• 0

    posted a message on Shaders Mod (updated by karyonix)

    I must ask, is it possible to make shaders compattable w/ intel 15+ processors... bc this is the most powerfull computer I ever got and was hoping to use shaders.


    (Also it only crashes when I'm on servers)

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    so your saying the shaders CANNOT be udes w/ inted graphics?

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    so I was playing hazecraft w/ shaders 10.1 standard... and the this happened...


    [20:02:23] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
    [20:02:23] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
    [20:02:23] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
    [SMC INF]ShadersMod 2.4.12
    [20:02:23] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [SMC FNE]transforming bsu bsu
    [SMC FNE]transforming cui cui
    Completely ignored arguments: [--nativeLauncherVersion, 286]
    [20:02:24] [Client thread/INFO]: Setting user: devinvaughn
    [20:02:24] [Client thread/INFO]: (Session ID is token:f6e5bc28c8a84a28b26b719d724dd512:0778bbb68b4e42f1883dfa59862478e5)
    [SMC FNE]transforming atr atr
    [SMC INF] blockAoLight
    [SMC FNE]transforming aju aju
    [20:02:27] [Client thread/INFO]: LWJGL Version: 2.9.1
    [SMC FNE]transforming dax dax
    [SMC FNT] set activeTexUnit
    [SMC FNE]transforming ctp ctp
    [SMC FNE]transforming cto cto
    [SMC FNE]transforming cua cua
    [SMC FNT] loadRes
    [SMC FNT] loadRes
    [SMC FNT] allocateTextureMap
    [SMC FNT] setSprite setIconName
    [SMC FNT] uploadTexSubForLoadAtlas
    [20:02:28] [Client thread/INFO]: Reloading ResourceManager: Default, Faithful_4.zip
    [SMC FNE]transforming cug cug
    [SMC FNE]transforming ciy ciy
    [SMC FNE]transforming civ civ
    [SMC FNE]transforming cus cus
    [20:02:29] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [20:02:29] [Thread-7/INFO]: Initializing LWJGL OpenAL
    [20:02:29] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [20:02:29] [Thread-7/INFO]: OpenAL initialized.
    [SMC FNE]transforming ctv ctv
    [SMC FNR] loadSimpleTexture
    [SMC INF]ShadersMod version : 2.4.12
    OpenGL Version : 4.3.0 - Build 10.18.15.4278
    Vendor : Intel
    Renderer : Intel(R) HD Graphics 5500
    Capabilities 2.0 2.1 3.0 3.2 4.0
    GL_MAX_DRAW_BUFFERS = 8
    GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    GL_MAX_TEXTURE_IMAGE_UNITS = 32
    [SMC INF]Load ShadersMod configuration.
    [SMC INF]Loaded shaderpack.
    [SMC FNE]transforming cue cue
    [SMC FNE]transforming cum cum
    [SMC FNE]transforming cun cun
    [20:02:29] [Sound Library Loader/INFO]: Sound engine started
    [SMC FNE]transforming cmp cmp
    [SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
    [SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
    [SMC FNR] patch method cmp.a([I)Lej;
    [SMC FNR] patch method cmp.a([ILej;)V
    [SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
    [20:02:33] [Client thread/INFO]: Created: 1024x1024 textures-atlas
    [SMC INF]allocateTextureMap 4 1024 1024
    [SMC FNE]transforming cmn cmn
    [SMC FNR] patch method cmn.a(I)V
    [SMC FNE]transforming cpt cpt
    [SMC FNE]transforming cpu cpu
    [SMC FNR] conditionally skip default shadow
    [SMC FNE]transforming cqv cqv
    [SMC SEVERE]state 0 expected 7
    [SMC FNE]transforming cdy cdy
    [SMC FNE]transforming ccu ccu
