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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    I had the idea of maybe giving the Moonlight Assassins some passive abilities, like placing a trap on the ground. I also think I should get rid of the option of joining the Moonlight Guild and instead just make them neutral.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from Ddak4»

    This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together



    Got it. I'll keep that in mind.


    dreadwalker9 has earned the respect of the jellyphish kingdom by using a Hollow Knight profile pic.

    MMORPG system deviates too much from this mod. Perhaps a beast that feeds off moonlight might be a more fitting idea.

    Image result for xenobeast


    This is pretty cool, but I'm not gonna turn the Moonlight Assassins into a bestial creature. You can submit this idea to Mowzie, though, Your Majesty.

    And I'm glad I found someone who likes Hollow Knight, too!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from Ddak4»

    alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work


    This would be a bit like your mercenary idea, but I thought you could also go on missions to collect items that lead up to a sort of big climax, like a side quest in a MMORPG (e.g. Skyrim).

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from boomphobia»

    Stealth is ok. Creating a mob idea requires thought process and I can't think of anything on the spot. What id suggest is linking this mob with some moon phenomenons like eclipses or blood moon or smth like that. I encourage you to figure out the place of the mob in the mod and minecraft and than think of it's abilities. It's very difficult to give a mob abilities without knowing what would it do.


    That makes me think of an idea I forgot to tell you about, where they have no powers and are rarer during the day and during a new moon.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from Ddak4»

    Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?


    Thats what I would do, what do you think?



    I really like that! But I disagree with the mercenary aspect, as it doesn't fit my perspective for them. I imagine as a guild, which you either fight or join.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    I didn't really understand that, honestly. Why don't you give what you think first so I can hold it up to my thoughts.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from boomphobia»

    I don't think Mowzie meant moon abilities to be like magic lasers, waves or blasts or whatever. They need to be moon themed. Not particularly magic. Maybe Barako's abilities are confusing you? He's abilities might be umm "beam" related, but that fits the suns theme. Doing that same thing for the moon, but just changing the look and name isn't gonna make it unique imo.


    Is that what it seems like? Because I thought of these.... Hey, maybe you could help? I don't really have a complete idea what a moon mob would be like, except maybe they'd be stealthy, hence the assassin.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    All right. Here goes nothing...


    Moonlight Assassin Attacks (Other than normal melee):

    Dash: The assassin dashes towards the player, striking them.

    Throwing Dagger: The assassin throws a dagger at the player.

    Moon Blast: The assassin harnesses the power of the moon and sends it hurtling towards the player. There is a 1 second delay as the assassin charges the spell up.

    Lunar Slash: The assassin charges up the dagger and slashes, sending an arch of energy hurtling towards the player.

    More attack ideas would be very much appreciated.

    They could drop the daggers, maybe? I haven't thought a lot about their drops.


    I also have the idea of a Moonlight Guild boss. They would have all the same attacks, plus some, and would be stronger and faster. I don't have an exact name, just "Guild Master (Name)".

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from BobMowzie»

    Oh no! I wasn't really descriptive with the mobs, was I? And now that I think about it, one mob would be a good idea. Let me try improving the Moonlight Assassin. I can't right now, though.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from Dr_Rex»

    I kinda got an idea, probably needs to be fleshed out more later.


    Creatures called Coalites. Coalites are slightly bigger than a human, with a little bit more bulk to them. They have a shell of condensed coal, condensed enough to where none of it will really fall off, unless they get pretty messed up. Their joints aren't really protected, as coal doesn't move well on joints, so that is covered with an equivalent of leather. The shell that they are born with is very fragile, so when they are created, and how they are created is from others taking organic creatures, like bats, and melding them to create another of them, they begin to assist others of their species to look for coal, in order to create a harder shell for later on in life.


    Coalites are a semi- civilized species, living in underground villages a decent distance from the surface. They can't really see in the dark. Instead of torches, like others, they make bonfires with excess coal to light up their village. They do not require anything to breathe, and their diet usually revolves around bats and zombies, as they aren't able to farm.


    Coalites are very good at working with metal, as they can shed some of their shell to control flames better and create very fine weapons and tools. Their weapons usually consist of swords and spears, and their tools like pickaxes. They can't create bows or anything with a wooden handle, as they don't have any sort of wood available to them.


    They are wary to outsiders, but are willing to trade if the price seems right to them. Since Coalites run off of coal, they use it as their main currency. If any of them are attacked, the village will retaliate and kill the offender.


    Anybody know if there is any other way of fleshing them out more?


    I like this idea as well and I hope it gets in game. I'd definitely want to see this. 12/10 ;)

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    The Moonlight Guild: A group of sorcerers, knights, and assassins who use the power of the moon for spells and attacks.


    Moonlight Sorcerer: Wearing robes and wielding a crystal staff, Moonlight Sorcerers attack from a distance, as well as support others of the Guild by healing and shielding them.

    Moonlight Knight: Equipped with armor and a crystal sword and shield, Moonlight Knights charge at the player. They use magic, but prefer to use melee.

    Moonlight Assassin: Using twin daggers, Moonlight Assassins are quick and use magic and melee equally. Their favorite spell turns them into living shadows, completely invisible except for the occasional wisp of black smoke the emanates from them.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!
    Quote from BobMowzie»

    Much more interesting! But why would players chase the lizard? If chasing it is dangerous and yields no rewards, players will simply ignore it.


    That is a valid question! I imagine it would drop a magical item, possibly one of it's buds. It would allow the player to summon an illusory duplicate of themselves, which hostile mobs would prioritize over the player (except, of course, the Fae Lizard or any wizard mobs, like the Winter Order). This would allow the player to escape any hairy situations.


    Edit: I forgot to add the items recharge and durability! This item would have a slow recharge and have five (This could be changed) uses before it's used up.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!


    I believe it's "fae"

    Source: I'm a Dungeons & Dragons nerd.


    Ah. I always thought I was spelling it wrong, but I had no idea how it was spelled. Thank you!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    You know what? I decided to improve upon the Fae Lizard. It now can summon illusory mobs and duplicates of itself, because fae are trickster creatures and masters of illusion. The illusion mobs deal no damage and disappear when hit, but still get in the way of the player. This allows the Fae Lizard to escape. If the player continues to give chase, the Fae Lizard will make illusion duplicates to confuse the player. These duplicates also deal no damage and disappear when hit. It uses magic blasts as an offense as well, but will sometimes use the poison clouds instead.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.4: Down below and up above!

    Well, I found some old drawings and decided to turn them into mob ideas. Ideas to improve them would be appreciated.


    Fay Lizard:


    The Fay Lizard is basically a lizard, but with six legs, a large under bite that curves at the tip, and three red flower buds along it's back and one on the tip of it's tail. I imagine it being able to spray the player with some sort of plant spore stuff, which could inflict nausea or slowness or something.


    Nehal (NAY-hal):


    All I can say is that it looks a lot like the Gobblewonker from Gravity Falls, but with a small smooth head, an under bite (again), six flippers (what was my obsession with six limbs?), and a webbed frill thing running down it's neck, body, and half it's tail. I think it could use some bubble attacks? I don't know. Like I said, these guys need some fleshing out.

    Posted in: Minecraft Mods
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