• 0

    posted a message on what is your oldest screenshot?

    Wow, have you had the same world going since Alpha? Impressive.

    Posted in: Discussion
  • 0

    posted a message on what is your oldest screenshot?

    Oh, I seem to recall there was a mod for different colored creepers back then, maybe elemental ones?


    Oh yeah - that was it, I think! There are also some strange items in my hotbar from some other mods, I believe one of them was wireless redstone(?) and another was some elevator mod.
    Posted in: Discussion
  • 0

    posted a message on what is your oldest screenshot?

    Here's the oldest one I have (Aug 2012), saved from a corrupted hard drive. Not sure exactly what mod(s) are being used here, but I do remember this world. I definitely had older screenshots, as I had been playing for at least a year at this point, but they couldn't be salvaged from the drive.

    OId Screenshot

    Posted in: Discussion
  • 0

    posted a message on tool textures wont work in my mod D:

    What you need to do is look at this tutorial.


    Items:

    http://www.wuppy29.com/minecraft/1-8-tutorial/updating-1-7-to-1-8-part-2-basic-items/#sthash.vneMqgBp.dpbs


    Blocks:

    http://www.wuppy29.com/minecraft/1-8-tutorial/updating-1-7-to-1-8-part-3-basic-blocks/


    (Textures have changed a lot, especially with the new models in 1.8.) setTextureName does not exist anymore.


    In the tutorial, when it shows you all the JSON files you need to make, there's a program that does that for you:

    http://www.wuppy29.com/minecraft/json-generator/#sthash.czFUihXo.dpbs


    Huh, looks like all the links are from wuppy29.com xD

    Posted in: Modification Development
  • 0

    posted a message on [HELP] Custom mob works in singleplayer, but not multiplayer.

    So, I am making a mod, and I added a simple custom "chicken" mob. Now, in singleplayer, it works just fine.


    Now here is the strange part. When I use it on a server (For instance, I do /Summon Chicken ~ ~ ~ ), the server gives no error, and I can hear the mob on my client and I can also use /tp Codepixl @e[type=Duck], but the client (in the log) says:


    java.util.concurrent.ExecutionException: java.lang.RuntimeException: Could not spawn mod entity ModID: whatevermod EntityID: 3 at ( 319.0625,8.0, 306.8125) Please contact mod author or server admin.
    at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_45]
    at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_45]
    at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:710) [FMLCommonHandler.class:?]
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1011) [bsu.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345) [bsu.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:120) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_45]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_45]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_45]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_45]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
    Caused by: java.lang.RuntimeException: Could not spawn mod entity ModID: whatevermod EntityID: 3 at ( 319.0625,8.0, 306.8125) Please contact mod author or server admin.
    at net.minecraftforge.fml.common.network.internal.EntitySpawnHandler.spawnEntity(EntitySpawnHandler.java:85) ~[EntitySpawnHandler.class:?]
    at net.minecraftforge.fml.common.network.internal.EntitySpawnHandler.process(EntitySpawnHandler.java:56) ~[EntitySpawnHandler.class:?]
    at net.minecraftforge.fml.common.network.internal.EntitySpawnHandler.access$000(EntitySpawnHandler.java:31) ~[EntitySpawnHandler.class:?]
    at net.minecraftforge.fml.common.network.internal.EntitySpawnHandler$1.run(EntitySpawnHandler.java:46) ~[EntitySpawnHandler$1.class:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_45]
    at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_45]
    at net.minecraftforge.fml.common.FMLCommonHandler.callFuture(FMLCommonHandler.java:709) ~[FMLCommonHandler.class:?]
    ... 9 more


    Code:

    EDIT: Wow, it didn't format my code :(


    WhateverMod.java (stripped to show important stuff relevant to the issue):

    @Mod(modid = WhateverMod.MODID, version = WhateverMod.VERSION)
    public class WhateverMod{

    @SidedProxy(clientSide="net.codepixl.whatevermod.ClientProxy", serverSide="net.codepixl.whatevermod.CommonProxy")
    public static CommonProxy proxy;
    public static final String MODID = "whatevermod";
    public static final String VERSION = "1.3";
    @Instance(value = WhateverMod.MODID) //Tell Forge what instance to use.
    public static WhateverMod instance;

    @EventHandler
    public void init(FMLInitializationEvent event){

    //REGISTER ENTITIES AND RENDERERS
    registerEntity(EntityDuck.class, "Duck", 0x704214, 0x964B00);
    proxy.registerRenderers();

    }

    public static void registerEntity(Class entityClass, String name, int primaryColor, int secondaryColor){
    int entityID = EntityRegistry.findGlobalUniqueEntityId();
    EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
    EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 1, true);
    EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
    }
    }

    ClientProxy (CommonProxy is a blank class with the registerRenderers method in it, but there is nothing in the method):


    public class ClientProxy extends CommonProxy{
    @Override
    public void registerRenderers() {
    RenderingRegistry.registerEntityRenderingHandler(EntityDuck.class, new RenderDuck(Minecraft.getMinecraft().getRenderManager(), new

    ModelDuck(), 0.5F)); //RenderDuck and ModelDuck are basically the Chicken Renderer and Model. I know it works, because it works fine in SP.
    //RenderingRegistry.registerEntityRenderingHandler(EntitySummoningPearl.class, new

    RenderSnowball(Minecraft.getMinecraft().getRenderManager(), WhateverMod.SummoningPearl, Minecraft.getMinecraft().getRenderItem()));
    }
    }

    EntityDuck (Although I don't think this is causing the problem:


    http://pastebin.com/c0AjDJA1

    Just putting it on pastebin because I am not re-formatting all that code xD


    So, it seems like the entity is being handled just fine by the server, but my client isn't recognizing it. Even when I relog the issue still persists. What is going on here? Again, It works in SP just fine.

