So I fixed my random grass, but I am still struggling with custom skies. I want random star fields to appear at night-time, but not sure how! And I also saw this 'shooting star' in a pack. It worked, but I don't know how to replicate it D:
Yo Alvoria, congrats on finishing Mint Flavor!
Just asking, I'm trying to make random grass tops for my grass, but won't work
I put in the method as random, and did everything, but won't work
Hey Guys,
I still hate default, and I want a new skybox, but I have no idea how to make it or how to use the templates and stuff. I'm fine with the daytime skybox, I just wanna change my night-time skybox. Also, I saw a pack that added....shooting stars....and wondered how to do that
Tried dividing by 2. Didn't work. At all. The torch handle thingy still only shows half of what its meant to. (as in, 1/4 from the left isn't there, and same for 1/4 from the right, starting from the outside edges for both)
EDIT: Fixed that...then started on the flame, but it didn't work how it should. My block model coordinates (which I attempted to make the best I could) wouldn't work like how I wanted, and the UV coordinates are even worse. They are strangely stretched, and it looks horrible.
So, I have a problem that I face.
I don't know how to make my torch model work when it's angled, and since my torch texture is 32x32, I don't know to work the UV mapping for it...
So, after a lot of help, I made my 3D mushroom models. Just asking, will CTM work on it like normal? So if I add random spot patterns for it, will it work or not?
thanks man, I'll look into that. After I made my 3D brown and red mushroom, I was wondering if this works with animated blocks, because I was thinking of making my torch look better, but it has 2 frames, and I'm not sure if its compatible with animation
So, I realised that I was wasting my time attempting to get the UV coordinates from the specific area in my image, before realising that the stem is one whole colour. So I re-used my UV coordinates from my bottom base for the stem. Works like a charm.Now that I learned how to make models, I can make even more stuff, like beds, and more mushroom and stuff! Just asking, do the closed/open doors and trapdoors use the same models? Or do you have to make entire new ones?
WOO! Now only my stem is broken...I flipped the image, got the UV coordinates, unflipped it, reloaded textures and found my mushroom stem broken, along with the 2nd base starting from bottom, above the base of the mushroom
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Just asking, I'm trying to make random grass tops for my grass, but won't work
I put in the method as random, and did everything, but won't work
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I still hate default, and I want a new skybox, but I have no idea how to make it or how to use the templates and stuff. I'm fine with the daytime skybox, I just wanna change my night-time skybox. Also, I saw a pack that added....shooting stars....and wondered how to do that
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EDIT: Fixed that...then started on the flame, but it didn't work how it should. My block model coordinates (which I attempted to make the best I could) wouldn't work like how I wanted, and the UV coordinates are even worse. They are strangely stretched, and it looks horrible.
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I don't know how to make my torch model work when it's angled, and since my torch texture is 32x32, I don't know to work the UV mapping for it...
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