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    posted a message on High lvl crafting Prosess, Obsidian and unbreakables.
    Quote from Latatc »
    sooooo. Please forgive me my interest in obsidian, and my lack of patience when it comes around to reading myself up on ALL of it.

    I've renamed the topic, and I might rewrite my first post wholly to underline my idea for high lvl crafting and goals for it. The reason I've used Obsidian and unbreakable was I found this to be among the things people found interesting, and I was hoping to catch their interests with it.

    I might have evoked "used up" examples here, and for that I apologize.


    Unbreakable is interesting, yeah. I've seen some interesting suggestions about it too; a set of obsidian tools would be as effective as stone tools. Thus, people with a diamond pick can still mine everything and a lot faster than people with an obsidian pick..

    Would add an interesting tier to the game imho.
    Posted in: Suggestions
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    posted a message on Quick Fix for the Water System
    Quote from Mystify »
    You are keeping the main attribute of the old system that was horrible(infinite flooding). You make it so a single bucket can't flood the world, but a lake can still flood all of your mines. Instantly.


    Yes, it's odd. Things below water level can get flooded. How dreadful. The solution would be... Do not build below water level if you're that afraid. Build airlocks. And do not play multiplayer.

    Quote from Mystify »
    And you can't fix it.


    You can, Just takes a lot of time. Plug the hole and break through the absolutely retarded spring system we have now and you can easily clear out large areas.

    Quote from Mystify »
    Even in single player you can accidentally mine into a lake. This was not a good game design, and it has been removed because of this. Saying it should be added back in is silly. I'm not saying flooding should be a non-issue, but it should not be that severe, and it should be recoverable.


    Flooding was an issue but it was still, by far, better than the current terrible water system. To my best knowledge it was removed because the old finite water system didn't work too well with infdev. And once again, having your base flooded in one go is an entirely preventable issue.
    Posted in: Suggestions
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    posted a message on Quick Fix for the Water System
    Quote from Mystify »
    So now you flood everyones mines with a simple trench to guide water to it.


    Preferable to the absolutely worthless water system we currently have...

    Solution; water locks or don't play multiplayer.
    Posted in: Suggestions
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    posted a message on Nuclear Winter!
    Quote from Dreganius »
    It doesn't have to be nuclear at all, indeed. The solution for any problems like this is simple. A wizard did it.


    Damn wizards.
    Posted in: Suggestions
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    posted a message on Flying Creepers, Crawlers, and Evil Trains!
    Call it doomtrain and we might have a deal.



    All aboard!

    Last stop; the darkest pits of HELL. (aka your bedroom)
    Posted in: Suggestions
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    posted a message on More ladder yeild
    Four would be nice; considering you can also go up four blocks if you make a stairway the old fashioned way from wood; by placing the blocks themselves.
    Posted in: Suggestions
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    posted a message on Idea Dump
    Quote from nebb »
    I will ask a question? Who is worse, Me, cheese20 or yomamgsf? Also I didnt notice the marble suggestion. If you read it there is some tiny specs of gold buried under all the othercrap. Itll be chance.


    To be rather honest I always figured you and chesse were the same person.

    yomamgsf is new to the world of trolling; merely ejaculating large wads of text on the internep does not make one a succesful troll..
    Posted in: Suggestions
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    posted a message on Technical Question - Leftclick
    Quote from NinjaPope »
    That is because of all the die-hard fans...


    Conslusion; even a turd can be sold for a hundred million milliard gold given enough idiot customers and plenty of shrewd marketing.

    Look at Apple...
    Posted in: Suggestions
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    posted a message on Technical Question - Leftclick
    Quote from NinjaPope »
    Hold down left-click to break a block, and be sure to look at the wiki.
    And does a game even need advanced graphics to be good? If you answer yes, get off the internet.


    You're suggesting that gameplay is more important than graphics; yet Square-Enix still exists...
    Posted in: Suggestions
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    posted a message on Idea Dump
    Quote from nebb »
    This is a case of exttreme trolling. I once was a troll but i didnt do massive idea dumps of mispelt over suggested ideas. This doesnt even deserve to go into the wish lists section.


    You're still my favorite troll on these forums.

    Loved the whole silly orc thing; was a nice touch!
    Posted in: Suggestions
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    posted a message on Arrows should break through glass
    Quote from Duke 2.0 »
    It's a 1mx1mx1m cube of glass. No flimsy arrows made or sticks and flint are gonna get through it, even with smurfkittens shooting at it. I'm at Eh. And I know Minecraft doesn't need to be realistic, but this means one less perk for arrows breaking glass.


    Doesn't change the fact that glass is still brittle and a well-placed shot can crack even a 1^3m cube.

    Especially if you consider that four arrows are supposed to have the mass of a (1^3)/9 cube of pure iron and (1^3)/4 of wood. Let's just assume that an individual arrow would be a whopping 250kg launched at 5 m/sec. To calculate the kinetic energy, we simply do 250*5^2/2 and end up with 3125 joules worth of kinetic energy. (For the record; all arrows I still have are from the old crafting recipe and I cba to find out the density of flint :tongue.gif: )

    <EDIT>
    Ohh, just found the density for common flint (I guess it's made of silica? Beats me, I'm a software engineer, not a geologist..) so here goes. One 1^3m of gravel mystically becomes flint, so I'll assume the mass of 1^3m/4 (four arrow per batch) for the flint, yielding a weight of 350kg. Let's simply replace the values of the prior calculations (350*5^2/2) and we end up with 4375 joules worth of kinetic buggery.
    </EDIT>

    If we dig up some comparisons on that amount of energy, we can conclude that shooting an arrow at a block of glass is roughly equivalent to firing one of these using one of these, if we use the old iron recipe. Using flint, however, it boils down to a set of weapons like these, used for hunting big game, apparently...
    Posted in: Suggestions
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    posted a message on How Dye Should Work
    Quote from technological »
    Black sheep.


    Damned Tele2 commercials... :sad.gif:
    Posted in: Suggestions
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    posted a message on "Moving Lights" are impossible, but...
    As for lighting:

    http://www.google.com/cse?cx=partner-pub-9200215530902891:3unni1s5qx9&ie=ISO-8859-1&q=lighting&sa=Search&siteurl=notch.tumblr.com/

    I'm not even going to comment on the fanboyism around here...
    Posted in: Suggestions
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    posted a message on Question about suggestions
    Frankly, I've stopped making any sort of suggestions here on my own because I feel that these forums are pretty much ignored. Why bother explaining an idea and getting community approval when it's not going to be implemented anyways?

    But it's fun and interesting to see what ideas people come up with and what they want.. That's all there is for me in this forum, nowadays.
    Posted in: Suggestions
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    posted a message on Minimap?
    Meh.

    Doesn't ANYONE remember the 'old days' of gaming? The Gold Box series of RPGs by SSI, where you's often end up drawing a map on your own on graph paper using a pencil, an eraser and a healthy dose of good effort...

    I miss the days where you'd fold up that A2-sized map that you painstakingly drew up over multiple A4 sheets and then combined and photocopied into something glorious! ... And then still died in the end fight because the SoB boss monster managed to wipe your entire party with a few lucky spells..

    Good times!

    Anyways...

    No; the game environment is dynamic. Static maps thus won't work and dynamic maps would end up with the server having to maintain a map of explored area per player, which it would have to update as the environment changes. I highly doubt that's feasible.
    Posted in: Suggestions
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