- We are the top Minecraft RPG Server! Herocraft offers a vibrant, ever changing world with danger around every corner. Custom plugins offered to the public but made for Herocraft found here!
- Started Oct. 2010, server cap is 500;
- Herocraft is the home of the Heroes-RPG - plugin - The Heroes RPG plugin is an all-in-one RPG system that transforms Minecraft from a simple building simulator into a fully functional RPG game.
- From customized and dynamic classes to skills Heroes changes the way people play Minecraft. Players are able to venture out into the world to gain experience and power by defeating not only the world's natural inhabitants but other players!
- For those interested in a game-changing RPG addition to Minecraft there isn't anywhere better to be.
- draconic_cat
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Member for 12 years, 1 month, and 6 days
Last active Sun, May, 15 2016 20:04:11
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90
Kainzo posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
JUST LOG IN AND PLAY!server-ip =play.hc.toVote for us and earn XP & Souls!
NOTrollsNO WhiningNO SpamNO Internet e-BonicsNO HackingSpecial Key = {HCxy} , where x is the first alphanumeric character in your IGN (in-game-name) and y is the number of characters in your IGN. For example, Notch's key would be {HCN5}Herocraft features a Wiki project often referred to as HeroWiki. This project aims to document anything and everything Herocraft-specific from politics to unique elements (such as our upcoming Heroes RPG Plugin) and everything in-between. See it here for all your questions: Herocraft Wiki!The HeroWiki also contains all relevant information to the Heroes plugin. As the developers, we are very proud of what we have created, and have a small taste of what we used the plugin for below.One of Heroes' main features is a fully customizable class system and that's something we've been happy to take advantage of. Herocraft features five main paths which each have four specializations.Within the Heroes plugin, as well as Classes, are Professions.Professions are a secondary set of skills player can use to acquire materials and produce resources. Your profession is separate from your choice of which path to follow, as such your profession level is leveled independently of your PathThe starting profession for all players is the Crafter.
Please note, EVERYONE can log in - we are now using an AUTO-WHITELIST!play.hc.to
STEP ONE: REGISTER ON HEROCRAFTONLINE.COM WITH YOUR IN-GAME NAMESTEP TWO: LOG INTO MC.HEROCRAFTONLINE.COM and TYPE /REGISTER <EMAIL>
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Misane posted a message on [1.9 usable] Skaiacraft [16x] [3800+ DL's]
I have been unable to support this, but it does
stand as a version that is more updated than most.
3500+ DOWNLOADS! Yay!This is a update on the old Skaiacraft that a cool guy named Quivin started, I got it on its feet and standing again almost back to sparkling new!-All intellectual properties are held by the original creator of this pack who has gone on hiatus, and Andrew Hussie creator of Homestuck, this pack is a "download as is" and no revenue is generated from it in any form, you the user have the right to download, use the pack, and modify for private use, do not distribute,make a derivative, or place place behind a revenue obtaining link.
The pack isn't 100% but, its about 80%-ish, I'm not sure what to texture some of it but its getting there! Inputs welcomed!", courier, monospace">News~CHECK IT
Feb,22: Will get to it eventually, it's a resource pack so it's usable but it doesn't have anything from recent updates yet.
The pack is 16 bit so no actual patching is required to enjoy!(I would still suggest patching anyway with MCpatcher if you haven't since you never know when you need it, Or use optifine too!)
1.4.7 and 1.5.X CTM support(You will need MCpatcher or Optifine for CTM support, the glass is also HD because I'm lazy so if you use MCpatcher patch for HD also, see change log if you wonder why its SEMI support)
Parts of the Pack:Terrain and items are outdated just a little but still show general looks.
Terrain-Items-
Some of the mobs-Some ores and blocks-Example building-Tree!-Some UI In no real order-In Game Images-Direct DownloadAll the old version downloads are the same other than text color, its just preference of player!
Resource pack DOWNLOAD
Outdated Downloads/backwards compatible, If significant changes happen this is where you can find old downloads for the standard version(stating standard in case of variant reworks)1.5 http://www.mediafire...24io5773fm1440u 1.4.6/7Standard: http://www.mediafire...b1g9b5fbx7sm5gf 1.4.6/7 text variants can be given by requestChangelog
1.6v1 Added resource pack compatibility
1.5v2.2 added a texture for block of redstone/placeholder depending
1.5v2RF revised fire so it properly works
1.5vLW Added the flowing water/lava textures.. hopefully...
1.5 just did the compatibility release
13W04 added new textures for later texturing
13W02B updated clock and compass animation textures.
13W02A Added missing textures.
13W02Av1 Updated for the separated texture change.
v1.35pumpkin pie(i didn't actually do the pie.. since i forgot to save the changes)- doing a trial on potatoes- TOBLERONE CARROTS- rocket -empty map- item frame- anything i missed in this change.
v1.31 Added default wither picture as placeholder for missing picture.& Changed netherrack art, now fully solid.& Changed spawner art, I don't know why it was solid but changed it to transparent.
v1.3 CTM support for glass blocks (Need to do pains but couldn't figure it out.)
v1.2 Changed Splash potions and regular potions to be more pack friendly Zombie bug fix Zombie pigman bug fix Spawn egg change gold nugget texture change and bleh if i missed something in this listv
1.12 changed carrot on a stick to match current theme.
v1.1 Updated Chests GUI for more noticeable items for lighter coloured items.
Planned changes-
Remaining ItemsRemaining foodstuffMobs-Wither-Wither skeleton & Misc.-Reskin wither painting>Add additional texturesChange the texture theme on cows to horses and rethink cowsMake nether more Industrial lookingGet better CTM support(Gonna mark this off unless its called for)Things and stuffIC2 & Thaumcraft maybeBanner!
[URL=http://www.minecraftforum.net/topic/1617286-skaiacraft-146-compatable-community-update-version-16bit-no-patch-required/#entry19909629/][IMG]http://i.imgur.com/fjQXe.png[/IMG][/URL]
Credit for ThamosII for giving some constructive help!
Thanks for any support!
All the images on this post and inferred by it, which include but are not limited to the emblems, logos, and banners are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
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Arod529 posted a message on Please read THIS before making a suggestion.If people were willing to think for themselves, these types of issues would not even exist... unfortunately for many, this is not the case...Posted in: Suggestions
Everything has to have a positive/negative balance... this even applies to content already in game... take the creeper for example:
Good:
- provides a challenge
- makes caving/traveling at night/storing valuables dangerous/risky
- adds character to the environment
- ect...
Bad:
- blows up items/blocks
- damages armor
- damages health
- ect...
It is all risk vs. reward... it is what mentally drives our very lives... a creeper encounter can result in disappointment, satisfaction, fear, relief, ect... either a good or bad reaction/emotion, but never always only good or only bad.
If only good, the reaction's/emotion's effect weakens, until no stimulation results.
If only bad, the aspect becomes unbiasedly hated, and can result in the overall dislike of the game.
(this particular scenario only pertains to those who enjoy survival minecraft on easy+ difficulty... in any other gamemodes the creepers are irrelevant... this example was not intended to pertain to all people, which could be extremely difficult to accomplish at a satisfactory level, if not impossible...) -
795
ThesaurusRex84 posted a message on Boats Evolved; bigger, modular boatsPosted in: SuggestionsAlright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Any questions?
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.And the Reddit post is here:
http://www.reddit.co..._modular_boats/ (Archived)
*EDIT*
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
by JasonG5![represent] -
163
charsmud posted a message on TimeTraveler: Real Time Travel Inside of Minecraft! Go to Your Past!Posted in: Minecraft Mods.
Welcome to the forum page of TimeTraveler, the ONLY mod that allows time travel in Minecraft! This mod currently includes the ability to go to the past and future, create paradoxes, and generate useful items from the paradox you collect on your journeys!
To start in TimeTraveler, find a Paradox Structure. In the altar in the center is a Paradox Cube; you will need NINE of them to make the Time Machine. On top of the Paradox Structure is a chest containing a Paradoximer; you only need ONE. Once you collect all nine Paradox Cubes, put them in a 3x3 crafting table in a square pattern to create the Time Machine!
To travel to the future, right click with the Paradoximer in hand. This will open up a GUI with a few buttons and a text box. Enter the number of years you want to go to the future, and you're good to go! Do note that the more years you're traveling, the longer it will take! To travel to the past, right click on the Time Machine to enter it. Right click again to open up the GUI. Click on the time zone you want to go to, and click Travel! Also note that the most recent time saved is still being written, so DO NOT go to the newest time zone!
Time zones are saved under the "/mods/TimeMod/" directory. For the future, one time zone is equivalent to one "year". One time zone in the past is equivalent to 1200 ticks in game. Time zones are an aspect of this mod that are definitely going to be expanded upon in the future; at the moment, they are simply a way to track and categorize the times, but eventually controlling and maniuplating these Time Periods will be a crucial part of the mod.
When a player destroys or places a block, the type of block, metadata, and coordinates are recorded and saved in the player's .ppd file (more on those later). When the player travels to the past, they will see themselves placing and destroying blocks EXACTLY as they did before. Tracking blocks placed by mobs has not been implemented, but should be due in the next couple of patches or so.
Movement, held items, thrown items, and head rotation are all tracked for replaying during the past. The player, upon traveling to the past, can see themselves moving around, throwing items, holding items, looking around, and doing the normal things players do. Currently, ONLY THE PLAYER is being tracked; in the next few patches mob tracking will be implemented.
A paradox will happen whenever a player mines a block. Every time a paradox occurs, a bar in the upper left of the screen increases. Each block has it's own "value" of paradox; for example, mining one diamond ore could equal 80 paradox, while one cobblestone could count for 8 paradox. Breaking a Time Machine will INSTANTLY kick you back to the present. When the player's paradox bar becomes filled, the player is sent back to the present with no paradox. If the player manages to return to the present by letting time run out, they retain the amount of paradox they obtained. Paradox can be collected from the player by using a Paradox Extractor; an Empty Bottle is necessary to contain the paradox, however. Once the player has bottled the paradox, it can be run through the Paradox Condenser to form Condensed Paradox, or to duplicate items. However, as soon as the Condenser is closed, all excess paradox is diffused into timespace, so be sure you have a good amount for what you want to do! Paradox will be used in useful items and blocks in the future; expect some in the next few patches. Due to paradoxes having occurred, however, negative events will begin to occur. The more paradox, the worse the consequences are.
Current Paradox Consequences:
Paradox Hunter:
The mob stats are as follows:
Move speed: 25% faster than the player (0.75F)
Attack strength: 5 hearts
Max health: 20 hearts (twice that of the player)
Armor value: 20 (full armor bar)
The mob has a rare drop of 1 Condensed Paradox.
These also spawn naturally (very rare).
Forge is necessary for this mod.
Download:
If you wish to help with this mod, post using the following template: IGN: What you want to help with:
Previous experiences:
What sets you apart from other modders:
Examples of work:
Do you have a github:
Can you debug:
The following spots are available:
CODING
CONTRIBUTIONS (depending on what you contribute. For example, an auto-installer).
TEXTURING (This is not an "official" postion you apply for. Send me the texture that you are applying with that you think can best any of the current textures, and I will decide from there).
NOTE: I'm putting the GitHub link here, so people can see the source and give feedback and ideas on how to make it more optimized and suggest bug fixes. And for the people who are just plain curious. https://github.com/c...ud/TimeTraveler
TEAM:CODINGCharsmud
TEXTURING
Roxas Nightwing
Support with these banners!
Created by: Thisguy1045
Created by: NoXthinCome
Copyright:This document is Copyright ©() () () and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Original posting of the time travel mod:
http://www.minecraft.../#entry11624971 -
173
Sharingan616 posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)Posted in: Minecraft ModsFishing Craft
Adds more rods, fish, plants, and more!
This mod is designed to increase the variety of fish as well as further develop tvhe fishing in Minecraft. Currently this mod adds 12 new fish. Please report any bugs you find. Comments and feedback are welcomed heavily.
The mod currently does not have sever support. That will come in a future update.
This page will be updated when the next update is released. If you have any questions or error reports, please check the FAQ first: https://github.com/S...gCraft/wiki#faq.
Latest release: v1.2.4 for MC 1.6.2. (Thanks to master801 for updating).
Previous releases:
- v1.2.4 for MC 1.5.2
- v1.2.2 for MC 1.5.2
- v1.1.1 for MC 1.4.7
- v1.0.1 for MC 1.4.7
- v1.0.0 for MC 1.4.7
Change Log:
v1.2.4 -
Bug Fixes:
- Fixed bug where wooden fishing rods were crafted with half the amount of default uses.
- Included image file so bobbers will render correctly.
- Fixed bug where weeds would not immediately dissapear when not attached to block.
- Significantly reduced spawning rate of weeds.
- Added all items to the ore dictionary.
Content:
- Added goldfish, which have a chance of being caught in swamps when using frog eggs as bait.
- Added red-bellied piranha and peacock bass, which can be caught in the jungle.
- Added fish morsels as bait, which can be crafted from tuna strips.
- Added frog eggs as bait, which can be collected from weeds.
- Added a new underwater weed block, which spawns in rivers and swamps.
- Finished the fishing rod mechanisms, allowing baited fishing rods to take damage.
- Fixed an issue where you could not bait damaged rods
- Rewrote multiple class files for organization purposes.
- Moved the fishing location of pike to tundra rivers.
- Added the tool breaking sound when the wooden rod snaps.
- You can now see what bait is on your hook when you cast your rod.
- New textures.
- If there is no fish to catch in an area, the bobber will not bob (Before this change only a carp would bite where other fish didn't).
- Moved the fishing location of carp to forests.
- Added the ability to see what bait is on your rod by hovering the mouse over the item.
- Temporarily removed Lots Of Food compatibility.
- Added mcmod.info file.
- Almost all fish require bait now.
- Removed Squid fix.
- Fixed bug where carp can be caught with bluegill in the ocean.
- Added config file for item ids.
- Added pike and bluefin tuna.
- Added Lots of Food support.
- Added chicken worm.
- Fixed an id issue with multiple items.
- Official release. (MC 1.4.7)
You need Forge to install this mod.
Now with a sig! To support this mod, copy and paste this code into your signature:[center][url="http://bit.ly/VxL3Gc"][img]http://i.imgur.com/ZiY83hK.png[/img][/url][/center]
It will produce this image link:
Link Removed
Fish Behavior
Pay very close attention to this section, as it will give you clues on where to fish.
Each type of fish has a different behavior relative to minecraft biomes and objects. Catfish tend to hang around in shaded, shallow regions of swamps, but sometimes come out during rainy days. They are caught with worms or frog eggs. Salmon are found roaming rivers of mild-temperature areas when using worms as bait. Bluegills and Goldfish are found commonly in swamps when using worms or frog eggs as bait, and Carp are found commonly... well, everywhere. The rarest of the fish are the Suckerfish, which are found near weedy river banks. Bass are found in mild-temperature rivers, but are only caught with worms. Small Piranahas can be caught when fishing in Jungle rivers by using a fish morsel as bait. Peacock Bass are caught in Jungle rivers when using Small Piranhas as bait. Pike are found in cold rivers, and are caught by using Bluegills as bait. Yellowfin and Bluefin Tuna, currently the only deep sea fish, are caught by using Bluegills as bait.
(Deep sea fishing will be refined later.)
Crafting
Rods:
Baiting Rods:
Deep Sea Fish:
Cooking
The player has a chance of catching a disease if eating raw fish. You must cook the fish or fish meat to receive full hp benefits. Eating a raw or cooked fish will also produce fish bones, which you can craft into bonemeal.
Bait
Certain kinds of bait can be obtained to help catch fish.Worms can be found in weedy areas of swamps during a downpour. Bluegill can be fished out of swampy water spots. Frog Eggs can be found in weeds. Fish Morsels can be crafted from fish meat.
Fish Added- Bluegill
- Catfish
- Salmon
- Carp
- Suckerfish
- Bass
- Yellowfin Tuna
- Bluefin Tuna
- Pike
- Goldfish
- Small Piranha
- Peacock Bass
Rods Added
- Wooden Fishing Rod (replaces the vanilla fishing rod)
- Reinforced Fishing Rod (twice as strong as wooden fishing rod)
Planned Additions
- Tackle Box
- More bait
- More fish (deep water & shallow)
- More food
Known Bugs
- Fishing rods do not display fishing line on item icons.
More content coming soon. If you like this mod, make sure to leave a vote . Thanks! Now get your rear out there and fish![represent]
This document is Copyright ©(2013) (Benjamin Tovar-Prince)(Sharingan616) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. -
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Glitchfiend posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!by Forstride, Adubbz, Cheeserolls, ted80, and Amnet
You may use this mod in a modpack as long as you do not make money off of it (Adf.ly, exclusive access from donations, etc.), you give credit (Linking back to this thread), you do not make any changes to the mod aside from config files, and you follow all of the other terms listed in the license below.
Do not PM this account. We do not use it aside from updating the opening post, and will not respond to your messages. Contact us via our Twitter accounts, or the Discord server listed below.
