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  • View digimondude's Profile
  • digimondude
  • Registered Member
  • Member for 9 years, 9 months, and 15 days
    Last active Sat, Nov, 1 2014 22:42:55
  • 0 Followers
  • 648 Total Posts
  • 71 Thanks
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  • View digimondude's Profile

    1

    Jun 25, 2013
    digimondude posted a message on 1.6 Pre-Release Now Available!
    The only thing I wanted out of this update was for them to fix the bug where livestock phase through fences. It's annoying having to kill cows that escape, and it seems to happen more with baby animals. Fences should be for keeping animals IN, not giving them an easy escape mechanism.
    Posted in: Minecraft News
  • View digimondude's Profile

    1

    Jan 25, 2013
    digimondude posted a message on Do you like the new way bonemeal works?
    Are you guys kidding me?
    You say bones are easy to obtain. What about those of us who don't have or want to make a skeletron grinder? With the nerf this severe, they are pretty much removing the use for bones. It takes away the main point of killing skeletons. Unless you have a looting III sword, you pretty much need a grinder.
    It now take SEVEN TIMES as much bonemeal as it used to just for one wheat. Either the nerf needs to be nerfed, or removed entirely.
    While I see the appeal in nerfing bonemeal, it doesn't need to be this severe.
    Posted in: Recent Updates and Snapshots
  • View digimondude's Profile

    1

    Dec 2, 2012
    digimondude posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    I just started exploring the clouds area. I must say, it looks really cool with all the clouds surrounding that one central tower that I have yet to explore. I found the White Wool in the Ghast Nest, and that super overpowered loot chest near it. You really are spoiling me. I already have 3 suits of enchanted diamond armor. I haven't had any problems yet with ladders. Can you tell me what area they're in?
    Posted in: Maps
  • View digimondude's Profile

    1

    Nov 17, 2012
    digimondude posted a message on Efficient Wheat Farm ideas?
    Yes, use a water channel with flowing water and pistons attached to a pressure plate to harvest whatever crop it is (they all basically work the same), and the water will just bring them right to you. It could be long and narrow, or branching off into different passages and it would work the same. For higher efficiency, use branching passages with just enough space to fit the necessary redstone stuffs.
    Posted in: Survival Mode
  • View digimondude's Profile

    1

    Oct 17, 2012
    digimondude posted a message on Corrupt World?
    Yes, try deleting .minecraft and reopening minecraft.exe. That will create a fresh .minecraft folder and (hopefully) rid you of your peevish bugs.
    Posted in: Survival Mode
  • View digimondude's Profile

    5

    Sep 28, 2012
    digimondude posted a message on I HATE PEOPLE
    I know what might help restore your faith in humanity:
    http://www.buzzfeed.com/expresident/pictures-that-will-restore-your-faith-in-humanity
    Although, I agree with you on the part where you said "Making up stupid dances and stupid words like 'skep' and acting stupid."
    I don't like those people. They run around trying to make up stupid stuff and calling it "Swag" or crap like that.
    BTW, you should be hired by achievementhunter to do the ragequits. :3
    Posted in: General Off Topic
  • View digimondude's Profile

    1

    Sep 22, 2012
    digimondude posted a message on Should I cheat because of this drastic situation?
    Put a weight on the W key while in a boat, then go watch Prison Break on TV or something.
    Posted in: Survival Mode
  • View digimondude's Profile

    1

    Sep 18, 2012
    digimondude posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    I really love what you did with the
    red mushroom block and the minecraft race in the Abandoned fortress. That was a really fun, unique, and relaxing way to end a dungeon raid. :Diamond: for you. I hope there are more redstone stuffs like that in Uncharted mines!
    Posted in: Maps
  • View digimondude's Profile

    1

    Sep 16, 2012
    digimondude posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    I found:
    The Green wool, the fleecy box in the treetops. Is the cavern entrance in the enchanted jungle obvious, or is it buried under leaves or something like that? I just can't seem to find it. Sorry, I'm just a bit clueless sometimes. :iapprove:
    Edit: Never mind, I found it. :)
    Posted in: Maps
  • View digimondude's Profile

    1

    Sep 7, 2012
    digimondude posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    This is an amazing map. From the crashed plane made from snow, to the sub-plot expressed through books, this is certainly a creation to behold. I am thankful for the plentiful deposits of coal scattered around, and, even though I am just starting playing this map, it looks like it will be a long time, and a lot of enjoyment to come before I finish. :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: for you. (5 stars, out of 5.)
    Posted in: Maps
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  • View Noobcrew's Profile

    1611

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!

    Trailer made by slamacow for skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================

    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads

    NOTE:
    As of Minecraft 1.3.1, spawning on Skyblock after dying is nearly impossible. It is recommended that you should either sleep in your bed, so when you die you spawn next to it, or download a fix made by King Korihor. If you would like to download the fix and read a more thorough explanation on why, Please click http://www.minecraft.../#entry17458006 and hopefully this issue will be solved in a later update. :)

    Skyblock

    Download 1.1
    Download 1.1 Hardcore
    Play this map on a server! IP: skyblock.net

    V 1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make atleast 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Skyblock version 1.1/2.1 are both different, 1.1 is not outdated.
    Want more of a challenge? Play 1.0/2.0 for a smaller island.


    Video made by captainsparklez for skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make atleast 5 torches.
    14.Make a infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Users/*YourName*/Library/Application Support/Minecraft/Saves

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open
    'Saves'

    Windows:

    Mac:


    Are you having issue's downloading the map?

    You might click download in mediafire and it will just refresh the page, and not let you download or just show the ?processing download request? instead of providing an option to download. This occurs because mediafire is prohibiting some countries from downloading at a certain time. You can easily solve this by deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
    Let me know if you have any problems.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.



    "How can I make an infinite water source with only one ice block?"

    You can't. The solution is to go to the Nether, using the guide(s) above - once you're there you will find a chest with the second ice block, and many more necessary items to finish all of the SkyBlock challenges. (Items included in the Nether are 27 blocks of glowstone, brown and red mushrooms, the chest, second ice block, sugar cane, and birch sapling).

    "My Sand island fell ... can you put a layer of sandstone on the bottom?"

    This is a very easy fix as well. If you want to be able to collect of your sand (to finish challenges), build down below the layer of the spawn island with the bedrock by 2 levels. You can do this by using "water scaffolding" (If you don't know what this is, YouTube or Google it) then build over to the sand island. Once your over there, build a 3x3 or larger platform directly under the sand, and it will all fall down onto your platform where you can safely collect it.
    Note: Be careful while using water scaffolding! Make sure the water can't form back into ice or you will fall into the void! Also, make sure you collect the cactus block on the sand island, or it may fall into the void when the sand falls.

    "Can you fix the snow biome please?"

    It's actually not broken, it's meant to be in one :) to replace it, read the spoiler above - "How do I keep my water from re-freezing?"

    "Can you reduce the amount of wool for the tasks?"

    There are easy ways to get all of the wool you need, and more! You can create a spawner designed just for spiders to get plenty of string.

    Here is somewhat a guide by PopuptwoRS. Thanks :)

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/YGqCj.png[/img][/url]




    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.


    Posted in: Maps
  • View DINGO_WINTERWOLF's Profile

    489

    May 28, 2012
    DINGO_WINTERWOLF posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016

    IMPORTANT NOTE!

    DO NOT SKIM THIS THREAD! YOU WILL LOSE INFORMATION!
    Check Us Out On Reddit! V
    Reddit Post Was terminated. Currently working on getting it back

    Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
    (Name Changed From: OFFICIAL GOLD GOLEM THREAD)

    Quote from Sacheverell
    .Surprisingly solid idea you have there. Not sure how much work it would be for Mojang to program it, but definitely interesting.





    --------------------START-HERE--------------------

    When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".

