ok, but then wouldn't the gunpowder just blow up?
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Jan 13, 2019Posted in: Suggestions
I completely agree. I don't see how this would cause much lag, if any, and I really like the idea. Although for mixing colors, I think it should be so like you could mix them like Primary Colors, Secondary Colors, ect...
You have absoutley no evidence to back up your claim, it's the same as TheMasterCaver said, you can already dye things in game. Saying this would cause lag is like saying colored wool would cause lag, not even the hundreds of banner designs cause lag. You can already color water in Cauldrons and I think you should be able to do it normally.
Yeah! I mod and can create BIOMES with custom water colors, I see nothing stopping people from creating something that allows you to be dying water in 1x1x1 spaces - it might be hard to create a "dye spread" effect but studying Gimp code for a while might help.
I agree with StickyPistonPig that this could add lots of detail to some builds (toxic waste, freshwater, etc.) and would serve much purpose in Minecraft.
P. S. I like sticky pistons. And pigs.
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May 11, 2020douglas_rafael posted a message on The aerial update: volcano biome, birds and red dragons.Posted in: Suggestions
Among the updates made in minecraft, there is an aquatic update, responsible for improving the oceans. However, what about heaven? There are almost no locations in minecraft.
The main intention of this update will be the addition of the Red Dragon, the Volcano biome and the Centipede. However, in order to apply a pertinent way to the gameplay, it would be necessary to assign them something common that offers some difference in relation to the other additions.
What is the resolution of the side missions given by the NPCS, why? There are almost no missions in minecraft and this leads explorers and adventurers to a goal already set by the game. Since these missions are not difficult, they involve killing certain crowds and long and dangerous (very fun) journeys.
For that to happen, see a description below:
| RED DRAGONS |
Red dragons will only be generated in volcano biomes. If there is a village in this biome, its nest will be close to the village.
There are three different types of dragons, and they never live together as they have fights between them. They are:
These dragons are not exactly like the final dragon. In addition to being red, they are a little smaller, have only two legs, because the front legs are very wide, have a larger neck. His only attack is:
Fire skewer: it is an attack like no other in minecraft, it would be a type of fire attack spat in the dragon's mouth. A medium-range attack, but fatal.
These dragons are more like the ender dragon. In addition to being red, they are flatter than the dragon, they have only four legs and two very large wings, a larger neck. His only attack is:
destructive fireballs: they are similar to Ghasts, but are fired at a higher frequency, with a very powerful explosive effect.
These dragons are less like the final dragon. In addition to being red, they look like a snake, have only 8 small legs, but are little used and have two very wide wings, with a very long neck. His only attack is:
Incendiary fireballs: they are similar to Ghasts, but are fired at a higher frequency, have no explosive effect, are only incendiary and, when colliding with abrasives, spread or shoot over a larger area.
There are three stages of the dragon:
(Dragon's egg): It's the dragon's egg. These eggs can be stolen by the player, however, this is not advisable. This is because, as soon as you collect or egg, the player will receive the status "pressure the dragon", it will seem "bad omen", however, a "pressure of the dragon" cannot be removed with the consumption of milk.
The "dragon man" causes the dragons to appear trying to remove or recover the player. The "pressing the dragon" effect can be removed when the stolen egg returns to its original location. Another way is to defeat the dragon, who has a crown on his head and he will come after order number 20 of the dragon.
(Dragon cub): it is a smaller version of the adult dragon, it knows how to fly and attack, it is great for entering caves (since adult dragons are not capable of this because of its size)
(adult dragon): is a complete version of the dragon. Can be mounted by the player with a dragon cell.
(Dragon lord): it is an adult dragon with a crown on its head, it is much healthier than other dragons and cannot be mounted by the player. If you defeat this dragon, the 'dragon pressure' effect will be removed.
| THE DRAGON-DOMINATING VILLAGE |
Dragon caregiver work is carried out as missions that dragons cause. But as the villagers are passive, ask for help from the 'someone' (player) who performs these missions for him.
This resident will exchange rewards with the player for services: These services can be: Elimination of 200 zombies; elimination of 20 Ghasts; Elimination of 1 Whiter; Elimination of 10 snow skeletons, stealing a centipede egg; Take a heart from the sea. Rewards must be provided for the services required by the villager than the amount of dragons.
As more difficult missions, the removal of centipedes found in the biomes of volcanoes that do not have villages is allowed.
