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    posted a message on willing to pay 20$ for help

    You didn't delete the addon dependants, such as WAILAPlugins, and the NEI addons.

    nevermind, you posted right before I did

    Posted in: Modification Development
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    posted a message on willing to pay 20$ for help

    Remove the Damage Indicators Mod, as I think that's client sided. Same with JourneyMap (I think), WAILA, and NEI.

    Posted in: Modification Development
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    posted a message on willing to pay 20$ for help

    It seems like Aquaculture is erroring. Try disabling/removing it and see if it works.

    Posted in: Modification Development
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    posted a message on willing to pay 20$ for help

    post a crash report?

    Posted in: Modification Development
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    posted a message on Need an artist for a few mod items.

    For now, I need these:


    • Tiled Ceramic Floor (like the one in the picture but not as low quality)
    • Ceramic Tile
    • Clay Pottery (to hold water)
    • Ceramic Pottery (same as above)
    • Wet Clay
    • Stone Hammer
    • Rock
    • Tinder
    • Long Stick
    • Bundle of Sticks
    Posted in: Requests
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    posted a message on Need an artist for a few mod items.

    So, I've been creating a mod similar to TerraFirmaCraft (but it's not the same in many aspects). If you don't know what that is, it is basically a mod that completely revamps default Minecraft survival, and divides your progress by ages, such as the Stone age, Bronze age, and so on. So just think of real life survival in Minecraft, and then you have what I'm trying to create.


    Unfortunately, I cannot do any artwork.


    Pictured: Ceramic tiles



    I'm just a total noob at it, and honestly, I would rather devote my time to programming other than trying to get good.


    While there are many posts on the shop board saying they can do artwork, I don't know if they specialize in 16x16 artwork which is what I need. If you are interested, please send me a private message or post down below.


    (Ignore my name and previous posts, those were from like 4 years ago, and sorry if I forgot any details in this post).

    Posted in: Requests
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    posted a message on What to Build?
    azkaban
    Posted in: Creative Mode
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    posted a message on Mud, Quicksand & Tar Pits
    Quote from Paperjam300

    +Support
    Posted in: Suggestions
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    posted a message on Does anyone have this link?
    I don't have a PMC account.
    Posted in: Maps Discussion
  • 0

    posted a message on Does anyone have this link?
    I would like this download link because it's broken. Thanks in advance if you put it up, it'll probably help others.
    Posted in: Maps Discussion
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    posted a message on The Legend Of Zelda: A Block Between Games Part 5: The Final!
    Why did you post 3 of the same topics?
    Posted in: Maps
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    posted a message on [1.7.9] The Controll Room [game map]
    (double post)


    Holy %[email protected]^, this seems epic! I haven't tested it multiplayer, although here are a few things that need to be fixed/changed:
    • Controller's room seems bland. Put some other stuff to spice it up.
    • The dispenser trap projectiles can be taken out. Try making it farther or use hoppers and chests.
    • Everything seems open. Put some walls.
    • Some/most/all controls didn't work for me. Does there need to be people or so?
    • A lot of the same traps, or alike ones.
    • Isn't this called deathrun?
    So far, my rating is 7.5/10 or 8/10. Here's your feedback, be happy.
    Posted in: Maps
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    posted a message on [1.7.9] The Controll Room [game map]
    Ok, I'll make a video of it, unless it takes up 4G like last video....

    I'll test it too!
    Posted in: Maps
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    posted a message on [1.7.9] The Controll Room [game map]
    You spelled 'Control' wrong on the title

    Anyways, it looks good so far. Can you make a video for it?
    Posted in: Maps
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    posted a message on Bats, get rid of them!
    Quote from notchfreak

    Bats has long been a nuisance for me since they block my attack and mining/placing actions which is really a pain is the @$$.

    Not only that, they sometimes interfere with redstone mechanisms and causes undesired effects.



    In addition they serve no practical purpose at all except being an annoyance.

    So why were they even added?

    It would be better if they made a option to turn it on/off
    Quote from Tedster

    Lowering the spawn rate is the only thing I can think of. Maybe tightening the spawn conditions?
    There should be a 'no bats' option when creating a superflat world.

    Also in default
    Posted in: Suggestions
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