    Health Points
    200 (x100) (Debatable)

    Armor 4 (Armor.svgArmor.svg)

    -Includes Boss Health Bar

    -They do not: Take fall damage, Drown in Water or Burn in fire/Lava
    -Slow healing factor so that you can't attack then wait a long time then attack again

    -High resistance to ranged attacks
    Attack Strength
    Melee Strike:

    Easy 4 () Medium 6 () Hard 8 ()
    Charge Attack:

    Easy 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) Medium 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) Hard 11 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
    Laser Attack:

    Easy 4 ()+ Medium 6 ()+ Hard 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)+

    (see info below)
    Spawn
    -In Desert Temples
    -Only ONE Gold Golem will spawn in the temple

    -If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
    -The Golem WILL spawn in peaceful, but will stay inactive.
    Drops
    (5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
    (3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)

    ( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)

    ( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)

    (Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
    Experience
    50 EXP
    (Iron Golems Drop 0)

    (Wither Drops 50)

    (Dragon Drops 1,200)

    Movement
    Rather slow unless charging

    (more info below)
    Does not need to jump to move up 1 block

    Behavior
    -The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight

    (10 Blocks), then it will "Wake Up" and attack the player.
    (It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)

    Once awake, it's awareness of the player will extend 32? blocks.
    If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).

    It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
    -Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.


    -After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
    (Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
    -Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
    -If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.


    Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players

    (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
    (And Because they only target players they cant be used to make mob grinders to get items easier.)

    WHY ATTACK PLAYERS?:
    Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.

    (And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)

    Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
    And Because they target players they cant be used to make mob grinders to get items easier.
    They do not; Take fall damage, Drown in Water or Burn in fire/Lava

    The Guardian Can NOT Be Tamed!
    (The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)


    Crafting A Statue/Reviving the Boss.

    To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.

    To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time


    Here is a Concept model done by

    lokilover


    ____________________Frequent Comments/Questions____________________________

    If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.


    I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.


    ____________________________!DISCLAIMER!:___________________________
    THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
    ________________________________________________________

    Thank you for your time and patience!


    This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
    SHOW YOUR SUPPORT!

    (Copy This Into Your Signature To Show Your Support!^)

    POSSIBLE CHANGES?
    -A Larger/Alternate Temple Just for the boss? Up To Mojang.
    (Open to Suggestions)
    Found an error? Something I forgot to change? Tell me! I'll fix the problem!

    COMMENTS? QUESTIONS? CONCERNS? POST BELOW!

    -Dingo_Winterwolf
    (vvv I Did This First vvv)

    CHECK OUT THE REDDIT POST!
    Don't Forget To Come Back Later!


    This thread is subject to change at anytime for editing. Thank you all for your constructive criticism and comments.
    LAST UPDATED
    11/7/2016

    In Other News
    Found A Modder!

    Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum

    Posted in: Suggestions
  • View yoshi9048's Profile

    316

    Jul 26, 2011
    yoshi9048 posted a message on For the Critics (FTC)
    FOR THE CRITICS
    ----------------------------------------
    A guide on how a poster can improve the forum


    As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.

    This is baffling. I am both honored to have so many people following this thread, approving of it. I am humbled to see it still stickied for so very long This was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.


    Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.


    Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.


    There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.


    I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.


    This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)


    Below is the table of contents detailing various problems I've seen.

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    The points I'd like to cover are:
    ⦁ Who am I and who are you?!
    ⦁ Sounding smart
    ⦁ Putting it all together
    ⦁ Already suggested
    ⦁ Effective criticising
    ⦁ The only thing that would make this topic better is if I accidentally killed it.
    * I grief with clay!
    ⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
    ⦁ tl;dr
    ⦁ The power of Report!
    ⦁ The package Combo
    ⦁ Slipping off the level playing field.
    ⦁ I can't think without you!
    ⦁ Denial of the fittest!
    ⦁ ALL CAPS MEANS I'M ANGRY!
    ⦁ This is bad as there is a flaw
    ⦁ Minecraft is ______
    ⦁ FTC caused MC to lag!
    ⦁ It's only obvious!
    ⦁ What to do when explanations aren't important.
    ⦁ Necro vs Rezzing
    ⦁ Infdev is the best Minecraft!
    ⦁ This is Minecraft, not ...
    ⦁ Replying and Snipping
    ⦁ Getting to the point by completely missing it
    ⦁ What the Heck is "championing"?
    ⦁ Tools of the trade
    ⦁ Notch doesn't know how to code
    ⦁ Duties of a critic
    ⦁ ♪Your wasting my time!♪
    ⦁ This is a suggestion!


    APPENDIX LIST:

    Nice Guides Finish Last
    Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.



    CRITICIZE THAT!
    The first thing I would like to state is what defines a critic and what the roles of a critic are.


    This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.


    Q: What if the suggester posts a reply to his suggestion?
    A: He's still the suggester as it's his post.

    Q: What if the suggester has an alternate account?
    A: He's still the suggester.

    Q: What if the alt disagrees with the suggester?
    A: He's still the suggester though I would recommend a shrink.

    [not asked]Q: What about the site admins?
    A: as OP, suggester. As replier, critic.


    AHEM

    Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.


    I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.


    I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
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    SUPPORTING DETAILS

    Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.


    If you make a criticism and you're running into a ton of hate, you probably neglected this part.


    They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.


    If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
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    EFFECTIVE CRITICIZING
    I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.


    1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.

    2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.


    This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.


    Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
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    AS!!!
    Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.


    What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.


    This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.


    If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
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    NO!

    Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?


    Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?


    To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.


    What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?

    Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.


    Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
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    TL;DR
    Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.


    TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freak­ing idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.


    Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
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    KILLING ME WITH KINDNESS
    "Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".


    Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.


    Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.


    Supporting details, even when positive!
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    GOOD GRIEF


    This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"


    Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!


    In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.


    Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.

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    DOG PILING
    Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.

    So this one is an issue that arises from what I'd consider a non-issue.


    The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.


    The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.


    The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.


    The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.


    The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.


    Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
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    REPORTED!!!
    There is a nifty button below each player's avatar that allows the poster untold power.


    Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.


    The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.


    One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.


    I'll list it this way. If you're going to report someone:
    1) do NOT tell the person he's being reported.
    2) do NOT tell the person he's being reported.
    3) report him
    4) do NOT tell the person he's being reported.
    5) do NOT tell the person he's being reported.
    6) press back and leave the thread

    DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.


    It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.


    Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
    ⦁ Wishlists - LOCKED
    ⦁ Posted in wrong forum - MOVED
    ⦁ Redundant Suggestion - LOCKED
    ⦁ Off topic - LOCKED

    Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.


    Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.


    Remember that reporting is a right of forum members; treat it and others with respect.
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    AS EASY AS TV DINNER!
    This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
    ⦁ This would cause lag.
    ⦁ This isn't very popular.
    ⦁ This would be too hard to code.
    ⦁ Vague
    ⦁ Not enough detail
    ⦁ Too much detail
    ⦁ You can do this in command blocks
    ⦁ I don't think it would fit

    These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!


    Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.

    I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
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    THINK OF THE POOR FISH!
    That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).


    So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"


    Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.


    Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?


    Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.


    "If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"

    If they added _ then people will want _. What next? _?!




    You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
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    POLLING THE AUDIENCE

    Polling the audience is where you form your reason for approval or denial according to what you see as a norm.

    "Not many people like wolves, so I'll say no here."
    "Most people do not like this"
    "This idea is unpopular"
    "Wow, everyone said no to this suggestion, it must be crappy. No."


    If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.


    If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.


    Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
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    I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
    This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.


    Here's the quick and dirty:
    1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.

    2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.

    3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.

    4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.

    5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.

    6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
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    MELODRAMATIC RAGE!!!
    Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.


    "THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.


    There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!

    Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.


    Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.


    Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.


    I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.


    What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.


    Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
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    I notice a flaw and now I'm going to harp on it!
    Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!


    Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of ­crap and you are not a genius for pointing it out, merely a savant.


    As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.


