• 0

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Quote from MQhelper

    WTH? i never thought of cupa's attitude to be like that... O.O


    I always imagined Cupa to be... how do I say it... very explosive personality wise?
    Posted in: Minecraft Mods
  • 2

    posted a message on Minecraft fan art
    Here's something I mustered up. Characters are from the mod Mob Talker.

    Posted in: Other Fan Art
  • 2

    posted a message on [1.4.2][SSP/LAN]Mob-Talker Beta-11[open-sourced]
    Fantastic mod! I've lost countless hours already experimenting with different girls and creating scrips for them! Never the less, I'd like to ask you of something.

    Would it be alright if I used the characters for a bunch of comic shorts I've had mucking around in my head? I've posted one on the wiki, but if you haven't seen it yet here it is.


    It'd be real great if I got your permission! And I'm only going to be doing this out of recreation's sake.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Girls Super Short Comic Time Go!
    So, before you get into reading and criticizing my comic, you'll have to know a few things first.

    1. This comic uses characters from the mod Mob Talker
    http://www.minecraft...beta-101/

    2. I draw these all by hand, ink, scan, then use manga studio to do final editing and whatnot.

    So, any feedback is appreciated, as well as advice as what I can do to better myself! I might do more, but I'm not sure if I should seeing as I'll need permission from the mod creator.

    Posted in: Other Fan Art
  • 1

    posted a message on [1.2.5] Animal Aspects- Animal perks and abilities! FINALLY UPDATED TO 1.2.5! All issues/bugs fixed, LOADS of new features! Aspe
    I think each aspect should be a mask (sorta like The Legend of Zelda: Majora's Mask) which we can equip at will. Each mask will be crafted as so:
    [NEW IDEAS INBOUND]

    This will be the frame
    [] = wooden planks
    X = drop from the mob (zombie flesh for zombie mask, bone for skeleton, gunpowder for creeper, etc)

    [] [] []
    [] X []
    [] [] []


    Then you need string to add to the mask
    O = mask
    ~ = string

    ~ O ~


    Then, to make things a tad more fair, you need to enchant it to make it work (each enchant will cost from 10 - 50 exp, high number = high enchantment but is still randomized)
    Awakening of the Mask I = Mask lasts for 10 uses, after that, it is destroyed
    Awakening of the Mask II = Mask last for 20 uses, after that, it is destroyed
    Awakening of the Mask III = Mask lasts for 30 uses, after that, it is destroyed
    Awakening of the Mask IV = Mask lasts for 40 uses, after that, it is destroyed
    Mask of the Gods = Mask last forever and is never destroyed


    Finally, perks. Now that it's a tad more fair to use these animal aspects, we can make them more useful for all the work:

    Pig Zombie: You are granted a golden sword as well as invulnerability to lava
    Ocelot: You run much faster as well as scare away creepers
    Wolf: You jump much farther as well as auto tame any wolves nearby
    Chicken: You can fly for a limited amount of time as well as float down (no fall damage)
    Creeper: You explode on will as well as attract fellow creepers to follow you
    Spider: Climb walls but are only limited to how much of your hunger bar is left (faster climbing, but greatly reduces hunger)
    Sheep: Heals you at the cost of your hunger
    Ghast: Shoot fireballs at will, right click to spam dem firebawz
    Blaze: You can hover and everything you touch burns
    Enchanting: You gain experience at the cost of your hunger (1 hunger = 5 exp)
    Skeleton: Not only are you granted a bow, but said bow is enchanted with infinity
    Zombie: You're really slow, but if used during the night you can summon a small Zombie army
    Dragon: You now can fly forever, ruling the skies and are granted the ability to destroy whatever block you come into contact with (consider this the end game mask, as you need a Dragon egg to make this mask)
    Pig: You're able to crawl into 1 block high holes
    Squid: You can now breathe underwater, and swim 10x faster.
    Enderman: You may now teleport by right-clicking into the direction you wish, at the expense at 1/2 heart.

    Great, now you have every mask and now what? Well, if you're lucky, you might end up with this enchant on your mask:

    Intertwined Power

    (NOTE: This mask cannot be used until crafted with another mask with either Awakening of the Mask or Mask of the Gods enchant.)

    This enchant is pretty special, and it's pretty rare you'll ever get this one. What does it do? Well, if you place this mask and another together in a crafting table, you'll create a hybrid mask! You may now use the abilities of both masks! This mask keeps the enchantment from the other mask, so as to keep it fair. Intertwined Power is also stackable, meaning you can fill the entire 3 x 3 grid with one mask (with Awakening of the Mask or Mask of the Gods) and the rest being masks with the Intertwined Power enchant. IMAGINE THE POSSIBILITIES!

