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    posted a message on [Open] Rotating Forum Avatar Head Requests
    Username: pbemery
    skin file:
    Quote from doubleUnderscore

    Username: pbemery
    skin file:

    (copy and paste to browser search bar)
    Posted in: Art Shops
  • 0

    posted a message on I WILL HELP YOU WITH YOUR REDSTONE (MAYBE)
    This post will be for people who don't know how to use Redstone and need help. The things I will be showing are from YouTube and video credit goes to the awesome redstoners who created the videos. Please support them by leaving a like, comment, favorite, etc.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on GUNS MOD
    flan's mod out. this forum post will be deleted soon.blah
    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    LOVE THIS MOD! i use dis all the time. but is there a way that everybody can see my cape?
    Posted in: Minecraft Mods
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    posted a message on Change skin on MCPE?
    so how?
    Posted in: MCPE: Discussion
  • 0

    posted a message on How do you update your bukkit server for mac?
    yeah same here for update 1.4.6. the server starts up, but i cant reach it
    Posted in: Server Support and Administration
  • 0

    posted a message on COMMAND BLOCK HELP
    ONLY RESPOND IF YOU HAVE A QUESTION OR ARE ANSWERING A QUESTION.This post is for people (like me) who have a few questions about command blocks that need answering. I am not a command block genius, mind you. I just want people who need help with them to get help. I wont be able to answer the more complicated questions, but maybe some expert like hypixel or sethbling will see this and pity us.

    <- That would've been a command block, if i weren't stupid.

    First question: how to you make that thingy that moves really fast and is just a bunch of random numbers, letters, and symbols with a command block?
    Posted in: Discussion
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    posted a message on GUNS MOD
    okay wait got a good gunmod called furello's guns mod. its on planetminecraft. cannot provide link because i lost track o' link.
    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Shape Shifter mod 1.3.2.
    Add boat so u can float on water and minecart so u can walk on rails fast (boat and minecart are entities)
    Posted in: Mods Discussion
  • 0

    posted a message on GUNS MOD
    gun mod not work wit forge :steve_rage:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on GUNS MOD
    Its says only 1.4.1
    Posted in: Requests / Ideas For Mods
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    posted a message on MAC: How to install Forge 1.4.5
    My Minecraft crashed. what does this error report mean?

    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to /Users/peteremery/Library/Application Support/minecraft/crash-reports/crash-2012-12-05_16.49.43-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

    --- BEGIN ERROR REPORT 80025698 --------
    Full report at:
    /Users/peteremery/Library/Application Support/minecraft/crash-reports/crash-2012-12-05_16.49.43-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/5/12 4:49 PM

    -- System Details --
    Minecraft Version: 1.4.5
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 1000673504 bytes (954 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 2 mods loaded, 0 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar)
    FML [Forge Mod Loader] (coremods)
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6770M OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character :
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:322)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.RuntimeException: unknown character :
    at net.minecraftforge.common.Configuration.load(Configuration.java:375)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:85)
    at net.minecraftforge.common.ForgeDummyContainer.<init>(ForgeDummyContainer.java:44)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:355)
    at java.lang.Class.newInstance(Class.java:308)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:317)
    ... 5 more
    --- END ERROR REPORT b2e42ea2 ----------i used magic launcher
    Posted in: Tutorials
  • 0

    posted a message on MAC: How to install Forge 1.4.5
    Thank You.

    By the way, 1.4.4 mods work on 1.4.5.

    Posted in: Tutorials
  • 0

    posted a message on List of Mods for 1.8.9
    Add a section for bukkit plugins and then a sub-section for different catagories.
    Posted in: Minecraft Mods
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    posted a message on GUNS MOD
    Quote from Azathoth

    The reason mods like this fail is because they're pointless.

    You wind up with X amount of weapons that are only marginally different, if that. Especially if you're talking about guns, they're going to kill enemies in a hit or two. So why do I need to upgrade through the tech chain if I'm already all-powerful? And if guns can't kill things quickly, why should I bother to install the mod if I can make a bow and kill things in three hits anyway? The same principles apply to melee weapons.

    Because it looks cool? Just make a texture pack, then.
    Well, I understand what you mean. And I would have to agree with you. But I just thought about either making mobs stronger or raising the chances of them spawning with armor on.
    http://mag.racked.eu/cimage/i93/Achievement Get!/Non-existent Item!/mca.png
    Posted in: Requests / Ideas For Mods
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