    If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?


    Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.


    Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
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    Minecraft is this!
    This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".


    Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.


    Ahh, “supporting details”, that phrase again.


    As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.


    It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.


    *ATTACKING THE HYDRA*


    The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.


    Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.


    For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.


    "Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.


    Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.


    Intermediate - between
    Technology - utilization of science.


    In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.


    There we go, I've attacked the hydra. Let's hope it did anything.
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    THE LAGUMENT

    I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.


    Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.


    What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.


    Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.


    Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.


    This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.


    Properly doing so will have one of three effects:
    1) The thread is completely shut down.
    2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
    3) The OP will ignore you or insult you and proceeds to salt his own turf.
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    I mean, everyone knows that!
    One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?


    The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.

    To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).


    These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.


    The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.

    Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.


    However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.


    I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.


    Until you do this; expect to get warned and banned and flamed yourself.
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    I have the final word!
    CREDITS FOR THIS SECTION: ANONTHEMOUSE
    There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".


    You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.


    Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
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    Grave Robbing for Dummies
    First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.


    A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)


    While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.


    It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.


    Here's the playbook:


    I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.


    It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.


    If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.

    If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.


    Save your revivals only for those things truly deserving to be revived.
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    Perfection was achieved in Alpha!
    This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.


    To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.


    "I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.


    "I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
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    If I wanted this, I'd play God of War
    This annoys me.

    Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.


    That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.


    Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
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    And I quote!!!

    If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"


    One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.


    It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
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    What you're trying to say is...
    This has been a no tolerance card for me for a while.

    Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.


    You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.


    Q: "But Yoshi? What are we supposed to say then?"

    A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
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    I claim this topic in the name of...
    Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.


    Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"

    This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.


    Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.


    Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
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    My rubric says...

    You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.


    Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.


    If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.


    Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.


    The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
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    This cannot be coded
    Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?


    It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.


    "It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.


    "Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
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    Roles of a critic

    he made a base idear expandings our job :) :SSSS:





    Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.


    I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.


    It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.


    As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.


    Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.


    A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.


    This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.


    CRITIC CRITICS CRITICIZE CRITICS

    Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..


    The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).


    Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.

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    THIS WOULD BE USELESS!
    I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.


    Good, we got the message? Now let me explain the points.


    As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.


    1) It would be a waste of time to code!
    This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".


    Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.


    The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.


    2) It would be more work than it's worth!
    An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.


    Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.

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    DON'T BE RUDE, THIS IS A SUGGESTION
    I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.

    If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.


    There's several reasons why.


    Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.


    Here's the ACTUAL reasons why.
    1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.

    Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.


    As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.


    2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.


    Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.


    3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.


    By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.


    By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
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    Posted in: Suggestions
  • View Voxels's Profile

    232

    Jul 28, 2013
    Voxels posted a message on Voxel's Guide To Building
    Hey guys, I've decided to create a guide to building just for fun and also to help out the community. I've seen many other guides here, but most of them only cover the basics (using different materials and different shapes). I will cover those topics also, but I will also cover the other more advanced parts of building - different biomes, working with terrain and most importantly, detail in structures.



    The Basics

    Starting Home

    First of all, let's start with the bane of all builders; what I'm sure every minecrafter has ever constructed in their lifetime. The starting home.



    It's simple, it's easy to build and it does what it's supposed to do pretty well - to protect the player. The only issue is, it's a massive eyesore. So let's start working on it.



    First thing that we can do is add some windows. Things are starting to look a little bit better. I chose glass panes over glass blocks because they give a little bit more depth. It's those little things that makes buildings look just that much better.



    Putting block variants drastically improves how the good the building looks. I decided to use oak logs as in my opinion it looks pretty good with stone brick and glass.



    Roofs are generally the same with buildings in that there has to be block variations as well. Here, I used stone brick as the outer border and oak wood in the middle. However, I'm not a big fan of this kind of roof, but I'll get to that later.



    Alright this might appear like a big jump but I'll try to explain it the best I can. A lot of you might think that "oh, the roof is there, therefore it's complete". But it's far from that. You see, the detail is where it's at. I'll get into detail further on, but I'll explain what I changed to the house here. I changed the blocks between the panes to stairs, and I also added horizontal log blocks in between the main supports. I also added fences to further increase the look of stability.

    And there we have it, a good looking starter home which started off as a small cube that every single minecrafter despises.

    Block Variations and Block Palettes

    Before you even begin to build, you have to take into consideration the blocks that you will use. Of course, one of the number one rules is to avoid using just one block. Here I prepared 9 different block palettes. Each palette has 2 blocks that compliment each other, and one block that contrasts the other two.



    With that in mind, here are some wall designs that are based off these palettes.





    At this point it should be rather clear that each of these different palettes represent different building themes. For example, the stone brick - oak combination represents medieval/fantasy while the snow - ice combo represents a more modern style. Of course, all this is simplified and you can certainly have more than 3 blocks in a palette.

    My main point is, it is very important to have a block palette in mind before you start building something. This allows you to stick to a certain theme and also avoids having too many or too little colours.

    Depth and Detail

    Depth and detailing is quite an important part in building, and what I find a lot of minecrafters lack. Here is a simple wall. Again, just like the starter house, it serves it's purpose well. But again, it is still rather an eyesore.



    So what exactly do we have to do to make this structure much more aesthetically pleasing?



    First of all, add columns that divide the wall into several different sections. This insets the cobble wall backwards, adding an idea of depth.



    Stairs and half slabs make for great detail blocks. They allow much more shapes to be created instead of just simple cubes. Here, I added stairs for the bottom of the columns and half slabs to connect the columns together. This creates a border around the cobble wall.



    Here I showcase several different blocks to add further detail and depth. These include, but not limited to, fences, leaves and sideways - facing logs. I also added slabs in between to act as windows or shooting holes, depending on how you look at it.



    For the finishing touches, I added even more stairs to make the whole wall look more sturdy. I added fences on top for a possibility of a walkway.

    Voila! There we have it. A wall with a lot of depth and detail, and it all started with a simple 3 high cobblestone wall.

    Tips and Tricks

    So what if you want to modify your buildings but the buildings just so happen to not be a wall? Here are some simple tips and tricks to modify your building/home.

    Inset the blocks and use foliage to your advantage.



    The wall on the left is the normal building, and the one on the right is the modified one. I not only inset the wall, but I also added a small "roof" to the window, combined with the fences. I also added several plants on both sides of the window.

    Try to put in as much detail as possible.



    Here is a small roof detail, preferably on smaller houses. On larger houses, you can put in a full fledged attic. It is pretty simple - cut away a portion of the roof, add some fences and also some glass.



    Another small detail. To do this, extend the uppermost block of the roof a couple of blocks, and place an upward facing log at the very end. Put a slab on top of it and place some fences below it. Place a glowstone block, surround it with trapdoors and place a slab below it.

    Curves make the structure seem to 'flow' more smoothly.



    In this small mock up structure, I used a variety of stairs, slabs and fences to make the building 'flow' more smoothly. The fences make the edges seem like it is a slight curve, instead of a sharp ~90 degree angle. The stairs below the second set of logs makes the wall look like it is one line, instead of two lines separated by one block.

    Arches, Curves and Circles

    Adding arches, curves and circles into your buildings allow a lot of extra detail and shapes to be made. However, building curves in a game full of squares is indeed rather difficult. One rule to help make things easier is something I call the 5, 4, 3, 2, 1 rule.



    As you can see in the picture above, there are several different sections in an arch. Every section is one block smaller in length than the previous section. Of course, the different sections can be the same length, but a section cannot be larger in length than the one before. This rule is there so that the arch makes sense. With that in mind, here are several examples of arches used in building.



    I've said beforehand that I am not a big fan of the classic 45 degree roof. This is because that in my opinion, it looks flat and it doesn't offer that much shape. Above is an alternative version for a roof. As you can see, it follows the guidelines of an arch but in the opposite way. The roof starts with 1 block, then another, then 2 blocks, then 2 blocks.



