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    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    This mod looks really amazing. It's like MAtmos but for forge, which is really handy. WIll have to check this out and see how it runs :)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.262 released! (December 4, 2019)

    Is there way to make just the light sea lanterns emit blue? I feel like those should have a blueish light to them because they're found with blueish blocks. I found the use of torch_lightmap in a lot of the files but I'm not quite sure how to change it to make only the sea lanterns a different color.

    Posted in: Minecraft Mods
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    posted a message on FF Quiver Mod for Minecraft 1.11 / 1.10 / 1.9 / 1.8

    Thank you so much for creating this mod! Was looking for this exact type of mod and it works beautifully.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.262 released! (December 4, 2019)
    Do you, by chance, still have the 8.2 version? I transferred computers and I was unable to find that specific version.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.262 released! (December 4, 2019)
    How would one change the amount the leaves and tall grass wave? I love the animations, but I would like them to be a little "calmer". I found them in the gbuffers_terrain.vsh, but I did not understand what all the variable/perameters did
    One last thing: How would I also make it brighter at night time? Still looking through the files, although I might have overlooked it
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    If you don't mind me asking, how did you make the EXE installation file? I've been interested how to make one with a custom UI and pictures but I do not know how. Thank you in advance :)
    Posted in: Minecraft Mods
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    posted a message on [v1.0.6] JSON Book Generator - Easily create colored Books! hoverEvents - clickEvents etc.
    Thank you so much for making this! There are so many tools that help map makers now adays, it's nice to have a standalone version which is neatly made and easy to use :)
    Posted in: Minecraft Tools
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I think there is an incompatibility with ExtrabiomesXL. Whenever I used 4.05b, it worked fine, and when I added 4.1.0c and updated the Thaumic Tinkerer Mod to run with 4.1 the game crashes ONLY when I add Extrabiomes XL, and it gives me the api crash bug that you mentioned in the OP. Here is the crashlog: http://pastebin.com/Ctait51r All the configs are new
    Posted in: Minecraft Mods
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    posted a message on Minecraft Command Generator (/Give: Attributes, Effects, Enchants & More)
    Quote from SorenIX

    I see what you mean... Hmmmmm... There's a function to import a give command that you exported from the program. But, if I understand your question, you want to able to like store just a give command line? Is that it?
    Yes, so if I need to re-edit a command I can just import it in and modify the command.
    Posted in: Minecraft Tools
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    posted a message on ChickenBones Mods
    Well, the website is working again! :D
    Posted in: Minecraft Mods
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    posted a message on Minecraft Command Generator (/Give: Attributes, Effects, Enchants & More)
    HEllo! I just came over from ezfe's thread and was wondering if you will be adding a function where you can import a give command. I just downloaded the program, and am still looking around with it, but just in case if that functionality isn't in the program I'm saying it here :D
    Posted in: Minecraft Tools
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    posted a message on ChickenBones Mods
    Quote from TheDinosaur64

    can you make this for 1.7.2?
    MCP is still in early stages making it really hard to make any mods. We just have to wait right now.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Sodisna

    I get a 403: Forbidden...
    I've been getting the same thing as well
    Posted in: Minecraft Mods
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    posted a message on Website to Create Books, Signs, Tellraw Commands, and Title Commands
    Thank you so much for this tool! Using this I have made commands that I never though would be able to do!
    I have created a tellraw that allows easy panorama pictures and a sword that makes a fun and exciting PvP challenge! Thank you so much from the bottom of my heart! -dminer78

    Also, will there be a way to edit colors again after you create some text? I want Face_Up to be green, but I would have to edit it in a text file then import the command into the website which can get quite tedious. Maybe have a button that opens up the command pop-up?
    Posted in: Minecraft Tools
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    posted a message on Macro / Keybind Mod
    Quote from Mumfrey
    The issue isn't with the profiler, the issue is with optifine's handling of the profiler. Normally when the profiler is turned "off" it is still "kept in the loop" by the game engine and still recieves notifications of events, it just doesn't actually act on those events. However before Mojang added this "off" state for the profiler it used to run all the time, which consumed CPU. Optifine added code to "take the profiler out of the loop" which is what the Optifine option toggles, this however breaks LiteLoader and isn't even necessary any more because Mojang added the "off" switch. However Optifine also removes the regular "off" switch so basically the only way to have it work properly is to force the profiler "on" all the time. This is not my fault, either don't use optifine (in which case you'll get the FPS boost from having the profiler disabled because it's disabled by default in the mojang code) or use optifine but put up with the fact that you can't run litemods, you can't have it both ways because optifine just plain breaks the vanilla profiler behaviour. Either that or wait until 1.7 versions are out. The stuff I mentioned above about improving liteloader includes a whole new way of hooking the profiler which doesn't require any of the old methods and therefore optifine is free to break things of its own free will. Yes, make a key state macro and put KEY DOWN $${SPRINT}$$ KEY HELD $${SPRINT}$$ KEY UP $${UNSPRINT}$$ DELAY 1
    Quote from Mart3323
    If i understand him correctly, i believe he doesn't want the $${UNSPRINT}$$ on KeyUp (If that is the case you can just leave it empty, or have it as $${Sprint}$$ also)
    Ok thank you! :D
    Posted in: Minecraft Mods
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