• 0

    posted a message on WorldPainter - graphical & interactive map creator/generator
    Hello,
    I wanted to let you know that a lot of links are broken. For example, in this thread the link to documents and , the FAQ, and troubleshooting are 404. (https://www.worldpainter.net/trac/wiki/Troubleshooting , https://www.worldpainter.net/trac/wiki/FAQ , https://www.worldpainter.net/trac/wiki/Documentation). The link to download downloads a different version than is on the website--I couldn't get the one from this thread to work but I did successfully get the one from the website to work. Also, when I try to use the "Help" in the program itself, it sends me to "https://www.worldpainter.net/doc/" which is also 404.
    I am trying to open an existing world and add the new oceans to see what they look like. How do I edit a current world? I have tried to "import" new world from minecraft map, but it gives me an error.

    java.lang.ClassCastException: org.jnbt.IntArrayTag cannot be cast to org.jnbt.ByteArrayTagjava.lang.ClassCastException: org.jnbt.IntArrayTag cannot be cast to org.jnbt.ByteArrayTag at org.pepsoft.minecraft.AbstractNBTItem.getByteArray(AbstractNBTItem.java:206) at org.pepsoft.minecraft.ChunkImpl2.<init>(ChunkImpl2.java:68) at org.pepsoft.minecraft.ChunkImpl2.<init>(ChunkImpl2.java:40) at org.pepsoft.worldpainter.importing.JavaMapImporter.importDimension(JavaMapImporter.java:292) at org.pepsoft.worldpainter.importing.JavaMapImporter.doImport(JavaMapImporter.java:135)
    WorldPainter version: 2.4.3 (20180205152653)
    java.version: 1.8.0_161java.vendor: Oracle Corporationjava.vm.version: 25.161-b12java.vm.vendor: Oracle Corporationjava.vm.name: Java HotSpot(TM) 64-Bit Server VMos.name: Windows 7os.arch: amd64os.version: 6.1user.home: C:\Users\Chrisuser.dir: C:\Program Files\WorldPainteruser.country: USuser.language: en
    Free memory: 63831128 bytesTotal memory size: 248512512 bytesMax memory size: 3801088000 bytes
    Operation: nullRadius: 50Brush: Constant Circle (radius=50, brushShape=CIRCLE, level=0.51)/Sine Circle (radius=0, brushShape=CIRCLE, level=1.0)Level: 0.51/0.51Zoom: 0Hidden layers: [Biome]

    Thank you for creating this program.
    peace
    Posted in: Minecraft Tools
  • 1

    posted a message on New water physics announced at Minecon Earth

    I am looking forward to the changes! I think it'll be nice to have water physics rules that are more internally consistent. I was playing around with it in a snapshot and it made underwater a lot more predictable! Plus now that underwater caves sometimes generate with water in them, it makes swimming a lot cooler! I'm looking forward to shipwrecks. Those should be very interesting.


    peace

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»


    honestly, I like the current research system better than in any prior Thaumcraft iteration. But I do agree that it can be frustratingly difficult trying to research a specific thing. ...I cannot get a single Artifice card for love nor money.

    This is something that could be improved by allowing more environmental objects to control the direction of the research, like the bookcase, brain in a jar, etc currently do. That would be a really great way to allow us to have more control over research. Lots of stuff has potential here: for artifice, maybe an armor stand, or enchanting table, or magical mirror or something.

    peace
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Can anyone tell me how to figure out what this top dark purple number is? I've determined that the light purple is

    how much vis is in an area

    , but I can't figure out what the darker one is, and I haven't located anything in the Thaumonomicon that explains it.



    peace

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I wonder if someone might post a working set of tubes? I have a set up that doesn't seem to work. I used the wrench to find that one of the tubes connected to an herba warded jar has praecantatio in the pipe, despite the fact that there is a praecantatio warded jar in another direction (picture below). I keep having to move my jars around.


    Also, how can one set up pipes for distilling the vis out of an item that has more than four aspects? I would love to see something that is fuinctional so I can begin to understand how it works.


    Thank you.


    peace

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    How do I "infuse" something? It's in the instructions for "infusion". "Infuse a block with a feather". I've tried clicking on things, putting them in my table, dropping them both in my cauldron, nothing seems to do anything. Here is a picture of the page which requests it. Thanks in advance!

    peace

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zia_Avenicia»

    So I'm trying to figure out what I'm doing wrong with this current theory, since it appears that I have all the materials, except for the mystery item that is listed on the left. I'm not sure what to do with it, and the answer is probably really simple, but I'm a complete idiot and I can't figure it out.