    Here, I used the rule of arches I mentioned earlier to create the supports in the bridge. As you can see, I used the same principle. It starts at 3 blocks at the bottom, then 2, then 1. I then repeat this 3 times to create the supports shown.

    Circles

    Circles follow the same principles as arches, but repeated 4x over. Using this, it is quite easy to build a circle without the use of a guide. Here are several circles that I prepared beforehand, ranging from smallest to largest.



    To create your circle, you have to start from the center. Then, create the 4 different edges of the circle. In the picture above, it's either 3 or 5 blocks. This is the start of the first arch. Then, start using the arch principle I mentioned earlier. Experiment with different lengths to create the circle.

    At the first circle, there is only 1 block, so there isn't exactly a pattern forming. On the second circle however, the pattern is 1-1. On the third circle, the pattern is 2-1-2. The fourth circle, 2-2-2-2. See how this works?

    Here are some examples to use circles as decoration in your buildings.



    Here's a design of a watermill using a 15 block diameter circle. I have to admit this is not something I made myself, but instead it's a design off lynchyinc's steamshire farm. Nevertheless, he used logs to frame the entire structure together, and also fences to add some necessary detail.



    Here's another structure involving the use of circles. It could be used as a foundation for a castle tower, a normal watch tower, or even a corner of a wall. Nevertheless, this is a 9 block diameter circle extended upwards with some extra detail.

    Building with Terrain

    There is no point in learning a lot about building but not knowing where to put it. I find that a lot of people here tend to just level the land, creating an empty canvas to build their structure. The thing is, terrain, if used correctly, creates more shapes, detail and is overall more aesthetically pleasing. One rule I like to follow is build with the terrain, not against it. For example, here we have a mountain biome.



    Now, we have to analyse it. See what building would go where, what structure would fit in this area etc.



    Here I labeled out several different areas that I find stand out in the mountain biome. We have a small isolated piece of land to the bottom right, and a small flat-ish area to the left. There's a small hill that has to be partially improved, but would make for a good looking 2-story structure. The small slope at the top left has possibilities for a stair to the summit.



    Now, let's start with a bridge. Here, you can see I used the arch principle I mentioned earlier, upside down. This bridge has a pattern of 2 - 3 - 3 - 4.



    I stamped a building on the flat piece of land I mentioned earlier. I decided not to show you guys the construction process, as I already covered that previously. This building doesn't use any aspects of the terrain as it was all flat.



    Here, I highlighted the several different floors of the secondary structure. You can see how I used the terrain to my advantage on this building. On the smaller ledge I used half slabs. On the steeper side, I will use stairs.



    While working on the structure here's one thing that you guys might encounter often. The supports are off by one side and it doesn't look natural if you extend the terrain/support out. So how to fix it?



    It is in fact pretty simple. Place an upside down staircase below the supports. The logs between are optional, but I think it looks nice and adds a little bit of texture.





    And here is the completed structure just for completion's sake. Here you can see the tips I mentioned earlier at use. The roof uses the arch principle, and the walls use some tricks from the depth and detail section.





    Here are some interior pics, showing how I mold the structure around the land. You can see the main staircase that leads to the second floor and also the smaller staircase that leads to another smaller room.

    But what if you want to decorate the terrain even further? Here are two things that I added that also compliments the terrain.



    Here's a small path that follows the contours of the terrain hidden behind the house. You can use this to lead up to the summit etc.



    A small piston door that can lead to some farms, a tunnel, an underground base, whatever.



    And here's a finished view of everything. For those of you who might wanna experiment with the same terrain, or just want a cool mountain place to build/start a survival world, here are the seed and coordinates.

    Seed - 1716790406808994629
    Co-ordinates - X: -139 Z: 438



    Building with Biomes

    First of all, a small disclaimer before I begin. This section would mostly discuss my favourite block palettes in combination with a specific biome, as well as a rather small showcase of the style and structure of the things that I will make in that specific biome. With that in my mind, let's begin.

    Forests

    Whenever I see a forest, I just see it as a perfect spot to build something medieval/fantasy/steampunk. So that's exactly the theme that I'll be going for in this specific section of the guide. First of all, let's start with the block palette that we'll be using.



    The 3 blocks on the left are the blocks that compliments each other, and the 3 blocks on the right are the blocks that contrast each other.



    Here's the forest that we'll be working with. I chose it because there's a large rock formation in the middle that would be rather interesting to work with.



    ...and let's stamp a building to the side of the rock. Note how I used the tips I mentioned in this structure. Both in the roof and in the walls.



    Every structure/village/city etc. requires some form of lighting. Here, I used fire as a light source to show a more medieval theme.



    To the side of the structure I added some aqueducts. These create an interesting archway over the path and also adds some more detail.



    Note the small details. I used item frames with a half slab to show a handle for the torches.



    And some more buildings. I added an extra lantern to the side of it as well as a "lantern handle" that goes off the roof of the building.



    To the other side, we're gonna use the terrain for our advantage. I added another aqueduct, this time slightly simpler. Also to the left you can see some stairs that follow the contours of the aforementioned rock.



    At the top, I added a well that shows where the water comes from and also some more lanterns.



    Now, where will the village gain any currency? Here I installed a market using the hardened clay blocks. We can make this actually work by using a hopper below the chest connected to a small sorting system that in turn connects to a dropper.



    I added another market stall with some storage behind it.



    And here we are. A small medieval outpost, hidden in the forest by a large natural rock formation. I have to give credit to Novv from Planet Minecraft for the inspiration on the buildings.

    Jungles

    Jungles are a little bit more complicated to work with, mostly because of the rough terrain at the bottom as well as at the canopies. I find that a lot of treehouses made in minecraft are just boxes placed on top of the trees, which in my opinion is probably one of the biggest eyesores ever. Nevertheless, here's the jungle we'll be working with. (Note, this is the same world as the one with the medieval outpost in the previous section).



    You can see where I started working at the top, where the wooden planks are. That's the specific section we'll be using.



    The block palette, you'll see later on that I won't be using the stone bricks and clay though.



    First thing that I did was to scatter wooden planks across the top of the jungle tree. This creates some more texture and instantly makes the floor look "stable". I also added railings using sideways jungle logs as well as jungle leaves. This also makes it look more 'natural'. I didn't show it previously but there is a small ledge at the back where I installed a staircase. This is another example of using the natural terrain to your advantage.



    The main lighting source we will use in this is glowstone, hidden with jungle leaves.



    Time to expand this even further. On the back side I installed a small staircase following the contours of the jungle tree.



    Here there are two jungle trees at close proximity, so I connected them together and created a floor.



    There's another jungle tree to the right, so I connected the two paths together with a bridge.



    With the flat canopy I decided to create a building on top of it. I also show how to create a structure on top of jungles without making it look ugly.



    The finished structure. As you can see, I used leaves as the roof and I also used half slabs as the walls, to make it look more 'open'.




    Some of the interior pics. The table with the flower pot and the cactus was posted by another user here. The name escapes me at the moment, sorry about that.



    Now let's further expand this path. Since I made this with survival in mind, I placed some jungle pillars with cocoa beans - could be used as a farm in survival mode.



    There are a bunch of jungle trees here, so I decided to just connect them all together to make one large floor.



    Starting on the house/building to be built on top of this massive canopy. It's more modern with the columns and the glass panes.



    Just a picture of the design of the side wall. As you can see I used open fence gates to support the half slab.



    Extended the floor outwards as there is a small one block difference to the bottom tree. This will become a form of balcony.




    Several progress pictures. As you can see, I used the arch principle here but in a smaller case to make the entrance to the balcony. The roof is also made out of leaves and are scattered and asymmetrical; thus making it look more natural.



    There was a large tree of about equal height to the other side of the main entrance so I created a 'skywalk' to connect the two together.



