
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:
How to Install Mo'Creatures Mod:
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]
PixelPaperCraft has a section for Mo'Creatures!
Previous Videos
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
-Ents

Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
-Moles

Moles are very shy and hide underground from bigger creatures.
-Mini Golems

Mini golems are mobs that spawn at night and throw rocks at the player.
-Silver Skeletons

Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
-Raccoons

Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fish
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:

-Crabs

Spawn on beaches next to water. They can be tamed with fishnets
-Wyverns

Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.

The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

-Elephants and Mammoths

Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:

If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:

In addition to the garment, a nice throne can then be given to the Elephant.

Two chest sets can be put on each elephant, allowing it to carry inventory

A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:

Iron Tusks:

Diamond Tusks:

A platform can be put on the Songhua Mammoth, allowing them to carry a second player.

To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons

Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
-Golems

Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
-Snails
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
-Insects

[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
-Turkeys

Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]
-Horses

Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:

The Gofa made this video explaining the breeding chart:
[media][/media]

This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:

Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.

Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:

Amulet of the sky, to capture pegasus or black pegasus

Fairy amulet for the fairy horses

Ghost amulet, that can capture ghost horses

Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.

Iron Horse Armor

Gold Horse Armor

Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:

The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:

that can be used to tie horses and BigCats, so they will follow you.
-Ostriches

Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.

The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.

Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.

Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-Snakes
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:

shy dark spotted snake:

coral:

green snake:

orange snake:

cobra:

rattlesnake:

python:

-MantaRays

Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
-Stingrays

Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
-JellyFish.

JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
-Added Goats


Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it

Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

-Crocodiles



Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
-Turtles


These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
-Scorpions

Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
-Kitties


Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight

A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
-Mice

They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
-Rats

They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]
-Deer

Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat

-BigCats™

BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.


Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.

Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish


They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins

There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]
-Sharks

The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
-Werewolves

The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
-Bears

There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves

Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
-Wraiths
-Flame Wraiths

spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
-Ogres

The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
-Ducks

Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
-Boars

They attack smaller prey and if you get close to them, they can also attack you. Be warned
-Bunnies




Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
-Foxes

They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
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Thanks to Jibberlicious
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Credits
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
5
Simple idea really.
On some servers you might be on a certain team. If your on a certain team, you'll probably want to...look like your team or have a feeling of "team pride" (or you probably just want to easlily be able to find other members of the team or maybe look cool or whatever...)
Anyways tabards would make it very easy to represent yourself to fellow server-goers. Here is how they would be crafted.
All tabards need 2 leather and 1 wool of any color.
This is how you craft a orange tabard...
and this is how you craft a brown tabard...
and a purple tabard.... I think you get the point. Tabards can be any color (as long as you have the dyes to make it that color of course.)
They can not be enchanted and do not give any perks (besides austhetics of course.)
They will have there own little slot beside ther armor slot and they do not stick to armor or anything so you can change tabards if you want to.
Once you make your tabard you will be able to choose a design for your tabard (for instance, maybe one design to choose from is a creepers head. If you choose it, a black outline of a creepers head will appear on the front or back of your tabard. I dunno how many designs the tabard creater would be able to choose from. 20 maybe? All having something to do with minecraft...)
If you want to change the design you have to go to a anvil and insert your tabard and some wool and you will be able to change the design.
You do not need armor on to have a tabard on.
Also should be available on survival mode, just in case you want to customize your looks.
Supporter ideas
1.Creeper
2. Plain
3.Star.
4. Checkers
5.Moon
6. Cube
7,8,9,10,11. Tools.
12. Skull (Crossbones?)
13. Ore
14. Diamond
15. Cookie
16. Portal
17. Guardian Eye
18. +
19. Halved Vertically
20. Halved Horizontally
1. Gold Ingot
2. Iron Ingot
3. Lapis Lazuli
4. Emerald
5. Nether Quartz
6. Redstone
7. Ender Eye
8. Ender Pearl
9. Wither Skeleton Skull
10. Nether Star
Emerald
Diamond Sword/Pickaxe crossed over a piece of diamond ore
Pig
Eye of Ender
So theres my idea i hope you like and support it. Its nothing game breaking and adds a lot of character variety.
Updates:
1
Thanks for making all of these, but i wont actully be able to add them to my ideas thread unless i make them all myself. It wont let photobucket them all at once.
1
Very mature pal, very mature.
3
2. You are trying to prank us/lead us to some kind of horrible herobrine joke.
Look, im not trying to be sassy but this is kinda obvious.....
6
Its like an underwater ravine, except it goes very deep.
Is very dark and hard to see.
Has lots of natural caverns with air pockets and chest to scavenge. Like natural generated terrain. And yes i said you will find a treasure chest in the caverns filled with loot.
Has silt (a new muddy block) that sits at the bottom of the abyss and is only found there. It cannot be crafted and it looks really, really muddy.
Has natural sponges that can be found there (in caves and on the walls and etc.)
Not very rare. Probably as rare as lets say, a desert.
----------------------------------------------------------------------------------------------
Why?
Because the ocean still needs more variety.
Worth exploring?
Yes. For the sponge, silt, new mobs (i'll get to that), and the caverns you can mine into (they are deep so you can find every ore.) Also the treasure chest.
***************************************************************************
Clams. They are purpleish blue and are mainly found in the abyss (some can be found scattered throughout the ocean though.)
They are a passive mob and will try to flee when attacked (they have 5 hitpoints so not that much health.) When they are not fleeing they just sit down on ground or a ledge in the ocean.
They will always drop "themselves." Clams can be used to make clam chowder. Using this recipe:
(gunpowder equals clam.)
Clam chowder restores eight foodpoints.
Clams also rarely drop a pearl.
Pearls are shiny, bright, glass like orbs. You can right click a pearl when you are in a ocean (you can be on a boat and not literally in the water.) Anyways, right clicking the pearl will send it off in the air like an eye of ender.
It will lead you to the nearest Ocean Monument (a new ocean structure Jeb has created for the next update. Here it is here:
http://minecraft.gam.../Ocean_monument
---------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean needs more variety.
Worth going for?
If you want a easier way to find Ocean monuments, yes. And clam chowder restores a pretty good amount of food points.
(here is the link to my idea on reddit:
http://www.reddit.co...the_abyss_read/
****************************************************************************************************************************************
Okay so they are found in the abyss and in the open ocean. But they are significantly less rare in the abyss.
They travel in packs of around six and are scared of basically everything. If you move torward
one...ZOOM. Its like an ocelot.
Upon death, they drop a tentical. Tenticals can be brewed to make a potion of camoflague. Its like a potion of invisibility, except for it does not show armor or weapons equipped. And it does not make you fully invisibile, but allows you to camoflague into your background (can be anything including the sky.) When you move you are 100% noticeable but when your not moving, it can be hard to spot you. (Mobs will not spot you unless 1 block away.)
Wild cuttlefish have 5 lifepoints.
Can also rarely be fished up.
Cuttlefish can also be used as pets. If you have any kind of flower with you (and its out), the cuttlefish will become interested. Slowly moving torwards you. Dont make any sudden moves or they will speed away.
Once they are 1 block away from you, a little question mark will appear above its head. Thats when you scoop it up with your glass jar. (They are small animals.)
So once you have it in a jar you can empty it into any water source (it has to be 1 block of course.) Anyways once you got your new pet, feed it.
Feed it salmon, clownfish, and normal fish so it can grow. (Pufferfish will kill your pet.) Every 5 fish eaten grows your pet cuttlefish by a little bit. They can get up to 4x bigger than a wild cuttlefish (they appear to be fat.)
Pet cuttlefish show emotions. A scared face will show above its head when another player/mob get to close. The cuttlefish will try to start speeding away, or trembling in fear.
A food symbol above the head means that your pet wants to eat (but it can always eat.) Also, cuttlefish cannot starve to death BTW.
A heart symbol above its head means it wants to play. Playing consist of you throwing a block into the water, and the cuttlefish will grab it and will camoflague into its texture until it gets bored and throws it back.
A fully grown pet cuttlefish will help you defeat hostile creatures.
If a hostile creature walks past a fully grown pet cuttlefish's water source/home, your pet will wrap its tenticals around it. Squeezing it to death (Only can do it to one mob at once before it gets tired and cannot do it for 5 seconds.) The hostile creature has to be 3 blocks away or less, the cuttlefish will swim as near to it as it can.
