• 6

    posted a message on Better Animations Collection Revived 2

    All right, be honest, who else is tired of the default Minecraft animations? Who else misses the Crazy Endermen and Rocking Creepers from Better Animations Collection Revived? Who else thinks that "2" looks entirely out of place pasted over the logo of the previous incarnation of this mod?

    For anyone who answered the first two questions with "YES!", "YEAH!", or "meh let's see what this guy's got", I present to you..... Better Animations Collection Revived 2.

    Currently I've only got the mod functioning up to an alpha release for 1.8.9, and even then, I think know I paralyzed Steve. Alex is in no better condition, but honestly never knew what it was like to bend her knees or scratch her back.

    Beta 0.3.0 has been released for 1.8.9 through 1.10.x, bringing this mod almost up to where it once was in terms of functionality when it died out last time, albeit with a few additions of my own. I've still got a few bugs to work out though, but once I get those issues resolved, this should finally be ready for an official, non-beta release. I forgot to verify that the mod works outside of a dev environment, since it's so rarely an issue. However, player models were a massive change to the mod, and broke several things. For now, I've removed 0.3.0 from the download list, so please continue to use 0.2.1 until I can fix what's going on and release version 0.3.1


    I've set the easter eggs up in such a way that if you type a certain code (sorry, no Konami code yet, as there's no easter egg that quite fits it) it'll unlock the button to toggle it. There are currently three hints out there, in a sense. Two of them can be figured out if you comb the page for the original version of the mod, and the third is in a picture on my twitter, for a version that can't be accessed yet


    When updating from alpha, delete bacr2.json in .minecraft/liteconfig/common

    0.3.0 Beta

    -Added player models

    -Added new easter egg

    -fixed bug where chicken beaks don't bob

    0.2.1 Beta

    -forced iron golems to remain in the visible spectrum

    -killed creepers' dreams of flying two pixels off the ground

    -gave chickens back their awesome wings

    -inspired endermen to continue dancing

    -offset the collar texture on dogs when they roll over so it's a little better -- not perfect yet

    -internal restructuring to conform with "the plan"


    0.2.0 Beta

    -Introducing the control panel -- requires a restart for any changes to affect mobs, still lacks a way to edit tentacle length for ghasts (can be done manually via .minecraft/liteconfig/common/bacr2.json, just edit "Ghast.EvenTents.Length" to a number between 1-15)

    -added secret setting(s) obtained by typing secret codes with the config panel open

    -removed player models for now to get rid of errors

    -cleaned up code

    -ported to 1.9, 1.9.4, and 1.10.x


    0.1.0 Alpha

    -Initial port to 1.8.9 from 1.6.4, many features non-functional


    For older versions or easter egg hints (sorry, none exist for 1.7.x or 1.8.0) please visit the original thread here.

    I will be announcing all updates, major or minor, via my twitter, which can be found in my signature block below.
    Posted in: Minecraft Mods
  • 18

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]



    Requires LiteLoader - Compatible with Forge

    Introduction

    Gammabright is an advanced brightness/fullbright mod for Minecraft. This mod allows the game's brightness slider to be overhauled, allowing for clear as day nights, fully lit caves, and crystal clear underwater views. Plus, Gammabright is simple to install and easy to use! Check it out now -- you'll wonder how you lived without it! As of 6/17/2016, kymaster officially gave permission for me to take over development of Gammabright. As I can't update the original thread with updates and without people begging for updates in the comments section there, I've decided to make a new thread for Gammabright's continuation.

    Download Links

    If you like this mod, click the button. Thank you!
    ---------------------------------------------
    Older Versions: 1.7.2-LL 1.6.4-LL 1.6.4-Forge

    Unfortunately, it seems the original downloads have been removed, and unlike the images above, I was not able to recover my own copies


    Version 3.7

    - redirected the update checker to a new location to allow me to utilize update notifications again.