    That's all I got, hope you like em! Oh, and sorry for this loooooooong post.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Animal Aspects- Animal perks and abilities! FINALLY UPDATED TO 1.2.5! All issues/bugs fixed, LOADS of new features! Aspe
    I seem to get NullPointerException whenever I die in one of the aspects. Also, my skin returns to default for some reason.
    Posted in: Minecraft Mods
  • 0

    posted a message on Slime Spawning
    they were spawning before... now there aren't any in sight. I have the xray mod to check if there's mobs spawning nearby, there aren't. I've lowered the room one block as well.
    Posted in: Survival Mode
  • 0

    posted a message on Slime Spawning
    Both Rei's minimap and the webapp proved the area I mined out were indeed slime chunks. I've managed to spawn a few on SMP, but I guess they aren't spawning as much as I want them too due to the fact I haven't lit up every adjacent cave. Would half slabs work? What I mean is can aggressive mobs spawn on top of half slabs? I have a ton of cobblestone I don't play on using.
    Posted in: Survival Mode
  • 0

    posted a message on [SSP] [SMP] [Mod] [1.2.5] Auto Builder Mod
    it'd be really great if we were able to change the item ids
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.5] FlashShelter v2.4-- Finally Updated Again
    Get the saving chunks error. On a pc, no ID conflicts, and I'm using mcpatcher

    Here's the error report:

    Mods loaded: 19
    ModLoader 1.1
    mod_SmartMoving 6.6
    mod_Timber 1.1.0
    mod_InvTweaks 1.36 (1.1)
    mod_shieldGUI Nerd-boy's Shield Mod (GUI) - 1.3.1 [1.1.0]
    mod_shields Nerd-boy's Shield Mod - 1.3.1 [1.1.0]
    mod_SavePointChest 1.0.0
    mod_ReiMinimap v3.0_01 [1.1]
    mod_AnimalBikes AnimalBikes 1.9.0
    mod_ModLoaderMp 1.0.0
    mod_TF2Teleporter 1.1.0
    mod_HiddenDoors 1.1.0
    mod_Crossbows 1.1-0.2a
    mod_Millenaire 2.1.5
    mod_TwilightForest 1.6r2
    mod_PortalGun 1.1.0v3
    mod_EnderChest 1.0.1
    mod_NotEnoughItems 1.1.1
    mod_FlashShelter 1.1.0

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 86a42a55 --------
    Generated 02/02/12 10:00 AM

    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4300/4500 Series version 3.3.11399 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.NumberFormatException: null
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at BlockHouse.a(BlockHouse.java:311)
    at acq.a(PlayerControllerSP.java:76)
    at net.minecraft.client.Minecraft.c(SourceFile:1216)
    at net.minecraft.client.Minecraft.k(SourceFile:1542)
    at net.minecraft.client.Minecraft.x(SourceFile:709)
    at net.minecraft.client.Minecraft.run(SourceFile:662)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f71023a ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Minecraft Minions - evil always finds a way
    Awesome mod, as always. I seem to have a problem respawning them after I relog into the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Got an error, I`m on v3

    --- BEGIN ERROR REPORT ac185271 --------
    Generated 30/01/12 5:59 PM

    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4300/4500 Series version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
    at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
    at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
    at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
    at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
    at yz.a(RenderEngine.java:456)
    at net.minecraft.client.Minecraft.k(SourceFile:1343)
    at net.minecraft.client.Minecraft.x(SourceFile:709)
    at net.minecraft.client.Minecraft.run(SourceFile:662)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 3a7d02a4 ----------

    Seems like there`s no current solution. Oh well, I`ll check back when it`s solved
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Quote from billythegoat101

    Yea, and thanks for sending me your test world so I could squash that bug

    Except I had to walk to find your second base, which was like >4000 blocks >___<


    You're very welcome, but I'm still experiencing bugs :sad.gif: I need to recreate one of the teleport runes everytime I save and quit.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    WOOHOO! FINALLY FIXED THE TELEPORT RUNE! Thanks man, you have no idea how happy I was when I was finally able to teleport to and from my base! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    EDIT: Worked... until I saved, quit, and reloged. Now it just activates without teleporting me

    EDIT: Teleport runes stop working once you quit the game.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Just gonna repost this since it hasn't been implanted in the mod:

    I got a few suggestions for new (or revised) runes:

    1. Maybe instead of just resurrecting mobs, they become your undead bodyguard?
    2. Judgement Rune: Summons a meteor to reign down the ultimate judgement onto the surrounding area (Area of Affect configurable)
    3. Armour Rune: sacrifice the amount of ore to make a full set of armor (for example 24 diamond = full set of diamond armor). Once summoned you get a full set of armor with low, medium, or high tier enchantments depending on what dust you used.
    4. Shelter Rune: creates a small hut out of the material you sacrificed.
    5. (this last one is probably the most useless one, but it makes use of an item Jeb has yet to implement any usage). Dragon Rune: Now you have a use out of that dragon egg! After sacrificing the egg, you can now rematch the reborn Ender Dragon (only works within the End).
    Posted in: Minecraft Mods
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