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    posted a message on Chunk loading problems in 1.6.4

    I've been playing Release 1.6.4, and for some reason, after flying in Creative Mode in a world for a bit, a visual bug will start to occur, where chunks will start glitching in and out of rendering. All the chunks around me become absolute visual chaos as they keep flickering. Just recently, a horrible visual glitch was occurring all across my screen as well while I was in glitched chunks. Any way to fix this?

    Posted in: Discussion
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    posted a message on Jungle tree leaves decaying in 1.6.4?

    I've been playing Release 1.6.4, and jungle trees have a major problem. I think leaves keep on decaying on the large jungle trees. Also, when I grow large jungle trees, they come out looking really messy, with a bunch of missing leaves. If I'm not mistaken, large oak trees may have this problem too, although I'm too lazy to check rn lol. Is there a fix for this?

    Posted in: Discussion
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    posted a message on How do you increase the world height in Minecraft 1.6.4?

    There are two things I want to do:


    Increase terrain height: To me, mining is one of Minecraft's main parts. The underground is half the game, and mining is half of the game's title! But when the underground is only, like, 60-ish blocks deep, wtf is the point? I'm glad 1.7 utilized that doubled world height and doubled how tall the terrain is, and 1.18 increased the world height by a third (both sky limit and terrain height). Now, the world is optimally deep enough. But I want this in 1.6.4.


    Increased sky limit: Like mining, building is another huge part of the game. And like mining, we need optimal space to allow the player to build whatever they want. As the terrain height is increased, the size of the open world decreases. But I want the build limit to be increased drastically. In theory, this shouldn't impact performance too much, right? The world isn't rendering anything in the sky, so why would an increased build limit impact game performance all that much?

    Posted in: Discussion
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    posted a message on [REPOST] How do you make the sky completely pitch black?
    No, fog is off. It's not fog, the sky just seems to be lighter on the bottom half. I have no idea how to remove it. Even changing the skybox's texture doesn't work, as it still has that "glow" that seems to be part of the fundamental, underlying base texture for the sky.

    Also, the sky is on. If I turn the sky off, the whole sky takes on that lighter texture rather than becoming pitch black like I expected, so disabling the sky is even worse.

    I'm using 1.12.2 btw. I'm confident there's an easy way to do this, I just don't know how.
    Posted in: Discussion
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    posted a message on [REPOST] How do you make the sky completely pitch black?

    [Repost because last post got no engagement, I assume it is glitched or something]


    I'm trying to make a Minecraft world where there are no mobs and everything is permanently pitch black (no more sun, moon, or stars). I'm using Optifine to disable the features in the sky, which--paired with the hardcore darkness mod--I thought would make everything pitch black. (See the attached images) However, the blank sky appears to still possess a sort of glow near the horizon, which highlights distant terrain to me. But I do not want this; I want everything to be shrouded in complete, unrelenting darkness. Is there a way to remove this "glow"?

    Posted in: Discussion
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    posted a message on How do I disable all mobs from spawning/existing?

    No, it doesn't work, unfortunately. Animals like sheep or cows still generate with the world. "/kill @3" only kills off mobs nearby you, not every mob in the world. You can load more chunks and more animals will be present. I just bit the bullet and used the Bad Mobs mod and edited the config. It works!

    Posted in: Discussion
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    posted a message on How do I disable all mobs from spawning/existing?

    I'm trying to make it so that all mobs do not spawn, so it's just me and the empty Minecraft world. I'm currently on modded 1.12.2. I used the Global Gamerule mod to disable all mob spawning, but animals are still present when I load a world. I assume this might be because the mobs don't "spawn in", but come with the world, and them suddenly appearing is them loading in, not spawning in. But that is just my guess.


    Is there a way to completely remove/disable all mobs in general? Any specific mod or whatever? I want my Minecraft world to be devoid of life.


    P.S. I have already tried the Bad Mobs mod, but it involves going into the actual config and blacklisting every individual mob, and I kinda sorta don't really wanna do that lol. And in their FAQ, it literally describes how Forge could completely overwrite the changes you make to the config, and the mod creator basically says it's your problem at that point.

    Posted in: Discussion
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    posted a message on how do I view my old threads?

    It shows all threads made within the past 30 days.


    To view all your threads, you have to view your profile. But there does not seem to be a path to your actual profile. You can only access your profile options.


    The ONLY WAY I could access my threads was creating this very thread and clicking on my username lmao 💀💀🤣

    Posted in: Forum Discussion & Info
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    posted a message on how do I view my old threads?

    WHERE CAN I VIEW MY OLD THREADS

    Posted in: Forum Discussion & Info
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    posted a message on Extreme lag in multiplayer (but one servers works fine???)

    This started happening a little over 3 hours ago. I was playing on my Aternos server, with my friends, when all of a sudden, my game just completely lagged out. For background, my Aternos server has the GeyserMC plugin, which allows both Java and Bedrock players, since one of our friends doesn't have a PC and has to use Bedrock. It worked great for these past few days, and we got a lot done. But a little over 3 hours ago, as I was starting to dig out a spot to put my wall of blast furnaces, I started noticing blocks weren't dropping when I broke them. I thought it was a weird bug, and I threw my iron shovel, and alas, it just disappeared. I logged out and reconnected, and once I rejoined, I found myself falling into the void. After what seemed like a while, I immediately just reappeared back where I was. Over the next 10 minutes, I was disconnecting and reconnecting over and over again


    I found myself falling through the ground every time I rejoined. One time, I would fall into a cave directly below me, the next time, I would be falling into the void again. I was terrified of dying and losing all my stuff, so being the server's OP, I tried going into Creative mode and turning on keepInventory, but it took so long for the server to even process my requests. For the record, my other friends weren't experiencing problems at all.


