• 0

    posted a message on Creative Sword- a 1 hit k.o sword
    I'd say the only time you would really need to use a weapon in creative mode above that of a diamond sword would be if you need to get rid of a large amount of mobs quickly - as such, I suggest adding a radius effect to the weapon, allowing extremely quick killing of groups of mobs. Killing a single mob is easily accomplished with a diamond sword, and if you need to kill every mob, simply use the upcoming "/kill entity" command. Radius size doesn't matter, it could be 3*3 or 5*5 - not so oversized you would accidentally kill something you didn't want to kill, but not so small you end up only killing one mob at a time.
    Posted in: Suggestions
  • 0

    posted a message on I need to get mods that need forge but i need to make them use modloader
    Impossible, unless the mod maker him/herself creates a modloader version, and that's usually too much upkeep, from what I've observed.
    Posted in: Mods Discussion
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    What would be the settings for the ingame nbt data for the nodes? Example: What would I change if I wanted a Tainted, Bright node?
    Posted in: Minecraft Mods
  • 0

    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    Another mod that doesn't seem to work well with idfix is Mekanism, from universal electricity. It spits out this crash report.

    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 28/11/13 5:33 PM
    Description: Registering texture

    java.lang.NullPointerException
    at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
    at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:62)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:542)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:263)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
    at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:184)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:62)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/items.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:542)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:263)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 189394272 bytes (180 MB) / 475004928 bytes (453 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.20.916 Minecraft Forge 9.11.1.916 6 mods loaded, 6 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{6.4.20.916} [Forge Mod Loader] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{9.11.1.916} [Minecraft Forge] (minecraftforge-9.11.1.916.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Mekanism{5.6.0} [Mekanism] (Mekanism-v5.6.0.507.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MekanismGenerators{5.6.0} [MekanismGenerators] (MekanismGenerators-v5.6.0.507.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    MekanismInduction{5.6.0} [MekanismInduction] (MekanismInduction-v5.6.0.507.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.6.4-Forge9.11.1.916
    LWJGL: 2.9.0
    OpenGL: Mobile Intel® HD Graphics GL version 3.0.0 - Build 8.15.10.2342, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Arestians_Dawn_16
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    This happens when Mekanism and idfix are the only mods and when I have all my mods loading. It doesn't happen when Mekanism is by itself or with anything but idfix.

    Edit: idfix minus works.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lunatrius' mods
    The download link for 1.6.4 Mob Spawn Highlighter appears to include Schematica, based on the internal structure of the jar and the control menu.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Dynamic Liquid Tanks-Color and Camo Tanks, Store Potions, BuiltIn Endertanks, Resize w/ BC/TE Power [3100+ DL]
    The tank does not fill up when used with Atomic Science's toxic waste. Instead, the liquid disappears. Will you add "automatic" support for mod liquids in 2.0, or is such a thing impossible?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!
    Quote from FatherToast

    Arrows should bounce off of any mob your golems are not set to attack.
    I can't say the same for special projectiles (snowballs, fireballs, etc.) at this time, however.

    If that is not happening, it's a bug. Do you have any specific details?

    Then it's probably a one off bug. The turret hit a villager while aiming for a zombie. It was either an obsidian turret or a Gatling turret. It was upgraded by a diamond. I was in creative, superflat.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Father Toast's Mob Mods - Special Mobs, Utility Mobs, and Lava Monsters!
    Requesting an "absolute" whitelist - if the absolute whitelisted mob is in front of the turret with a blacklisted enemy behind, the turret will not fire. Alternately, make it expand the arrow bouncing powers to other mobs.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][1.5.1][1.5.0][1.4.2][1.3.2] Not Just About Boobs
    Quote from popsleo

    ok yeay now both standard and ultra dont work if i reinstal them, and they both worked before you told me to do this, so... i call bs

    First of all, it worked for myself, so it might be a problem for your setup. I had the same problem with the uninstallation, and I managed to fix it by deleting the library folder and re-downloading forge. My guess is that it changed something with optifine in the libraries and the game crashes on trying to use the now non-existent files.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 Forge SSP, SMP, LAN] TuxWeapons 1.1d - Readded mod support!
    The game crashes if I attempt to switch to another slot while the grappling hook is extended. (The "Fishing Rod" exploit)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 Forge SSP, SMP, LAN] TuxWeapons 1.1d - Readded mod support!
    Quote from Kome824

    Good mod and all, but the grappling hook has a buggy texture item form and weapon form. Also is it possible to add a config option on weather to enable/disable Metallurgy support?

    I have found a possible cause for this. I was poking around in the jar folder for a fix to this. Inside the textures folder, I found a png called, "._grapphook.png" After extracting this file and attempting to open it, I have found that the file is corrupt.
    Posted in: Minecraft Mods
  • 0

    posted a message on Aquaculture
    Did you know that you can put water in the End? Requesting one or two special fish put in there.
    Posted in: Minecraft Mods
  • 0

    posted a message on mod to make villagers more useful
    If you look at websites other than Planet Minecraft and the Minecraft forums, then search for the official download page. Exceptions include when the mod creator has his own page. Other than that, yeah, ShadowKiller978 got it.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2] Better Beacon
    What happens with mixed block beacons?
    Posted in: Minecraft Mods
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from Davidee

    NBTEdit cannot modify entity types mid game.

    I see, then that would be the problem.
    Posted in: Minecraft Mods
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