    [SMC FNE]transforming csu csu
    [SMC FNE]transforming csl csl
    [SMC FNE]transforming csb csb
    [SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
    [SMC FNE]transforming csk csk
    [SMC FNE]transforming cqg cqg
    [SMC FNE]transforming cki cki
    [SMC FNR] patch method cki.a()V
    [SMC FNE]transforming cji cji
    [SMC FNR] patch method cji.b(FI)V
    [SMC FNR] patch method cji.h()V
    [SMC FNR] patch method cji.i()V
    [SMC FNR] patch method cji.a(FJ)V
    [SMC FNR] patch method cji.a(IFJ)V
    [SMC FNR] patch method cji.a(Lckn;FI)V
    [SMC FNR] patch method cji.j(F)V
    [SMC FNR] patch method cji.a(IF)V
    [SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
    [SMC FNE]transforming cll cll
    [SMC FNE]transforming cln cln
    [SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
    [SMC FNE]transforming ckn ckn
    [SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
    [SMC SEVERE] ends in bad state State9
    [SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
    [SMC FNR] patch method ckn.a(Laql;)V
    [SMC FNR] patch method ckn.a(FI)V
    [SMC FNR] patch method ckn.s()V
    [SMC FNR] patch method ckn.t()V
    [SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
    [SMC FNE]transforming cky cky
    [SMC FNR] patch method cky.a()V
    [SMC FNE]transforming cop cop
    [SMC FNR] patch method cop.b(FFFLcoa;)V
    [SMC FNE]transforming bwv bwv
    [SMC FNT] decrease language button size
    [SMC FNT] add shaders button
    [SMC FNT] shaders button action
    [20:02:41] [Client thread/INFO]: Connecting to play.hazecraft.net, 25565
    [20:02:43] [Client thread/INFO]: [CHAT] OpenGL 4.3.0 - Build 10.18.15.4278
    Intel Intel(R) HD Graphics 5500
    [SMC INF]Framebuffer created.
    [SMC INF]Reset world renderers
    [SMC INF].
    [20:02:44] [Client thread/INFO]: [CHAT] devinvaughn joined the game
    [20:02:44] [Client thread/INFO]: [CHAT] >>Welcome to Hazecraft, [Duke]devinvaughn!<<
    [20:02:44] [Client thread/INFO]: [CHAT] >>Visit us @ www.hazecraft.net for the latest news!<<
    [20:02:44] [Client thread/INFO]: [CHAT] Type /help for a list of commands.
    [20:02:44] [Client thread/INFO]: [CHAT] Players online: 13 - World time: 7:45 PM
    [20:02:44] [Client thread/INFO]: [CHAT] IMPORTANT! Please read on effects of name-changes in the forums before you consider changing your own name!
    [20:02:44] [Client thread/INFO]: [CHAT] Link below:
    [20:02:44] [Client thread/INFO]: [CHAT] http://hazecraft.net/forum/m/5344909/viewthread/19215406
    [20:02:44] [Client thread/INFO]: [CHAT] You have no new mail.
    [SMC FNE]transforming cuq cuq
    [SMC FNE]transforming cnn cnn
    [SMC FNR] patch method cnn.a(Lbck;DDDFI)V
    [SMC INF]Reset model renderers
    [SMC FNE]transforming ctq ctq
    [20:02:48] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 1048576 bytes, new size 5242880 bytes.
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb62d5e2bf, pid=5164, tid=7588
    #
    # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C [ig75icd64.dll+0x55e2bf]
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # An error report file with more information is saved as:
    # C:\Users\Camary\AppData\Roaming\.minecraft\hs_err_pid5164.log
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #
    AL lib: (EE) alc_cleanup: 1 device not closed
    Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    2 questions...