    And on the other side I used the extra jungle tree to create a small cow farm. Sure, it's not that humane but ah well.



    Another small raise calls for another small staircase.



    The flat rooftop means I will build another structure there. Again, as I'm focusing this to be made in survival mode, this structure will be a small bedroom.




    Several more progress pictures. As you can see, it is the same principle and theme as before, you should be able to get the hang of it by now.




    And here are some interior pictures! I will make an interior section further on.



    Back to the other side now. If you look closely there's another jungle tree on the other side.



    And connected!



    Of course, all bases need some form of storage system. Here's the start of one.



    And done!



    Here's a look from the outside. I used half slabs instead of full blocks for another feel of open space.



    And finally, a bird's eye view of the entire outpost. I hoped that this section helped you with building in the jungle, as it is a really awesome place to build in. The jungle has a multitude of different levels, which force creativity and shape instead of boxes. So with this, I hope to eradicate the amount of square, cube treehouses.

    Desert

    Deserts are like plains - large empty flats. Generally these kind of terrain is very boring; many others would prefer extreme hills over deserts, for example. But, deserts can be a place to stray away from the usual medieval style builds. I say two styles fit perfectly for deserts - middle eastern and modern. Notice how both of these styles use a LOT of sandstone; the perfect block for desert builds.



    The block palette. Again, this follows the the core of several blocks that compliment each other, and several blocks that contrast.



    We're going for a middle-eastern theme here, as the modern style will be focused on more in the plains. So to start of things, make a few columns.



    I apologize that I did not capture enough pictures in between this picture and the one before. My main point is, I extended the columns to make it 3 blocks thick. I also added some walls in the inside as well as some stairs as the roof. These stairs also add some curvature.



    Now let's start adding a small room/patio. I actually tried to follow the contours a little bit here by making it go down a step.



    Pro tip - buttons and fences add quite a lot of detail to buildings, especially sandstone ones.



    It's rather tough to see in this picture, but what I did was I added several columns extending to the side; filled it with glass in between and add the roof you see here. I will eventually change this later though.



    Add the floors. I wasn't planning to use hardened clay at all in this guide, but I did anyway. I took inspiration from the desert temples that naturally generate already.



    Now simply cover the entire thing up and curve the edges a little bit.



    Overall view of what things look like at the moment. You can see the second floor balcony overlooking everything else there, as well as the yellow hardened clay on top of the small room.



    For the entrance, use the technique similar to the one I used for the forest roads. Scatter similar looking blocks together to create a path.



    Now to finish things up. I added some hardened clay at the very bottom floor similar in pattern to the small room we made earlier. I also extended some of the walls.



    Copy the design again to the second floor, and create the walls. I originally wanted the structure to be more covered up, but it looked better open like this.



    Add the roof. It's open again here, as those blocks are only half-slabs; placing glass blocks would deter how it looks from the outside by quite a bit.



    And the finished product!

    Savanna

    So, Savanna. When they were first introduced, the trees were just jungle trees and there wasn't really any materials that fit well with them. Then, Dinnerbone introduced the two new wood types - dark oak and acacia wood. Funnily enough, these two types of wood are perfect for the Savanna. But how about theme? Well scroll down and find out.



    Here's a Savanna about 4000 blocks away from my main base in my survival world. What I did was I created a new world with the same seed, and used AMIDST to locate a Savanna M biome.



    Fast forward a tiny bit, and here we have two different houses. If the style isn't particularly clear, it's steampunk. You can also see the different block types that I used here. The columns are dark oak wood; the roof is made out of dark oak planks; the walls are mostly acacia wood and the glass are blue stained glass.



    Here's a closer view of the other house. You can sort of see the steampunk influence in this build. There is a gear next to the house that acts as a sort-of water mill. The shape of the structure itself is very unconventional, and the roof is arched in the way that I showed in the circles section of this guide.



    Let's begin creating a new house. First of all, I create a rectangle that has odd dimensions, i.e. length and width of odd numbers. In this case, 9 x 7. Then I placed wooden columns every other block.



    This is quite a jump, but I'll try to explain it. First, I expanded the original rectangle by a block on both sides. Then, I create another rectangle next to it also with odd dimensions. Afterwards I placed wooden columns in the same fashion as before and placed a roof.



    Just a look from the front, you can see how I incorporate the acacia wood and the blue stained glass into the build.



    I expanded the rectangle outwards again by a block on both sides, so it is now 2 blocks more than the original rectangle (on both sides). I placed the wooden columns and then begin work on the roof. Note how this roof is constructed - it is an upside-down arch.



    On the other side is an example of how you can decorate your wall. This is just one of the ways, there are many other possible ways out there. You can put shrubs, large windows, lamps, whatever.



    Anyways, I filled in the roof with dark oak planks and stairs, and then added these large "buttresses" (not sure what word to use here) one block off the stone brick border.



    Sometimes, if there are large sections of a roof that is completely blank, I add a circular window. They're pointless, but whatever. They look good.



    Overview of what the house looks like. You can also see that I added a chimney (the stone brick with the anvil on top) and added leaves around the house to add some more detail.



    Let's add some more components to emphasize this steampunk theme. Here, I added a small railway. In survival, I use a similar-looking railway to transport items from a collection area to a storage room.




    Aqueducts are always awesome. Here, they're pointless. They look pretty damn good but they don't actually serve any purpose. In survival, you can use this as an item transport system (which I do) or even to transport a water source for a farm.



    Here's an overview image of what we've built in the Savanna biome.



    Interior Design

    Basics

    What exactly do we have to do to decorate the interior of a structure? There isn't necessarily a step by step process to follow, as decorating a building is entirely relative to the building itself. So let's use some examples.



    Here we have a small house, built in the forest part of the building with biomes section above. I purposely made the house empty so that I can build it here.



    Floors. Don't just jump in into the little chairs and cabinets, make some floors first. Stairs are pretty difficult to incorporate most of the time, but here I just used a small one wide staircase.



    Start decorating. I'll go more into depth in the next section about different kinds of furniture, but keep note that detail is incredibly important in furniture. The more, the better.



    Another picture of the first floor. Note the shrub in the corner and the carpet in the middle, surrounding the glowstone. I also added some cracks on the floor using different orientations of stairs.



    An enchanting station at the top floor. This one is directly connected to the roof, making the transitions smoother per say using the hardened clay.



    And the bed, with a lot of books surrounding it. I find this fits the fantasy theme well, but not so much so for other themes.

    Interior design has a lot of similarities with building in general. Detail is a necessity, and themes and block palettes are things that we also have to keep in mind.



    Building with Function

    Basics

    I get asked now and then about if I prefer building things to function well, or building things to look good. The thing is, it's not difficult at all to make things that are both of these things combined. A lot of people like to call this rule as form follows function.

    To get started, let's choose a random machine; say, TangoTek's automatic brewing setup. This is an amazing design, and one I will probably use in my world as well. So let's get started trying to make this thing looking good.



    First of all, we have to know what are the parameters. As in, what needs to be there and what doesn't need to be there. In this case the parameters set are rather simple.
    • All redstone lamps have to be visible
    • All chests have to be visible and accesible
    • All levers have to be accessible
    • All droppers accessible
    • Item frames not need to be there, but is recommended
    • Water does not need to be where it is
    With all the parameters known, let's get started.



    Of course, a palette has to be set. Since I want to make this in my own world, I use a palette that is commonly used in my main base. Note this can be changed later on.



    First of all I changed the iron blocks to the palette that I am using. I placed half slabs below the redstone lamps for more shape. I used slabs here to follow the parameters that I set above.



    I'll attempt to explain everything I did here. First of all, I pretty much replaced all of the previous blocks to blocks in my palette. As you can see things are already looking great just by replacing the blocks. However, instead of stairs I placed solid blocks. I then place half slabs below those blocks. All of the blocks I placed here follows the parameters I set above.



