimes, their spawning is incredibly slow, and they barely will spawn. In one of my world tests, I went to one and literally only one Pillager spawned per couple of minutes or so. I remember one time finding a Pillager outpost in a Survival world and literally none were spawning at all. Not only is their spawning really weird and bad in my opinion, it's also literally just broken.
Pillager outposts, just like woodland mansions and villages, should have a fixed number of mobs tied to said structure, like probably around 7 or 8 is a good number, maybe higher. The infinite spawning is just questionable design.
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Zombies all where the same tattered blue shirt and jeans, and honestly, it looks a little silly. The former humans they probably were would not have worn the same clothing, that's just weird. Remember when zombie villagers used to where the exact same clothing as them? Well, now, they have different clothing variations, like the clothing variations present on normal villagers. And, frankly, human zombies should be the same way. They should have a variety of clothing (e.g. torn peasant/farmer clothing, maybe a classic old white dress shirt and cargo pants with suspenders, perhaps a medieval priest robe, etc. Mojang could really have fun with this). Of course, one of the zombie variants could be wearing the classic Steve clothing, too, as a homage.
The other half of the suggestion is more feminine looking zombies, too. Mojang said that there is no sex in the game, and that every mob is pretty much biologically non-binary, so I'm suggesting more feminine zombies (not biologically "female"), like, based on Alex. They could have thinner arms, longer hair, and have slightly different clothing. Maybe a good old cottage dress or whatever, maiden clothing, perhaps a fem zombie that looks like a witch, etc.
Sub-suggestion: Illager (including the Pillagers) and Witch zombies, too. If villagers can be zombies, they should be able to turn into zombies, too.
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Yes, you have every right to criticize games if they don't meet your standards. But I would like to mention that I completely disagree with your examples of opinions. DOOM isn't meant to be heavily story-based; it's a shooter where you progress through levels and just have fun shooting demons. Skyrim isn't meant to be a sandbox where you build castles and dig tunnels, it's a first-person, open-world fantasy RPG where you follow a story. I don't know about XCOM, I don't know what that is.
"Oh, well, Minecraft isn't MEANT to be story-based, it's just a sandbox, so your opinion is wrong." You might say.
Two points. Firstly, the difference between the games of your examples and Minecraft is that those games still have a game. Skyrim has a story that you progress through with bosses and strict leveling and progression of your power and abilities. DOOM involves progression through levels and a loose story you follow. I have no idea what XCOM I can safely assume it has essential components of a game. Minecraft, meanwhile, has no purpose to play it at all. It has two bosses, both of whom are not essential to beat and are not part of any game system actually worthwhile, and there hasn't been a new boss in nearly a decade. Player progression just doesn't exist; it's just an aimless, pointless sandbox with barely any sense of basic game structure. It's a purposeless, contentless game. It's fun for its sandbox, but once you get bored of that, which you will, unless you don't mind time-wasters, what is there you can really do? Games still need a purpose for them, no matter how tight or loose. They don't even have to be stories; there are retro-esque games out there with no strict story if any, but still have basic game progression (e.g. a 2D platformer with different levels that get increasingly difficult, a puzzle game that tests your brainpower, a simple shooter where you just blast enemies and progress).
Secondly, that's exactly what I'm against: its whole purpose is just "sandbox". There has to be more than that, that's pathetic. Terraria is a sandbox but still has epic bosses and cool gear you can equip and progression systems in place to assist players in preparing for fights and stuff. When you get bored of the basic sandbox, you can go out there and defeat Eldritch beings with your superpowered gear and progress in a vague "plot". Hytale is going to be a sandbox, but it's still going to seemingly have progression systems with cool dungeons and bosses to explore and defeat, with a general goal. What does Minecraft have?
Wow, it took them 9 years to add sea anemones to caves...Omg they're adding frogs in the next update!!!! OMG MOJANG you shouldn't have!!
If I sell you a collection of dust bunnies from my couch, and you start railing on me how they're not worth it and have no point to them, you're simply NOT getting it. You need your ~IMAGINATION~ to create things with those dust bunnies. They can all be arranged in an infinite orientation. It's literally LEGO if you think about it! Oh, well, I guess some just don't have the power of ~IMAGINATION~ to understand these dust bunnies.