Download the mod:
Requires Minecraft Forge: http://files.minecraftforge.net/
To use the mod on a server, you must set the level-type setting in your server's config file to BIOMESOP
Biomes:
See progress on GitHub:
Support us on Patreon:
Adubbz: http://www.patreon.com/Adubbz
Server:
Thanks to our partnership with CreeperHost, we'll have an official Glitchfiend server soon! It will have our 3 mods (Biomes O' Plenty, Tough As Nails, and Bullseye), and will be open to anyone! We also have a promo code if you're interested in running your own server:
Follow us on Twitter:
Chat with us:
Difficulty through realism, with seasons, thirst, body temperature, and more!New arrows, including bomb arrows, fire arrows, and more!
Also try these other mods:
License:
http://creativecommo...s/by-nc-nd/4.0/
One thing to note regarding the license, whilst commercialisation of the mod is prohibited, content such as YouTube videos and streams which use advertising are an exception. The commercial component of the license is intended towards those who attempt to steal mods, claim them as their own and make money from them and is by no means meant to harm those who have good intentions. If you have any questions regarding the license please feel free to contact us through Twitter, Discord, or IRC. -
583
SanAndreasP posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
THERE IS A NEW ALPHA OUT FOR MINECRAFT 1.10.2! Stuff is missing due to me having to recode the mod yet again. If you want to get the newestalpha release, go to
https://minecraft.curseforge.com/projects/clay-soldiers-mod/filesStuff also has changed, so if you use the mod, I HIGHLY recommend getting JustEnoughItems (JEI) as well!I will also reformat this thread with the new stuff once this mod hits beta.Please note the new alpha requires SanLib, which you can get here:
This mod requires you to have at least Java 7! If you run Java 6, you need to update your Java!
You have an issue/crash? Please use the issue tracker now on GitHub! Stuff posted on here will get ignored!
https://github.com/SanAndreasP/ClaySoldiersMod/issues
[/anchor]
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse us of being a madman, take a look at this mod. Read ahead through the thread, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
Clay Soldiers
A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Once you have a nice little pile in your hands (up to 16), right-click to place them all at once or sneak-right-click to place only one.
They will quickly spread out and begin to roam the landscape. The soldiers walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch.
So naturally, they aren't hostile towards anything bigger than themselves. But what in the world are they qualified to fight against? Other clay soldiers, of course! There are a whole lot of different teams you can craft your pale gray soldiers into: All 16 dyes (light gray count as regular soldiers for that matter) and even melon/pumpkin flavored! If you place two (or more) different teams and they can see each other, they immediately begin to fight.
You're probably thinking: "Well, that's neat and all, but is there anything to spice up the fights?" The answer is: Of course! Clay Soldiers can ride a plethora of different mounts and can hold a huge array of upgrades, on which you'll find out shortly.
Primary items:Clay Disruptor
- Stick, 20 uses, increases melee damage by 2-3 points
- Arrow, 20 uses, increases melee damage by 4-5 points, drops feather, counts as stick upgraded with flint
- Blaze Rod, 20 uses, increases melee damage by 1-2 points, causes burn time on target
- Bone, 30 uses, increases melee damage by 3-4, increases melee range slightly, can not be equipped while riding mount, can not ride mount while equipped
- Shear Blade, 25 uses, increases melee damage by 1-2 points, by 3-4 damage on first hit while stealthed, can be held in either hand
- Glistering Melon, 25 uses, heals any ally below 25% hp by 15 points, soldier doesn't attack enemies while equipped with this
- Gravel, 15 uses, thrown for 2-3 points damage
- Snowball, 5-20 uses, thrown for 0 damage, slows target on hit info: uses depend on the item given! snowball gives 5; snow layer gives 10; snow block gives 20
- Fire Charge, 15 uses, thrown for 1-2 damage, causes burn time on hit
- Bowl, 20 uses, reduces incoming physical damage by half (when used with leather, only receives 25% of original damage) info: no longer entirely blocks ranged attacks, only reduces damage from them
- Shear Blade, 25 uses, increases melee damage by 1-2 points, by 3-4 damage on first hit while stealthed, can be held in either hand
- Emerald, 5-45 uses, deals 3-4 direct unavoidable damage at medium range, plus two with sugarcane boost, doubles if target is wet info: uses depend on the item given! emerald item gives 5 uses; emerald block gives 45 uses
- Nether Quartz, 4 uses, deals heavy knockback to all targets nearby if soldier takes too many hits
- IronIngot, Makes soldier vastly resistant to knockback, increases knockback dealt to others, both effects neutralized vs another iron ingot user
- Brick, Makes soldier extremely slow and less willing to move, will use ranged attacks if available before melee
- String, Makes soldier resist all damage from one explosion
- Cactus, 75% chance to negate burn time, halves total burn time otherwise
- Nether Brick, Gives burn time to any soldier that attacks nether brick user with unarmed attacks
- Wheat, Makes soldier never attack, even if hit first
- Nether Wart, Makes soldier attack its allies
- Fermented Spider Eye, Makes soldier not attack, unless attacked first
- Leather, 20 uses, reduces incoming physical damage by half (when used with bowl, only receives 25% of original damage)
- Food, 4 uses, heals soldier when below 25%, healed XP is hungerPoints * 0.5
- Gold Nugget, gives soldier a crown, all of team follows the king
- Glowstone, makes soldier glow, block gives to infinite soldiers
- Gunpowder, 1 use, soldier explodes on death (incompatible with magmacream/firework star)
- MagmaCream, 1 use, places a 2 second time bomb on the soldier which deals the final attack if killed by melee hit (incompatible with gunpowder/fireworkstar)
- Sugar, makes soldier move faster (incompatible with diamond upgrades)
- Clay, 4 uses, revives fallen soldiers of own color
- GhastTear, 2 uses, revives brick dolls to own color
- RedstoneDust, 4 uses, causes target to entirely stop attacking for 3 seconds, applied by all thrown and melee attacks, block gives to infinite soldiers
- Slimeball, 5 uses, causes target to entirely stop moving for 3 seconds, applied by all thrown and melee attacks
- Feather, soldier can not attack while falling, soldier's fall is slowed greatly and takes no damage on landing, no effect with iron ingot or while mounted
- GlassBottle/Pane/Block, doubles vision range, soldier can see stealthed enemies, bottles and panes give 1, block as infinite supply
- Paper/Book, gives a plain cape, dyed paper and books give colored capes, book gives to infinite soldiers
- Diamond, gives super crown and cape, doubles number of uses for all limited use items, grants sugar speed boost, multiplies hp by 10, incompatible with diamond block
- Diamond Block, gives super crown and cape, multiplies limited use item uses by five, grants sugar speed boost, multiplies hp by 80, incompatible with diamond
- EnderPearl, soldier zombifies, gains +5 hp, heals fully when deals last hit to a target, targets slain become zombies, dies after 10 minutes of no fighting
- BlazePowder, 1 use, instantly kills target with fire, turning it into brick doll
- RedMushroom, 1 use, applies poison to target
- BrownMushroom, 2 uses, heals soldier for 10 hp when below 25%
- LillyPad, soldier has pants and will float on water, no effect when used with iron ingot
- Egg, soldier is ghostly and can not be detected by enemies not wearing glass goggles, doubles damage output of shears, will be detected when others wearing glasses
- WheatSeed, soldier can NOT be infected by any zombification
- WoodButton, increases melee damage by 1 when no weapon is equipped, incompatible with stone button
- StoneButton, increases melee damage by 2 when no weapon is equipped, incompatible with wood button
- MobHead, gives the soldier a mask to wear
- FireworkStar, 1 use, soldier explodes on death in a firework effect, incompatible with gunpowder/magmacream
Before we'll talk about the mounts, lets firstly talk about how to clean up a mess! Your soldiers run away and you don't want to chase them around, killing every single one of them? Or you're just tired of the current fight and want to restart the match with different upgrades? Then we have the right device for you! Upon usage it will kill every soldier (and mounts, too) in a 32 block radius, clean and tidy! There's also a hardened version, which gives the double amount of uses.
For the creative crafters: When you use it while sneaking, you can delete every clay soldier / mount item laying on the floor, too!
Indeed you can craft a trusty steed for them to sit on! Simple soulsand and a material, which is usable to craft a horse for your personal armies to ride and enjoy. Horses have no team allegiance, so any soldier can ride any horse. Depending on the used material, a horse will have either more health or more speed. In 50% of cases a soldier with a horse gets hit, the horse will take the damage instead of the rider. Be careful not to burn the horses, though!
But normal horses may be not enough for you. So why not try pegasi? Those elegant flying creatures will hover above the ground and share the same material treats as horses.
These adorable little things come in different flavors, which are all capable of holding your armies above water. Also, if they get damaged, they'll reflect a small potion of the damage back to the attacker! Other than that, each type has it's own speed and health values, just like horses do. Bunnies
Bunnies come in ALL the wool colors and, different from their horse/pegasus/turtle counterpart, have the same speed and amount of health. They will hop as high as the player can, even when ridden, which is amazing considering their size! Oh, and they constantly jump around when a soldier hops on them, making it difficult for the enemies to hit them properly. Geckos
Those spider-like creatures can be crafted from any type of (vanilla) sapling, so there are the richest mount regarding type variety! You ask "Why spider-like?" Well, because they can climb up to 3 block-high walls! Despite having so much different types (36), or even because of that, they are all the same regarding speed/health, just like bunnies. Clay Nexus
The day of extended, never ending battles is upon us! This is the greatest piece of clay-technology we've ever made. This device, when activated, will call upon the spirits of fallen soldiers of the many battles past to return to the frey in an attempt to redeem themselves in combat once more! It can also provide a spirit-mount for the spawned soldier. Both won't drop any item upon death, neither themselves nor their upgrades! Enemy soldiers will attempt to deactivate the nexus, but only when they have no target to attack anymore. Did we tell you that it can throw anything the soldiers can throw? No? Well, now you know. Clay-Statistics Display
You've always wanted to know how many soldiers are on the battlefield and predict who will win? We've heard your calls and crafted this next wonder in clay-technology! Just by holding it, you can see which team with how many members is on the battlefield. It even goes as far and counts the number of mounts.
This is a non-finished feature for now! Stuff can change, you have been warned! Shear blades
This is explained in the upgrades section, so we'll just give you the crafting recipes here:
For all those adventurers out there, we've asked the all-mighty ChunkGenerator to add those to his generation features, and he finally heard us! When generating new chunks of land (either by generating a new world or by exploring new areas), you may encounter one of these buildings, filled with peaceful clay soldiers and a chest filled with clay-related stuff in them. But be careful, since there is a chance of encountering a zombified hut whose inhabitants are out to kill you!
This is a non-finished feature for now! Stuff can change, you have been warned!
[/anchor]
If you want to see some screenshots first, then have a look inside this mysterious spoiler:
An awesome Trailer by cherchell58[/anchor]
An awesome Spotlight by DrPlaystation
An awesome Showcase of v1.9 by EnigmaticMiner
Installation
So you've come all the way here and asking yourself: "Well, how do I install it then?" Here's the answer to that, mate!- Install Minecraft Forge
- Install my Manager Pack
- Drop the downloaded jar file inside the /mods folder
- Play Minecraft
You need to have my Manager Pack (required by all my mods)!
Current Version:
Older versions:
We will organize all the updates to the new thread style, but it takes time, so have the old style within the spoiler (w/o changelogs)! Also alpha/beta build will NOT be listed here, sorry!
Please note those versions are not supported! Use at your own risk!1.7.10-2.0.0b: Download (*)[/anchor]
MC 1.5 / 1.5.1 - v. 9.1.1: Download
- This is the beta build! Stuff may be changing!
- Complete recode of the codebase, doing lots of improvements
- soldiers can now see each other and items through tall grass / snow / other non-solid blocks
- added new upgrades, we'll list all the new upgrades when the final is out
- added acacia and dark oak types of the geckos
- added hardened clay disruptor
MC 1.5 - v. 9.1: Download
MC 1.4.6 / 1.4.7 - v. 9.0_05: Download
MC 1.4.5 - v. 9.0_04: Download
MC 1.4.4 / 1.4.5 - v. 9.0_03: Download
MC 1.4.4 - v. 9.0_02: Download
MC 1.4.2 - v. 9.0_01: Download
MC 1.4.2 - v. 9: Download
MC 1.3.2 - v. 8.0_02: Download
MC 1.3.2 - v. 8.0_01: Download
MC 1.3.2 - v. 8: Download
MC 1.2.5 - v. 7.1: Download
MC 1.2.5 - v. 7: Download
MC 1.2.5 - v. 6.2: Download
MC 1.2.4 - v. 6.1: Download
MC 1.2.3 - v. 6_03: Download
MC 1.2.3 - v. 6_02: Download
MC 1.2.3 - v. 6_01: Download
MC 1.2.3 - v. 6: Download
MC 1.1.0 - v. 5: Download
MC 1.1.0 - v. 4.1: DownloadSource on GitHub:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
https://github.com/SanAndreasP/ClaySoldiersMod
My Twitter for updates:
https://twitter.com/SanAndreasP
Banners
You want to support us by spreading this mod? Have one of those neat signature banners!
[url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280625][img]https://raw.githubusercontent.com/SanAndreasP/ClaySoldiersMod/master/resources/assets/claysoldiers/logo.png[/img][/url]
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yoshi9048 posted a message on For the Critics (FTC)Posted in: SuggestionsFOR THE CRITICS
----------------------------------------
A guide on how a poster can improve the forum
As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very longThis was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ tl;dr
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
APPENDIX LIST:
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
CRITICIZE THAT!
The first thing I would like to state is what defines a critic and what the roles of a critic are.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.Q: What if the suggester has an alternate account?
A: He's still the suggester.Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
AHEM
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
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SUPPORTING DETAILS
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
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EFFECTIVE CRITICIZING
I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
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AS!!!
Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
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NO!Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
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TL;DR
Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
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KILLING ME WITH KINDNESS
"Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
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GOOD GRIEF
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
DOG PILING
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
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REPORTED!!!
There is a nifty button below each player's avatar that allows the poster untold power.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the threadDO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKEDMild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
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AS EASY AS TV DINNER!
This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
⦁ This would cause lag.
⦁ This isn't very popular.
⦁ This would be too hard to code.
⦁ Vague
⦁ Not enough detail
⦁ Too much detail
⦁ You can do this in command blocks
⦁ I don't think it would fitThese criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
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THINK OF THE POOR FISH!
That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
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POLLING THE AUDIENCEPolling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
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I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
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MELODRAMATIC RAGE!!!
Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
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I notice a flaw and now I'm going to harp on it!
Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
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Minecraft is this!
This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
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THE LAGUMENTI was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
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I mean, everyone knows that!
One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
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I have the final word!
CREDITS FOR THIS SECTION: ANONTHEMOUSE
There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
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Grave Robbing for Dummies
First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
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Perfection was achieved in Alpha!
This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
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If I wanted this, I'd play God of War
This annoys me.Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
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And I quote!!!If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
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What you're trying to say is...
This has been a no tolerance card for me for a while.Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
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I claim this topic in the name of...
Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
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My rubric says...You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
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This cannot be coded
Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
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Roles of a critiche made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
THIS WOULD BE USELESS!
I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
DON'T BE RUDE, THIS IS A SUGGESTION
I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
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Theriasis posted a message on Please read THIS before making a suggestion.Posted in: Suggestions-
DO NOT POST SUGGESTIONS HERE!• If you want to update a suggestion thread of yours. Update the first post.
• If you can't handle negative criticism, DON'T MAKE A THREAD!!
• Negative criticism is NOT hating or trolling! For the love of... Please, do not mix up the two.
If you want to read about being a proper critic on suggestions rather than how to make them. Visit yoshi9048's scrumptious thread about it! Click this!
Special 9/23/2015 Update!
New Section: The Overachiever's Guide (Author: Cerroz)
Older 6/3/2015 Update!
New Section: If you want your thread locked, moved or deleted.
Older 5/28/2015 Update!
New Section: Negative Criticism and Defeat
"Do I seriously need to read this?"
I can't say every poster here needs this, but I would probably just say "yes" anyway. You might pick up some helpful pointers you haven't thought of before.
"Good god, why is this guide so long?"
A more valid question would be "This guide is as long as it needs to be. How did you accurately pull that off?"
This guide attempts to cover every possible thing, and if it doesn't, people make suggestions in this thread to cover more things so this guide is even better at covering everything.
You'll see that after these long images, there's still tons of sections to read. I put the titles there so you have a general idea of what mistakes and presentations you shouldn't make, and the description of those sections are put in spoilers just in case you don't understand a section.
"You know what? I don't need this guide. I'll be fine. I'm cool!"
But you entered this thread anyway. Okay then, no one can take over your free will and mentally force you to read this guide. Remember, that once you make that dumb thread about "new ores" and everyone is not supporting and digging into you. You'll understand why this thread is here.
"Omggg why is this guide so mean? =("
This guide is here to lay down the facts, not to make you feel good. A lot of the guide uses heavy exaggeration and omnidirectional attacks for the purpose of being satirical and humorous (which a lot of people love this guide for) but at the same time, drives the point home and how you shouldn't do the dumb stuff on this forum that people just keep doing.
