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    posted a message on Mob Grinder 1.0
    Make sure that your spawning areas are completely dark and that your canals are wide enough to allow spiders through so they don't clog it up. Also make sure to light up all areas around the grinder so that mobs do not spawn there first. Keep in mind that you need to be at least 28 blocks away (I believe) for the mobs to spawn, but no more than 150 away so they don't despawn.
    Posted in: MCX360: Discussion
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    posted a message on How to Duplicate Sand and Gravel
    This is going to be patched in a future update (was patched on PC). I'm just not sure if it will be in the 1.8.2 update or the 1.2.3 update.
    Posted in: MCX360: Discussion
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    posted a message on No more slimes spawning
    Quote from OmniGlitcher

    Right, yes. However if you have it for the PC Version (sorry if you don't) there is a method you could use to see caves in your world (go back to 1.7.3 using a program like MCNostalgia, use the seed for your x-box world on it and browse using MCEdit, having your x-box on ready to explore the caves in both helps as well.). Big slimes do need 3x3x3 however I always increase it by two each side as 3x3x3 is a very slim chance, and I guess that stuck in my head as a minimum. Copied directly from the wiki: 'Slimes spawn only 1/10th as often as other hostile mobs' and 'That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 will be generated' So in other words 1/10 for a slime chunk and 1/10 for a slime in that chunk. (P.S Render Distance would be a bonus in X-Box Edition I must admit.)

    I stand corrected about the spawn rate. I was only aware of the 1/10 chunks.
    Posted in: MCX360: Discussion
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    posted a message on I cannot find slimes at all. I've used the tool as well. Can you answer my questions?
    Quote from Saltine713

    I'm trying to find slimes for the first time. I've been using the tool to help find them on my seed.

    Anyway, I want to know the following:

    1. You only need a 5x5x5 area for them to spawn?

    2. Is glowstone necessary?

    3. Can they spawn on peaceful?

    4. How long until they first spawn if done correctly?

    5. I need to be below level 16 for them to spawn, right?

    (I used the search button like everyone always asks, but I couldn't find concrete answers)


    1. You only need a 3x3x3 area for large slimes to spawn. That being said, I would advise making it at least 5x5x5 to give the additional spawning space (much larger if you really want it to be successful).

    2. Glowstone is not necessary. You can use it as a light source, however torches will also work.

    3. They cannot spawn on peaceful, however if they do spawn and you save and change your difficult to peaceful, they will not automatically despawn.

    4. The time it can take will vary, however I have usually seen them within the first 10 minutes or so.

    5. Correct.

    Hope that helps!

    Edit: Fayzed, you beat me to it by like 5 seconds!
    Posted in: MCX360: Discussion
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    posted a message on No more slimes spawning
    Quote from OmniGlitcher

    Right, let me just set a few ground rules
    1. Slimes can spawn at any light level
    2. A 5X5X5 area is the minimum for slimes to spawn
    3. Slimes are affected by the max mob count
    4. They do not spawn on bedrock

    Right, so it is best to minimise the chance of other mobs spawning, light up all the caves (reduce your render distance so there are less places for more mobs to spawn) Remove grass/water. Next, using a tool such as noclip or MCEdit can help you see where you haven't lit up. Also slimes will not spawn if there is ANY kind of block occupying a 5x5x5 area including fire and torches. Also regular mob spawning rules apply so don't be too close to it. Aside from this, there's only a 1 in 10 chance they'll spawn anyway, so it's best to find a larger cluster of slime chunks and start a farm there.

    This is the Xbox version. You cannot change the render distance and those tools are not available for use in this version. I was also under the impression that large slimes needed a 3x3x3 area to spawn, not a 5x5x5. Also, there is roughly a 1 in 10 chance that the chunk will be capable of spawning slimes, not that slimes will spawn.
    Posted in: MCX360: Discussion
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    posted a message on TEKKIT Xbox 360 $20
    Quote from Pudie

    Whenever consoles are made they base themselves on the current highend/medium laptop hardware "cause thats basicly what a console is, which is a laptop" even six years ago when the Xbox 360 was made there was still some better hardware out on the market even then.

    Todays gaming desktops are far and beyond the hardware of consoles its not even funny, dont believe me just lookup some vids of Battlefield 3 on pc vs either of the consoles.

    Ps my computer is not only meant for browsing, in this day and age of tech most computers can run 20+ windows of youtube and load them without crashing. Ive had over 50 on mine "just for grins and giggles to see how many it can do without freaking out to bad.

    The Xbox hardware dates back to 2003-2004 (development) and features a triple-core 64-bit processor with a custom ATI video card. It also comes with a 5.1 surround sound audio card and 512 MB of GDDR3 RAM. I cannot think of very many mid-high end laptops that featured those specs in 2003-2004 when the XBox360 was being developed. Most desktop computers during that time were still featuring dual-core processors (and many still do today) and GDDR2 RAM. Sure, there were some better systems out there, but to say that it is based on mid-high level laptops is, in my opinion, off the mark.

    As for today's PCs, of course you're going to find that they are more powerful. They are running off of the newest technology and many advances have been made over the last 7 years. That being said, you better be prepared to put thousands into a PC that will run Battlefield 3 at max settings with a good frame rate as opposed to a few hundred on an Xbox where you are getting a comparable game with less graphic prowess.