But how does the dragon's guardian inspect the player? Simple, he follows or player wherever he goes. Within the service, you can know what:
1º) The villager needs 1 iron rod every 1 minecraft day, to continue following you, if he stops following the player, or the service will be canceled.
2) The player can send the villager to wait in a corner, just as he does with dogs and cats. But if the player is more than 50 blocks from the dredging mechanism, the service will be canceled.
3rd) If the villager dies, the service will be canceled.
4th) If the villager receives rotten meat from the player, the service will be canceled.
5) If you right click on the dragon tamer, the progress of the chosen service will be displayed.
Among the most accurate rewards in the game is a 'dragon cell', it is a non-durable item, that is, it has a time to finish, about 30 days from minecraft, just like a cell degenerates, or a return to your village (it's like the dragon has been serving or playing for a while). So, to get another red dragon again, you can trade again with the dragon destruction mechanism.
This villager does this because he thinks that several hostiles in the game can kidnap and attack dragons, which must be preserved, as they are rare.
| PARDAIS, PICA-PAU and others |
Sparrows will be an obstacle for players at the start. Because they attack and devour all the player's crops, be it wheat, potatoes or whatever.
Sticks break all wooden boards within reach, including chests.
While vultures manage to break boulders.
Hawks are enemies of sparrows, toucans and vultures, being their predators. The player can tag a hawk that will act like a dog or cat, with extra functionality.
When you click the right button once on the hawk, you sit and do nothing; click a second time, be alert and attack only sparrows, sticks and boundaries at your fingertips, protection of plantations, wooden boards and stones.
Hawks exist only in high biomes and also in some villages.
May 1, 2020alxgvr posted a message on Food fatigue (new statistic to solve "steak problem")Posted in: Suggestions
Minecraft has large variety of food. But there are some "super foods", such as steaks, which restore many food points and saturation points, and easy obtainable at same time. So, many players just skip any other type of food (some of which are objectively very poor - such as cookies, carrots, berries, etc) ad eat only steaks and golden carrots. That kills big part of the game, because many foods and complex recipies are fell excessive. Like there are so many food items with no purpose.
I suggest to fix this by adding new food statistic called "fatigue".
Basically: there more you eat particular food item - the less food points and saturation points it regenerates.
The counter works during the day. Lets say steak has 5 fatigue points (I don`t have particular math formula, I just show general concept). After you eat steak for 5 times - you get status effect "steak fatigued" (or whatever). After that steak will regenerate only 4 food points (not 8 as before), and 6.4 saturation (opposed to 12.8). To get rid of this effect you need to eat another food. Everytime you are eating another food - you decreasing "fatigue" counter for previously eated foods. This counter is decreasing with time also.
This will force player to consume different types of food during the day. Carefully select which type foods (and how many of them) to take in the long trip.
Basic foods (like carrots, beets, steaks) wil have lowest fatigue resistance (can`t eat many of them). Complex food like rabbit stew or pumpkin pie (any kinds of stews or pies) will have higher fatigue resistance (you can eat lot of them, before you become fatigued), so it will motivate player to make complex dishes.
But you can be fatigued by multiple types of food simultaneously.
If you fatigued, lets say, by steaks an start to eat golden carrots you can get "golden carrot fatigue" before you loose "steak fatigue", so you need to use third food type.
It just depends how rapidly you consume food.
I suggest to divide food on three categories. Meat, Fruits and vegetables, seafood.
Food X doesn`t affect duration of fatigue caused by food Y if they both are in same category. Porkchop will not reduce Steak fatigue.You can eat it ofcourse as alternative food during steak fatigue, but you can get Porkchop fatigue even before steak fatigue ends.
Food from another category (baked potato) will reduce duration of steak fatigue each time you eat it. So you can get rid of fatigue by eating food from another category. But fatigue counter for baked potato itself will rise each time you it it.
Duration of fatigue, and how many items you need to eat in certain period of time to get fatigue of that specific food item, should be dependent on saturation level of that item and its complexity.
More complex food is (stew, pie) - more of it you can eat before catch fatigue stat.
More simple it is (carrot, steak) - sooner you get fatigue stat
More saturation points food have - longer you will be affected by fatigue.
So, speaking of steak - it is simple (one ingredient) food with high points of saturation. That means you will be affected by fatigue pretty soon, and that fatigue will last longer compared to many other foods.