The "story" does NOT have to be required. I thought I emphasized that, though I guess not enough. I understand the game is a sandbox, it can stay that way. What I advocate for is a game you CAN play and progress through. In Terraria, you don't really HAVE to beat the bosses, but you can, and most players DO do that because progression is entertaining and the reason why video games are even played in the first place. People today still try to beat the Ender Dragon, because their gamer senses tell them "hey, this is the end of the game, you can beat it!" when really the only purpose that fight serves is so you can access elytras and shulker shells.
I'm going to say this up front: Minecraft is not popular for it's "aimless" sandbox gameplay. Minecraft is popular BECAUSE IT'S MINECRAFT. It's the ultra gigachad game that EVERYONE plays and everyone KNOWS everyone plays, so they play it just cuz it's MiNeCrAfT.
There are a lot of games out there that rip off Minecraft in the sandbox genre. If the whole "Minecraft is popular cuz no purpose" narrative is true, then where are the masses of fans praising THOSE games. You can "do whatever you want" in those rip-offs, yet 5 minutes in and you're already bored. With Minecraft, it would be the same. To give credit where credit is due, Minecraft has 1000000x more content than them, and it's much harder to get bored of the game (I myself have periods where I actually have mild fun playing Minecraft), but it's still completely possible, and you will get bored eventually (unless you established an actual emotional connection to your world or you're a popular YouTuber who HAS to keep on playing if you don't want to lose your career).
"If you don't like the game, just don't play it!" How many times does the Internet have to make fun of this argument? I don't think you understand how much I love Minecraft and THAT'S the reason why I made this post.
I want to see it grow and succeed. But its potential is being squandered; with the eventual release of Hytale, it's probably going to blow Minecraft out of the park. It will have actual dungeons and bosses and cool things to do. Minecraft is truly an ocean that is as deep as a puddle. I adore it for its level of sandbox and showcase of how free a sandbox could be, but that's all it has to offer. I mention Terraria because it can serve as a good example of what Minecraft can be: a sandbox but still with cool, progressional stuff to do that can keep you entertained.
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Minecraft can be more than that. The game is in sore need of actual content players can dip their toes in and an engaging progression system that keeps people in. Terraria runs off the same "you can do whatever you want, choose your own gameplay style" front, but it still has a dope story you can progress through with epic bosses and cool stuff you can do. It's a sandbox but still has a game you can play. Heck, remember Hytale? That's gonna be a sandbox game, but it's still gonna have stuff to do. I hate to say this as a heavy fan of Minecraft, but I think it's gonna blow Minecraft out of the park. Minecraft lacks the substance Terraria and other games have in the genre.
It's honestly kinda bad that I have to mod the game to get a worthwhile, meaningful experience out of it (outside of the sandbox, of course, it gets the sandbox portion right, but it should offer more than that imo). Minecraft needs to operate on more than just "do whatever you want". The game is aimless and lacks substance. Minecraft has so much potential but it's just being squandered.
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DISCLAIMER: Everything I say comes in good faith. Please don't think I'm unfairly beating on the game and people who enjoy it. I myself love the game, but I just think it has so much wasted potential, and I want to share my thoughts.
I'm sorry, but Minecraft is boring. A lot of people respond to this with "oh, well, just start a new project" or "hey, build this". Like, seriously? If a game makes you bored, it's not the fault of the player, it's the game, EVEN IF it is a sandbox. Just because it's a sandbox where you can "do whatever you want" doesn't excuse it from having no game to play. TERRARIA is a sandbox, but there's still stuff to do in it, other than just aimlessly building stuff and relying on YOURSELF to find meaning in playing it.
Player progression is nearly non-existent. There are several sets of armor that exist in the game, but literally only TWO matter, iron and diamond (iron is good early game, diamond is good late game). Leather armor is harder to get than iron and WEAKER; the only purpose is leather boots saving you from powdered snow. Gold armor is really bad and not worth it; the only use for it is not being attacked by Piglins. Chainmail armor is only accessible through trading or killing mobs, and really is not worth it in any way. And Netherite armor is IRRELEVANT in normal Survival. When's the last time you actually relied on your set of Netherite armor. Once you get full diamond, especially with enchantments, you've already pretty much beaten the game, and no normal mob can really do that much to you. The only thing I can think of is Woodland Mansions, which are actually fairly tough, but is that it? There are no dedicated tiers, where enemies get progressively harder in structures or new dimensions, and rely on you to achieve new tiers of armor and tools.