Unless you are referred to specifically by name, you being offended by the guide is something on your end. And if a stickied thread is capable of offending you, then perhaps you need better training on dealing with the internet as a whole.
I will not feel a flicker of guilt for what I put in this guide, and I'll never redo the guide so it's "nicer to people". So reminding me of any nastiness you read here won't change anything. This guide would be much less popular if it weren't written the way it was.
The Suggestion Guide
In image form.
Optional Balance Guide
Made by 0_Zippy.
How to Properly Search
A lot of people have made redundant threads but actually did search beforehand. That mistake is most likely filtering the search wrong. Observe the image below:
The things highlighted in green are the basic needs. I think the bottom one is the most essential, because people have searched for topic names but didn't filter that to only the Suggestions forum, thus people end up getting results from every forum at once that share similar words in thread titles.
That aforementioned case causes threads from the Suggestion forum to be spread out too far, making people think that a specific suggestion thread isn't redundant. It's a pretty easy mistake to make.
If You Want Your Thread Locked, Moved or Deleted
For those who just want to put a thread out of its misery, or just moved.
If you want any of these three things to happen to your thread. All you have to do report your own post by... clicking "Report" at the bottom of your post, then choose this on the following screen (click to make bigger):
Note that you can also help out a new or inexperienced user get their thread moved to the right location before the original poster realizes the mistake, which can reduce confusion and complications in a thread a lot sooner. However, DO NOT tell the user that "they've been reported" as 1.) that's against the rules and 2.) they may take it the wrong way which can lead to revenge scheming.
And no, do simply edit your posts with "MOD, PLZ DELETE THREAD" while doing nothing else. You will embarrass yourself to death and accomplish nothing.
In the case of getting a thread locked or deleted... Understand that if you make a horrible thread, and then stop people from posting negative posts by asking a mod to lock your thread, you aren't exactly "out of the woods" nor are you hitting the reset button. The same goes for having a thread deleted, because a lot of us will still notice that (thread suddenly vanishing, some of our posts vanishing, etc...)
Do not think that getting your bad thread locked or deleted removes all the negativity from you. Only use these options if there's absolutely no hope in saving your thread, and posting in it will just horrify things more. Do not delete/lock your thread just because you goofed and can't handle a couple negative posts.
Suggestions Hall of Fame
Absolutely outstanding (and example) suggestions by brilliant posters.
Note to owners of these threads: Changing the thread title can screw up these links.These elite suggestions are not only good and extremely popular, but were made with extreme amounts of effort not always seen, even in other good suggestions.
Cubic Chunks by Calacbolg (#1 suggestion of all time!)
Detailed Nether Villagers by 0_Zippy
Deeper Caves by kittykattykat
Colored Light by Galactic_Muffin (initially known as "Colored Glass")
Ancient Zombie by Cerroz (even has a custom video w/ custom sounds)
What about muskets? by Rhea_M (successfully broke the "unfitting/unbalanced" barrier about guns in MC)
Boats Evolved by ThesaurusRex84
Desert Temple Guardian by DINGO_WINTERWOLF (Reddit Post)
Mythological Sea Creatures & New Boats by JasonG5
New Nether... Survive This by sabata2
9 Biome Suggestions by LupusX
Pigeons by Snowviraptor
Crossrails and Changes to Currently Existing Rails by megabyte12345
Give Us a Use to Other Villager Professions by wailwail
Ant Dungeon! Found in Mesa Biomes! by joshosh34
Custom Blocks, Items, Entities, Menus by AThingWithAThing
Stay focused. Work hard, and your suggestion might be up here one day. You may nominate more elite suggestions by just posting in the forum. Regular good suggestions with moderate effort won't cut it here. This list is for ideas of unspeakable quality.
Guidelines of a thread getting in this list:
**Click here for the guidelines**
What does and doesn't "fit" in Minecraft?
"We already have jukeboxes and Creepers, so fighter jets would be fine!"Something fitting or not fitting in Minecraft is one of the most prominent arguments on the Suggestions forum, and in some way, the most controversial. It's a double-edged sword, because both sides can have very strong points. For these reasons, that concept gets its very own section.
It's no secret that Minecraft is not made of realism, and even though there are medieval-like things in the game, such as potions, swords, bows, arrows and armor. However, we have not-so-medieval things, like jukeboxes. So... how do we know for sure if something fits or not? What is our reference point? Which side is correct?
If a game has a distinct theme to it, then it's very easy to know what fits in it and what doesn't. If a game is based around a city where gangs gunfight non-stop, it would be wise for the developers in that game to not add magic spells, because something like that would be extremely goofy, ruin the theme of the game and even distance players away. What if Portal 2 had NFL Announcers that have fork guns? That would be pretty awkward, right?
So what if a game doesn't have any theme to it, does that make it immune to "unfitting" things? The answer: Not really, at least not always. Even without realism or any concrete theme, suggestions for Minecraft can still be very stupid. It can be argued that Minecraft has created its own theme. If someone said to you "Think of a Minecraft theme!" You'd be thinking about punching trees, Creepers, blocks and diamond ore. The game has been out for so long and has been so popular that it has that kind of foundation.
We need to read between the lines and understand what a game is about. Then and only then will we understand what ideas would actually fit in. People often cling to what's already in the game to defend their bad suggestions. For example, going "Well the game has random green things with no arms so I don't see the problem with ." And those arguments usually fail.
Yes, there are some weird things in Minecraft, but strange things like Ghasts and Creepers are still given proper cause-and-effect development. Sure, the Creepers explode on players for reasons unknown, but it doesn't start dancing while summoning frogs with its face. Even in games with no theme, you can still suggest things for it that are so senseless and over the top that they'd subtract any sensible experience for the player.
If you were playing Minecraft, and saw a red caromo emerge from the ocean and started talking to you in Mel Gibson's voice while spawning chickens, how would you feel?
A.) Possibly depressed and perturbed that something so senselessly "out there" touched the game.
B.) Eh, doesn't matter! Nothing doesn't fit or unfit in this game! I'm cool with that car thing.
Credits
If for some very strange reason, you actually care about that.Top Contributors (Both the thread and the images)
• Theriasis (me btw)
• 0_Zippy
• Core5
• ClookRum
• rbH / redBookHat
• Turcoize
• Cerroz
• Orka_Tank
• ZTick
• mock
• 00_00_1
• airoutgland
• CremeFill
Other Contributors
• Itsoo1
• swaglord676
• Rex1900Roblox
• teesee
• Endergirl00
• yoshi9048
• FrozenS2M
• SamurottX
• nightworld115
• GateFox
• DarkStar634
Threads You Are Not Allowed to Make
Unless you have a "getting my own threads locked" fetish.Wishlists
Your suggestion is only allowed one core idea. Any more than that and your thread will be locked and forgotten for eternity.
If you have multiple ideas, but they all fit within the same core idea, that's fine. Take a look at the following examples. Green is good. Red is bad. Mind you, that your suggestion will need a lot more detail than what the example provides. The examples are just a general idea thing.
"I suggest we have new things for deserts. Such as scorpions, different shaped temples, snakes, different color cacti and maybe light sandstorms."
"So uhhhhhhh guys we need ice cream and wizards and magic wands and sandwiches and um um emerald tools and armor lol and oooooooohh we need space travel!!!"
Redundant Suggestions
There was a very good reason I added a searching guide a lot earlier in this thread. I didn't put it there for extra internet attention. If we've seen 300 threads about "durr thirst bars yo", chances are, that 301st time won't be the dealbreaker.
Search before posting. Seriously.
Joke Threads
Any seasoned member here seen many joke threads that never got locked because it flew right over the mods' heads or because the thread is detailed enough be considered "not a joke".
Though if a mod is absolutely sure a thread is a dumb joke, it will get locked or just deleted. On top of that, the person who made the dumb thread will get a warning rating increase.
Rant Threads
Use your itty bitty brain and understand what choices are and aren't hurr durrish.
This place is for suggestions, not your personal blog to vent out your dislikes in the game. All it does is possibly make only yourself feel better while serving no purpose to the rest of us.
Yes, we know some of you hate the hunger nar. Making a complaint thread without any suggestion only accomplishing a locked thread, warning levels and a 1-starred profile,
Non-Suggestions
If it takes a guide to teach you to not post a non-suggestion in the S-U-G-G-E-S-T-I-O-N-S forum, you might have a thinking deficiency and therefore need to cure that somehow.
Suggestions Not For Vanilla Minecraft
This isn't the place for mod suggestions. There's already a mod forum for those kinds of thread. Suggestions for the core game are the only type allowed.
Don't walk in here and poop threads where you ask "suggestions 2 make my server bettar?!?!?" or "ideas for a c00l house??!??!??!??!"
/truth
"Post your suggestions here!" (a.k.a. Megathreads)
Wow, really? Were you not aware that there was a forum for this? You had to make a thread within that same forum for people to post suggestions? If you did this or are planning it, you need to feel overwhelmingly goofy about it. Don't make those kind of threads by the way.
Suggesting What's Already Implemented
I don't need to explain why this one is pointless.
Suggestions With No Content
Because saying "i want another cat" in all lower case letters is such a good thread. If the suggestion is so small or nonexistent that there's no discussion value, then thread doesn't need to exist.
Excuses You Shouldn't Use (List is continued here!)
And you should feel bad if you use them."It can be optional!"
Possibly the most overused excuse that most people make when they try to defend a bad suggestion of theirs. Options are left to major things, such as structures, cheats, the type of gamemode, things like that. Don't tack on the optional crap if people think your idea is bad.
If your suggestion is good and balanced enough, it doesn't have to be optional, get it? "Wait, my new cave mob that can insta-kill players isn't liked? Well, it can be turned off!" No. Stupid move. Mojang won't add an option for one mob. It doesn't work that way. Though they did kinda do that with the "bonus chest", but whatever.
"It's rare!"
Yet another overused excuse that people use to "save" their suggestions. The thing is, it doesn't repair your suggestion. If anything, you're possibly taking the lazy way out so you don't have to rework the rest of your suggestion.
"Guys, I suggest we add super diamonds to the game! Herp! They're double the strength of normal diamonds but they are super rare!!1!" No. The idea still remains horrible and unbalanced. Diamonds (with enchantments) are strong enough, and a stupid second diamond type doesn't need to be there. Regardles of how rare these "super diamonds" may be, the idea is still dumb and would be waste of energy to implement.
A lot of new kids here make their suggestions so rare that it might as well not be in the game anyway. 0.0000000000000000000001% chance of a new mob spawning is not exactly a 10/10 idea.
"I'm sure Mojang could/would do it!"
This is where blind optimism... blinds people. Too much. Have you read an update or played a snapshot? No? Then you probably don't know a damn thing about what they would or could do. This doesn't count people who do a lot of programming work for Minecraft and happen to know the game ticks, but still, "can" doesn't always mean "will".
Suggesting that "super realistic water that updates every nanosecond and waves/reacts to anything touching it and it reflects light perfectly and oh yeah IT DOESN'T LAG AT ALL LOL" is just stupid. Saying "well I'm sure Mojang could make it not lag" doesn't prove a damn thing. Yeah, you think Mojang could pull it off, but does that actually mean it's 100% true? No. Try not to get your head too far up those clouds. Optimism can be a good thing, but can go too far.
I'm sure we all have that idea we think should be added in the game, something that might be doable but would take years to finalize. But I don't think Mojang is gonna use up a year of their time to add one suggestion from one just user just because that one user would "really really love it".
"Well it's expensive!"
Kinda the same thing as the "it can rare" excuse. When people start bashing your suggestion about "a wand that can control any mob to your will" isn't gonna be magically saved by mentioning that it "uses 4 blocks of diamond to make it!"
No. It doesn't and will never work that way. Hostile mobs are what add actual challenge to the game, so having something that can control any mob won't be the best addition (and would ruin it for the utility mobs we already have), and trying to buff up the crafting reciple of it will not turn the suggestion from christ-awful all the way up to best-idea-ever status. Don't make this mistake.
"It can be ignored!"
Thank you, Bigcheecho
This excuse gets pretty stupid when people suggest things that actually can't be ignored. When you make that thread about being given the option to throw TNT where it explodes on impact, don't say "well if you don't like it just don't use it." That's retarded. Sure, you may not want to use it, but that's not gonna stop other people on SMP servers from chucking loads of TNT at your house. So... did you ignoring the feature fix anything? No. It didn't.
Also, if the idea is crappy and it's something no one would care about, being able to ignore it doesn't salvage the idea. Because if that was the case, Mojang would've made the effort to add something to the game no one would use. Therefore, effort wasted.
"It's meant to be a challenge!"
Don't use this statement if you don't know what a challenge is. And if you don't know, don't act like you know and try to craft your own forced definition of it. Please, know the difference between a challenge and a pointless waste-of-space annoyance.
Your suggestion of Creepers having the ability to go through walls is not a challenge, it's just a dumb annoyance that punches gameplay right in the butt. The challenge is for us to avoid Creepers to begin with and to build things to protect ourselves. So having Creepers materialize right through our houses is just a derpish badly-thought idea that nobody would like.
"Well it's my opinion!"
Whether you want to fathom this or not, your own opinion is the weakest piece of support on your own suggestion, because if you posted your suggestion to begin with, we already know you actually want it.
No one can blame you having opinions, but they won't take you the lengths you want in terms of having others like your suggestion. You thinking that you're idea "would be a really cool thing to add" won't magically make others support your ideas. If you really want to finger people's brains and have them support your ideas, you gotta lay down some cold hard facts on why anyone else should be on board with your idea.
"I'm new here!"
Thank you, FrozenS2M
You telling us that won't change anything, because at the end of the day, you still made a thread that thousands of people are sick of seeing. You can still redeem yourself if you get a mod to lock your topic, or edit your post so it doesn't break any rules or so the suggestion is original
If you are a new guy, and you break a rule or make a mistake, it's alright to tell us that you're new, but only if you make sure to immediately correct your mistake or at least find out how to. Don't make the mistake, have people tell you goofed, then just go "uhh sorry i'm new here so uhh yeah" and then just run away without changing anything. Or else you're gonna get that nice 1-star gang up on your profiles.
And a warning level too.
Backpedaling
What's interesting about the internet, is that sometimes you don't have to see a person face-to-face to know how they're badly lying. If you get negative feedback on a bad suggestion, don't try to spin the context around so you don't "look bad".
"Oh guys I was trolling you all alongLOL!" - No you weren't. If you were a good troll, you wouldn't openly admit to that. We won't fall for that. Your escape attempt failed.
"It was a joke!" - Was it actually a joke, or were you just trying to overcome the negative posts you got? No, it wasn't a joke. Nice try. Mods will also lock your threads and give warnings if you try to use that desperate method of backing away.
"Ugh you guys are trolls/haters." - Stop. Now you're just saying things to make yourself feel better. Don't write off all negative responses as trolling. Just fix your suggestion or move on. Things like this make users get so embarrassed that they have to create alternate accounts.
"Someone in my house posted that, not me." - It's funny that only bad posters use this excuse. It's also funny that the person posting that happened to type in the exact same manner of the person making the "I didn't post that" claim.
"Uhh wait, THIS is what I was actually suggesting!" - Also known as "changing the story" or "hitting the reset button". You suggested Creeper Scorpions which everyone absolutely hated, then you tried to defend it and all of your defenses were bashed away, and now you're going "no you guys have gotten it wrong this whole time, I was suggesting normal scorpions, I only mentioned the creeper thing as a joke lolol."
"This suggestion was just an experiment." - "Yeah, it's a good thing my hated idea was just a prototype, don't worry, the REAL suggestion is coming soon!" No, what you already posted was the real suggestion. I promise you that if your suggestion was actually liked, you'd go along with it and not mention the "experiment" crap.
For those of you who actually will or have post/posted experiment suggestions that you know will fail. Don't. Because why post something if you know the outcome? If your suggestion is bad, you'll look way better by owning up to it and not using some on-the-fly excuse you had crammed in your pocket.
That's a hard excuse to believe after you opened with "creepers need more variants" and every single type "scorpion" appears in your thread, it has "creeper" right before it. Woooow, good joke man.
---
Don't believe me? Look up the users blueberry12 and Fnoop. They got themselves into arguments so deep that they humiliated themselves on the greek gods level.
"A lot of people suggested this so Mojang should give it to us!"
Thank you, Rex1900Roblox
Yes, perfectly flawless logic right there. So when a thousand new members storm in here and blindly suggest that we should "have nukes in the game!!!", Mojang should just bite the bullet and give it to us. Yup, that's how all game developers should work. Because derp.
Remind me to make a hundred alternate accounts asking for "bonus diamond blocks" at the start of the world. Alright, but seriously... No. Don't say crap like that. Correct your anxious mind to not say or think this. This argument is and will forever be invalid. Don't use it here.
"We need this!"
"Ummm liek I suggest we add bacon in da game cuz we NEED BCAON!" No. Just stop. No, don't fight it. Just stop. This is basically you falling in love with your own idea and you just reprogrammed yourself into thinking "omg we need it now!!!!!!" No, we don't. The game will not collapse and die without it.