    Here it is clear that I moved one part of the machine - the water source. This is stated in one of the parameters above - the water does not need to be where it is. Because of that I moved the water to a place that appears to be more aesthetically pleasing.



    Detail can also be implemented. Here's a small fence wall with spruce leaves behind it.



    Overview of everything. This is a very simple example of how form follows function is implemented. It also goes to show how not everything that is complicated has to look bad. As long as the parameters are set, it is possible to make everything look great.



    TO DO LIST

    Arches, Curves and Circles
    Building with Terrain
    Building in Biomes
    Interior Design

    Thank you for reading until the end, I hope I helped some of you improve your building skills, and I hope some of you can use this guide as a form of inspiration :)

    Also, please if any of you have any suggestions or any form of criticism, don't be afraid to say it. I am aiming for this guide to be most complete, so I appreciate anything you guys have to say.
    Posted in: Survival Mode
  • View Domara's Profile

    55

    Sep 6, 2012
    Domara posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)
    Comments on the structure of the second map would be greatly appreciated (Linear? Difficulty?)

    I am currently in the middle of making an arena that will hopefully be up for download in the next few weeks or so (depending on how difficult setting up the command blocks is). It'll have many options (including: which gamemodes are available during gameplay (capture the flag events, domination of a target, and so on), or whether or not certain targets (that can be shot by arrows) will be available). I could go on and on about the details about it, but that'll have to wait until I upload a picture of the current state of the arena.

    How does this look for the upcoming map?BANNERS ARE FINALLY COMPLETE! :D Anyone interested in supporting my maps, feel free to pick one of these up and leave a comment so I can see you did! Then I'll add you to the list below the banners :) Keep spreading it around!Banner List:

    - Special thanks to Interion864 for the banner help!
    ----------------------------------------------------------------------------------

    EDIT: New picture is out! New innovational concept involved in the new map, and will be planned to be put into the old one in the metropolis area!Welcome to Domara's new series of maps called Mystic Worlds! Each map will contain 72 objectives that need to be completed in order to 100% finish them:

    42 ---> Monument Pieces
    20 ---> Research Notes*
    10 ---> Lost Souls*

    *Research Notes and Lost Souls will have a corresponding theme to each map theme.Each map has 3 major components that need to be followed in order to assure you complete the map properly:

    1. Story
    2. Rules
    3. Quests

    STORY: Simply read the "Story" section in the first book "Your Guide" to get the story started. You can't complain about misdirection in this map, because most is exploration of your own, and the story can help you get started!

    RULES: These rules need to be followed. Any breaking of the rules will result in disqualification:

    1. No game - changing mods are allowed.
    2. Always use at least Easy mode, never Peaceful.
    3. Find all monument pieces in monument chests except for the Iron Block, Gold Block, and Diamond Block. No silk touch is allowed FOR the monument.
    4. No trading with the hidden villagers until the emerald block is placed on the monument. Once it is placed, feel free to trade with any villagers. This is because of emerald trading. I will now call this the Mystic Milestone.
    5. Sheep wool and mined obsidian are not allowed for the use of the monuments or portals. The portal will be there for you, or possibly not at all if the map does not require the Nether.
    6. Survive in any way possible. Break, craft, and place blocks whenever you want.

    QUESTS: These quests all need to be completed:

    1. Find and complete the monuments. All of the monuments may or may not be in the same room (Yes there is a possibility of the latter in the future).
    2. There are 20 research notes that are labelled by number. They have secrets occasionally, so read them, they're short! Bring them back to a library somewhere in the map. Place the corresponding research note above the number of paper in the chest!
    3. Somewhere in the map there will be a villager who has lost their comrades. Find the lost comrades and bring the villager egg back to the villager home. "Your Guide" will tell you what the home is. The missing villagers will give you a secret of the Mystic World.

    I DO NOT ALLOW COPYING OF ANY PARTS OF ANY MAP.

    MAPS:

    Mystic World #1: Safe Haven (1 1/2 Years to Make) Safe Haven is finally done! It has been a long year and a half making this map. Safe Haven has a lot to offer to any Minecraft player out there! Not only does it have 41 monument pieces, but it has side quests that help keep the game moving along.

    A lot of detail has went into creating this map, including: Story, Quests, Scenery, and Dungeons. The story grows and evolves as you go through the map, learning more about the mysterious behaviours of the HUGE island. The reason I say there's a lot of detail is because a lot of this map was done by hand to give the dungeons a more "natural" feel to them.

    Those white blobs on the map are actually giant clouds that rest in the sky. They hide a lot from you on the map (on purpose, of course) and create a LOT of darkness. Just a heads up, there are several layers to the largest clouds, but the top layer is only for darkness of the one below. Don't bother trying to go to the top one, it is literally just a pile of lava (to limit spawning up there).

    You spawn in the bottom right corner of the map. There's a book that you need to read, it doesn't take long. Also around your spawn are beta testers and youtubers that have made Let's Plays of my map. Check them out!

    RESEARCH NOTES: The research notes were left by an adventurer like you. They are scattered only in the overworld. I put that in bold so you don't waste your time looking around the Nether or the End for them.

    LOST SOULS: Find and save all 10 of the missing Pirates of the Sea.

    Version 1.1 Update:
    - Switched blaze spawners in the enchanted jungle to skeleton spawners, too much fire was lagging the game

    Version 1.2 Update: Much bigger update!

    MOST IMPORTANT:
    - Added a 42nd monument piece ---> Forever burning furnace, but the piece isn't in a dungeon. In this map it'll be involved with the secret That will be explained in the forum post, as well as a book, just for those who didn't see the hint. The monument will be added to a separate monument on it's own on the first floor. Don't worry 1.1 players, finding all 41 is completing my map! The next map will feature full dungeons for each piece.

    - Changed mushroom block monument pieces to LEAVES, because of the fact that each type of mushroom would revert to a damage level of 0.

    - Adding an explanation on how to claim the new monument piece from above.

    - Making the intro spawn look better and adding youtubers. (This spawn square will be used for each map)- Fixing a STUPID STUPID mistake on my part. HUGE apologies to 1.1 players ---> There is a 10th pirate hidden, but he doesn't have a bed or name. His name is Dorian. When you find a villager without a nameplate or chest, that's him... I wish I could give you a new hint, but the problem is that I was doing the secrets AS i put in the chests and names. I overcounted, so instead I will be adding a new bed into the ship and adding a new secret. (Thanks to Avenger's discovery)

    - Removed the final blaze spawner, that I missed, from the enchanted jungle.

    LESS IMPORTANT:
    - Changed/removed/replaced resources near the spawn (for difficulty reasons)- Changed lighting in the first set of dungeons, and a few spawners, to fix useless ones

    - Removed some loot (loot was excessive and easy to become overpowered)

    - Added bedrock in some areas, fixing the ability to enter places where you shouldn't (dumb forgotten mistake on my part)

    - Added a few new spawners, and changed/added a few more additional details.ENJOY!

    SAFE HAVEN TRAILER
    Here's a trailer of MrMFretwell's take on Safe Haven! Check it out, maybe you'll get a better idea of the map :) Feel free to leave feedback, I'm sure he'd love it, so far I'm really enjoying his series! He has some pretty good strategies for taking on obstacles that helps me think of new ideas :)


    You can go to his series by starting here:
    " target="" data-ensure-absolute>" frameborder="0" autoplay="false" allowfullscreen sandbox="allow-forms allow-scripts allow-same-origin allow-popups">
    VERSION 1.2 NORMAL MODE: http://adf.ly/CjDiV
    VERSION 1.2 HARDCORE MODE: http://adf.ly/CjCYl

    FOR ANYONE DOING LETS PLAYS: I suggest you read the first book before you record, so you know the rules and quests. Then you can read just the story while recording and explain the rules on your way while you play. Some people are concerned about the length of the book, so I reduced it greatly. I hope this helps!