    1. how do ou mour own models? I have Blender 3d making a model myself


    2. is it compatable with multiplayer?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks

    well there was no rain... I kinda summoned the tornado myself. but when I did the ship went from the ocean to maybe 200+ blocks above bedrock in a matter of seconds. maybe the ships aren't real used to flying over a certain hight.. it might have gone past 255+ which may have caused the entity to despawn... or maybe it had nothing but other air to displace

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks

    hey me again... I decided to do a little bit of experimenting wit hthis ship mod and localized weathers mod. the tiny vessel I made was picked up by a tornado and flew across the air... when I tried to get to the ship BAM

    ---- Minecraft Crash Report ----
    // Ooh. Shiny.

    Time: 8/17/15 2:49 PM
    Description: Ticking entity

    java.lang.ArrayIndexOutOfBoundsException: 16
    at cuchaz.modsShared.blocks.BlockUtils.changeBlockWithoutNotifyingIt(BlockUtils.java:434)
    at cuchaz.ships.Displacer.updateDisplacement(Displacer.java:62)
    at cuchaz.ships.RainDisplacer.update(RainDisplacer.java:43)
    at cuchaz.ships.EntityShip.func_70071_h_(EntityShip.java:362)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2006)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cuchaz.modsShared.blocks.BlockUtils.changeBlockWithoutNotifyingIt(BlockUtils.java:434)
    at cuchaz.ships.Displacer.updateDisplacement(Displacer.java:62)
    at cuchaz.ships.RainDisplacer.update(RainDisplacer.java:43)
    at cuchaz.ships.EntityShip.func_70071_h_(EntityShip.java:362)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