So before you mash your keyboard and make a new thread and beg for those camoflaged creepers to be in the game, try to remember what the game actually does need, and not confuse your own lusty wants for that "need".
"It's Minecraft! It doesn't have to make sense!"
Thank you, Rex1900Roblox
If Mojang did everything by that "logic", we would be summoning diamonds with our minds and teleporting around by throwing trees. Yes, Minecraft isn't exactly a realism simulator, but you still gotta know your limits. Not all ideas have to be realistic, but they have to at least make some sense and have some form of balance.
Oh, by the way, don't use that excuse as a last ditch effort to save your horrible suicide-inducing suggestion. Where as good posters would try to repair their suggestions, bad posters usually use the "well it's minecraft and it dusn't gotta be real so yah!" escape. No. Don't be the dumb durr bad posters.
Let's make up a scenario. Someone posts a suggestion about Creepers releasing fireworks when they explode, and the fireworks go in random directions and cause much more damage than the initial Creepers explosion. People hate the idea, but the OP backs that up with "well omg dis is mincraft and it don't gotta b real!!" Will the people who hate the idea suddenly change their opinions? I didn't think so either.
"If you don't like the idea then don't comment!"
"If I make a demand in an internet thread, then I'll get what I wan- ANGER!"
God. Knock this crap off. No, if we don't like the idea and find it flawed or broken or retarded, someone will say something negative. Whether you want that to happen or not. If negative posts weren't allowed here, stupid idea threads would be sitting around with 0 posts in them.
Yeah but no. Don't tell people how to respond in your thread, or else you'll probably provoke people to do that even more. So just... don't do it?
"I'll explain my idea more once I get enough supports!"
No. Explain all of your suggestion up front to reduce chance of confusion or misunderstanding in the first place. Don't get lazy and take the road where you go "uhh ok so whatever I'll just explain dis stuff when enuf ppl come to da thread herpty herp..."
When people come to your thread and see you take that route, chances are, they won't come back to that thread over and over again to check if more info was there, so put all of the info there from the start. Simple concept right?
"Game X has this, so Minecraft should have this!"
I actually seen a thread where someone suggested that hot water magically heal you because a Legend of Zelda game had sauna's that could heal you. Uhhh okay.
We get it. Some of you like Skyrim. Some of you like Call of Duty. Some of you like Mario games. That's fine, but don't shut your brain off and start copy and pasting crap from those games. Shooting fire from your hands doesn't work in every game. Using your UAV killstreak doesn't work in every game.
Basically, you liking something in a game doesn't mean Minecraft should have it. Try to think outside yourself and not base the community around your thoughts. At the very best, if you're gonna copy and paste an idea from another game, at least reshape it so it's more balanced.
"This would be awesome for a gamemode!"
Thank you, Zippy
That excuse could be used for just about any theoretical thing. Here let me show you. "I suggest we have rifles and birds in the game, so we could have a gamemode where we shoot birds!" or... "Wattup guys! I suggest we have horseshoes so um liek der could be a gamemode wher we throw horshooz!! I'm cool!"
No though. Things like that are left to mods and plugins. Just about anything in the world could make a possible gamemode, but that doesn't mean the idea is suddenly good.
"What be up guys! This is supa_cool_k1d with a flawless suggestion! Yup! Every once in a while there's a nuke creeper and uhhhhmmmmmmmm like you have to disarm him or else he splodes and your entire world is gone lmao this wud make a fun gamemode where pplz gotta disarm him! Auuuuugggghhhh support!!!!!!!!"
Does that nuke creeper possibly add a new gamemode? Probably. Is it a good idea? lolno.
"This adds variety!"
Uhm... so what? Just about any idea that adds something that wasn't there before adds variety. "I suggest 4 different color spiders!", "I suggest 2 new types of diamonds!", "More ores!", "More mobs!", "Sandwiches!", "Water sports!"
"More" and "better" are not interchangeable words. The two words do not share the same definition. If you want to suggest more of something, make sure it's fitting, appealing and if need be - original. Variety alone doesn't make an idea good out of nowhere.
"Mojang mentioned this once!"
Okay? So a member of Mojang or even Notch or Jeb mentioning an idea suddenly makes it good? Answer: it does not. A good idea is what makes a good idea, not who mentions it. They brought up using carry-around lanterns, yet that idea would blow because dynamic lighting would be a performance hog and cheap permanent torches do a better job anyway.
Please, please do not go "well mojang thought about this so thIS IS CONFIRMED TO BE ADDED!" It's sickening to see situations like this...
Random guy, "I suggest a dream dimension, how it works is-"
Community, "NOOOPE! SUUX! DOESN'T FIT GAME! NO SUPPPOERT!"
Mojang, "We thought about a dream dimension."
Community, "Ooooooh cool here's some ideas how it could be implemented!"
The suck up game. Please don't play it.
"You don't support the idea because you don't get it!"
Thank you, ZTick
No, I don't support the idea because it's horribly unbalanced, poorly thought out and is just downright stupid. Granted though, that statement does make sense if someone responds to the idea and mentions something that wasn't part of the idea or completely skips over a part of the suggestion and assumes it was never there.
Though the phrase is often used when the OP is being a big baby and sucks up to only the people who support. Here's an example of such stupidity:
The OP, "Wassup y'all. I suggest we have skeleton who hold shotguns. This idea is perfect because I love shotguns, so therefore we need it!
smartposter200, "I support. Just joking. I don't. That's the worst idea ever. Maybe we can give creepers swat vests too!"
Man-With-Brain, "Doesn't fit the game and is dumb."
Derpyjoe, "Excellent idea! Would be awesome!"
The OP, "thx for the support derpyjoe, finally someone in my thread who has a brain!"
Please, without hesitation, just stop. It'd be nice if mistakes like that were a bannable offense, but it isn't. Still, don't make that excuse.
"Well then suggest what would make my idea better then!"
Thank you, ZTick.
Commonly uttered when the suggesters get all ragey when people don't support them. It is not the critics job to fix your idea for you. And also understand that the core idea might be so unfitting and horrible for the game that there is no way in hell it can be repaired. So no, we can't help you better your idea of Creepers driving trucks.
Critics throwing in their own ideas is a bonus, not a requirement. Said critics will also only contribute to your idea if they already support the core idea, and/or they see something that could be repaired to boost your idea greatly.
"This needs more uses!"
Thank you, ZTick.
"Auuugh... It's so stupid how flower pots only have uses for putting flowers in. Mojang, you need to feel bad for making it that way. Get on my level of intelligence and see the light by giving these pots more uses. Behold my greatness!!"
There's no crime in suggesting more uses for something, but don't do it in a way where you treat yourself like a knowledge prodigy and "know" exactly how many uses something needs. Also understand that some items have a low amount of uses on purpose. Yes, that scenario can exist. Shocking huh?
"I constantly have to deal with [situation] so we need this in the game!"
Thank you, ZTick
"That's right! I have chests full of sand, and I don't know what to do with it. I don't need that much sand for glass, so we need to give sand another use to even this out! The fate of Minecraft depends on it. (Perilous moan). Ok so ya anyway I suggest we have craftable mini sand castles that can be made with much smaller blocks, this will require Mojang to probably to entire grid recodes from scratch! Thanks for the future support everyone! Bow to my greatness! Be envious of me!"
Dude, if you want to suggest another use for something, that's fine, but don't base it off a dumb situational thing you deal with. It's not like Dinnerbone will scan the forums and go "this poor chap has a surplus of sand, I must meet this user's demands!" Nono. Suggest an idea because it would universally be a good thing for players, not because "I deal with this thing all the time augh!"
"Mojang might change their minds!"
I hate this. I absitively, posilutely, HATE this. Augh.
This meaningless statement can be used for potentially ANY rejected suggestion ever. And guess what it proves? LOLabsolutely nothing. People cling to the thought of "well u can't predict the future so u don't know if mojang will chanj their minds!!!!!" while completely forgetting about the other side. Which is that Mojang may NOT change their minds in the future.
A lot of the time, people using this statement know better. Look guys, if you know Mojang will not suddenly hand out capes for free to anyone or know they won't add flying villagers that fart out diamonds at random, then typing as if "there's hope" for these ideas will have no effect. If people come in and bash your idea with reasoning so good that your suggestion needs an early burial, then just give it the burial and drop it there, don't play the "it's ok we might still get dis!" card.
"I asked my friends about the idea and they liked it."
And I'm sure that if I asked a nazi about the holocaust, they'd like that too. Guess what though, the concept is still bad. You and the people you discuss the suggestion with are not the chosen focus group for Minecraft. Telling us some kid in your homeroom liked the idea of chocolate covered potatoes doesn't make the rest of us like the idea. Someone agreeing with you does not make your idea good.
Another thing I've seen here is people using that cheap excuse as an escape clause. Meaning that when a thread is peppered with "no support", the OP suddenly jumps to the other end of the field and goes, "Oh wait guys guys this is totally not my fault, my friends are the ones who said it was good so it's really on them." Sweet mother of nope. It didn't stop the fact that you posted a thread and awaited responses.
Now, there's nothing wrong with discussing your idea with others and fine tuning it with that info, but your little sister or those last kids at your sleepover should not be the end-all be-all validation of your suggestions. At least spread it out to other kinds of people.
Red Herring Statements
If you don't know what a Red Herring is, let me explain it. If you already know what it means, skip the red text.
A "red herring" - something used in books and movies - is something that's so easy to see, attention grabbing or just plain obvious that it's meant to distract you from seeing something else that's more important or what "the truth" is. For example, when a movie is about finding "that one murderer", and all of a sudden the movie introduces some guy that just broke out of jail to make you think "omg omg he's the murdered bcuz he wuz in jail!" when the answer is too obvious and cheap to be the true answer. Get it?
So what do I mean when I say a "red herring statement"? Well, the definition is pretty much the same. These are statements (often used by bad or just lazy posters) to avoid an argument because they A.) can't think of a way to defend themselves and/or B.) just wanna take the easy way out and type less. Either way, you look like an absolutely idiot when using said statements.
I'm gonna give an example:
Herp Poster: I suggest we have golden sandwiches in thuh game. They are crafted with bread on the top, a gold ingot in the middle and bread on the bottom, they give you 2 minutes of invinsibilitie(sp?) when eate-SUPPoRT?!?!?!
Reply #1: Just... no? Why are we eating gold bars? Why are we making sandwiches out of them? Why is gold and bread making us invincible? I would really love an answer to all those questions.
Herp Poster: Well at least it's not diamond sandwiches. LOL.
The Herp Poster is really living up to the name I stamped on him. Did making that unfunny diamond sandwich comment prove anything? Nope. Did it answer any questions? Nope. Did it make that poster look really dumb. lolyeah.
"But it's hard to get!"
Something being hard to get is a balance AID, rather than something than something that acts as a end-all be-all thing that "makes something perfectly" balanced. Your idea of headshot snipers is still stupid and has no place in Minecraft. It doesn't matter if it's hard to get, it's still stupid. Understand that please.
"By the time you reach [situation], you'll already have [resource]!"
For the love of anything religious. STOP using this excuse for overly expensive item ideas. No, you don't know how much resources every player has left over when they reach something. Don't assume. Do not use this blanket statement. It does not fix the balance of your suggestion or suddenly make your item idea not useless/wasteful... Push this excuse out of your brain without delay.
"Why not?"
There's nothing wrong with saying this, but don't use only these two words as the rickety, wooden duct taped supports for your suggestion. The line of thought involving "well it doesn't hurt anything so why not add it?" is not a very good one. If Mojang worked by those standards, we would have a thousand more "meh" things in Minecraft that "didn't hurt anything" but probably didn't add too much either - we'd be overcrowded with stuff like that.
"Why?" is more important than "Why not?", because if you really want your suggestion to touch the game, you'd want to convince the makers of the game to make the programming effort to add your idea that challenges the "why should we add this?" shield. Telling them "why not?" wouldn't make them respond with "Can't argue with that logic!"
"You're not Mojang, so you can't make that call!"
Yeah, we get it. Not everyone on this forum is a game developer, and chances are... most of us aren't part of Mojang either (hard to believe, I know, I was shocked when I found that out too.) *whisper* Ooohhh but here's a secret! *end of whisper* We don't need to be part of Mojang to know what sucks fart in an idea!
The average person that knows about Minecraft can still tell if an idea is unbalanced. For example, if you suggest a "Potion of Hulk" that adds 6 hearts of damage to any attack we make and halves any damage we take and costs only a feather to put in an awkward potion... Do we need to be part of Mojang to know how inarguably overpowered that is including the fact that's a completely upgrade of the Strength potion? No, no we don't. Us lowly non-Mojang commoners can still read between the lines.
Let's bring up one more point. If we critics can't make a call because we're not part of Mojang, why do YOU get to judge how balanced your idea is? *awkward silence* I didn't think you had an answer for that. Glad we cleared that up.
"This needs to be harder/easier!"
About ideas where something is made more difficult: Suggestions based around this or usually pretty one-dimensional, because they revolve around "I I I me me me me me myself me me and me!" Look dude, just because you're the master of killing Ghasts or Zombies or whatever, doesn't mean the rest of the world has this mastery. Some players are new, some players are bad, some players take longer to get the hang of stuff.
So adding a more difficult mechanic to a game for everyone in the world is not the brightest thought in one's head. Be as factual and accurate as possible if you want to get us on board and support your idea, because "I think this should be harder cuz dis is what I want!" is a fail within a slightly larger fail.
About ideas where something is made easier: Ideas likes this are less common, but like the ones about more difficult things, the suggester can sometimes get a little selfish. And sometimes, the suggester mentions an idea like this out of laziness just so [insert task here] doesn't take as long.
Again, if you want us to agree with you, explain factually why something should me made easier instead of "i want this lol". This brings me to the next entry...
"Fine, this will just be for Hard and Hardcore then!"
Nooooooo! No no no! Don't. If I don't want flash floods and random laggy tornadoes ruining Easy and Normal mode, why the hell would having that ruin just Hard instead be better? If an idea is too deadly, detrimental or costly for players and adds no fun or rewarding challenge in ANY difficulty, slapping it "in just hard mode" will not save the horrid suggestion.
Let's live in a world where all the difficulties are just fine, instead of having one of them ruined forever.
"Put back what was in beta/alpha!"
If something was deliberately removed from the game, it was done so for a reason. Mojang wouldn't remove a feature "just to troll us." Even if that removed thing was perfectly balanced or fun to you, doesn't mean there was some more important, underlying reason for a feature's removal.
I noticed there are some hot-headed nostalgia goons out there, and a lot of them make threads where they spout "auuuugh beta/alpha was soooo much better, minecraft is ruined and ragey ragey rage!!!" Oh my god, if you're one of those people, shut. The hell. Up.
If that older version was so good, then go and play it. You can play any version at any time. So there is absolutely NO reason to rant about it here.
"It's been 30 days since this suggestion was posted, so it's not redundant and I didn't need to search."
In case you don't understand the rules of this forum. A redundant suggestion can be posted and not locked if the previous thread on the same idea is 30 or more days old.
Okay, so your thread has no penalty. Oh but guess what? You should still search. Why? So you can understand why the older threads got the hate from other posters. If an unbalanced thread on thirst bars was made 30 days ago and was hated, guess what's gonna happen to your thread when you post the same thing? I'll let you put that one together.
Moral of the story: Always search.
"This adds a challenge!" (Part 2)
I'm very embarrassed that I'm putting a "part 2" of an entry, but the user Acknid brought up a very good example. Also, adding a new entry increases the chance of it being read compared to updating an older entry. The example was about when people suggest new weapons, enchantments, etc. that complicate gameplay rather than improve it.
One of the most common suggestions I've seen in this category is "Guys! Hey! We need a bow that fires multiple arrows in a spread fashion so you can hit multiple mobs at onc-SUPPORT?"
Okay cool, but what if a stray arrow hits a passive mob I didn't want to hit? That's when the suggester says "Oh but it's a challenge because you have to be careful!" Nope, nope and an ultra red nope. That's not a challenge, that's complicated micromanaging. What if I want to shoot just one arrow? Then I have to switch between different bows just to carefully hit things at a distance. Oh wait. Firing more arrows is an enchantment? Oh cool, my bow is cursed with "Micromanage III".
You what's easier? Not having the complicated thing in the game to begin with, rather than adding it and trying to put fallacy "dis a challenge" sprinkles on it. If an idea like this, it needs to be dropped or heavily redone.
"We already have [Item A] so my idea would be fine!"
When people use this crappy fallacy of a failgument, you know what I think of? I think of all the nasty, dumb kids I knew in elementary school that probably knew better but made excuses to get out of trouble.
"But Mrs. Unproportional-Body, I saw Tommy throwing forks at old people so I thought it was okay!" Nooo, yeeeaaah, no. You mentioning what's in the game already very rarely works as a good argument, and usually just comes off as a pass-the-buck blame game.