    - mirrored all bug fixes onto versions for 1.8.9 and 1.9

    - updated to 1.10


    Version 3.6

    - updated to 1.9.4


    Version 3.5

    - Killjoy1221 updated the 1.8.9 version to 1.9

    - fixed new versions saying that older versions are "new" versions of gammabright

    - fixed bug that caused negative brightness to crash the game


    Version 3.4

    - Killjoy1221 updated the 1.8 version to 1.8.9


    Version 3.3
    - Fixed update checker to allow for multiple revisions on multiple Minecraft versions
    - Indicator no longer covers debug info when toggled
    - Mirrored 1.8 version with 1.7.10 version

    Version 3.2.2 (The Forgotten Update)
    This update sucked

    Version 3.2.1
    Minor bug fixes (detailed below). If you were one of the few who nabbed v3.2 in the short time it was up you won't get a notification for this update so I'm telling you to grab it now! ;)

    Version 3.2 (The Usability Update)
    Completely redesigned reset key

    • Much smarter now (predicts intentions)
    • Press to reset to 0 and back to default gamma
    • If sneaking brightness will reset to max instead of default gamma
    • Now works for all possible defaultGamma values
    • No longer fails to reset at certain values (small bug with negative defaultGamma, will be fixed in future update)

    Hide indicator key now "retracts" indicator

    • New retracting animation when hiding indicator
    • Temporarily pushes indicator out of view
    • Sneak and press to toggle auto-hide (auto retracts indicator)

    Brightness minimum has been decreased from -500% to -750%

    • Brightness limits have also now been permanently restored

    Smart brightness increments (replaces sneak to increase)

    • Hold down the Brighten/Darken keys long enough and increment value will jump
    • ↑ Note: I broke this in a last minute change in v3.2. Version 3.2.1 fixes this and an update check screw up. Sorry!

    Config now auto updates with new additions

    • No more having to delete the file every update

    Simplified config file

    • Removed increment, increment_sneak, textPosX, textPosY, setLimits & hideIndicator
    • Added autoHide (automatically retracts indicator)
    • ↑ Replaces old hideIndicator option in config
    • Configuration will be moved from file to in-game in a future update! This is preparation.

    Switched green and yellow color ranges to better follow ROYGBIV ordering

    • Besides the orange of course, that defines Gammabright!

    Brightness indicator now appears over debug screen

    • If intruding just retract/restore it with the hide indicator key

    Fixed broken brightness slider on main menu

    Lots of other bug fixes and changes

    THIS WAS A BIG UPDATE!
    ENJOY!


    1. Download LiteLoader and Gammabright for your respective Minecraft version
    2. Run the LiteLoader installer (if wanting to run w/ Forge, make sure to extend from existing Forge profile)
    3. Close the installer and run the Minecraft launcher
    4. Select the new LiteLoader profile (if it's not already selected) from the bottom left corner
    5. Run the game. If you see the small LiteLoader tab on the right side of the main menu you're half way there!
    6. Close Minecraft and navigate to your .minecraft folder (if you don't know where this is find it)
    7. Drag and drop your Gammabright LiteMod (should have the extension ".litemod"!) into the "mods" folder
    8. Run the game again and Gammabright should be activated! (see Gammabright in the LiteLoader tab?)
    9. Congratulations! You've installed Gammabright. Now see below to know how to use it!

    Gammabright is controlled using the G key and the arrow keys. Below is a description of what each key does.

    • Press the G key to enable/disable Gammabright
    • - This key can be changed like any other keybinding through the "Controls" screen
    • Press the down arrow key to reset the brightness between 0% and the default
    • - If holding the sneak key at same time brightness will always jump to 1500% (Maximum Brightness)
    • Press the right arrow key to increase the brightness by 10% per tick
    • - TIP! If held long enough, brightness increment will double for quicker navigation
    • Press the left arrow key to decrease the brightness by 10% per tick
    • - TIP! If held long enough, brightness increment will double for quicker navigation
    • Press the up arrow key to hide the indicator. Press again to show
    • - If holding sneak key Gammabright will enter auto-hide mode (see Configuration below for details)

    Config File Location: .minecraft\liteconfig\common\gammabright.json
    Changing Gammabright's configuration options is simple and quick! Here's a list of the currently available options:

    • defaultGamma (default - 15.0): The brightness value Gammabright sets to when first enabled. You can change this to any value from 15.0 (1500%) all the way down to -7.5 (-750%) and your brightness will adapt accordingly.
    • ---
    • hangTimeOn (default - 1500): This value represents the amount of time the indicator stays visible before retracting off the screen when autoHide mode is enabled (see below).
    • ---
    • hangTimeOff (default - 750): Similar to hangTimeOn, this value represents the amount of time the "Gammabright: OFF" text stays visible after disabling Gammabright. Set this to 0 to remove this feature.
    • ---
    • autoHide (default - false): Normally when Gammabright is enabled the indicator stays on-screen until the mod is disabled again. Enable autoHide to automatically hide the indicator after a predefined time (hangTimeOn).
    • ---
    • autoEnable (default - false): When autoEnable is set to true Gammabright will enable itself on every world load without the need for you to toggle it. This can also be paired with autoHide if you'd like Gammabright to just do its thing and get out!
    • ---
    • checkUpdate (default - true): If the update notifier is bothering you or if something has gotten screwed up on my end you can set this to false to stop the Gammabright update message from appearing.

    If you still have any questions related to Gammabright's config options let me know with a reply below!


    Q: Gammabright isn't working with my resource pack or shaders!
    A: Some resource packs break Gammabright and others do not. The reason some do is because they modify the default lightmap that Minecraft uses (via OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working again with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that! While it is technically possible for some shader packs to work with Gammabright to an extent, it's rare to find a pack that is based around the default lightmap Gammabright uses, and is entirely dependent on whether the developer of that shaderpack wants to support such lighting changes. One indicator that it can work though is that night vision potions work -- if they work, so does gammabright. That being said, I know of only one such pack currently: Sildur's Enhanced Basic Shaderpack, found here

    Q: Gammabright isn't loading for me.
    A: First make sure you downloaded the correct version of Gammabright for your version of Minecraft, as well as the correct LiteLoader version. Make sure you have the Gammabright .litemod file in your "mods" folder as well. If the problem persists, leave a comment, let me know what's up.

    Q: Can I overhaul my brightness without Gammabright?
    A: Why yes you can! However, it's not as simple as using Gammabright (which is why Kymaster made it, and I maintain it). To do so, open up the "options.txt" or just "options" file inside your .minecraft folder and change the number on the "gamma:" line to your desired value (15.0 is Gammabright's default - 1500%). This is exactly where Gammabright does its magic! Just remember though that if you change your brightness in-game you'll have to do this all over again! You may also randomly lose your brightness every once in a while, Gammabright creates a backup to prevent this.

    Q: Can I get banned for using this mod?
    A: Depends on the server. However, Gammabright is one of few mods many server admins allow due to its effects being achievable through a regular "vanilla" client (see question above). The choice however, like with any other mod, is up to you! To stay on the safe side, check with your server admin before using on your server.

    Q: Is it safe?
    A: Safer than your mom.


    - Move configuration file to an in-game GUI
    - What else?


    Gammabright is a mod for Minecraft created by kymaster, and handled by me, digitalshadowhawk. Feel free to use this mod in any types of media you desire as long as you supply a link to this forum topic and/or credit me for my work. Do not use adf.ly or any other URL shorteners to make money off of this mod. If you would like to use Gammabright in a public modpack, feel free, just leave a comment or send me a PM letting me know

    Posted in: Minecraft Mods
  • 3

    posted a message on Biome Borders Revived (Liteloader Only)

    This is a liteloader mod for minecraft 1.9 and up based heavily on Urushibara's Biome Borders Mod. With it, you can toggle a visual border running along the edges of different biomes. The default key to toggle this effect is "B", but you can change that in the controls menu. This mod requires LiteLoader 1.9 or newer to run. Download it here.


    This is a fairly simple mod, and as the structure for checking biomes hasn't changed (and likely won't) it should only need minor fixes between major updates of Minecraft. All I've done with this mod was decompile it from 1.8, fix some of the code to match new versions of minecraft, and recompile it -- the code behind it all belongs to Urushibara. If for some reason Urushibara returns and requests I take it down or requests development be transferred back, I will gladly comply, seeing as it wasn't my code to begin with.