    -- Entity being ticked --
    Details:
    Entity Type: cuchaz.ships.Ship (cuchaz.ships.EntityShip)
    Entity ID: 2699743
    Entity Name: entity.cuchaz.ships.Ship.name
    Entity's Exact location: 72.71, 247.85, 535.60
    Entity's Block location: World: (72,247,535), Chunk: (at 8,15,7 in 4,33; contains blocks 64,0,528 to 79,255,543), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
    Entity's Momentum: 0.47, 0.30, -0.26
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['devinvaughn'/2699741, l='MpServer', x=80.25, y=132.99, z=601.98]]
    Chunk stats: MultiplayerChunkCache: 361, 361
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (58,69,182), Chunk: (at 10,4,6 in 3,11; contains blocks 48,0,176 to 63,255,191), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 89280 game time, 89280 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: true)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 44 total; [EntityMovingBlock['entity.weather2.Moving Block.name'/2756651, l='MpServer', x=87.78, y=243.19, z=516.43], EntityMovingBlock['entity.weather2.Moving Block.name'/2754103, l='MpServer', x=118.08, y=237.49, z=496.80], EntityClientPlayerMP['devinvaughn'/2699741, l='MpServer', x=80.25, y=132.99, z=601.98], EntityMovingBlock['entity.weather2.Moving Block.name'/2757144, l='MpServer', x=80.78, y=244.19, z=527.53], EntityMovingBlock['entity.weather2.Moving Block.name'/2757145, l='MpServer', x=94.75, y=244.23, z=516.50], EntityMovingBlock['entity.weather2.Moving Block.name'/2758166, l='MpServer', x=85.11, y=243.34, z=530.37], EntityTrail['unknown'/2699897, l='MpServer', x=80.25, y=132.99, z=601.98], EntityMovingBlock['entity.weather2.Moving Block.name'/2756728, l='MpServer', x=81.20, y=244.03, z=513.04], EntityMovingBlock['entity.weather2.Moving Block.name'/2759295, l='MpServer', x=72.00, y=246.00, z=542.00], EntityBat['Bat'/2755159, l='MpServer', x=155.28, y=41.00, z=568.44], EntityMovingBlock['entity.weather2.Moving Block.name'/2755242, l='MpServer', x=111.75, y=248.03, z=499.47], EntityBat['Bat'/2755755, l='MpServer', x=93.27, y=12.65, z=634.70], EntityMovingBlock['entity.weather2.Moving Block.name'/2758304, l='MpServer', x=74.13, y=243.84, z=529.78], EntityMovingBlock['entity.weather2.Moving Block.name'/2757819, l='MpServer', x=80.76, y=243.86, z=524.35], EntityMovingBlock['entity.weather2.Moving Block.name'/2754748, l='MpServer', x=111.13, y=247.80, z=504.50], EntityMovingBlock['entity.weather2.Moving Block.name'/2759297, l='MpServer', x=73.00, y=246.00, z=538.00], EntityBat['Bat'/2755729, l='MpServer', x=64.59, y=24.29, z=603.45], EntityMovingBlock['entity.weather2.Moving Block.name'/2755818, l='MpServer', x=104.81, y=239.66, z=510.47], EntityMovingBlock['entity.weather2.Moving Block.name'/2756860, l='MpServer', x=100.58, y=243.07, z=514.65], EntityMovingBlock['entity.weather2.Moving Block.name'/2756861, l='MpServer', x=93.57, y=244.60, z=525.18], EntityBat['Bat'/2755280, l='MpServer', x=81.06, y=17.76, z=650.53], EntityBat['Bat'/2757400, l='MpServer', x=89.50, y=22.87, z=623.56], EntityBat['Bat'/2757401, l='MpServer', x=89.31, y=24.65, z=618.03], EntityMovingBlock['entity.weather2.Moving Block.name'/2754322, l='MpServer', x=141.78, y=248.96, z=510.20], EntityBat['Bat'/2757398, l='MpServer', x=82.34, y=24.09, z=628.66], EntityBat['Bat'/2757399, l='MpServer', x=82.50, y=24.37, z=631.63], EntityBat['Bat'/2757397, l='MpServer', x=87.66, y=23.00, z=630.00], EntityMovingBlock['entity.weather2.Moving Block.name'/2756968, l='MpServer', x=92.35, y=243.65, z=521.69], EntityMovingBlock['entity.weather2.Moving Block.name'/2758521, l='MpServer', x=74.52, y=249.14, z=530.04], EntityBat['Bat'/2756477, l='MpServer', x=129.24, y=32.00, z=579.31], EntityMovingBlock['entity.weather2.Moving Block.name'/2758987, l='MpServer', x=67.88, y=246.81, z=532.47], EntityMovingBlock['entity.weather2.Moving Block.name'/2757955, l='MpServer', x=79.89, y=243.65, z=535.09], EntityMovingBlock['entity.weather2.Moving Block.name'/2757440, l='MpServer', x=88.92, y=246.47, z=525.75], EntityMovingBlock['entity.weather2.Moving Block.name'/2754484, l='MpServer', x=133.31, y=250.57, z=500.30], EntityMovingBlock['entity.weather2.Moving Block.name'/2754950, l='MpServer', x=120.29, y=250.21, z=504.71], EntityMovingBlock['entity.weather2.Moving Block.name'/2756997, l='MpServer', x=92.97, y=241.21, z=523.30], EntityMovingBlock['entity.weather2.Moving Block.name'/2757522, l='MpServer', x=71.08, y=243.06, z=528.08], EntityMovingBlock['entity.weather2.Moving Block.name'/2754531, l='MpServer', x=129.32, y=250.49, z=509.36], EntityMovingBlock['entity.weather2.Moving Block.name'/2757114, l='MpServer', x=92.57, y=244.23, z=525.97], EntityMovingBlock['entity.weather2.Moving Block.name'/2757626, l='MpServer', x=74.06, y=241.74, z=529.71], EntityMovingBlock['entity.weather2.Moving Block.name'/2756596, l='MpServer', x=98.45, y=243.80, z=518.03], EntityShip['entity.cuchaz.ships.Ship.name'/2699743, l='MpServer', x=72.71, y=247.85, z=535.60], EntityMovingBlock['entity.weather2.Moving Block.name'/2754524, l='MpServer', x=125.71, y=249.84, z=502.51], EntityMovingBlock['entity.weather2.Moving Block.name'/2755036, l='MpServer', x=117.20, y=247.26, z=494.98]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 155291520 bytes (148 MB) / 739172352 bytes (704 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 12 mods loaded, 12 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA CoroAI{v1.0} [CoroAI] (CoroUtil-1.0.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.0.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.0.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA iChunUtil{4.1.2} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA Morph{0.9.1} [Morph] (Morphing-Mod-1.7.10.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.3.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.3.jar)
    UCHIJAAAAAAAAAAAAAAAAAAAAAAAA weather2{v2.3.9} [Localized Weather & Storms] (weather2-2.3.9 for MC v1.7.10.jar)
    GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.4252' Renderer: 'Intel(R) HD Graphics'
    Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.4252, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [faithful32pack_1_7_x.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    ok thanks, this should make my survival better because I now know when any threats come