There are usually two instances when people use this crap argument. When something is deemed not-so-fitting for the game and when someone is suggesting a boring add-for-the-sake-of-adding alternative. If I suggest another flying ranged mob in the Nether that's uninteresting as all hell, will mentioning how we already have the Ghast help me? No, because the Ghast alone is enough, and it's not somehow required to add my bad idea.
If I suggest army bases where the soldiers trade with "uncatalogued emeralds", will bringing up "oh but we have jukeboxes!" change anything? I'll let you answer that one.
"Let's see you make better idea then!"
You need bash your head against a hard object until your mind mentally accepts how stupid this statement is.
I just torn down your suggestion with actual facts and stats, so I don't need to make a suggestion of my own to 1-up you. Do I need to be able to sing to know that someone is a terribad singer? No? Then you understand why that excuse is a fail wrapped within another fail.
As this guide has stated maybe 2 or 3 times now, it is not the critics job to make your idea better, and it's not our job to post a better suggestion to "prove ourselves". The only thing we need to prove is how good or christawful your suggestion is.
"This needs another way of acquiring!"
Is it truly needed, or do is it just the fact that you want real bad?
"Guyzzzzz. There's only one way to craft a piston, augh that is so stupid cuz we need another way! Let's use string in place of cobblestone or something!"
It was never set in stone that something in Minecraft needed another way of obtaining something. Note, that if something like that is implemented in the game, it could hurt the integrity of the first method of obtaining something, especially in players find the alternative easier somehow.
A lot of people seem to use the "durrdy herp well maybe the new way of getting suits a different playstyle!!" The playstyle of what, being lazy?
"But you can fix this with an external program!"
I wish there was a rule on this forum where threads get locked if the OP says something as stupid as this. Augh.
Is that the kind of suggestion you want? Where people need to get other programs just to cope with your one idea? This is usually the part where I use some clever lines or over-the-top made up quotes, but I'm all out of juice for this one.
"You guys just need to upgrade your PC!"
"My idea is so good that other PC's must become and take the shape of the glass that is my idea! I'm this self-centered!"
Really, you want perfect shadows and reflecting water so bad that you don't care about any other players? I did this very difficult study once, and my studies show that... it's possible that the game would be better without your l-l-l-lagified idea.
Please, don't fall into the "everyone's computer suckks, get an upgrade so you can handle my horridly thought out idea! All of you, spend $400 on a new GPU just for that one feature I suggested!" God, if you exist, stop inventing these people.
No, just because your hyper accurate physics idea is optional, doesn't mean it's worth the extreme trial-and-error programming to add in the first place.
"You have your opinion, I have mine."
This is what I like to a call a "blanket statement". Saying this is like adding ice to glass of water and waiting for some extraordinary chemical reaction yet to be named by science. It adds nothing to the discussion and... also changes nothing. Why say this? What outcome are you going for?
Congrats, you openly stated that you and another person have differing opinions on your idea. Something that's already established! Woah! You should have a gold "Thinkin' Really Good" medal! If you only have this response to defend yourself, the non-supporters probably defeated you.
"Alright, you gave your criticism, now GET OUT!"
No, that doesn't look temper tantrum-y and childish at all. You are not a mod, and have no say who can and can't post in your thread. You also have no control over how many times someone can return to post in a thread.
Let me make another thing clear. Critics do not have a "1 post per thread only" card. Chances are, they will keep coming back to a thread as long as the OP keeps using invalid defenses.
I'll admit it's annoying when a critic keeps repeating himself, as mentioned in the "For the Critics" thread, but even then, you don't have a magic barrier that can keep critics out.
"[Well-known person] said the idea was good!"
Oh really?! Is that how that works? The more famous you are, the more correct you are? Good to know that once I cure cancer and buy out Microsoft, I'll never be wrong again!
#logicalfallacy #badexcuses #failguments
"I don't care about this suggestion."
Y... Yes. Yes you do. Otherwise the thread you just created would not be, but yet it is.
In all the years I've been on this forum, the only time this excuse was used is when an idea was unpopular and the OP couldn't handle it, and tried the crappy escapism "eh lol watever i posted this cuz i felt like it."
No, that excuse won't work after you defended the idea for a full page and made a lame MS paint banner for it. You never see this excuse on popular suggestion, I guess we'll... never know why.
Trust in Big Brother!
The Minecraft Forum's equivalent of "Trust the higher power, trust the HP!"
Sometimes people use these self-defeating excuses when they're too lazy to finish out a suggestion, or when the critics point the imbalances.
"It doesn't matter how unbalanced my idea is, Mojang will make it balanced when they add it!" Oh god, stop. First off, you're assuming that just because you posted a thread, your suggested is pretty much getting in the game. It isn't. Second, don't use Mojang as an excuse-crutch just so you don't rebalance your bad idea.
This forum requires you to complete and repair your own ideas, don't just wait for "Mojang to do it for you." Sometimes your idea can be so horrible that even Mojang can't fix it. They don't have "cancer suggestion fairy dust" that fixes all. No. No.
"This is [adjective], so we might as well make them more [adjective]!"
One of the most goofy logical fallacies I know about, and when you spend enough time on this forum, you see quite a lot of them.
What part of your mind follows this logic? "Endermen already pick up blocks, so we might as well make them dismantle player's houses too!" Really? And that's somehow... set in stone? Yeah man, Mojang is gonna butcher something for players because they follow an empty meaningless fallacy.
What's next? "Chunk updates can lag people, so we might as well make them laggier!" Yes, keep using this incorrect line of thought, you guys are geniuses.
Presentations You Need to Avoid (List is continued here!)
Because people may hate you a little if you don't avoid them.
Entire Posts in Big Text
Seriously, only use big text if you're trying out some very organized formatting. Do not type your entire suggestion in 24-size font. Yes, we know you want us to read your suggestion badly, but when you type like a 12-year-old kid who is shouting for attention, you will annoy people and your suggestion will most likely be damaged.
No, increasing the font size out of nowhere will not heighten the awareness of your suggestion. Don't make the common new-user mistake, don't get so bubbly and overexcited over your own suggestion that you have to shout "look at dis suggestion you guys look look look look LOOK LOOK LOOK!!! HERRPPP!!" Don't do that crap.
Horrible Punctuation and Spelling
Even though you're on the internet, proper spelling and punctuation still have some importance. Though the case is forgivable if English is not your primary language. For those of you who already know how the English language works, don't make retarded posts like this:
ok hello guys ok so mayb we cud hav vehicals in da game like cars and planes and jets and trucks and trains and yachts so yeah all dat stuff pretty durrrr keep da thred alive so notch can see it!!!!!!!!!!!!!!!!!
Yeah, that's a good way to get people to mock your suggestion as well as your shorthand typing like you're some young kid using AOL for the first time. Posting like that will embarrass you and ruin your suggestion. Mindless run on sentences with no punctuation will backfire on you immensely.
Spamming Emotes/Images
This one almost doesn't deserve to be part of this list, but here it is. This one isn't a big deal as the other listed things, but can still get annoying if spammed carelessly. For example, making a post like this...
You know what kind of weapon Minecraft needs? SPEARS!
:Notch::Notch::Notch::Notch::Notch::Notch::Notch::Zombie::Zombie::Zombie::Zombie::Zombie:
Will it absolutely ruin your suggestion? Possibly. Do posts like that look stupid as hell? Yeah. Spamming emotes will not magically make people like your suggestion more. Wait to come down from that sugar high before making a suggestion.
Flaunting Thread Titles
It shouldn't take a guide to tell you how to make a proper thread title, but people keep making the same stupid mistakes. If your thread is about iron boats, don't name your thread "cool idea". If your thread is about new potions, don't name your thread "something jeb should add". Also, don't make a pretty ASCII frame around your thread title like this:
**~~**~{{{- New Creepers -}}}~**~~***
Dumbdumbdumb. Adding doilies to your thread title will not make your ideas seem better. You're just gonna come off with "guys ignore other threads and jus look at mine look look!1!1!" vibes. It's bad attention. Keep your thread titles normal.
Don't beg or constantly ask for support.
And don't ask for support in the title of your thread, as if that will somehow make people support you before actually reading your suggestion. It doesn't and won't work that way. Don't say "ok like um maybe um if enough ppl support then maybe um mojang will like see the thread and it will be in the game um" No. It doesn't work that way either.
If you make a suggestion about jetpack surfboards in Minecraft that can detect diamonds, 800 people supporting the bad suggestion will still not make it appear in the game. The solution is simple, make your suggestion good, then people will support. Because getting on your knees and begging for it will not accomplish anything.
Don't make the suggestion just for Mojang.
This is a public forum. When you post a suggestion, we all get to comment on it. Otherwise, this forum would be designed so only Mojang could see it and no one else. Don't say crap like "well omg if dis enuf supports den mojang will see it!!!!!" No. Doesn't work that way. Especially if the idea is stupid but people keep supporting anyway.
Make your suggestion work out for everyone, not just Mojang. After all, if your suggestion was placed in the game, it would be the rest of the world who has to deal with it being in the game. Know what I mean?
Age is not an excuse.
No, don't argue that it is, it isn't. No, don't worm around my previous sentence, it isn't. It doesn't matter if you're 11 and "you jus type lik this wher theres no like propor spelling an like punchiation and its liek jus a run on sentince durr without paus". Doesn't matter, you admitting you're young doesn't magically make your bad sentences easier to read.
"Add this mod!"
Thank you, FrozenS2M
Gotta love it when people forget why mods are mods. Anyone at their own liesure can use the mod or not. Yes, we know there are mods you like, but that doesn't you should make a thread and go "add this to the game I'd really appreciate so yeah bye and support". Duuuumb.
This is usually caused by users with that mentality of "everyone else's opinions always match mine so errr yeah!" No. They don't. I'm sure you'd get all giddy if Mojang added the "Mo' Creatures" mod just for you, but the other 10,000,000 people that play this game may not. And those other 10,000,000 people, believe it or not, might have a different opinion than you! Woah! Strange right?!
Don't speak for everyone.
Do NOT title your thread "something everyone wants". That's an excellent way to get people to give people a burning hate for both you and your suggestion. When you pull that "we all want this" crap, you're coming off as an ultra arrogant kid who thinks he can read the minds of an entire game community.
You also come off as someone who loves your own idea so much that you automatically assume, "Yeah! Everyone's gonna support this! Yeah!" No. Correct your brain in a way where you do not make this mistake.
Scale Tipping
Thank you, Zippy
Possibly the most boring and uncreative thing you can do to a suggestion. "Wattup y'all! Dis my idea of spears! They do 10% less damage but swing 10% faster than a sword!! I'll be back for my supports later! I'm cool!"
No. Stop while you're very behind. Baby tweak ideas like that are usually bad and uninteresting. If these spears have pros and cons that perfectly match the sword, then why not just stick with the sword and not add waste-of-time lines of code or another dull weapon?
Be original and don't rely on what's already there by altering stats by salt grain sizes, then go on thinking "There, my idea is good enough because I changed things. I'll expect to see this in Minecraft tomorrow! Hire me Mojang! I'm smart! Self importance!" No. Don't.
"Less X but more Y" ideas are lazy. Force yourself to be more creative than that.
Don't suggest what's been removed from the game.
Unless you have actual proof that something is being reimplemented back in the game, don't plop out a thread about that stuff. The amount of pigmen threads that were created where the OP said "pigmen are confirmed to be added! yeah!" would surprise you.
No. Stop. Don't suggest food restoring health instantly when they went through all that effort for the hunger system and instant healing potions. Know when crap was removed for a reason.
Don't post memes with your suggestion.
Thank you, Zippy
A meme that's funny to you might be overdone and dried out to someone else. So... just don't post them? Yes, this includes stupid sayings or terminology, like calling gold "budder". A single meme in your suggestion could shoot your idea right in the face and dent your reputation on these forums as well.
In fact, they might even go a step further and give you that nice 1 star on your profile. So if you get the urge to call gold boots "budder boots lol" or use a meme generator image in your suggestion, don't. Throw that meme crap out the window forever.
Realize the cost of your suggestion.
Thank you, SamurottXEasily one of - in not the most overdone mistake on a suggestion. Not knowing the true cost of what a suggestion would need. Both short-term and long-term.
So if you want to suggest snow cones that heal 3 hunger, that's one thing, but don't make it so we have to get Silk Touch, then collect 8 ice blocks, then surround a snowball with them on a crafting table just for a little piece of food that restore 3 hunger.
Or don't suggest some special kind of torch that illuminates 5 more blocks of an area than that of a normal torch, but requires two diamonds to craft. No one will want to waste to precious diamonds like that for a single torch. Please, think very hard about the cost and benefit of your suggestions.
"The ______ Update!"
Thank you, SamurottX
Despite how big or small your suggestion would be, please don't title your threads like this... It's gotten a little old, and we've seen a ton of threads with titles like these when the suggestion is something miniscule. These thread titles won't make Mojang create your "update" right then and there.
If you're suggesting two new enchantments. Don't call your thread "The Enchantment Update!" If you're suggesting a tiny tweak for sheep, don't call it "The Shearing Update!" No. Restrain yourself from doing that.
If your suggestion is something that would be a big change, and it's popular and liked enough, then maybe you could slip that title somewhere. Just to be on the safe side though, maybe just not have that kind of title at all.
Don't keep arguing with the better critics.
Thank you, yoshi4098
Yes, we all wish we could make that suggestion that has 100% approval ratings, but things don't work out like that. Note that when someone comes in tells you the flaws of your suggestion with excellent detail and reasoning without any insults, that person is taking the time to help you.
When your idea's flaws are pointed out, that isn't always an attack or a post just to embarrass you. So don't get snooty and mark off the good critics as "trolls". Open your eyes a bit and maybe realize that your suggestion ain't perfect. About 0% of them are.
So work with the good critics and not against them, don't get caught up in this "no my sugestion iz perfect no shut uuuuuup pride pride pride pride pride!!!" In the end, the "I don't need help! My idea is fine! I'm so cool!" attitude just comes back to haunt you, no one else.
Watch what you say.
Thank you, Zippy
Do you like this forum? Do you want people to absolutely love your suggestions in the end? If the answer to both of those questions is "yes", then yeah... watch what the hell you say to those trying to help you.
You don't want to say something so stupid or so offensive that you find yourself permanently hated on this forum. Sure, you're nice and safe behind your keyboard, but you can still ruin your chances of anyone ever respecting your ideas.
This includes you joke thread makers too. You know who you are.
"Suggest ideas for me!"
"Guys so like my idea is more water mobs ahhahaa ok so everyone suggest what those would be while I run away and come back to collect other people's efforts!"
No, stop. Put on your big boy pants and make the effort yourself. Suggestions aren't meant to be some potluck thing where the OP doesn't have to do anything. Either make the suggestion yourself or don't bother pooping out a thread.
If you want others to give you smaller ideas and fixes for your idea, that's fine, but don't expect other people to make up the base of the suggestion for you.
Don't suggest blatant substitutes.
Yes, before you ask, an idea that goes like "let's replace this with this for people don't feel like getting this" WILL be stupid.
Don't be in the position where your brain turns off and you make a thread stating this: "I suggest that we have craftable goo in the game! Yeah! This is a good idea! It's made by like... combining a bucket of water with like string or something! It can be used the same way as slimeballs for people who don't feel like killing slimes! I'm smart! Support!"
Derp, no. Don't make slimeballs as if they were almost added or nothing. "For people who don't feel like..." excuses are retarded and you should feel bad if you use them. Don't suggest stuff like that.
"Why isn't this in the game yet?"
"Why hasn't Mojang done this yet?", "Why isn't this a thing?", "What was Mojang thinking?"
No. That is pure and utter arrogance mixed with frustration. Do not blame Mojang just because something you want isn't in the game. Don't speak like you know more about the game than the people who created it. You're crushing your own reputation when you say snooty things like that.
If you are so sure about where the game should be going, then don't waste your time here. Fly to Mojang and "fix" the game yourself. If you're as good as you think you are, then they'll hire you. Oh wait, you aren't that good? Oh, so then you shouldn't make those arrogant statements?
Sometimes, even a bunch of supports doesn't mean your suggestion is good.
This one kind of depresses me to add, but it's sadly true. You can have 2,000 supporters in a row but it's possible that your idea still does not fit Minecraft.
This is usually caused by a lot of people getting all starry-eyed over the idea without thinking about the long-term effects. Even that one guy that doesn't support a suggestion while the other 1,999 users do can still make a much better point than the 1,999 users combined.
An idea where Creepers turn into map erasing nukes is a bad idea. Even if the idea gets overwhelmed with supports, the idea is still bad (and the supporters should feel bad).
Don't sign your posts.
No. It doesn't look cool. No. It doesn't look professional. No, you mentally disagreeing and shaking your head at these very words do not remove the truth of the aforementioned statements.
We can see your username just fine. Your post is not the bottom of a contract or check. We do need reassurance of what your username is. It usually comes off as arrogance or a failed attempt to look "pro" with your suggestion.
We don't like seeing posts that look like the following:
i suggezt we have sandwicthes in da game. dey are crafted wit 2 bred and porkch0ps in thuh middle. thumps up so notch can see????????????