    EDIT: The two aspect crystals that are needed are Victus and Mortuus, if that means anything.


    I believe you need all three items. if it is a question mark, that means you haven't discovered the aspect, which means you may need to find out what the aspect is AND get one to choose that page. Good luck!

    peace
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Is there anything that has Ordo as an aspect? I have the ability to make crystals from quartz slivers, but can't find anything that has Ordo. Due to a creeper-related incident, I lost the only 3 ordo crystals I've ever found in the wild. It seems like every other crystal can be made.


    peace

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Two questions about theorycrafting:


    1. If theorycrafting gives me two options, neither of which are possible, is there a way to "cancel"? When it happens to me, I just pickaxe the table and recreate it, but it seems like there is probably a better way. (See image.)


    2. How do you "use" items in theorycrafting? One time it asked me for a specific type of vis crystal that I had, but clicking on the page did nothing even with the crystal in my inventory, so I chose the other option.


    peace

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Here's something that might be a bug or just a user error from being used to previous versions of TC. I was trying to see which essences were in my cauldron and when I scanned the cauldron, it accepted my thaumometer! :/

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chrondeath»

    ... You know what it occurs to me that I'd really like to see from the thaumometer? Meters for all six/seven aspects at once, in a row next to each other. ...

    Yes, this would be wonderful! Flipping through the aspects repeatedly doesn't lend itself to easily grasp a picture of what the area looks like.
    peace
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from seraphimrock»

    could you in any way make corn two blocks tall. I love everything about your mod but that, dont ask me why i don't know


    I would love this and also love if cantaloupe were square like pumpkins and melons ;)

    peace
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from MokahTGS»
    Pam,

    Can you tell me if the various tree saplings have to be grown in their respective biomes? I'm wondering if I can make an orchard with all of the trees in one spot.


    Yes you can! The trees originally spawn only in their respective areas, however, you can plant them anywhere there is adequate soil and light.



    Happy farming!

    peace
    Posted in: Minecraft Mods
  • 2

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from Frag2000»
    my girlfriend and I are really fan of your apiary system. It is quite simple, but enough for us to be happy with it. Fun and simple ... the idea of games :) This being said, after weeks of playing with it, our only constructive comment about it is that we noticed that the queens never produce enough grub to replace the dead one. We always end up going back hunting in the wood to find new apiaries, which are not regenerated over time....

    I agree! I like the apiary system as well. I have noticed this too. I find myself hunting further and further from my town to find bees which are destroyed over time. (What can I say, I have a candle addiction.) I had another though. I ran a test to see if number of plants around the apiary had any effect on what was produced or how quickly it was produced.



    All four of the above apiaries produced at the same rate, and they appeared to produce randomly (the one with one flower produced a grub right away and the other didn't produce any.) I was thinking it might be nice if, periodically, the apiaries checked how many pollen sources were in the general vicinity and altered their production accordingly. That way, surrounding your apiary with flowers would not only be beautiful but practical. They would produce more honey, more wax, possibly more grubs. I like the simplicity of your system, so if this seems outside your scope or vision feel free to ignore me. :) Just some thoughts I was having.

    Love the mods as always.

    peace
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)
    Hello!
    We've been using LootBags (very cool mod idea!) with Thaumcraft and I have a question. We are trying to add TC items to the loot bags with no luck. I'm not really sure if I'm whitelisting them correctly, however. For example, a TC shard (there are 7 kinds) has a mod id of "Thaumcraft" and an internal item id of "ItemShard" and damage values from 0-7 depending on which type of shard it is. So, I added to the whitelist



    Thaumcraft ItemShard 0 5 50
    
    Thaumcraft ItemShard 1 5 50
    
    Thaumcraft ItemShard 2 5 50
    
    ... etc




    The goal is to have each of them appear with 50 frequency (I don't know what that is out of), damage values or 0, 1, 2 etc, in stacks of up to 5... but they are only appearing in common bags. In fact, they dominate common loot bags. :) Cna anyone offer any guidance on this issue? Thanks!



    peace
    Posted in: Minecraft Mods
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