Cake, from other hand, is complex food with low saturation points. That means you can eat lot of it before get fatigue effect, and this effect will not last for long.
Berries are simple food with low sat points - you will get fatigued pretty soon, but not for long.
P.S. Sorry, I am not native English speaker. I hope you get my point.
Also, I suggest to implement positive effect for eating various food during the day (something like potion effect).
It works like this: during the day you eat specific food combinations, effect appears and lasts one game day.
To activate this effect you need to eat during the day such food combinations:
Three different cooked meat (Porkchop + Steak + Mutton, or Steak + Chicken + Rabbit , etc.)
Four types of vegetarian food (Beets + Carrots + Bread + Potatoes, etc.)
Two types of meat AND two types of vegetables, including bread (Porkchop + Steak + Carrots + Bread, or Mutton + Chicken + Potatoes + Beets, etc.)
One type of meat AND one type of seafood AND one type of vegetable (cooked Salmon + Steak + Sweet berries, or Rabbit + Dried kelp + bread, etc.)
What effect exactly? It could provide you with two additional health hearts like golden apple do. Or your speed could be faster. More oxygen under a water. Write your suggestions!
This mechanic is not connected to fatigue system directly, it just another bonus for eating something else except steak.
May 6, 2020Alkimia posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.Posted in: Suggestions
If I remember correctly, years ago goblins were going to be in the game but were replaced by the Squidward villagers we know and love today. Personally I would love to find some goblins in a cave. This is a pretty good idea!
May 6, 2020alxgvr posted a message on Cultists. Neutral humanoids live in caves. Buy rare items from Nether.Posted in: Suggestions
Cultists are vilager-like humanoid mobs. They live in caves in overworld, wearing dark hoods. Like hermit monks.
They obsessed with Nether relics and artifacts (wither rose, wither skull, netherite scrap, etc)
They buy all that stuff. In exchange they can give you diamonds, enchanted apples or some other rare valuable items.
Would be nice to sell them some complex food (pies, cakes, stew, etc).or crafted blocks like polished stone, chiseled stone (blocks that require multiple stages of crafting)
Because ordinary villagers buy only cheap raw ingredients and sell you complex dishes or blocks.
Would be nice to have those who can buy from you that complex stuff, so you will be motivated to make such "products" (make pumpkin pie or netherite bricks)
In general - it is cool to find some kind of "society" in caves occasionally.
They should be rare, as abandoned mineshafts.
May 4, 2020Posted in: Suggestions
Just like in Minecraft windows 10 edition I think chests, furnaces, and crafting tables should be movable objects using pistons and sticky pistons because it will allow for even more creativity in the future when using redstone like for example if dispensers were movable objects people could create new ways to protect their bases on factions and while playing with their friends. Over all I just think that it would be a neat new feature for java Minecraft since its already in another version of the game. It would be really nice to see this implemented into the game with the upcoming updates.
May 2, 2020alxgvr posted a message on Berries-melon drink (use berries an melon slices for complex dishes)Posted in: Suggestions
I Russia we drink "kompot" for centuries.
It is not a juice, but boiled fruits and berries in water with sugar.
May 1, 2020alxgvr posted a message on Berries-melon drink (use berries an melon slices for complex dishes)Posted in: Suggestions
My point is:
Berries are easy obtainable in large amounts, but they kind-a "junk food" - because they have very low hunger and saturation points. Same for melon slices. No need to use them as food because of that. But they can be ingredients for more comples foods like juices, jams, or salads.
I suggest drink that consists of 3 berries, 3 melon slices and one glass bottle.
It will regenerate 3.5 food points and 5 saturation points.
In real life sweet drinks raise blood sugar, give you energy boost. But for short period of time.
P.S. Glass bottle can be replaced by honey bottle. This will make food more complex to craft. "Honey wine" was ancient low-alcohol drink made of honey and sweet berries. Since we don`t have alcohol in Minecraft it can be just a sweet refreshing fruit cocktail.
Apr 28, 2020Posted in: Suggestions
Umm, Mending? Who ever repairs stuff, except maybe Infinity bows?
In particular, these days Mending is ludicrously easy to get. Find a village, pop down a lectern to convert an unemployed to librarian, check trades. Break and replace lectern until you get Mending. Can take a few tries, but it will turn up eventually.
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