    Posted in: Modification Development
  • 0

    posted a message on Random ideas
    Quote from taqn»

    Actually by t he time u have that chest theres no point cheating items in...enless your useing other mods like orespawn.


    You could cheat in anything, whether it be a whole chest of diamond blocks (By the time you make this chest you probably won't have that much) or spawn eggs. Besides, from a modding standpoint, it would be impossible without modifying a ton of the existing game code.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Random ideas

    [quote=medsal15;../../../../members/medsal15;2365921-random-ideas?comment=1]

    You can take anything you want here. This is not 1 mod idea. If you don't like these things... You don't like them. YES, you can use them without my permission.


    Trapped ender chest: It's easy to know what it is... Even the recipe.


    Emerald coins: Coins made of emeralds. Used to trade with villagers. Smelt 1 emerald to get 2 coins. Coins cannot be turned back in emeralds!


    Multiple-world ender chest: A special chest which stores items between worlds (saves)! Crated with 7 ender chests, 1 dragon egg and 1 nether star.


    Enderdragon spawn egg: Spawns an ender dragon. Crafted with 1 dragon egg, 4 diamond blocks and 4 nether stars.


    Iron bars block: Iron bars as a block. For decoration. Crafted instead of the iron bars. Iron bars are crafted with 6 iron bars blocks (gives 16, like glass panes).

    As a modder, to be honest, I feel most of these are too OP. The multiple-world ender chest could be used to cheat items, and even if it was expensive, once you had it you could cheat. The ender dragon spawn egg would be bad, just because ender dragons destroy every block they touch besides end stone, obsidian, and bedrock.


    Otherwise, the rest are great! :D


    I'm going to make a couple, and post on to this thread to show you!


    EDIT:

    http://imgur.com/a/Z88uo Here is the album of images! So far I have added the iron bar block, and the trapped ender chest (WIP)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Minecraft Realm!! Active players needed! Would love for you to join! Creative builders would be awesome!
    Quote from Timbawolf99»
    Hey man! I would love to have you on :) I sent you a invite

    I don't know if that was me you were replying to, but I didn't get the invite :( My IGN has a capital C in Codepixl. I didn't PM you on twitter because you can only PM someone if they're following you.

    EDIT: Nvm, I got it. Thanks! :D
    Posted in: Minecraft Realms
  • 0

    posted a message on Minecraft Realm!! Active players needed! Would love for you to join! Creative builders would be awesome!
    Hey! I'm Codepixl (IGN: Codepixl) and I am 13, though I honestly believe that I am more mature than my age. I am a sorta good builder, but I could probably get better! I program in Java, Lua, Swift, Obj-C and some other stuff, and make Minecraft mods. I am also good at making contraptions with redstone. Thanks!
    Posted in: Minecraft Realms
  • 0

    posted a message on Brand new Realms looking for players! :)
    Example application:

    IGN: Codepixl


    What do you want us to call you? (Real name, nickname, just your IGN, whatever :P): Call me Codepixl, Code, or whatever else you can think of :P



    Age: 12 (Almost 13 :D)



    Favorite color of wool: Red



    Favorite animal: Dragon!



    How long have you been playing minecraft?: 3 years

    EDIT: Just noticed the thing saying no more applications, sorry.
    Posted in: Minecraft Realms
  • 0

    posted a message on Put Items in certain order in creative inventory?
    Quote from coolAlias»
    In your custom creative tab, override displayAllReleventItems to use a Comparator:

     @Override
    @SideOnly(Side.CLIENT)
    public void displayAllReleventItems(List itemstacks) {
    super.displayAllReleventItems(itemstacks); // populates list of itemstacks
    Collections.sort(itemstacks, yourItemstackComparator); // sort list however you want
    }

    Okay, Thanks!
    Posted in: Modification Development
  • 0

    posted a message on Put Items in certain order in creative inventory?
    My Registry looks like this:
     GameRegistry.registerItem(Plastic, "plastic");
     GameRegistry.registerItem(EnderLetter, "EnderLetter");
     GameRegistry.registerItem(pickBluePrint, "pickBluePrint");
     GameRegistry.registerItem(swordBluePrint, "swordBluePrint");
     GameRegistry.registerItem(shovelBluePrint, "shovelBluePrint");
     GameRegistry.registerItem(axeBluePrint, "axeBluePrint");
     GameRegistry.registerItem(plasticPick, "plasticPick");
     GameRegistry.registerItem(plasticSword, "plasticSword");
     GameRegistry.registerItem(plasticShovel, "plasticShovel");
     GameRegistry.registerItem(plasticAxe, "plasticAxe");
    But my Items aren't in that order in the creative Tab at all. How do I do this?
    Posted in: Modification Development
  • 0

    posted a message on Fuel Level and Cook Time in Custom Furnace GUI not updating unless I exit and reenter the GUI.
    Quote from Codasylph»
    The problem is most likely not in either of these classes, but in your container (inventory) class. If you look at the class ContainerFurnace there are three functions, addCraftingToCrafters(), detectAndSendChanges(), and updateProgressBar(), which are needed to send info and update the GUI.

    Okay, I checked those methods, and even copied them from the ContainerFurnace Class, but it's still not working. I also edited my post to include the Container code.

    EDIT: My detectAndSendChanges method was accidentally called detectAndSaveChanges. Now it works!
    Posted in: Modification Development
  • 0

    posted a message on Custom Furnace fuel level and cook time not updating unless I exit and reenter the GUI
    As the title says, my custom furnace's fuel level and cook time are not updating unless I exit and reenter the GUI for it.

    Here's my code:
    TileEntity



    Gui



    Why is this happening?
    Posted in: Modification Development
  • To post a comment, please .