    Edit: Maybe thousands is a bit off, but certainly more than $1500.
    Posted in: MCX360: Discussion
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    posted a message on 4J, what on earth did you do to the MOB spawning?!
    I have also noticed a large increase in mob spawning since the 1.7.3 update. My mob grinder output has increased more than two-fold. I realize that there was apparently no change to the spawn system per Steve, however i have noticed a significant difference. I suppose it could be other factors playing in, though I'm not sure what.
    Posted in: MCX360: Discussion
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    posted a message on No more slimes spawning
    Quote from ZZ_Sputnik

    Do they prefer to spawn in the unlit cave systems close by rather than a lit up, fully mined out chunk? I can hear zombies in the walls when I'm in my little mined out chunk, and have only had one slime spawn where it is meant to so far.

    They are equally able to spawn in lit and unlit areas. Open areas will allow more space for them to spawn, increasing the possibility of them doing so. Make sure that all surrounding areas, especially cave systems, are very well lit to decrease the possibility of other mobs spawning. Since Slimes are a rare mob, other mobs will spawn before them if the conditions are correct.
    Posted in: MCX360: Discussion
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    posted a message on TEKKIT Xbox 360 $20
    Quote from AlphaBeta78

    I was being highly serious but I am not a computer wiz either. I am sure that gaming computers are more powerful than an xbox.

    Gaming computers made after the XBox 360 was developed and released up to current day will be more powerful, yes. Gaming computers made before and up to that point were generally of equivalent or less power. That being said, it is not always about the hardware and architecture that you use that determines how well a game will run.

    Computer games have to be coded to run on many different builds whereas XBox games only need to run on the XBox hardware. This means that the games can be very precisely tuned and optimized to run on that hardware. This can manifest itself in that a game running on very similar hardware (1 PC and 1 console) can potentially run better on the console due to more precise low-level programming that can better optimize the console version.
    Posted in: MCX360: Discussion
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    posted a message on Drop Limit
    Quote from Mustache_Guy

    That will be coming in 1.2.3 my good sir. Hopefully switch the Xbox 360 version into the Anvil world format will make the game run smoother and could possibly allow the worlds to be a little bit bigger because it adds a lot of optimizations to how the world is loaded and sustained in the memory.

    Given the optimization to come with that update, it seems like a potentially opportune time for an increase to drops. I won't keep my hopes up, but it would definitely be nice to see.
    Posted in: MCX360: Discussion
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    posted a message on Drop Limit
    Hey guys,

    I searched through the forum and couldn't seem to find an answer to this:

    Has there been any mention as to whether or not there will be an increase in the drop limit on XBox?

    Currently there is a limit of around 200 drops on the screen at any given time. Once the limit has been reached, items begin to disappear so new items can drop. I understand the technical reasoning as to why this was done (to decrease processor and graphical rendering lag), however I would love to see this increased.

    Once we receive the 1.8 update and food becomes a necessity, it would be very helpful if we could build larger automated wheat farms. As mine stands right now, I have to divide it into sections and put a switch to each section so that I can collect all of the wheat and seeds without any disappearing.
    Posted in: MCX360: Discussion
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    posted a message on Xbox 360 Roleplaying
    I don't want to be negative, however I have doubt that the 1.8.2 update will drop this month. We haven't received the bug update yet which will come first. You have to remember that the update isn't even done being coded yet. Once it is, it will still have to go through some intense testing at 4J before being released into Microsoft Certification testing where it can then take up to 10 business days to be approved (assuming everything is good and it gets approved). I think it would be more realistic to expect it around late September.
    Posted in: MCX360: Quick Sessions / Minigames
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    posted a message on Minecraft360 server Fallout
    Is this for the XBL version or the PC version? The XBL version does not have gold nuggets yet. There is a separate section in this forum for PC posts.
    Posted in: MCX360: Quick Sessions / Minigames
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    posted a message on Preferred Gamma Setting
    I prefer high gamma settings as I like the visibility at night. I usually play with other people and we often go our separate ways, so sleeping off the night is generally not an option.
    Posted in: MCX360: Discussion
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    posted a message on Why Is Minecraft For PC Better than XBLA's?
    Quote from bigd5783

    it amaizes me a the pleathora of different types of posts. Yes currently the current version for the pc is better than the xbox360 version. I would even go as far as saying that the pc version of 1.7.3 was better than the current xbox360 version. Now that is nothing against 4J they have done alot rebuilding the current version for the xbox360. As far as graphics go the current gen consoles were superior to the pc versions of the games 7 years ago when they came out. and as a side note a decent gaming rig can be BUILT for 600$ easily.

    I would love to know the components that you're using because I have built rigs before and I have never been able to build a decent GAMING rig for under $800-900. Between the amount and type of ram necessary to maintain the rig over time, a capable motherboard to make use of the RAM and a graphics card that will not become obsolete in 1 - 1 1/2 years, you're already pushing $400. Not to mention the processor, case, monitor, OS, inputs, a decent sound card, power supply, HD, and external drives necessary to make it a viable gaming rig.

    Edit: It is completely possible to build a custom PC for less than $600. It just cannot really be classified as a gaming PC.
    Posted in: MCX360: Discussion
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