    To test, I logged into a public server, and it worked fine, so I thought it was a problem with my server. But it turns out it was not, really. When my friends suggested going onto Hypixel, I joined, and the lag was HORRENDOUS. Every time I join Hypixel, I'm falling into the void, and after 10 seconds, I get warped back. And the players around me are rubberbanding so hard.


    Right now, my server and Hypixel are unplayable. BUT the third server I have, BendersMC, is fine??? I'm so confused rn, what's happening?

    Posted in: Java Edition Support
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    posted a message on Any good modpacks for creative building?

    Pretty much all the modpacks I know are for playing in survival and affecting the normal survival experience. However, are there any good modpacks that are for building? Modpacks that focus on new blocks and building tools that allow you to build practically anything?

    Posted in: Discussion
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    posted a message on Help with modded Minecraft crashing

    I'm trying to play the Solar Apocalypse: Refabricated mod. It runs on Fabric. The mod requires Fabric (of course), Fabric API, Fabric Language Kotlin, Cloth Config API, and Mod Menu. I also have Day Dream, a mod directly recommended by Solar Apocalypse. In addition, I have Sodium, Lithium, and Phosphor; by the way, I have ran the game without these mods as well, and it still crashes.


    I just want to play Minecraft with a killer sun. Why does modded Minecraft have to be so trash?


    Nerds of Minecraft Forum, find what problem is going on please.

    Posted in: Java Edition Support
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    posted a message on Hot take: Bamboo forests should be their own biome

    Honestly, I don't like bamboo forests being just a sub-biome of the jungle. Why can't they be their own biome? Instead of seeing a small, pathetic patch of bamboo in a jungle, you'll get to see actual large expanses of bamboo, and it would look incredibly cool. Jungle trees should be sprinkled around the bamboo forest, too, just to add a little bit more depth. Seeing a full-on bamboo forest would be so cool.

    Posted in: Discussion
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    posted a message on Fix Pillager outpost spawns please

    Pillager spawning at outposts is absolutely horrendous. They work similarly to Guardian spawns in ocean monuments, where they endlessly spawn in the chunks the structure is in, instead of the other structures, which have predetermined, fixed amounts of mobs (e.g. villages, woodland mansions, etc).


    The first problem is that the structure is incredibly small, and endless spawning like that looks and is really silly. There's not going to be a whole army of them like there would be Guardians in the ocean monument, it's a fairly small tower that could probably house under 10. Its silliness is especially apparent when you compare them to the woodland mansions. Woodland mansions, one of the largest structures of all time and inarguably the "home base" of the Illagers, has a fixed amount of Illagers in each one (a bunch of Vindicators and 3-5 or so Evokers), but the Pillager outpost, a measly dwarf in comparison to the mansion, has infinite spawning. It's so strange, and it becomes even stranger, as they will continue to spawn even when the outpost is just blown up. Those chunks are permanently going to be Pillager spawns, and that's simply ridiculous.


    The second problem is that their spawning is actually kind of broken. Usually, when you go to the outpost, a lot of them start spawning, but sometimes, their spawning is incredibly slow, and they barely will spawn. In one of my world tests, I went to one and literally only one Pillager spawned per couple of minutes or so. I remember one time finding a Pillager outpost in a Survival world and literally none were spawning at all. Not only is their spawning really weird and bad in my opinion, it's also literally just broken.


    Pillager outposts, just like woodland mansions and villages, should have a fixed number of mobs tied to said structure, like probably around 7 or 8 is a good number, maybe higher. The infinite spawning is just questionable design.

    Posted in: Suggestions
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    posted a message on Different clothes for zombies and feminine zombies (based on Alex)

    Zombies all where the same tattered blue shirt and jeans, and honestly, it looks a little silly. The former humans they probably were would not have worn the same clothing, that's just weird. Remember when zombie villagers used to where the exact same clothing as them? Well, now, they have different clothing variations, like the clothing variations present on normal villagers. And, frankly, human zombies should be the same way. They should have a variety of clothing (e.g. torn peasant/farmer clothing, maybe a classic old white dress shirt and cargo pants with suspenders, perhaps a medieval priest robe, etc. Mojang could really have fun with this). Of course, one of the zombie variants could be wearing the classic Steve clothing, too, as a homage.


    The other half of the suggestion is more feminine looking zombies, too. Mojang said that there is no sex in the game, and that every mob is pretty much biologically non-binary, so I'm suggesting more feminine zombies (not biologically "female"), like, based on Alex. They could have thinner arms, longer hair, and have slightly different clothing. Maybe a good old cottage dress or whatever, maiden clothing, perhaps a fem zombie that looks like a witch, etc.


    Sub-suggestion: Illager (including the Pillagers) and Witch zombies, too. If villagers can be zombies, they should be able to turn into zombies, too.

    Posted in: Suggestions
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