-iCan'tThink
Do not sign your posts. It is and forever will be dumb. Realize this and don't make the mistake.
Vague/Redundant Thread Titles
Thank you, Stealthman917.
These kinds of thread titles aren't the worst thing in the world, but they might not attract the attention you truly wanted. Thread titles such as "new mobs!!" or "new weapons!!" probably won't wow anyone.
Try to have at least the names of what you're suggesting in the thread title. Examples, green is good, grey is boring:
New Desert Temple Mob: The Ancient Locust
new desert temple mob
Aim for green. You'll be cooler that way.
Dumb/Random Thread Tags
Thank you, nightworld115.
Alright, so you made a thread about more uses for iron?
Neat, but don't use stupid out-of-context tags such as "add this jeb!", "toasters", "good idea", "olol", "herpy durr" and "support!" Refrain from letting yourself do that so you don't stupify your thread.
Don't make retarded one-sided polls
When you make dumb polls like that, people are gonna end up not voting. You're giving people two choices, they can be forced to vote only positive choices that they might not want, or they'll simply abstain from voting at all.
It's fairly hurr durrish when someone makes a really stupid suggestion and you see poll questions like this...
How good is my diamond bonemeal idea????
( ) best idea evar!!
( ) sort of the best idea evar!
( ) raelly good...
( ) kinda sorta gooood...
Restrain yourself from doing this. Make your poll answers cover all types of answers and not just one side of them.
Nonsensical crafting recipes
Thank you, GateFox.
We can understand that your new item idea is very valuable and therefore, should be rather expensive to craft. But even then, you still want your crafting recipe to be sensible enough, and not sloppily put together in a vain attempt to balance it.
"Hmm, I want this item to be very rare, so I'll just slap some diamond blocks in the recipe!" or "Hmm, that food I suggested that can fill all hunger points needs some balance. I got it! I'll make it so you have to craft bread with 6 emeralds!"
Please, just no.
Hesitation
Thank you, Itsoo1.
When you post a suggestion, jump straight to it, and don't give us a 2 paragraph preamble that has nothing to do with your suggestion. You don't need to introduce yourself. You don't need to reiterate what your forum username is. You don't need to go "Hi! This is signing on for another great idea!"
No. Don't do any of that. It doesn't boost the suggestion and it makes you look a bit dumb and goofy. Just give us the idea, and not open up with a story about how you came to trust Australians more. Example of something you shouldn't do.
"Yo wassup every1. This is CoolDawgyDawg up in dis crib with an awesome suggestion!! Minecraft is an awesome game and like I play it like every day that's how good it is omg. Okay so like I had this dream once that dis creeper wuz chasin me and like I kept running lololololololol that's how much I love dis game. Did any1 notice dat it's hard to find diamonds?!?!?!?!?!?1
Anyway, my idea is a new type cow, what it does is..."
If your intro paragraphs have something to do with the suggestion, that's fine, but we don't want some Alcoholics Anonymous intro that drags on for minutes because you think you're posting on Twitter.
"Better [Existing_thing_here]"
Thank you, 0_Zippy
If you want to suggest something to be better, then make it better. Don't slightly alter the stats of something to your liking and call it "fixed".
Do not suggest that you want "better pigmen" by making them insta-kill players in hardcore. Do not suggest that you want "better spiders" by making them move 5% slower but do 5% more damage. Slight alterations and sidegrades do not always mean "better".
If you want to make something better, try to suggest it in a way where nearly everyone wins and very little to no people lose if your suggestion were to be implemented. Do not "fix" something that based only on your opinion.
"Don't be lazy you guys!"
Thank you, Itsoo1.
Possibly one of the dumbest mistakes anyone can do here. Posting a suggestion means you give the suggestion, or at the very least, the entire framework of it.
Don't have your eyes drift apart from each other in a moment of durr causing you to make a vague suggestion, but then you gain the nerve to point to others and go "well omg it's your guys' job to fill in da blanks and complete da suggestion!!"
No, it is not our job to babysit your idea. Either do the work or don't fart out a thread. If you make this mistake, feel bad and deny yourself happiness for the remainder of your life. No recovery allowed.
Never assume that the well being of your suggestion is suddenly the job of everyone else. If there's ever a time where you think it is, punch yourself in the head as punishment for such a thought.
Don't ignore needed fixes to your thread when they're pointed out.
So you made a stupid thread about flying creepers and toaster ovens, making your thread a wishlist. So you want to save your thread? You can! Simply edit it in a way where it doesn't get locked! Cool right?!
When you break a forum rule and someone points it out, it's a smart idea to fix it as soon as possible so your thread doesn't get locked and forgotten. Don't simply reply with "oh um sorry" and then just not do anything at all.
Don't try to be funny and joke it off. Save your thread or don't bother making one.
Make sure your idea isn't too advanced.
Thank you, Proiclan.
Oh yes, your idea could be so specific and complex that it might even bypass the very scope of Minecraft itself. Example:
"I suggest we have military bases in the game! There will be like all these types of soldiers and infantry and each of them have their individual rank and backstory!"
Apart from the fact that this doesn't fit the game at all. This would be absolute hell to program. Imagine the trial and error bug fixing and work such a huge feature would need. In this case, not having it overall is better than attempting to make it exist.
Make sure your idea is within doable bounds, and not something the human race as a whole has never and probably can't achieve within this decade.
Do your homework.
Thank you, DarkStar634.
It's understandable that you may not spend your time looking at snapshots or the "upcoming features" page on the Minecraft Wiki, but if you want to avoid "this is already being implemented" replies, then you may have to make that effort.
It could be a bit embarrassing when you run in and go "uuuugh mojang come on omg we need bouncing slime blocks omgggg les goooooo" only to find out it was being planned the whole time. So... you know. Homework. Do a bit of it.
Don't assume we all know you & your suggestions.
Thank you, Smiliez7a
No matter how well-known or cool you think you are, please avoid posting in a way as if to assume everyone knows you and everyone has seen all of your threads.
You are not the John Travolta or Tom Cruise of the forum. Not everyone will force memories to be emptied in their brains to remember you and your threads 24/7.
"Yo you guys you guys omg I think the game should have jars of Nutella, if you read my previous suggestion than you know why my idea is good!!!"
Stupid, stupid, stupid and stupid. Bring all of the details up front. Don't do that reference crap where you leave the detail in a different thread or even a different website.
Don't be overly humble/self-pitying.
Thank you, Proiclan
"This idea is absolutely crap and no one will support, but ummm I'm gonna post it anyway. I think all cows should be fed 12 times before every time you collect milk from them. there. that's my super bad idea and you probably won't support this."
This is utterly senseless and pathetic. If your idea is so absolutely crap, why did you make the conscious decision to post it? No one's going to go "well you said it was bad so we forgive you and btw support =)".
No, things don't work that way. If you know your idea is derpy dumb. Then it's dumb. You being humble and passive-aggressively attacking yourself won't reshape our opinions. Grow some backbone.
Don't post YouTube videos to "help" your suggestion.
Thank you, sc1020
We don't care about some stupid Let's Play video where some guy goes "wassup dis is my let's play so I think we need to have cities and quests bcuz dat would be so cool omg imagine if dat was in da omg daT BE SO BOSS YO"
Yeah cool, the opinion of some talkative youtuber will totally rewire our minds into thinking higher of the suggestion. Make a suggestion where the base is you, and not some slow-talking sloth in an unoriginal video. Do not be a tool.
Eye-Gouging Font and Colors
Thank you, ChaosBahamut
Don't you love reading posts like this? What, are you saying this font is tolerable. Well about THIS. Is this better?
What, you're saying this font could be worse as well? How's is this? Is herpy dumb Comic Sans font better?
OMGGGG HOW'S THIS! ISN'T THIS JUST PURE EYE THERAPY RIGHT HERE?
Yeah, the message is simple. Stick to normal fonts. Or at worst, just stay away from the Comic Sans one. Hey mods, can you hear me? Get rid of that font. It's forum cancer. Oh don't use bright colored text on a bright background like this. Herpity herpity hurr.
Baggage Carrying
Thank you, yoshi9048
Possibly one of, if not the most destructive thing you could ever do in a thread.
"Don't post in my thread if you are Theriasis!"
"ONLY POSITIVE POSTS ALLOWED!"
"Oh, you again, your ideas usually suck and this one probably does too."
Seriously, do not ever do this. You will cause 2 things to happen: a thread derailing flamewar and possibly some permanent damage to your suggestion and you. Do not dictate what people can and can't do in a thread (this very thread has the exception).
Telling someone not to post in your thread will not reprogram those people to not do so. If you have a problem with someone do one, some or all of the following. Report them if they're trolling/flaming.
"Let's outright change this mechanic we're all familiar with!"
Thank you, ZTick
I'm curious to what posseses people to make threads like this. I'm assuming some of them have to do with senseless selfishness, as some of those threads start out with "uhh ok dis is how da game should be bcuz dats wat I think!" Yeah, that's an excellent way to get us to support you...
"HI WASSUP mojang should make it where torches go out at random and um... and um... and like um you have to relight them I think this idea is good and should be added so support because I think that!"
No. Stop. Game mechanics that worked well for over 4 years aren't the result of a positive accident. They are deliberate, well-balanced things that keep the game going. Understand that changing a good system for the worse "bcuz u think it'd be cool" is not only retarded but... No that's it, it's just retarded.
Alternate Accounts
Thank you, Itsoo1
You don't have to be a mod to figure out how insanely dumb and obvious another account is. Lol here's an example:
BirdLover91, "Les add Herobrine! He is relly populer and shud be added! DO IT NOTCH!"
FalconGuy, "I aggreee! he IS popular and it wud be awesome to add! suh-port!!"
Congrats, you just embarrassed yourself on an extremely high scale and risked getting ALL of your accounts locked and forgotten. Alternate accounts. Do not have them.
Don't link to other sites/threads to explain something.
"Yoooooooooo check this out! Mah superfly suggestion is creeper square dancing! You dope? You down? You dig? If you don't know what I'm talking about, just visit this website, reading the ENTIRE thing and my idea will just pop out at you!"
If you do this, you need to remove one of your limbs, and then keep that limb in sight range at all times to remind you not to repeat this mistake. That's the only way you can learn. The ONLY way. No, explain every bit of your idea in your thread. Don't get lazy and rely on some other website because your fingers "don't feel like it".
Don't mess with polls.
If you can't handle anyone voting for negative choices on your poll, then... don't... make a poll? Don't be a big baby and start switching votes around so it looks like the positive votes are the popular ones. Don't empty out the votes, vote for the best choices, and then close the poll so it looks like you got "perfect responses". This looks suspicious when everyone in your thread was saying "no support" the whole time.
Don't flood your posts with line breaks.
So basically...
Like don't develop a fetish for your enter key
We don't like doing the extra scrolling because you took too much soma and fell asleep a bit where the enter key was...
Know what I mean?
This is annoying. Don't do it.
Okay?
Don't make stuff up.
Some of us are die-hard Minecraft fans, and some of us might follow every update note and tweet about the game. So when you walk in and go "Mojang confirmed they were gonna add capes on magma cubes!" You know what's gonna happen? Someone will catch that lie and you will die of embarrassment.
Captain Obvious Thread Titles
You know the ones. "How to make deserts more fun (Please Read!)" or "Football Playing Creepers (Details inside)" You better bet your Scooby Doo underoos that you'll look goofy making thread titles like this.
We already know you want your suggestion read, hence... why you made it exist. "Details inside"? Well I should hope so, because suggestions with no details get locked. Regardless, you don't need to inform us that there's "more in the the thread, plz click!", I know it sucks not being able to type that 4-paragraph suggestion in the thread title alone, but it's okay, that one extra click to go inside your thread won't kill us.
Idea Cramming
I figured you'd open this spoiler, because you thought "Wait, what does she mean by 'idea cramming'?"
It's generally done when the suggester didn't make the suggestion with enough detail beforehand, and as a result of this, starts cramming in stats and rushed bare bones details in a vain attempt to not get a locked thread. This is also done in the form of the suggester not updating their first post like they should, and add more details via just replies.
More often than not, the result of idea cramming is usually bad to mediocre. Imagine making a turkey, running out of stuffing halfway through, and instead of taking the time get more stuffing, you panic and start stuffing the turkey with other random things just so you get to call the turkey "full". Still not getting it? Ugh, fine. Here's an example:
Suggester: i suggest we add lizards because they'd be pretty cool in deserts
Reply #1: So vague it's vague.
Reply #2: more detail please before this gets locked.
Reply #3: What do these lizards do?
Suggester: uhhh ok let me think... they do like 3 damage I guess and they spawn only in the day and maybe ummm.. they attack spiders too? yeah that's it!
Had the example suggester just added all the details up front, he wouldn't need to scramble to make his suggestion better.
Walls of Text
Basically the opposite of the "too many line breaks" problems. Don't you hate it when just a couple enter key hits would solve the problem? But some people just don't get the hint. When people see a fat slab of text, you know what people are gonna do? They will click the back button before even reading the first word. On top of that, it makes it difficult to quote and pick apart separate things in a post when it's a fat slab of text. You know what else? Walls of text also make it feel like the poser is just rambling about something instead of getting to the good bits. They just talk about the same thing over and over. They don't leave the topic when they should, they just keep harping on the same thing. Anyone who does that needs to eat a fart. Don't you hate when people harp on the same topic? I sure do! It's like, "Hello, change the record!" You know what, I changed my mind, anyone that lingers on a topic too long should eat TWO farts, without salt. Well maybe a little salt, but it wouldn't matter. The salt would just fall through the fart. I love salt, when I was a little kid I just loved the salt. My mom would always be like "Don't eat too much of that you'll get all sick!" but I just kept eating the salt lol. I'm not making this up, I actually had that relationship with salt when i was younger. For realsies. Walls of text are bad by the way, and you shouldn't have them. Honestly though, the salt thing. Nowadays too much salt will slow me down, so sometimes I gotta take the low sodium option. Ever have that low sodium bacon? It's sounds like it might taste bad but it's not. You can taste the difference a bit but at least you're not so slowed down by all the salt! And it's a healthier option overall so it's a huge bonus if maybe you're trying to drop some pounds or something. I made Canadian bacon once, but I never ate it. I just stick to normal bacon, I like that better.
Necro'ing your crappy, unrevised threads.
Generally caused by users that don't grasp the concept of "Dude, let it go." So your idea of luring Ghasts closer to you with popsicles (you know, in the Nether) received 34 no-supports in a row, and the thread is now 6 months old. Hmm, I wonder what bumping it while not changing a single thing in the idea will cause people to do?
When you bump crap like that, it has people believe your brain gave up on life, or you're a troll joke threader that's just begging for more angry attention. Know when to let a herp suggestion of yours just die out.
Making a banner for a stupid idea.
This is why you want to wait to make a banner. Wait until your idea has been established as good, then make the banner after that.
However, if your idea is absolutely terrible and if full of "no support", then what the hell is the point of slapping the banner in your sig? All you will do is bring more negative attention to the idea.
Posting extremely small ideas.
In case you're wondering, yes, an idea can be fully explained in one sentence and not be vague. Guess what though, there's already a thread for that.
Don't make an entirely new thread just post this...
"Let's give animals a few more sounds of each action type so we don't they all sound less redundant."
Okay, a decent idea I guess? But the idea is so small that there's not much for a critic of any kind to assess completely. And the thread comes down to people posting just "support" or "no support" without really offering any extensive discussion. Please just keep this in the Small Suggestions sticky thread.
Confusing Colloquialisms
Having cute little nicknames for things in the game isn't a crime, and can be funny if used correctly. However, some people really go off road with these things and use nicknames that are so confusing it makes your teeth itch.
When you talk about "them green quiet explody things", we know you're talking about Creepers. If you call them something so out there like "those boom boom fellas", you're gonna raise some eyebrows. Either use a very easy colloquialism or just call out something by it's actual name.
Ideas Only Good For Multiplayer
I agree, having boats that could hold more people would be fun. Imagine the adventure you and your lads will have. Sailing the seas, plunder them ships and hoisting them flags ye salty dogs! Buuuuut... in singleplayer, this boat would be meaningless code sitting in the game. So the idea only works for one side of gameplay.
Yes, message carrying pigeons would be fun, but in singleplayer, the birds are just wasting oxygen in the higher parts of the map. In short: try to make things for both single and multiplayer.
"Update idea for [version number here]"
I don't want to speak for Mojang, but it's safe to say that if they saw your idea and considered it, they wouldn't go "Well, this suggestion is something for 1.9, so now it has to be in that exact version now! No exceptions!" No, they would put it in whatever version they felt it'd be best in, and not one that you spouted out.
And it's probably doubtful that your idea would just so happen to make it in the very next update that's about to come out anyway so..? Don't... title your threads like that?
Selective Arguing
Do you want to fully defend a suggestion against negativity? Yes? Then god damn, don't ignore them or reply to just tiny parts of them just because "you wanna reply to what you feel like."
