The search function does not work for me (and it is much less convenient now, IMO). Also, nesting--why did anyone think that nesting is such a great idea for a forum?
I just don't understand the current trend of fixing something that is not broken.
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Np. It's just that the whole thread is filled with crash logs posted by people who never bother to use spoilers. Yours was by far the longest =) Thank you for editing the post.
Frankly, I cannot help you much with this error. The log mentions chickenbones' lib, so you might want to try redownload that (remove the one in your mods/1.6.4 folder, and it should automatically download the latest version). Other than that I cannot suggest anything, sorry. I good idea would be to post the list of mods you use on the server--your crash log is somehow truncated (notwithstanding its length) and does not include them.
Hope Anon1644 or somebody else on the thread can help you resolve your issue.
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So, you realise that your post almost fills the whole thread page, don't you? Writing that you don't know how to use spoilers is not an excuse, as it merely shows that you don't bother finding out how to do it. It has been explained numerous times in the thread. It has been explained thousands of times on other threads. It is explained in the forum FAQ.
Learn how to do it, edit your post. Then the nice forum people here will try to help you with your issue.
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There is a github link in the OP.
You can use any block. I am pretty sure it also moves all entities.
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The most obvious reason is that you did not enable the http api in the computecraft config.
Edit:
I'm sure that eventually Anon1644 will provide us with all the required tutorials / computercraft codes. Just hope we won't have to wait too long =).
There was someone on the thread who suggested Anon1644 should open a thread on comutercraft forums. I think this is a good idea--a place where everybody can post their codes for miners, lasers, etc.
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Again, I second that. and not only the cc codes but also the basic setups for each of the mod elements would be great. The mod is fantastic, but it is also very complex. I am sure many more people will use it if we get more comprehensive how-tos on everything Warp Drive.
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No one here can help you learn to read.
I have never understood the kind of people (there seems to be more and more of them on minecraftforum) who don't bother to read the installation instructions (or the thread) and instead paste their crash logs, without even bothering to use spoilers.
I think people on the forums should start just ignoring these guys.
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I second anton99's most queries save for the mining laser. I do believe, we need a tutorial (or a number of them) on each of the aspects of the mod. I absolutely love the mod, but I do find it extremely difficult to figure everything out myself. We need somebody like Direwolf20 to do it. His tutorials/mod reviews are the best, IMO.
@ anton99: you set up the mining laser the following way:
1) get your mining laser;
2) put a particle accelerator on top of it;
3) hook up a power source to the particle accelerator;
4) set a computer on the side of the mining laser.
5) put a chest adjacent to another side of the mining laser;
6) download the miner programme;
7) edit the miner programme by changing the "left" in mside="left" to the side your computer connects to the mining laser (i.e., if the mining laser is to the right of your computer change it to "right" with the double quotation marks).
@Hyperbird: Ginview is making a lot of sense. Just read it very carefully. As soon as you replace the controller, the side the controller is will be the front, and you'll have to re-enter the dimensions of your ship. The dimensions are the number of blocks starting from the core.
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Crash log?
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Yes, he did. He has a huge amount of mods though, no wonder problems appear.
@ Kyotra: I'm not much of a specialist, but could it be so that one of the mods you have has an old IC2 api? In this case, I am afraid, you'll have to find it by trial and error, removing/adding mods one by one. Alternatively, try to remove the IC2 config (make a backup copy first), and let it recreate itself. It might work, too, I guess.
Let's see what the others say re: your issue, too.
You could use the metaworlds mod instead. Not sure, though, whether it will work nicely with the warp drive mod. But you can always try. There is not a chance, IMO, that anybody will downgrade his/her mod to work with so old a version of minecraft.
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Just like any other mod.
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No, the mod author changed that 0.9.6. now you need to have your gravity controller in the red arrow position to get to the starminer dimension. So, no problem with warping, for me at least.
Sorry for being off-topic, everyone =)
Let's go back to all things Warp Drive.
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Yes I did, I am absolutely fine with it. Use google chrome to translate the page, and install it as usual. The 0.9.6 version has the core gui translated into English and has an English readme added.
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Try re-downloading the core. Btw, if you really want to see a fancy take on gravity, try the starminer mod.
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You are welcome =)
@ anton99: I think I know what the problem might be. Can it be so that the latest IC2 experimental versions are for 1.7.2? Try to use the 397 build.
If this is the case, we should ask Anon1644 to update the OP with the #397 build link.
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How do you expect it does that? It does not work the way Archimedes ships work. It just moves around the number of blocks you define. I find it quite OK having to define the dimensions of my ship before I get to exploring in space.
Imagine some kind of a sophisticated auto-detection process. It detects your ship when it is built in the air. Then you decide to land on the surface, say the overworld dimension or a moon. The instance you decide to move your ship again, it will have to recalibrate and move the ship with the moon or the whole damn minecraft dimension =)). I can't tell you how many times I was in trouble with Archimedes ships, landing them on wrong blocks, effectively being unable to fly them after that, and having to mine around them.
Regarding the ship dimensions. You define them once. And then you are free to move it wherever you want and land on any surface you want to. If you are having hard time identifying the size through the F3 function, you can always use mods like Bibliocraft, which has a tapemeasure item.
Btw, no need for upper-case letters (I bet the mod author can read the lower-case letters just fine), and you still did not edit your post with the crash log.
Edit: @ Anton99: Are you sure the log you are posting is your crash log? It looks like the forgemodloader log or something to me.