    Prior versions for 1.7.10 and 1.8 can be found on Urushibara's original post here.

    Posted in: Minecraft Mods
  • 4

    posted a message on Pop Enchant Tags Revived (Liteloader only)

    This is a liteloader mod for minecraft 1.8.9 and up based heavily on Urushibara's Pop Enchant Mod. It is designed to add enchantment names to the display of an item's name when you change the current held item. This mod requires LiteLoader 1.8.9 or higher to run. Download it here.


    Unlike the original, it is unavailable in any other form than a litemod, as this is the first true mod I've made and am unfamiliar with any modding system other than the new gradle development system that began with liteloader 1.8.9.


    As of the 1.1 release, I've added new features that significantly change the mod from the simple bit of code contained in the original. For full details, see the changelog below.



    --Version 1.1.1

    -fixed an issue for all versions of minecraft where multi-line overlapped with the held item tooltips

    --Version 1.1

    -added support for enchanted books

    -added multi-line support for long enchant lists, which expand up to four lines total depending on screen resizing and length

    -added config panel

    -added ability to toggle item and book enchants independently of one another

    -added keybinds for the two aforementioned toggles, unset by default

    -settings are saved when you change them, and reloaded when the game starts; the settings file is unversioned, so your preferences will sync between all different versions of minecraft which are running version 1.1 of the mod or newer

    -Added a mod description in-game

    -Reorganized the code and internal structure of the mod to make it compatible with an as of yet unnamed and unannounced project of mine that I'll refer to only as "the plan"

    -Added support for 1.8.9 as well as syncing the mod to all subsequent versions of minecraft for the 1.1 release

    Version 1.0.3

    -Updated to 1.10; no revision for earlier versions released, though I did end up releasing a second version of 1.0.3 not too long after it was initially released to support the multiversion compatibility between 1.10 and 1.10.2

    Version 1.0.2

    -Updated to 1.9.4; no revision for 1.9 or 1.8.9 version released, as no functionality was changed

    Version 1.0.1

    -Fixed side by side compatibility with Armors HUD Revived

    Version 1.0.0

    -Initial port from 1.8 to 1.9 (skipped 1.8.9 because it was unstable at the time)


    Alternatively, the prior versions for 1.7.10 and 1.8 can be found on Urushibara's original post here.

    Posted in: Minecraft Mods
  • 4

    posted a message on Armors HUD Revived (Liteloader Only)

    This is a liteloader mod for minecraft versions 1.8.9 and up based heavily on Urushibara's Armors HUD Mod. It displays the equipped armor on screen, so you can check the armor's damage any time. This mod requires LiteLoader 1.8.9 or newer to run. Download the latest compatible versions here.


    Unlike the original, it is unavailable in any other form than a litemod, as this is the second true mod I've made and am unfamiliar with any modding system other than the new gradle development system for liteloader that began with 1.8.9.


    As of version 1.11, Minecraft versions older than 1.11 are no longer supported. This is due to using an improved interface that didn't exist in LiteLoader prior to 1.11.


    --Version 1.2.0

    -added internationalization

    -updated the config panel to utilize an improved interface available after 1.11

    -refactored renderer code to make more overlay locations easier to add

    -updated project to be LiteMDK compliant

    -added changelog to mod description


    --Version 1.1.0

    -Added the ability to Toggle Armors HUD on and off through the liteloader config panel and via keybind

    -Added the ability to move the HUD between bottom right, bottom left, and top center of the screen, also through config panel and keybind

    -settings are saved when you change them, and reloaded when the game starts; the settings file is unversioned, so your preferences will sync between all different versions of minecraft which are running version 1.1 of the mod or newer

    -Added a mod description in-game

    -Reorganized the code and internal structure of the mod to make it compatible with an as of yet unnamed and unannounced project of mine that I'll refer to only as "the plan"