If the critic took 8 minutes to type out many questions that require serious answers, then do them the favor of giving them the time they gave you. Don't reply to 1/8th of their post and leave everything else answered or undefended. This showcases rage-inducing cowardice laziness.
No, don't expect to ignore posts and have that go unnoticed. No, do not refuse to reply to someone in hopes that they'll just go away. If a non-supporter points out flaws or good questions and you just skip over them, then they've got the upper hand.
If you have the time to respond to every single solitary supporter with "omggggggggggggggg thx for the support!!!!!!!!!!!!!!" followed by a bunch of stupid, spammed, happy emotes... then debating some criticism won't kill you.
Incorrect Listing of Pros and Cons
At the time that I added this entry, I'm seeing people listing pros and cons after their suggestion, and a lot of them are doing it wrong. Pros are benefits, cons are negative/costly things, the two are not opinionated things people think they are.
"Was crackin' peeps, what it doooOOOOO???!! My idea is that players can trip over their own cats hahahahahaha! The pros are that's it's pretty funny but the cons are that it's so funny that you'll be distracted from the game by laughin' so hard!"
That is not how pros and cons work, that is 9 kinds of dumb. Please do not be that type of poster.
Misleading Thread Titles
These happens in two scenarios. The first one being that the OP doesn't understand that their thread title can hold multiple meanings, and the second is when the OP knows better but gives a thread a dumb name just to attract more attention. Either way, it's pretty failish.
Also, no, do not use a thread title that's a first fragment of an incomplete sentence. So titling a thread "Remove Magma Cubes", and then your first post continues that with "from spawning near lava, because they fall in and get stuck." is something you need to feel bad about.
It's simple, keep your thread a relatively short and descriptive synopsis. And not something with a triple meaning.
CamelCase
Can You Guys Guess What's So Painful About This Text? Oh I Think You Know. What Part Of The Brain Makes People Think This Is Acceptable?
Auuugh, everyone... STOP doing this. That is not how you use your shift key. That capitalization fetish is liquefied eye cancer.
Generally Hated and Inferior Suggestions
Though sometimes, some of these suggestions can be made good. Keyword: Some.
This section has been moved to another post. Click this to go to it.
Negative Criticism and Defeat
Because we want revenge after seeing "No support." (Image)
The Overachiever's Guide
Made by Cerroz. This stuff is encouraged, but NOT required. (Unfinished)
This purpose of the rest of the guide is to not make a bad suggestion, often telling you how to go from "bad" to "good". The overachiever's guide tells you how to go from "good" to "much, much better". This is only one of two sub-guides not written by Theriasis (the other being 0_Zippy for making the balance guide), meaning this guide will be much more positive.
Ever play a video game that involves getting more than 100% completion? Or being able to earn better than a gold medal, which is usually a platinum one? This guide will try to help you get that. If you only care to make just decent, okay suggestions with "eh" amounts of work, this guide is not for you. Who is it for? The people who want their ideas to shine so hard that we can't look directly at it too fast, the kind that most likely make the suggestions hall of fame and get showered with "I support!" for many pages.
Note: Following the guide to a 'T' may also involve you having to learn program-using skills you haven't nailed down quite yet.
Apart from the suggestion being good, proper readability and formatting is one of the most desired things for the reader of a suggestion. If the format of a suggestion is too sloppy, it brings the integrity of the suggestion down. Format a suggestion like you want that A+ grade.
You can't really have a post without text, so you might as well arrange that text as beautifully as humanly possible. This includes good spelling, proper grammar and proper punctuation placement. If you have a long suggestion that has many stats, attributes and features, then it may be best to split that up into some nice sections with pretty headers.
The rest of the suggestions guide mentions how you need proper formatting, but this sub-guide will give much more ideas and insight to that. Make sure your suggestion is split up into nice sized paragraphs - not too long, not too short. Also, even though this part isn't as necessary, but if you can, make sure your paragraphs encompass points properly, rather than having single points splashed around multiple paragraphs, but that really depends on how you present it so that part isn't painfully important. That's a mixed bag.
If a paragraph is too short, it might not even be a paragraph at all and you probably can attach more to it. If it's too long, you could slowly bore reader's until the next paragraph hits. Paragraphs that are too long can overwhelm and "tire" the reader, as if you're telling a super long joke that should have reached a punchline 2 minutes ago, you don't want that. In other words, long paragraphs can come off as rambling. Even this very paragraph is probably boring you now. Sorry guys, do you forgive me?
Lastly, let's talk about headers. Headers are the most awesome way to split up and organize a suggestion. Make those headers nice and big, and if you want, a nice fitting easy-to-read color. For bonus points, maybe make an image of header text like I've been doing. Maybe slap another smaller image to match what the header reads for more bonus points, just don't overdo it and clutter it.
Note: To refine your post better, you may need to do some post editing in [BB] mode.
I'll give a brief here's-good-and-here's-bad example.
(Good Example) My mob idea is the Zombified Scorpion! They are only found in deserts and Desert Temples!
Appearance:
[insert image here]
Mind you, they can eerily change their color depending on day or night. They have a browner hue with black eyes in the daytime, and a dark blue hue with purple eyes at night (making them a bit harder to see during that time).
Very rarely, they can appear completely black, and this is when they are most dangerous. These ones are only found in Desert Temples.
Attributes and Behavior:Health:
Daytime: 5 hearts
Nighttime: 10 hearts
Black: 17 hearts
Damage:
Daytime: 2 hearts
Nighttime: 3.5 hearts (10% chance to poison)
Black: 5 hearts (60% chance to poison + 20% chance for slowness)
Like black spiders, daytime scorpions will only attack if provoked. Nighttime and black ones will attack once they see you. Black scorpions have triple sight as that of any other regular hostile mob.
Drops:
All scorpions, as you could have guessed, drop their venomous tails. They can be used in dispensers as short range-only weapons when powered by redstone. They will not poison in this case.
All scorpions drop normal tails. Black scorpions drop black tails which do an extra 1hp of damage in dispensers, and can be used as a potion ingredient to turn a potion into the II version of whatever it is.
If you can manage to kill a scorpion just as it changes from brown to dark blue, you will get a "strange scorpion tail", which can be used to make a Potion of Madness, causing any affected mob to change disposition. It has no effect on players.
(Bad Example) Hello mcforums. My idea is a zombified scorpion, it's brown in daytime, blue at night and very rarely black in temples. they drop scorpion tails which can be put in dispensers and can hurt mobs for 1 damage except black scorpion tails that do 2 dmg.
you can also get an irregular tail if you kill a zombified scoprion as it changes from day to night. these new tails can make a potion of madness.
I personally think the best suggestions absolutely need some good images. There is no collection of words I can think of to express the fact that good suggestions should have this. Yes, it does give something pretty to look at and gives us more than just text, text and more text. But it also helps us readers dive into the mind of the suggester and makes us see what they want us to see. We see the suggester's vision. Ever have a good idea but couldn't express it good enough because others just need to see it?
If you want to show the readers how creative you are, you probably need to obtain some moderate to extreme image editing skills. In some lucky cases, you can find an image without needing to do so, but you making stuff yourself showcases how serious and skilled you are at giving ideas. Another thing people should know, is that even though an image brings home a point, it still might take some editing to make it look better. An example is images that have backgrounds... Let me just show you...
Are both images good? Sure. But chances are, you find the right one better as the background is transparent. The left one just comes off as being blockier while the right looks more defined and sleeker. Sometimes we need to apply that creative elbow grease to make an image shine a little more.
There's a special case for mob suggestions. If you want to make a model of the mob, you have two choices: the first one requires extremely critical and advanced 3D modeling with programs such as Maya or 3DS Max and very, very careful texturing work. Or... the second choice, which requires almost no 3D modeling skill at all and involves a program made specifically for Minecraft in mind called Techne! See? Uncle Cerroz helps you out.
In the case of sprites, it's pretty easy. Just make a pixelish 16x16 image, and resize it. In most image editing programs, there are options such as "Bicubic" and "Bilinear" resizing, but "Pixel Resize" or "Nearest Neighbor" ensures the image will be nice, sharp/pixelly with no blur. Just make sure to resize it in dimensions divisible by 16.
Sadly, this guide covers just suggestions and won't provide a tutorial on how to use these programs. Some quick Google or Youtube searches will get you on the right track. Don't worry, Techne doesn't take long to understand. It's a pretty simplistic program. Another note, make sure your images are relevant. If your mob is based on a Chinese insect, you only need to post a picture of the insect, not a picture of China.
If you want an idea to make the suggestions hall of fame, good images are absolutely required!!
Image Formats (Added 9/28/05)
Anyone who has been using the internet for a week probably know of all image formats. The most sought after and prominent format is PNG, because it a.) has a very small filesize and b.) can support any type of transparency (being 'index' and 'alpha'). JPEG is also fine, assuming the image is not too compressed and transparency is not needed.
A GIF file can work if you make an animated image, but take note that those kind of files have very exclusive amounts of colors and there's no working around that. GIF images are 8-bit only and can only support this amount of colors: 3, 7, 15, 31, 63, 127 and 255. A GIF can make an image very grainy and loss-of-colors, so optimize it wisely. GIF files can only support 'index' transparency, so you can't have an opaque slowly blend into transparency (which is 'alpha' transparency). It's only 100% transparency and 100% opaque. No in-betweens.
"But Cerroz, is it possible to have both alpha transparency and animation?" Yes there is. There is a very unique image format known an APNG, but making these kind of files can be very tedious and tricky, and may require many tries before you get them just right. Also, APNG files are not supported by all browsers, so some users only see the first frame, and not a full animation. Sadly, you can't have everything.
There are too many good programs out there to name them all. The most obvious one is Adobe Photoshop. For GIF's, I use Jasc Animation Shop, which is not one of the better programs, but it's one of the easiest to use. Note that Photoshop can make GIF's too, but it might take a smidge longer for you. For APNG files, APNG Assembler is a solid choice.
When you're being an overachiever and stretching your arms out because you're trying to feel the cold medal of that platinum medal just out of reach, you can't just have a good idea, you gotta have the pizzazz to present it beautifully as well.
Talk about eating your cake and presenting it too right? And... maybe still eating it. It's cool you gave us the awesome idea, but can you explain it so cleverly and smoothly that you can hook us more and more, making the idea triply more irresistible?
If you happen to be a clever writer, or just a clever speaker, chances are you're gonna nail this part of the suggestion. There's a difference between "Here's an idea you'll all like." and "Alright, I'm gonna need everyone to sit down. If I'm gonna be serving this good idea cake to all of you, you can't crowd around me. Look at the cake though! It's got a picture of a unicycle lizard on it!" If you truly believe you're funny, you can use that humor as well.
Language Barrier
I think it's safe to say that you already know this forum is English based. If English is not your primary language and you are struggling with it, my advice is this: hang in there. It's understandable you won't master a language just so you can make a good suggestion, but I advise giving your suggestion a rough draft to an English-speaking person.
As the very top of Theriasis' guide states, if we can't handle negativity, we shouldn't make a thread at all. Though you soon-to-be-overachievers know this already. Don't be afraid of negative reception. Grab it! Use it! That feedback is your ultimate ticked to make a gold suggestion into a diamond.
I can promise you that the most famous suggestions did not start out as refined as they are now, and if they did, they probably have a lot to improve anyway. I personally get a bit worried if I get no negative responses sprinkled in here and there, because I don't get to see what to fix in my idea.
If you get too much factual negative responses and the core of your suggestion has been proven to be a bad idea, it may be best to move on to a different idea. As not all ideas can be repaired.
If someone makes a very long post stating negatives on your idea and you want to prove them wrong, then respond to all of the points. If you just "respond to what you want" and skip over many negative points, that can showcase laziness and that you're trying to avoid negativity. That is not the kind of attention you want. If you can't refute a factual point, then openly admit that the critic is correct, and if possible, try to fix what said critic brought up.
This is the most unique section of this sub-guide, as this is this without a doubt the most rare thing ever seen in a suggestion. Some suggesters have uploaded videos helping explain an idea, but maybe once or twice has one gone through the effort of making one, uploading it and presenting it.
Provided your idea is actually good, making a good video will put your chances of a hall of fame place at roughly 95%. As expected, providing such a thing will require some serious effort. The video editing software I use is Sony Vegas, but if you have basic knowledge of video editing, almost any software will do. Even something basic like Windows Movie Maker can work.
I made a short video for my Ancient Zombie suggestion, and it wasn't anything spectacular, but it was still awesome to see in a suggestion. Here it is:
If you can manage to animate your mob and put that in a video or .gif image, then you are in. Like. Flint.
tl;dr - Use your brain and don't embarrass yourself.
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4
1. Breaking walls? HOw does that have anything to do with his density? A large density would result in impenetrability, not super-strength, although I suppose if Jordan was thrown into the wall he could maybe break it. Although, that would require him to be extremely dense, probably so much so that A. nobody could lift him even with a Gift, and B. he couldn't move. That's what happens when you get dense, you get heavy and you can't walk.
2. -Error occured: Mental Image not found-
3. What. How does that have anything to do with changing density? He can't change volume. Maybe he could manipulate the shape of his face a tiny bit, but that brings into question: What happens to his internal organs when he goes liquid? His eyes? His ears? Nose? Can he still feel, see, taste, hear, etc.? If so, how? If not, how does he maneuver at all? If someone stepped in Puddle Jordan, would there be little vital pieces of Jordan all over?
4. I don't like this. Based on the quotation marks, you imply this to be caused by the ETG. However, unless his parents' Gifts caused them to die rather than be taken captive, it would be much more likely that the ETG would attempt to take them captive.
5. If at this point he doesn't have a Gift, I don't see what the ETG would find in him, unless they wanted to brainwash him and/or make him a Synth. However, that his lineage makes him dangerous isn't really a good reason. Some gifts are hereditary, true, but not all people will unlock their Gifts in their lifetime under normal circumstances.
6. Why would they tell him why they killed his parents? From that statement, that's the impression that I get. If they’re trying to brainwash him, they wouldn’t tell him that. If they had to tell him his parents were dead, then they could say that they were killed because they were evil or corrupt, and as he had no idea due to his age when they died, he would be inclined to believe them.
No. Just no. That is lazy writing, I’m sorry, but it is. They would know. ETG is better than that. They have telepaths, they have Gift thieves, they have people who could find out at a drop of a hat if Jordan manifested his Gift. Please, please, please don’t do that.
7. Who says they have a schedule? What if another Gifted had already escaped because they used a schedule? Maybe the head of the base Jordan was captured at really didn’t like schedules. In any case, that’s not a particularly good reason for him to be able to escape.
8. In the ETG, laziness means death or extremely severe punishment. ETG guards do not get lazy.
9. Who is you? Is you me? Is you a character? If so, who? Is you you the RPer? Please elaborate on this “you” and what happened to them.
10. Being ADHD is no excuse for not being able to do something. In this RP, there is at least one ADHD person. I’m not saying who, they can say if they so desire. This person might not take offense at that little parenthetical statement. But I do in their defense. It is extremely ableist to say that simply because someone has ADHD that they can’t learn something well. ADHD is Attention Deficit Hyperactivity Disorder. Attention deficit means that you can’t focus on something easily for a long time. So? You take lots of little breaks and learn it in little pieces. I have taught ADHD children before and they learned well. It took time, but what doesn’t?
11. How does that have anything to do with you stated power?
DEM TYPOS.
1. Anyway, glad I could inspire you to write this, although how many characters would you have if he got accepted...?
2. You’re right, that weakness is unoriginal. And not very good of a weakness. In this day and time, that would be very easy to defend; just wear a good pair of strong boots. In Achilles' time, everyone wore sandals, therefore a weak heel could be a problem. In this day and age? Not so much.
3. Yesssss, a positive ETG ^.^
4. I feel like that bio lacks a lot. What kind of jobs did he do? Was he good at them? Were there other ETG members who disliked him in particular? Was there any familial friction? Does he have siblings? Is his mother still alive, and how is his relationship with her? Is she ETG?
If you want, I don’t mind if Gwen and Brendan are tied through Gretchen, who could easily be his mother. Then Gwen and Brenden would know each other, although it’s possible that Brendan would have been small when Gwen flew the coop, so to speak.
5. The thing with the trophies is cool and all, but it probably should be mentioned in his personality.
Name: Jiol Yvrn
Age: 20
Gender: Male
Gift (Power):
Playing music will summon objects and events from somewhere in the world.(1)
Summon requires pieces of music to be played, either composed by Jiol, or by someone else.
The time it takes to summon certain things completely depends on how long the piece is, and how fast Jiol needs it and plays it.
For objects, he must play a music piece with concentration, and depending on how he plays it, it will produce an object of his choice if he is the one who composed it, or a certain type of object if composed by someone else. The quality of the object depends on how long the piece is, and Jiol’s amount of concentration at the time of playing, or composing. Some pieces only summon one certain object when played, while some can vary in what it summons each time it is played.
ex. when trying to summon a piano. Playing piece A will always summon Piano A, but playing piece B, can summon any sort of piano from around the world.
ex. trying to summon a sword, playing Piece A flawlessly will summon a fine quality sword, but playing it “bad” would summon something of lesser quality or further from the intent of what he wanted summoned.