Also avoids creepers. And hostile mobs do not attack the pet.
Pet cuttlefish start off with 7 lifepoints, but gain one more everytime they grow. (Up to 11 lifepoints.)
--------------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean still need more variety.
Worth getting?
If you want to camoflague potion and a new pet that attacks nearby hostile mobs, yes.
***************************************************************************************************************************************
It looks like a little pale shell when mined. When you mine a seashale ore, you get 4 seashale. 4 seashale crafted like so gives you a seashale block:
(grey dye equals seashale)
Seashale blocks changes colors over time. It starts grey, then changes to dark blue, then to dark green, then yellow, then red, then pink, then dark purple, then back to grey.
Putting a seashale block into the ocean will attract cuttlefish, squid and clams once in a while. They also rarely attract guardians. (A new mob Jeb has created for next snapshot.
Here ya go:
http://minecraft.gam...ia.com/Guardian
Seashale blocks also produce a small amount of light. As much as a redstone torch.
Putting seashale into a furnace gives you smooth seashale. Smooth seashale is seashale, except smoother!
It also changes colors more rapidly.
Seashale can also be traded to villagers for medium tier things (swords and stuff.) Be wary, villagers take a lot of seashale.
---------------------------------------------------------------------------------------------------------------------------------------
Why?
Because the ocean still needs more variety.
Worth mineing?
Yes if you want to manually attract ocean mobs. And/or you want to build with the only dynamic block in the game. Or if you want to trade with villagers.
**************************************************************************************************************************************
ALRIGHT GUYS. THANKS FOR READING! HELP ME IMPROVE THESE IDEAS AND ADD ON TO THEM.
I HOPE YOU SUPPORT FOR A BETTER OCEAN.
1
I just dunno how that would work.
1
4
That makes two new ocean blocks. CHUGGA CHUGGA, HERE COMES THE HYPE TRAIN.
4
FIREWORKS
Description:
Launching fireworks slightly outside a village (at night) causes all villagers to come out and look at commotion. Last as long as there are fireworks in the sky (each firework=3 seconds a villager is outside.) Mobs will stay away from village/villagers as long as fireworks are in the sky.
Uses:
None really, its mostly a why not factor. Im thinking about making it so every 3 fireworks, a pair of villagers will breed a new baby villager. Not sure yet.
STORMS
Description:
Whenever there is a lighting storm, some villagers will go inside the saftey of their house while others will run around the village, crazily. The villagers inside there homes will look out at the villagers running around in the storm, with a confused look on their face. ("What are these idiots doing?")
Oh and as you know, if a villager is struck by lighting, it turns into a witch.
Uses:
Aesthetic (not pretty asthetic, but a humorous asthetic.)
IRON GOLEM RIDING
Description:
If there is a iron golem in the village, some of the kid villagers will ride on his shoulders (dismount at night and when he is fighting, and when they are grown.)
Uses:
Aesthetic (the kind that makes you say dawww.)
PETS
Description:
If a pack of wolfs wanders in or by the village, and if the villagers have bones or bonemeal, they will tame some into dogs. And will protect against zombies and players. Maybe a tamed cat has a automatic chance to spawn in a village. What do you guys say?
Uses:
Gives the villagers a little more defence (most do not have an iron golem in them.) And as for the cat, aesthetics and creeper scarying.
SMALL RANDOM ACTIVITIES
List of the activites/description
Dancing- Sometimes, on evenings before they go inside, they will dance with each other. If your around you will here soft and sweet background music. They arnt doing the tango, they are slow dancing.
Flower picking- Sometimes, plains village villagers (not all of them) will go out of the village limits and simpily pick some flowers. They then will keep them, sell them (for something extremely simple), or decorate them around the village. Take your pick.
Going to a well- Desert village villagers, if a well is nearby, will sometimes travel to it (not all of them) and sit by it and drink some water i guess.
Kids goofing around- If a village has 2 or more kids, the kids will chase each other and run around and such.
WEDDING (idea by wailwail)
Description:
On a rare occasion, the village will throw a wedding for two of the villagers. Everyone will watch as the priest says...whatever priest say to wedded couples. They then will kiss, little hearts will fly on there head and WALLA, a new baby villager. Like i said, rare occasion and the max amount of villagers should be around 10-15.
Uses:
Keeps the population at a natural steady rate.
Thats all for now, support if you can!
2
Since 1.7 it is a little bit more hard to find different biomes, so, once your in a biome i think that their should be at least 1 biome specific mob (like ocelot in jungles.
1 biome specific block (like podzol in mega tagia.)
And 1 rare (or kind of rare) biome specific structure (like temples in the jungle.)
And i am also suggesting that all biomes can have small villages, that will give bigger rewards if you give them things from far off biomes. It would be a cool little economy system (even though most of the villagers will still trade you the normal things.)
BTW, i am NOT including sub-biomes in this suggestion. I actually think that would be to much!
Well thats what i gotta say. Hope you can support!
Edit: You want examples? I'll give you guys examples.
First though....
Lets talk about the trading economy:
Lets say you trade or obtain a biome specific item, (like lets say cocoa beans.) If you try trading it to a savanna village, or tundra village, it will be worth a lot more than it seems.
See the point of that is to encourage exploration, it rewards you. And like i said before, all main biomes will have a new village that is just as rare as a plains village. Mostly smaller though.
Okay, okay examples
Savanna-
New biome specific mob: Elephant. Can drop 1-4 leather. Semi rare. Can be ridden with a saddle but not the fastest animal. Can run over mobs and has about 45 health. Neutral, if attacked will charge.
Also drops 1-2 ivory that can be traded in non-savanna villages for somthing good.
New biome specific Structure: Konerac. Its a big temple that has base that is a square prism, but the top goes into a cylinder sprial. Made entirely out of stained clay. It is bigger than a pyramid, and has about 3 chest hidden inside of it.
New biome specific block- Pottery block. Found in Konerac temples. They are vases and such. Can be set down for decor, or traded wit hnon-savanna villages for something good. Appeared to be made out of stained clay.
Desert-
New biome specific mob: Cobra. Hostile mob that has 10 life. Not very rare. Does 3 damage per attack plus 1/3 venum damage for 5 seconds. Drops snake skin, can be traded in non-desert village for something good. Also drops 1 snake fang, that can be "added" to a melee weapon to make it poisen an enemy for 1/3 health. (Last 3 seconds.)
New biome specific strucure: Already has one (pyramid.)
New biome specific block: Already has some (chiseled sandstone found in pyramids.