If you're skilled enough, you can beat the Ender Dragon, the "final boss" of Minecraft, NAKED. Of course, it will be tough, but if you know what you're doing, it's definitely doable. Speaking of the Ender Dragon, what's even the point of beating it? Firstly, to actually get to the Ender Dragon, you need to search up what you have to do externally; there's no information within the game itself. Once you beat it, some random portal spawns in the End that you have to pearl through then go to the End islands. What's at the End islands? End cities. What's in End cities? Outside of loot, you can get elytras, and you can get Shulker shells, used to make Shulker boxes, which are portable storage. Other than that, that's it. You get practically an expanded inventory with all the Shulker boxes, and an elytra to glide and fly around. These items are not essential in any way and aren't actually needed to, like, "progress" or anything, they just make aimless building and boring exploring faster. The Wither is the same story; beacons can give you special abilities, but they're not actually essential. They just make playing this otherwise goalless game quicker. Also, the Wither was added in 1.4. We haven't gotten a new boss in nine years. NINE.
Minecraft at its core is just grinding to "progress" in a game with no goal. There's no point, no actual game to play and progress through. Again, a sandbox game can be a sandbox and still have things to do, like Terraria. Terraria is literally a sandbox; you can do whatever you want. But there are still bosses to beat and tiers to progress through. I haven't played the game myself, but from what I've seen, it clearly still has more substance than Minecraft. I think the quote "wide as an ocean, deep as a puddle" describes Minecraft perfectly. There are many blocks and mobs and structures and biomes, but in the End, it's based on nothing; there's nothing you can actually do, no game to play. Do you ever wonder why millions of people play with all these cool mods and modpacks, which greatly expand on the game, add new dimensions, et cetera? Because they offer actual content. A lot of people might argue that Minecraft is supposed to be a "platform", where the community makes the content. Firstly, Mojang themselves have states that they do not officially support mods, which is why we have not gotten, and will never get, a modding API. Secondly, really? Minecraft is still supposed to be a game with actual content itself. If you have to rely on modding to make your game actually good and substantial, then that's just unnacceptable.
My dumb rant is over. I will probably get a lot of hate for this, but I just wanted to vent. I'm just a little frustrated that the game has been in development for 10-12 years, and there's still barely any content. Again, this was not meant to be in bad faith, I just wanted to share my opinion on the game. What are your thoughts?
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When did I say that? Of course I don't want Minecraft to follow real-life logic; it's a digital fantasy block game. That doesn't automatically mean it doesn't follow, and shouldn't follow, a form of logic. When I break a log block from a tree, an army of zombies wearing diamond helmets wielding crossbows that shoot cats at you doesn't appear; a log block is just dropped, that you can pick up and craft with. The former circumstance would be a horrible addition, but it's somehow fine just cuz "Minecraft doesn't follow logic, so GOOD"? Minecraft, one of the most unrealistic games out there, still follows a general system of logic. You can't craft diamonds with cobblestone and string, you can't insta-kill mobs holding raw chicken, you can't spawn Herobrine using a new device crafted with beetroot and spruce leaves, you can't create a portal using a dirt block and music disc to a dog dimension, the game still needs some logic to be understandable.
Having the ability to create an explosion by sleeping in a bed in the Nether is ridiculous and completely illogical, and is just as ridiculous as those examples I gave, but the difference is that it's literally a feature that exists in the game. It's illogical even by general Minecraft standards.
You know what? I'm so sorry, that actually makes sense, unlike right-clicking a block made of wood and wool.
My explanation of how logic works in Minecraft is already above. There's a difference between, say, being able to craft a cubic meter of honey on a workbench of wood, and, say, right-clicking a chicken with a blaze rod so that it rains cocoa beans. There's also something to say here about accessibility and gameplay quality. To have a better gaming experience, some logic needs to be thrown out the window. You can take a spree of bullets in a first-person shooter game because if it was realistic, and one single bullet brought your character to your knees, it would not be a fun experience. Not being able to traverse the Nether because its 10 billion degrees would directly ruin the gameplay experience: it's the other half of Minecraft, and where a lot of essential resources are found. Exploding beds, on the other hand, I can say with confidence, are not an essential mechanic to the gameplay experience.
What are you even talking about anymore? The time skipping is supposed to SIMULATE time passing. It would be unimaginably hard to code in a real timelapse-based time-passing mechanic when sleeping.