Magical(ish) events
Playing Piece A would summon Lightning strike. Would take pretty long to play, at least 12 minutes straight of playing or something.
Playing Piece B -- Earthquake? Not that I would have a need for one, or that would would even possibly be occurring at the time I played it, but time would be like, 30 of straight playing.
Playing Piece C Smokescreens -- People are tossing smoke grenades all over the play, summoning one would be that hard, although time would depend on how large the smokescreen is.
(Note, these are just examples, Jiol is not limited to these specifics.)
Jiol can either play pieces through whistling, although he prefers to build his way upward through summoning bigger and bigger instruments.(2)
Whistling -> Harmonica -> Oboe -> Stringed instrument -> Keyboard -> Bigger Piano.
Something like that, he’ll just take forever to setup.
Items will vanish if summoned unspecifically, or is generic, but will return to original position if summoned specifically, or one of a kind, such as a specific piano or a certain handwritten book.
Weaknesses and Limits: Summon takes time, and a great deal of concentration. If he messes up, he generally won’t summon what he wants. Most instruments take both hands, so he’s pretty helpless while he’s playing, and probably doesn’t want to mess up while running away from you.
Appearance: Almost required to be fancy(3).
[snipped image]
Personality: Thinks he’s a better musician than you. Enjoys small talks and idle chatters when unoccupied. Frowns upon inadequacy, and will glance down upon you should it be shown.
History: His parents were Gifted musicians who performed in Brinkhaven. He was taught at a young age the skills to play most types of instruments, and excelled at it, because he’s just that good. He first used his Gift during practice at a concert hall, where he played his piece while thinking of how much better the custom piano at home he had was compared to the one he was using. Sure enough, his home piano, all the way at their apartment had somehow teleported into the concert hall before teleporting right back a while later. Once his parents heard of this, they immediately tested out how his Gift works, narrowing down what it was and how he could use it. They discovered that as long as it could be interpreted as music, it could summon something. At the age of 17, he joined the Dimensional faction, as his power fell under said category. He split up his time commitments at that point, training some more useful skills in Derika, such as using his Gift to summon offensive occurrences quickly. Really new to fighting faction member by day, fancy musician by night.
Equipment: Clothing, dramatic walking cane which serves no purpose but fashion, and for playing 4 different notes by pressing buttons on the side of it. (Uses cane to summon more complex instruments for the job.)
1. Hmm, this makes me curious. How does he summon the objects? What do you mean by events? Does his music bend the fabric of timespace and allow objects and happenings to slip through? Does it literally create the object of happening out of the sound? What happens?
2. I don’t get it. Can you explain this a little better please?
3. Fancy fancy fancy. Does everything have to be fancy? I like that picture though.
Name: Matt(1) Twigg (Twigg or Twiggy for short)
Age: 21
Gender: Male
Gift (Power)(2): Mental - Telepathicism (reading and/or control of the mind).
Weaknesses and Limits: Visibility - if the person he is trying to control is either too far away (a mile or so) or he cannot see any part of them, then he cannot control them.
Appearance: [snipped image]
Personality: Nice and calm, a bit competitive, likes to work in groups and wants to help out other people.
History: Twigg was 10 when he found out that he could read other people's minds. As he learnt more about this gift he learnt how to control them, too. He was able to fight back against bullies and found this gift very useful. When his parents died in a house fire, he moved to Derika. He quickly learnt that the "ETG" hunted people with these "gifts". While he was scared, it was comforting to know there were more like him. Fortunately he could hide his talents and has so far not been caught.
Equipment: Casual clothing. Always hides a knife in his coat pocket just in case of emergencies. Wears gloves because his hands are almost as useful as his mind for helping him extend his reach and if they get too cold it's hard to move or use them.
1. We already have a character named Matt in the RPDear gcat I’m mixing up my RPs. Uh. Yeah. Don’t mind that.2. We have a telepathic or two already, if I remember correctly, and several with other mind-manipulating Gifts. I’ll need to check the character list, but you might need to give Matt here a different Gift. Also, it seems overpowered. That range is a bit too large for my liking. Maybe narrow it down?
Also, thanks for listing the classification. That is helpful for dealing with the wiki. His gift has a pretty obvious classification, but still.
3. How did he learn about Derika? One does not simply find Derika. Also, like I said before, it would be hard to hide your gift because ETG has telepaths and such, although you could let Matt slide on the telepaths because he presumably could shield himself from other telepaths. However, what about the ETG that can sense GIfts? Maybe they can see them, or even smell of hear them. One of my characters can “trade” Gifts, and Gifted have “auras” that reflect their Gift. If ETG have a Gifted who can see that “aura”, then boom, you’re busted, have fun in the lab. Can you fix those things?
Bluh bluh bluh so many apps. I just spent most if not all of my morning looking these over. Now I don’t get to work on my “current project”, [REDACTED]. Sad face. Oh well. Writing this little paragraph certainly isn’t helping me.
1
*Jumps to conclusions*
*And wonders if should make a self-inserty app*
OMG we live in Derika's earth O_O
....Maybe.
1
Kira, Liam, and Silvira are having a random tussle that was a cuddlehug in a pit in the crater from where Issac demolished a building.
Issac is with Ashland, running from/about to get in a fight with Jake and Elliot.
Hannah is going to Issac and her's apartment i think?
Raiden, Jack, Kayne, Stiener(obviously) and possibly some other people are in the bar.
Vilks is outside the bar unconscious.
Gabi is outside the bar mourning her radio.
the various slime characters i can't keep track of are all somewhere i think?
I can't think of anyone else right off the top of my head. I'll add more if they come to me, or someone else will.
1
((also, Greta likes playing with fire. Plus Killer just wanted to have Kira tortured soooooo I let him do that))
~Greta~
Where is he.
"Willams?" She called, looking over her shoulder. A teenager, maybe 18, with curly brown hair and green eyes stepped out of the shadows toward her. "Oh good, there you are. I need you to go on a job with one of my acquaintances; he's in the back, presumably freeing Kira, or being killed by her, although that would likely be louder." Greta told him.
"Who am I tracking now?" He answered, eyes narrowing.
"Remeber that girl that Jacobson dragged in a few months back? Her."
".....Right. And this mysterious 'acquaintance' and Kira are following me, I guess?" He asked, an edge to his voice. "Yes. Now get back there." Greta snapped, leaning on her desk again.
"Fine." He replied calmly, withdrawing into the shadows again. He walked back toward the room where Kira had been contained, and upon hearing a strange man call out to Grayson, he responded instead. "I'm not Grayson, but that sounds fine. The sooner she's ready, the sooner we can go, and get this over with." He muttered.
1
Could never hate me?
Going to be fine....
Stronger...
She just listened to Liam's voice, rising like one in a trance to follow him. Her wings bent under the blanket, folding along her back, her backpack pressed down by her wings. The pain in her one wing was getting worse. She pulled herself closer to Liam as they walked, trying to use him to shield herself from the stares of the other people on the street, probably wondering what a respectable-looking young man like Liam was doing, leading such a bedraggled girl through the streets. She clung to Liam, just like she clung to the shreds of memories she had left from before she'd gotten entangled in the horror of the Underground.
~Greta~
"Yes, yes.. Jacob, you can let Issac be. And close the gøddamn door." A feminine voice snapped from a back room, and Greta swept out of a back room, giving the thug a glare. He stepped back hurriedly, dropping his gun down to his side and walking over to close the door. He slammed it on accident, and Greta gave him another glare. "Clumsy son of a b!tch." she growled, sitting down at her desk and leaning forward, beckoning Issac closer. "So, what we've been working on is this." She said, getting straight to the point. She set a small black case on the desk, opening it and displaying it to Issac. In the case were inhalers. "This is it. Inhalers, like used for asthmatics. The Rapture is in a pocket inside." She said shortly, setting the inhaler down in front of Issac, before pulling another out and setting it down as well. "For whoever "Hannah" is." She said with the faintest hint of a smirk.
"So, any questions?"
((Please have Issac stick around so she can set him on Silvira :)))
((going to bed now, sorry i couldn't post Amber, mom is telling me to get off. I'll post with her in the morning. And Greta too, again))
((goodnight))
2
FLIP THAT TABLE HUSSIE
1
[Liam]
"Silvira, I would never hurt you..." I whisper softly, falling to my knees and embracing the fragile girl gently. My arms wrap securely around her slender body, my hands caressing her long blonde locks of hair. Even dirty, Silvira was still beautiful. I could feel her cringing away from my touch, and equal parts worry and pity rose up in me. What happened to her that had made her like this? What kind of sick, depraved monster would turn the strong, witty, cheerful girl I had known into this shade of what she used to be? I pull Silvira even closer to myself and hold her even tighter, swearing to myself that I would help her get better, help her get back at whoever did this to her. I swear that I wouldn't leave her side ever again, that I’ll be there with her through everything.
Relaxing my grip slightly, I lean back and look into Silvira’s crying eyes. Wiping her tears away, I murmur comfortingly “Shh, it’s alright, I won’t hurt you. You’re going to be okay, you’re safe now. Everything is going to be okay...”
I tip Silvira’s head back so that she’s looking at me. When her sobs had lessened, I say “Hey, Silvira. It’s me, Liam, do you remember me?”
~Silvira~
She was surprised when Liam embraced her- but then, what had she expected? She started to shiver uncontrollably, shrinking back somewhat, the burst of memories already fading. She tried to cling to them, tried to hold on to what she had known of him, but it slipped away, leaving her desolate. Tears started to drip down her face again, as Liam held her even closer. At least she could cling to who she now knew she was, and who she knew Liam was, even though the glad memories had slipped away. He leaned back, looking into Silvira’s eyes, and she blinked up at him, his words registering slowly on her fogged mind. Everything is going to be okay...
She was still shivering uncontrollably, but her tears slowly stopped, and she allowed Liam to tilt her head back, drowning in the deep blue of his eyes. “Y..yes... A little... Everything is foggy, Liam...” She murmured, looking away.
The throbbing in her wing was getting worse, and the dull ache of hunger had been growing in her stomach for a while, not to mention the all too frequent longing for Rapture. Rapture! Her eyes widened- Surely, Greta was waiting. She sagged a little, her wings drooping to drag the ground. She’ll be furious.... She thought grimly, remembering the last time she’d dawdled on an errand.
There’d been a recent drug bust then too, and Greta had been enraged, thinking she’d been caught by the drug squads. She had held back her payment for a week, both of Rapture and of food money, and... She shivered to think of what else had resulted from her being late- Greta’s thugs had thoroughly enjoyed the beating they’d given her. She looked back to Liam, fear in her eyes at the memory.
“L..Liam, I have to go.. If i’m late there’s no telling what will happen... I’ll find you.. if i can.. But i can’t be late.” She looked away again, pulling back slightly. “I’m sorry...” She murmured, shivering again at the memory of what had happened.
1
And probably going to disappear again. NaNoWriMo starts tomorrow baby! *goes off dancing*
1
~Silvira~
She opened her eyes to sunlight streaming through her window. Scowling, she rolled over, looking over the edge of the bed at the case. She paused, grimacing at the memory of last night. After several moments of paralyzed indecision, she reached off her bed to grab the case. Sitting up, she threw her covers off, and laid the case on the bed beside her. She opened it with trembling fingers, staring at the syringes within. Now that it was full day, had she lost her nerve?
Her gaze darkened, remembering the feel of the knife slicing through her stomach, the feeling of thinking she was going to die. Half-consciously, she touched her stomach where Gwen had stabbed her, her face crooked in a deep frown. Hesitantly, she reached out toward one of the syringes, touching the cool glass with one finger. should I? She wondered, staring at the syringes. She shook her head, gaze darkening as she remembered Liam, who was now dead. Dead and gone.
A lone tear found it’s way down her cheek, coursing down to drip on her hoodie. Taking it off, she put the hoodie on the bed next to her, shivering a little at the chill. She decisively grabbed one of the syringes, and rested the tip of the needle against her arm, where she knew a vein lay. She closed her eyes, and pushed the syringe home, ignoring the sting of pain it caused. She pushed the plunger home, and her eyes snapped open as the door to her room opened.
“Silvira? I- What are you doing!?” Stephen was across the room in mere moments as Silvira yanked the now-empty syringe out of her arm. He grabbed her wrist, knocking the syringe out of her hand. it fell to the ground, shattering. Stephen yanked Silvira to her feet, staring into her eyes, fear, worry, and anger boiling within.
“Why, Silvira?” He asked her quietly. “Why did you have to do that to yourself?” She dropped her gaze, her eyes shifting toward the glitter of the shattered glass. “I needed a way out... you... you have no idea what happened...”
She whispered, closing her eyes. Tears started to drip from under her eyelids. Then she found herself getting angry- angry at Gwen, angry at Stephen, angry at herself. She opened her eyes, filled with a rage she’d never felt the like of before. turning her head slowly to look at Stephen again, she took in the confusion and pity on his face. Then she formed a ridge of bone on her wrist, under his hand, and shoved it upwards. The sharp bone bit into his hand and he let go, grabbing for his hand.
“Silvira!” He exclaimed angrily.
“No.” She said, her voice soft.
The last joints on all her fingers sharpened and lengthened, the skin pulling back, making claws at the tips of her fingers. “I can’t handle this anymore. You have no idea what happened. You can’t feel the betrayal of someone you once knew trying to kill you, and you being saved by a monstrosity that claimed to kill your brother!”
She stepped forward, and Stephen took a step back, still clutching his injured hand, wondering what was up with her. “I just can’t take it anymore.” She said almost sadly, and attacked, with an intent to kill.
It was easy enough for her, as Stephen was trying not to hurt her and she couldn’t feel pain, fighting in the little bedroom in the early morning, broken glass glittering on the floor. Jumping and putting her feet on Stephen’s chest, she pushed him down to the ground, standing on his chest with her claws at his throat.
“Goodbye.”
1
She wasn't sure how long she'd sat there, trying to figure out where she'd gone wrong, and made Gwen try to kill her. Not only that, but also, how the same guy she remembered shouting random things and asking inane questions could have murdered her brother. She shook her head, tears wetting her cheeks. I can't keep going like this... I just can't... She looked up, tilting her head back and resting the top of it against the cold concrete wall. Tears flowed freely down her cheeks, blurring her vision. Why can't all this just go away!? It's like fate is playing some cruel game... give a little, take away more. I'm so very sick of it... She turned her head to the side, tears dripping to pool with the blood, slowly drying on her clothes and the floor around her. She spotted a case, like might contain syringes, and the sight stopped her. She dimly remembered seeing a case like that before. It didn't matter where she'd seen it, but she had a pretty good guess as to what it would contain.
Some sort of drug.
And that was just what she needed right now.
She slowly got up and walked the short distance to the case, her shoulders hunched and step slow. She knew what the results would probably be, but... She was a shapeshifter. She could find a way to get rid of a dependency. She ran her hand over the top of the case, then unlatched it and swung it open. The syringes inside were full of a strange violet liquid- she had no idea what it was exactly, but she was fairly certain it was some sort of drug, and that was good enough for her. She closed the case and picked it up, hugging it close to her body as she walked up the stairs slowly, intent on leaving that place behind. Upon leaving, she found the sun had already set- She was surprised at how long it had been. First things first- find something else to wear... This shirt... It's covered in blood and has a.. hole in it... I don't think I'll ever be able to enjoy Icon For Hire again...
Leaving the case in a pille of rubble nearby, she looked around in the fading light, taking a deep breath and closing her eyes. She carefully enhanced her night vision, and re-opened her eyes, now able to see better in the darkening night. The first thing she noticed was a sign hanging above a small shop, looking closed, with several windows shattered, presumably by the zombies. She frowned a little, reading it with some difficulty in spite of her enhanced night vision; it read "The Beat Goes On". The "T" was replaced with a pair of stylized drumsticks, and she couldn't help but wonder what kind of thing might be sold at such a store. stepping closer and looking through the shattered window, she saw many odd, eclectic things all sharing a common theme- band merchandise.
Shirts, hoodies, CDs... She stepped through the shattered window, staring around. The counter held racks with wristbands dangling on them, and there was a glass case containing some blingy articles of jewelry. Ignoring the jewelry, she walked toward the clothes, finding some that would fit her, not really caring about what bands they were for. However, she made a point to stay away from Icon For Hire articles. She ended up with a shirt from the band Evanescence and a hoodie from the band Nightwish. She didn't really care who those bands were; she just took the clothes into the changing room and changed into them. Leaving Gwen's shirt in the changing room, she left quickly, recovering the syringe case from where she had left it.
She quickly headed back to the Physical faction building, hiding the case under her hoodie. She went in and went straight up to her's and Stephen's apartment, quickly walking in. She closed the door behind her, and walked into her room, having no idea where her key went. She walked into her room, not even bothering to check if Stephen was home or not, and she flopped down on the bed and quickly fell asleep, leaving the syringe case on the floor beside her bed. They always say the morning is the best time for decisions.
((Next part to come tomorrow; I'm going to tie this up fast. woohoo. It'll probably be very poorly written.))