    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    I must ask something from you, because I cant find ANY OF THESE anywhere... crafting recipes for the localized weather mod

    Posted in: Minecraft Mods
  • 0

    posted a message on ~✪Hazecraft✪~ Revamped! Towns, Economy, PVP, MCMMO, Community Focused, Professional Staff!!

    IGN(In-Game Name): devinvaughn (The Pimp on forums)

    Why do you want this staff position: I am wanting to learn how to be more responsible with things, starting now

    How long have you played Hazecraft: for a year

    Previous Experience/References: N/A

    What is your current rank in-game: Duke

    Can you work with a team: Yes, unless it is wit ha person holding a grudge against me

    Can you perform under pressure: Yes I can, I will be swift as possible

    Have you ever broken any of Hazecraft's rules on the server: I broke the language rule 3 times, and advertised

    Age: 16

    Time Zone: Pacific West

    Can you Skype: Yes I am able to Skype

    Posted in: PC Servers
  • 1

    posted a message on Ships Mod - Build sailable ships out of blocks

    exactly... just what I was thinking... plus in other un-named sea battles they use explosive shot that actually EXPLOADED on impact. Plus their was another kind of shot... it is a bit weird on how it works... it is an arrow with a whool ball that is stuffed gunpowder and sulfur just behind the arrow head. once fired it would catch fire, and once it hit any part of the ship, it would stick to the ship and the flames would spread and turn the ship to characoal if the flames aren't doused in time

    Posted in: Minecraft Mods
  • 0

    posted a message on Any good resourcepack makers out there?

    Element Animation made a recource pack... and Mojang used it on Apr 1st... you should try to ask them on either their youtube, or facebook. the ymight answer. another good person is Bodil40, or just look up how to on youtube

    Posted in: Discussion
  • 1

    posted a message on ~✪Hazecraft✪~ Revamped! Towns, Economy, PVP, MCMMO, Community Focused, Professional Staff!!

    IGN(In-Game Name):[/b] devinvaughn (The Pimp on forums

    Why do you want this staff position:[/b] 2 reasons... 1. so I can practice being on top of things (I need practice so I can get better at school) and 2. im tired of feeling like I have no purpose other than to troll my uncle

    How long have you played Hazecraft: for 10 months[/b]

    Previous Experience/References: [/b]N/A

    What is your current rank in-game: [/b]Duke

    Can you work with a team: [/b]Yes (unless its with building without plan)

    Can you perform under pressure: [/b]Yes

    Have you ever broken any of Hazecraft's rules on the server: Yes[/b]

    Age: [/b]16

    Time Zone: [/b]Pacific West

    Can you Skype: No, not yet... its kinda diffricult (gonna have to look up how to do it.[/b]

    Posted in: PC Servers
  • 1

    posted a message on Ships Mod - Build sailable ships out of blocks

    Hows about what I was thinking, once a cannonball hits the ship, it will break the blocks that it comes in contact with, and releases an explosion that damages only players

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks

    me again, and I found something out... you should make dispencers weigh less. it turns out that cannons make 5% of a warships weight, and disspencers are hollow on the inside (for projectiles and powder).

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    I am back, so what have I missed from this new update?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.