    SPECIAL THANKS TO:

    Minecraft Forums: Karoshio - for doing an LP of my map
    Youtube Account: KaroshioGames - http://www.youtube.c...s?feature=watch
    Minecraft Forums: thequb1s - for doing an LP of my map
    Youtube Account: TheQubis - http://www.youtube.c...s?feature=watch

    Minecraft Forums: VireDesi - for doing an LP of my map
    Youtube Account: viredesi - http://www.youtube.c...i?feature=watch

    Minecraft Forums: Phedran - for doing an LP of my map
    Youtube Account: Phedran - http://www.youtube.c...n?feature=watch

    Minecraft Forums: Zaecus - for doing an LP of my map. Very nice spin off of the beginning!
    Youtube Account: Zaecus Celestis -

    Do these guys a favour and check out their other videos, and subscribe!

    Mystic World #2: Uncharted Mines ---> I might keep this name even though the map has changed in style

    RESEARCH NOTES: Left by a the last miner.

    LOST SOULS: Coal Miners.

    And so the construction begins... Day 1:

    Well here we are with another concept of my map... TELEPORTATION :D The idea is, this room will have the names of the areas to which there are activation levers. If you find them, the lamps turn on at both ends and that link is open to use. I'm trying to figure out the easiest way for command blocks to be usable only when the lever has been switched to "on" though, I'll figure it out :)
    Posted in: Maps
  • View GreensMC's Profile

    14

    Jul 10, 2013
    GreensMC posted a message on [1.7 INDEV!] LEFT-HANDED MOD | GREEN'S MODS
    It's finally here! The mod you left-handed minecrafters have been asking for!This mod moves items to the left side of the screen to make it more comfortable for left-handed players.Download for 1.6.4: http://bit.ly/GLHMv1...Download for 1.6.2: http://bit.ly/GLHMv1...3_MC162UPCOMING IN 1.7.2:-Switching hands will now be visible to other players with the left-handed mod-I'm going to try and get separate controls working-A good number of texture bug fixes related to left handed mode-SWITCH-HANDS HOTKEY (PRESS H)-Forge compatibility coming soon-Improved Punching animation in First Person Mode

    Planned for future releases:-Optional Right/Left Mode (Hotkey)-Debug screen on right side/Achievements on left-Separate Right/Left control options-Forge/OptiFine/Modloader Compatibility (Need something else? Let me know.)
    IF THE DOWNLOAD LINK IS BROKEN, PLEASE POST THAT IT IS OR PM ME ASAP.

    Official Developer's Video:
    LIKE AND SUBSCRIBE!
    FOLLOW ME ON TWITTER @GREENSMODS TO GET IN-PROGRESS UPDATES ON NEW MODS!
    Please check out some of these fan-made videos below and subscribe to them!!
    Image removed due to an invalid URL: http://static.minecr...lt/biggrin.png


    Spoiler:Screenshots:Spoiler:You can:-Post this wherever you want, do YouTube videos, whatever. Just include this link:http://bit.ly/Greens...pan>-Decompile the mod and study the codes for learning purposes.-Use this mod
    Image removed due to an invalid URL: http://static.minecr...ault/smile.png
    You can NOT:-Make an auto-installer for this mod and distribute it yourself-Post on other sites/videos/WHATEVER without the given bitly link-Distribute the mod yourself.(Please report anything that does any of these)Just as a note, while most servers probably allow this mod, some servers have strict admins that don't allow any mods at all. It does not trip anything on anti-cheat, so your best bet is not to advertise you use the mod. BeastsMC Survival and it's sister servers DO allow this mod and are very AMAZING SERVERS: s.beastsmc.com (Survival), c.beastsmc.com (Creative), hc.beastsmc.com (Hardcore) <--Down
    Posted in: Minecraft Mods
  • View KamikazeBacon's Profile

    2

    Jun 23, 2013
    KamikazeBacon posted a message on Native Detailed World Generator
    I have seen several mods available for terrain generation, but as a sandbox game, it seems only appropriate that Minecraft should have a reasonably detailed native generator configuration. One particularly useful addition would be to change ground and sea level to make better use of the full 255 block altitudes. A user might also want to change biome creation rates, ore richness, or cave frequency. Below is my starting example, so feel free to add items to the list! There should, of course, be a "Default" button to reset all the values.

    World Generator Configuration

    Biome Frequency
    [##%] Forest
    [##%] Desert
    [##%] Plains
    [##%] Swamp
    …etc.

    Terrain Options
    World Type: [normal/large biomes/Superflat]
    *Superflat Options ...
    Seed: [##########]
    Sea Level: [###]
    Ground Level: [###]
    Highest Peak: [###]
    Lowest Valley: [###]
    Ore Distribution: [Poor/Normal/Rich]
    Cave Frequency: [None/Infrequent/Normal/Ratsnest]
    Generate Mines: [Y/N]
    Generate Villages/Temples: [Y/N]
    Generate Dungeons: [Y/N]
    Generate Strongholds: [Y/N]
    Bonus Chest: [Y/N]

    General Options
    Difficulty: [Peaceful/Easy/Medium/Hard]
    Game Mode: [Survival/Creative/Adventure/Hardcore]
    Allow Cheats: [Y/N]
    Posted in: Suggestions
  • View Billman555555's Profile

    7

    Sep 22, 2012
    Billman555555 posted a message on My Minecraft Computer
    Hello, Here is a project i was working on. Its a minecraft computer.

    [media=560x315][media][/media]]




    It is an 8 Bit computer with ADD,SUB,AND,OR,XOR,RNG,Shift R,Shift L
    It can Print 1 Byte to a HEXADECIMAL screen and Has 2 Bytes of UI
    It has 10 lines of Code and can Run simple programs.

    Download: https://dl.dropbox.c...02/Computer.zip

    No Longer Working On This But I Am Creating A New Computer.
    Posted in: Redstone Creations
  • View trunkz's Profile

    47

    Jun 17, 2011
    trunkz posted a message on Slime Spawning
    Related Topics

    Tool (NEW!):
    http://www.minecraft...pawning-chunks/

    Old discussion:
    http://www.minecraft...mes-spawn-here/
    http://www.minecraft...mes-spawn-here/
    ...

    Theory
    1.5 Changes
    - Spawn rate in swamps reduced; now depends on lunar phase

    1.4 Changes:
    - Slimes also spawn in swamp biomes

    1.0.0 Release Changes:
    - height limit increased to 40
    - bounding box check was added. As a result, instant suffocation or trapping techniques don't work anymore. See slime sizes for minimum spawning room.


    Spawning:

    Slimes can now spawn both in swamp biomes as well as in slime chunks. The two spawn conditions require different heights:
    - Swamp Biome: 51-69
    - Slime Chunk: 0-39

    While chunk spawning always has a 10% success rate (not taking slime chunk chances or anything else into account), the success rate of swamp spawning depends on the light level (just like it is with hostile mobs) and the moon phase:

    Spawn Rate = 50% * [Light Factor] * [Lunar Phase Factor]

    Light Factor:

    - Level 8: 0.0%
    - Level 7: 12.5%
    - Level 6: 25.0%
    ..
    - Level 1: 87.5%
    - Level 0: 100%

    So they can't spawn overground during daytime.



    Lunar Phase:

    Day 1 (Full Moon): 100%
    Day 2: 75%
    Day 3: 50%
    Day 4: 25%
    Day 5 (New Moon): 0%
    Day 6: 25%
    Day 7: 50%
    Day 8: 75%
    Day 9 = Day 1 (Full Moon): 100%
    ....


    So assuming you get the light level to 0, the average spawn rate in swamps is 25%.

    As for chunk spawning, the Random Seed of your world determines in which chunks slimes can spawn. In average, slimes can spawn in every 10th chunk. I have written a small java tool to determine these chunks for your world (i.e. its seed). See link above.

