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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Alright so the things I've changes so far:
    the wood
    the door [just changed color to match the wood]
    the netherrack [the guts thing]
    the soul sand [my favorite!] [the bones]
    the sand
    sandstone
    the gravel
    the bed
    and the glowstone.
    Here's some screenshots of the new stuff, tell me what you think :smile.gif:









    What do you think so far?
    I am not sure I am going to keep the glowstone that way, I was trying to make a chandelier but that is very difficult.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    hey so scuttles, I'm working on changing a few things I don't like in this pack, I'll post screenshots of my changes. I hope you like it :smile.gif:
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    lol I meant what program do you use to get such nice screenshots
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    what do you use to get such fantastic screenshots? that last one looked like crap compared to yours
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    I have some comments.
    1. I like the new sandstone, it is exactly what I was looking for, except maybe you could make it look a little less tiled?
    2. About the bed: I think that brown is the wrong color for it... Maybe some sort of design, or is it possible to cycle through designs, like paintings, to find the one that we like most?
    And with the beds, I had a large bed before (made of wool, not an actual bed), and the beds don't line up side to side well to make a larger bed for 2. Could you make them tileable?
    3. I don't like the health meter, I liked the bar format you had.
    4. The crafting screen and the chest screen need to me revamped to be higher quality.
    5. I had an idea for the glowstone, how about if you make it a chandelier, or a light fixture box? That's what I use them for, I imagine others do as well.
    6. The wool looks good.
    7. I'm excited for that water!!!
    42. I thought I'd be done with the highway, but it is taking WAY longer than I thought. Not to mention that I started building a small town because I was getting irritated of planting and harvesting so much wood.
    8. For the fences, what do you think of changing them? possibly like this: http://images.nationalgeographic.com/wp ... 00x450.jpg or like a normal backyard fence like this http://www.austexfenceanddeck.com/wp-co ... fence2.jpg
    9. I know you probably can't do this, but what do you think about making the different types of trees produce different colors of wood? Like pine would be a piny-yellow colored wood, etc.?
    10. I still think the sand needs a major revamp to follow the rest of the pack, perhaps a texture like one of these? http://colorburned.com/2008/05/freebies ... extur.html
    11. The yellow flowers, for a fix, something like this perhaps: http://ferenc.biz/pictures/gorgeous-fie ... lowers.jpg
    12. I love your pack a lot.
    13. I think another thing notch should add is concrete. [bucket of water+sand+gravel].
    14. The ladders should be the same color wood as the rest of it.
    15. Here is a sneak-peak of my highway. [you can see a fraction of the length of it, and why it takes so dang long to build the supports.

    Let me know what you think!
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Yeah, the bottom texture would be sweet for the top.
    Do you think that Notch would change the clock item to be mountable on the wall? Or is it possible to have a moving picture as a painting like Harry Potter? If so, that would be sweet!
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    hey bud I'm going to be brutally honest-
    the only thing I like about the new update is the white wool.
    the new torches went down in quality, the levers now have gaps in pixelation when viewed from the side, and the new wood is quite odd.
    But I like the wool!
    and is there any way to make the sandstone block look more sandstone-uniform the whole brick? the top seems to contradict the rest of the brick, if you know what I mean, it should be pinkish sandstone color with a smooth yet slightly gritty surface.
    the superhigh-sky-highway is nearing completion, the measuring of the support beams is what is taking so long.
    Also, I took a break to redo a couple of my courtyards.
    Oh, and I like the bricks, I don't think there needs to be much of a change there.
    and the clock has a row of pink pixels surrounding the viewing face.
    The new door is completely out of place, it is a totally different color of wood. It doesn't belong in this pack. The old door was better.
    Sorry if I come across as a jerk, I'm just trying to provide some constructive criticism. One thing I think I'd like to see in the next update is a change in the yellow flowers, they sort of blend in with the wildgrass mod. maybe something like a yellow daffodil?
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Ah I finally figured it out!
    I like looking at it in the wild, but inside my courtyards, it looks like my groundskeeper died or something lol.
    The super-high-super-long sky highway is taking a lot of work.
    You'll see when I complete it, but I started out with the dirt lines, and decided to lay wood....UNDER them. Needless to say, it is quite the arduous task.

    I think that I have the largest distance between two personal forts on a single player game in Minecraft. It is a loooong way.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    For whatever reason, I cannot get wildgrass to work with this pack, any ideas how to fix this problem?
    It just loads the nice high-def Mojang logo and then somehow the process is lost.
    Posted in: Resource Packs
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    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Alright so I totally love this pack [it seriously makes me want to live in my world], but I have some things I think would help it be better for the total overall excellent experience. I'm using the 256 pack btw.

    First, I was thinking that the torches and redstone torches lacked that "reality" factor. To accompany this, the flames are kind of sorry-looking, maybe you could have them be blue at the bottom and brighter on top like real flames?

    Second, the sand seems a little... off. I think it could use a feel similar to the dirt, but light sand color [i mean it should have the detail level of the dirt], what do you think?

    Third, to reiterate, the flames seem so cartoonish, lets see them come up to par with the rest of this pack.
    Oh, and fourth, the wool [just plain wool] I like being white; I made a chess board and now it looks odd. :sad.gif:
    One last thing, is there a way to change the cloud settings? I like looking at them, but they are kind of annoying when I'm trying to work on something that high. Maybe a toggle on/off switch?

    Overall though, top notch *chuckle*, by far the best pack I've come across yet. Keep it up!!

    Oh, and two other things that you might not be able to do but Notch should think about:
    1: We should be able to mount the clocks on walls. Seems obvious, as no one really carries clocks in their pocket.
    2: Buttons, why don't we have them look like doorbells?

    -Drfrozenfire

    Oh, and I'll be showing the Minecraft my Incredible superhigh-highway-of-the-skyway upon completion, which should be within the week or so. :smile.gif:
    Posted in: Resource Packs
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