It cancels itself out when you realize beds are literally just crafted with wood and wool. Legitimate fighting with actual weapons actually requires the player to spend time getting the resources. Wood and wool are among some of the most common resources ever.
Doesn't mean it's a good mechanic.
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Then it should just give you a message saying that you can't sleep. Why does it have to explode?? It makes 0 sense and comes out of nowhere. To put this in perspective, you can't place a Minecart on normal blocks, you have to place it on a rail. However, when you try to place a Minecart on land, instead of just simply not placing, it explodes and causes a massive crater of fire in its wake. It's ridiculous and follows no system of logic at all.
Well, I would like it if players were forced to use legitimate means to create explosions, not a block made of wood and wool. These exploding beds are unbelievably dumb.
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If you check the Creative inventory, they don't actually have respective spawn eggs. The suggestion is quite simple: add spawn eggs for the two.
Addressing counter arguments (?????):
I shouldn't even be making this right now, but I have suggested this in the past, and for some reason, people actively went against it. Like, seriously? I'm sorry, but the Minecraft suggestions community can be pretty dumb sometimes, and I've met way too many people willing to throw whatever argument they can think of to discredit even the most basic quality-of-life suggestions like this. But here goes.
"You can already spawn them by building them."
Two points. One, it would be so much more convenient to just get a spawn egg and place them down than get their blocks and manually build one, especially when you want to spawn a lot. Two, why shouldn't they still have spawn eggs? Every mob has spawn eggs. Actually, the issue of certain mobs not having spawn eggs was more present in previous versions. Remember when wither skeletons or zombie villagers didn't have spawn eggs? Every mob has spawn eggs -> golems are mobs -> golems should have spawn eggs.
"You can summon them with commands."
EVERY MOB can be spawned with commands. Should we just remove all spawn eggs in place of the /summon command? C'mon, man...
They're just two items. It wouldn't hurt at all. Besides, the copper golem, which has a pretty big chance of being added to the game, will most likely come with a spawn egg (every mob is getting a spawn egg, no more missing spawn eggs, like in older versions). It would be pretty silly if only 1 of the 3 golems had an egg.
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Axes having the ability to shave logs upon right-clicking can get pretty annoying once you've unintentionally done it multiple times.
Firstly, it can get annoying while building stuff. I duel-wield tools and blocks all the time while building, as it makes it 2x easier; I can place and break while not even touching my keyboard. However, sometimes I will try to place a block in my offhand with an axe in my main hand and accidentally shave a log. And now I have a random shaved log that I don't want and have to replace.
Secondly, if you're fighting in some wooded area with an axe and shield, expect to be shaving logs left and right while trying to block. It's annoying for no damn reason and literally destroys the forest around you, unless you decide to manually replace those shaved logs with actual logs if you don't want your forest looking like it got attacked by beavers. I can't count how many times I have seen people do this, unintentionally shaving logs in some forest they're trying to fight in.
Sub-suggestion: Shovels shouldn't make path blocks, either. Like axes, they're a tool players will be using a lot of the time, and they will be accidentally creating unwanted path blocks (I've done this a couple of times, very annoying, though not as bad as shaving logs, as you can just put a block over them and turn them into normal dirt. However, I have no clue how path blocks would be created. If you have suggestions, share them.
We should leave special abilities like this to dedicated tools, like shears, for example, not tools players will be holding a quarter of the time.
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My computer isn't what you would call a "potato"; it's technically a gaming computer, but it's probably the lowest quality gaming computer out there. It's a really gourmet potato. Upon loading chunks in 1.18, my framerate gets horrendously ugly. Every chunk that's loaded causes a lag spike and flying around in Creative Mode forces my computer into a crawl. And walking around already-loaded chunks does produce some noticeable tear here and there. I really wanted to enjoy the new terrain generation and underground, but it's hard to do when the game basically turns into a slide show, and I can hear my CPU crying from my computer case.
I already know why this is: it's because the world height has essentially doubled in size, and so have the chunks, so it has to load much more. But I haven't heard anyone else having lag problems? Does every other Minecraft player except me have an RTX 3090 and I'm just not aware or something?
Anyways, I don't even think Optifine will be able to get rid of all the lag. It's good, but not that good.
Will I be stuck in 1.17.1 forever?