    Some other facts:
    - slimes share mob limits and most of the algorithm with other hostile mobs. So if you want to make a productive farm, light caves and the surface as well as your farm. It should also make a tiny difference to prevent slime spawning in other eligible chunks (see below)
    - if the game decides to spawn hostile mobs, it randomly chooses one. Every mob, including slimes, has the same chance. But there is an additional 90% chance for slimes not to spawn (even if inside an eligible chunk). So theoretically it's more like 1:10:10:10:10:1 (slime:(skeleton) spider:creeper:skeleton:zombie:enderman). Also, slime spawns will fail more often due to the height and chunk limit (see below)
    - slimes spawning in slime chunks don't need light and spawn only below level 40 (the air block must be 39 or below, so the ground they spawn on must be 38 or below which results in a minimum f3 coordinate of 40.6 while standing on that ground)
    - Sizes:
    Small Slime: 0.6x0.6x0.6 (needs 1x1x2 room to spawn or 1x1x1 if block above is not opaque)
    Medium Slime: 1.2x1.2x1.2 (needs 3x3x2 room to spawn)
    Big Slime: 2.4x2.4x2.4 (needs 3x3x3 room to spawn)
    - every slime size has the same chance to spawn (33%)
    - there's no bigger slime ingame (despite what the wiki says). It's easy to mod them in though, as their size is determined by an internal number, which also affects their damage, health, splitting behaviour etc (might be a lazy way for them to add a boss monster :P )

    Slow Spawn / Why you need to mess with your world

    The game tries to spawn mobs every tick (0.1s). It completely skips specific mob types (water, hostile, neutral) if the limit has been reached or the game difficulty is on peaceful for hostiles. This is actually the only time that limit is checked, which is the reason why much more mobs can potentially spawn in a single tick (>1000).
    Then it consecutively goes through every chunk (17x17 = 289!) around the player(s) in a random order, picks a random mob of that type and a random spot in that chunk. If the spot meets some criteria, the game tries to spawn up to 4 mobs around and possibly on that spot. Just before spawning, there's some additional checks depending on the mob. For slimes, it first checks if the position is in a biome and between level 50 and 70. If so, it calculates a probability depending on the light level (see above). If that roll passes, a slime will spawn. If the roll failed or the biome and height conditions weren't met, it'll check if the position is in a slime and chunk and below level 40. If that's true, there's a 10% chance for a slime to spawn.

    Assuming you have a one chunk-wide spawning floor (16x16):

    Scenario 1, natural world:
    There's plenty of spots all around you for hostiles to spawn with low or zero light. Might not even take a tick for the limit to be reached again, meaning your chunk only gets called once after the mob count goes below the limit. There's a chance of 20% that the game decides to spawn slimes. Then there's only a chance of 1/128 = .7% (=> 20% * .7% = .14%) that it picks a spot on your floor. And also, the 90% bailout decreases your chance (less transparent because of the group spawning algorithm, so I can't give numbers).
    Because of despawning of hostiles other than slimes, the algorithm kicks in every few seconds, I'd say.
    Also, switching to peaceful might only cause some additional calls, so no magic :(

    Scenario 2, world lit up:
    Since no other hostiles can spawn, the algorithm gets called every tick until the limit is reached only with slimes.

    Note that even the numbers I gave aren't exact, because group spawning can also traverse chunks and height levels to some degree.
    Anyway, hope it clarifies why it takes so long and why you need to mess with your world to get a decent spawning rate.
    Posted in: Survival Mode
  • View AramilTheElf's Profile

    162

    Feb 20, 2012
    AramilTheElf posted a message on Suggestion for improving the minecraft combat system ★Now "Popular"★
    We have achieved "popular" status! Thank you to all of you who support this idea!

    We now have over 100 supporters! Thank you again!




    The Problem

    The way I see it, Player vs Mob combat is fine - The player is at a nice advantage, you aren't likely to die from 1 mob (except creeper), and it doesn't take much time. However, Player vs Player works in the opposite. When two people decide to get into a duel to the death, or two groups decide to fight each other, the whole thing lasts about 30 seconds or less. Not much fun.

    The Solution

    First, add a better blocking system. I propose that when you right click with a sword, you are actually going to set up a block that needs to be in the right spot in order to successfully block. So, now, while right clicking with a sword, instead of controlling where you are looking with your mouse, you are controlling how your sword is blocking by circling it around a fixed point. Same with attacking with a sword, except with a different button.

    If swords meet like this: -|- and one is blocking, it is blocked. If they meet so they are more or less perpendicular, no need to get specific, it is blocked. Mobs would have a similar effect, i.e a spider jumps at a particular spot, zombies bash their arms in a specific direction, etc, etc. When an attack is blocked, the attacker is turned to either side a random but reasonable amount to allow the blocker to reap his just rewards, though if the failed attacker is quick he may be able to turn back in time to block the blow. The block can also be used to block an arrow if in the right location relative to the arrow, though this will be hard


    However, this method obviously isn't going to work with the current combat system. Rapid clicking enemies will just quickly adjust and pummel you until eventually you miss a block, which won't take long. So, to fix this, I propose attack with a sword takes some time to "pull back" or whatever. That gives each person time to set up a block or start pulling back for a counter attack.

    When the fight is over, you simply release the button to go back to controlling the viewpoint with your mouse.

    Also possible would be a kick attack, which would do very little damage but have longer knockback, allowing for a possible kick then strike after a successful block.

    Personally, I think that this will greatly enhance the minecraft combat system, which is in itself boring because it takes virtually no skill, just run up and rapid click. With this, you will need skill, timing, etc, instead of just a quick hand. This idea will also open the groundwork for more varied weapons like battle axes that attack at different rates but do differing amounts of damage, and shields, which may be able to do very little damage with a bash, but are much easier to block with.


    Alternatively, this could be done with different buttons representing different attacks, i.e. G = upper left swing, H = upper right swing, etc, and then when you are right clicking it is the same except you block in those locations.


    TL;DR / Recap

    First, you would press the focus button, or whatever it would be called. This would focus your viewpoint so that you adjust your attack/block angle instead of the direction you would be looking

    Instead of swinging the sword instantly when the left mouse is clicked, there would be a quick "draw back" animation before the actual strike happens. This would allow for your enemy to have to time attempt to block it.

    In order for that to happen, I suppose there would need to be a similar effect for mobs, i.e. zombie needs to draw back a punch, spider needs to retract in order to pounce again, etc.


    If anyone wants to make a mod for this, I'd be grateful. My Java skills aren't too great :)

    Don't forget to +1 this if you like it!
    Don't forget to vote on the poll!
    Don't forget to comment, so more people see this!


    Current Supporters: 160
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    Want to support this idea?

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    When you copy it in, note that you must highlight the entire text and hit the "Remove Format" button - the eraser in the upper left. This removes the HTML that I used to make it not appear as an image. If anyone knows how to fix this problem, please tell me.

    [URL=http://www.minecraftforum.net/topic/1044009-suggestion-for-improving-the-minecraft-combat-system/][img]http://i.imgur.com/QlGsV.jpg[/img][/url]




    Or this one!

    [URL=http://www.minecraftforum.net/topic/1044009-suggestion-for-improving-the-minecraft-combat-system][IMG]http://i.imgur.com/OPYnx.jpg[/IMG][/URL]




    Or this one!

    [URL=http://www.minecraftforum.net/topic/1044009-suggestion-for-improving-the-minecraft-combat-system][IMG]http://i.imgur.com/8jFVc.jpg[/IMG][/URL]




    Or this one!

    [URL=http://www.minecraftforum.net/topic/1044009-suggestion-for-improving-the-minecraft-combat-system][IMG]http://mag.racked.eu/cimage/i276/Click+here%21/Better+Minecraft+combat%21/mca.png[/IMG][/URL]




    Have a suggestion to improve this? Have constructive

    criticism? Please post, and improve this suggestion!

    [represent]
    Posted in: Suggestions
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