    -Added support for 1.8.9 as well as syncing the mod to all subsequent versions of minecraft for the 1.1 release

    Version 1.0.3

    -Updated to 1.10; no revision for earlier versions released, though I did end up releasing a second version of 1.0.3 not too long after it was initially released to support the multiversion compatibility between 1.10 and 1.10.2

    Version 1.0.2

    -Updated to 1.9.4; no revision for 1.9 or 1.8.9 version released, as no functionality was changed

    Version 1.0.1

    -Fixed side by side compatibility with Pop Enchant Tags Revived

    Version 1.0.0

    -Initial port from 1.8 to 1.9 (skipped 1.8.9 because it was unstable at the time)


    Alternatively, the prior versions for 1.7.10 and 1.8 can be found on Urushibara's original post here.

    Posted in: Minecraft Mods
  • 2

    posted a message on Spawn Detector (Liteloader Only)

    This is a LiteLoader mod for Minecraft 1.9.4 and up based on a feature in Not Enough Items. It is designed to show a yellow "X" or transparent square over blocks where the light level will allow mobs to spawn during the night but not during the day (i.e., above ground in the overworld) and a red "X" or transparent square over blocks where mobs can spawn at any time. This mod requires LiteLoader 1.9.4 or newer to run. Download it here.


    By default, you press "L" to toggle the overlay, though this can be adjusted in the controls settings of Minecraft.


    I have decided to give up on trying to make this mod work for 1.9.0, but am continuing development for all newer versions.


    As of now, the 1.10 and 1.10.2 versions of the mod have been combined into one file listed for 1.10.2 that's compatible with both. Just place it in your mods folder (not the versioned subfolder) to have either version of LiteLoader load it. If it's not working, run the LiteLoader installer again to get the latest version of LiteLoader for your current version of Minecraft


    Posted in: Minecraft Mods
  • 2

    posted a message on LiteLoader

    Don't install liteloader on top of the forge profile -- click extract in the installer and place the file in your mods folder

    Posted in: Minecraft Mods
  • 1

    posted a message on LiteLoader

    Going through and updating mods that I decided to convert to your new LiteMDK structure, I noticed there's not much support for specifying revisions like 1.10.r2 or 1.12.r2. Changing the version in project.gradle to equal a new entry in gradle.properties like mcpVersion and changing mcVersion to be the revision seems like a good way to have all the settings you need located in gradle.properties. In cases where the revision only spans a single version, you can either specify mcVersion to equal mcpVersion or the actual version, though the first would be a good default case.


    GRADLE.PROPERTIES SNIPPET:
    
    mcpVersion=1.12.2
    mcVersion=mcpVersion
    
    
    OR
    
    mcpVersion=1.12.2
    mcVersion=1.12.r2
    
    PROJECT.GRADLE SNIPPET:
    
    version=project.mcpVersion


    Just a thought, though important for the rare cases of inter-version compatibility.


    EDIT: Goofed up the first post, didn't actually change the mcVersion in the litemod file the way I originally posted.

    SECOND EDIT: Seems this still isn't having the desired effect, so I'm gonna see if you can come up with a better way to do this, but it *is* something that I feel should be taken into consideration.

    THIRD EDIT: This actually will work provided you add

    mcversion=project.mcVersion

    to the litemod.json block in build.gradle, though there may still be a better way

    Posted in: Minecraft Mods
  • 1

    posted a message on Spawn Detector (Liteloader Only)

    I'll try to look into this, however I'm without internet in my apartment and am currently relying on (very limited) mobile data

    Posted in: Minecraft Mods
  • 1

    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]

    I'm guessing by "toggling your brightness settings," you mean that you have the normal brightness slider set to one thing, and pressing "G" makes it normal light level?


    That alone is nothing more than toggling the mod on and off -- the real purpose of the mod is when you use the arrow keys to adjust the brightness far beyond the built in vanilla limits of brightness. For a demonstration, press "G," hold the right arrow for a bit, then venture into an unlit cave. You could also sit in your lit house and press the left arrow for a bit to make it a little spookier.

    Posted in: Minecraft Mods
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