Quote from mazejaker
I don't want the option to disallow multiplayer on my single player worlds... I want the option to KEEP MY SINGLE PLAYER WORLDS, SINGLE PLAYER. I don't want to have to connect to a glitchy server to play single player, I like to be able to play even without an internet connection. It is NOT much hassle just to copy a single player world into a server folder if you want people to join. Who cares about lazy people, they're lazy...
yea, it's too early to tell but I do hope they optimize and bug hunt the server side more so. Experiencing mild block lag and general mp bugs in a single player world sucks. Even though the server side is hosted locally on your computer the server can still experience performance issues. The ones not complaining are the ones most likely that have high spec'd machines. I did notice a mild fps increase and some chunk loading increase, but also have experienced some block lag at times and half rendered npc villages.
One unified code base is a good thing, but experiencing things that happen in SMP in a SSP world is a turn off.
Only time will tell...
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-edit-
mod packs are evil.
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also what biome has limestone, dolomite, chalk or marble. I've yet to find any.
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doh! multimc switched the order of mods on me, double checked and they were out of order. All works now, lol.
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you posted this 24 hours ago on here. And if I'm not mistaken the rules of doku texture packs they have to be posted in the doku thread and then you should link to the post in the doku thread and not just a mediafire link.
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the textures (the 'bioxx' directory from the zip file) go into the jar file.
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I have the exact same issue, also generating a new world also shows this bug/glitch.
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obviously people have forgotten to read....
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looks like you won't be playing minecraft then. FC has his own roadmap for the mod. Along with a massive content update in the pipeline. But just cause he said no, you are pissed off and trying to give an ultimatum to FC like 'do it or else'. Good luck with that.
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maybe you should go read http://www.minecraft.net/terms
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I tried the block then switching to raw fish while looking at my pet cat, no crash on my setup. The cat takes the fish and purrrrrrs and hearts all over the place.Tested with both vanilla weapons and BTW weapons.
I see that PlayerAPI (which is required for battlegear 1.2.5) for 1.2.5 uses vq.class which is also a class that BTW modifies.
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optifine log output
OptiFine_1.2.5_HD_S_A3
Wed Apr 18 07:23:30 PDT 2012
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.2.11566 Compatibility Profile Context, ATI Technologies Inc.
OpenGL Version: 4.0
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
Method not found: forge.ForgeHooksClient.onTextureLoad
TextureFX registered: [email protected], texId: 11, index: 237
TextureFX registered: [email protected], texId: 11, index: 205
TextureFX registered: [email protected], texId: 11, index: 14
TextureFX registered: [email protected], texId: 12, index: 54
TextureFX registered: [email protected], texId: 12, index: 70
TextureFX registered: [email protected], texId: 11, index: 206
TextureFX registered: [email protected], texId: 11, index: 238
TextureFX registered: [email protected], texId: 11, index: 31
TextureFX registered: [email protected], texId: 11, index: 47
TextureFX removed: [email protected], texId: 11, index: 237
TextureFX registered: [email protected], texId: 11, index: 237
TextureFX removed: [email protected], texId: 11, index: 205
TextureFX registered: [email protected], texId: 11, index: 205
TextureFX removed: [email protected], texId: 11, index: 14
TextureFX registered: [email protected], texId: 11, index: 14
TextureFX removed: [email protected], texId: 11, index: 206
TextureFX registered: [email protected], texId: 11, index: 206
TextureFX removed: [email protected], texId: 11, index: 238
TextureFX registered: [email protected], texId: 11, index: 238
TextureFX removed: [email protected], texId: 11, index: 31
TextureFX registered: [email protected], texId: 11, index: 31
TextureFX removed: [email protected], texId: 11, index: 47
TextureFX registered: [email protected], texId: 11, index: 47
TextureFX removed: [email protected], texId: 12, index: 54
TextureFX registered: [email protected], texId: 12, index: 54
TextureFX removed: [email protected], texId: 12, index: 70
TextureFX registered: [email protected], texId: 12, index: 70
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading /font/default.properties
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading /font/default.properties
Method not found: pb.isLadder
Class not present: LightCache
Method not found: forge.ForgeHooksClient.onBlockHighlight
Method not found: forge.ForgeHooksClient.onRenderWorldLast
Class not present: forge.IItemRenderer$ItemRenderType
Method not found: forge.MinecraftForgeClient.getItemRenderer
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
TextureFX registered: [email protected], texId: 11, index: 50
TextureFX registered: [email protected], texId: 11, index: 80
TextureFX registered: [email protected], texId: 11, index: 99
TextureFX registered: [email protected], texId: 11, index: 179
TextureFX registered: [email protected], texId: 11, index: 212
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading custom colors: /misc/watercolorX.png
Loading custom colors: /misc/birchcolor.png
Loading custom colors: /misc/swampgrasscolor.png
Loading custom colors: /misc/swampfoliagecolor.png
Loading custom colors: /misc/skycolor0.png
Loading custom colors: /misc/fogcolor0.png
Loading /color.properties
Custom color: lilypad = 67984a
Custom color: drop.water = c0c0c0
Block palette: palette.block./misc/gravelcolor.png = 13
Loading custom colors: /misc/gravelcolor.png
Block palette: palette.block./misc/sandcolor.png = 12
Loading custom colors: /misc/sandcolor.png
Block palette: palette.block./misc/stonecolor.png = 1 14 15 16 21 56 73 74
Loading custom colors: /misc/stonecolor.png
TextureFX registered: [email protected], texId: 11, index: 50
TextureFX registered: [email protected], texId: 11, index: 80
TextureFX registered: [email protected], texId: 11, index: 99
TextureFX registered: [email protected], texId: 11, index: 179
TextureFX registered: [email protected], texId: 11, index: 212
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading custom colors: /misc/watercolorX.png
Loading custom colors: /misc/birchcolor.png
Loading custom colors: /misc/swampgrasscolor.png
Loading custom colors: /misc/swampfoliagecolor.png
Loading custom colors: /misc/skycolor0.png
Loading custom colors: /misc/fogcolor0.png
Loading /color.properties
Custom color: lilypad = 67984a
Custom color: drop.water = c0c0c0
Block palette: palette.block./misc/gravelcolor.png = 13
Loading custom colors: /misc/gravelcolor.png
Block palette: palette.block./misc/sandcolor.png = 12
Loading custom colors: /misc/sandcolor.png
Block palette: palette.block./misc/stonecolor.png = 1 14 15 16 21 56 73 74
Loading custom colors: /misc/stonecolor.png
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
like I said this has only happened since the 1.2.5 update for optifine with it's forge support.
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well we can't spread it on sheep anymore can we... but that was done in 3.52.
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and like I said if you don't like FC then why are you here. Just another person trying to do the 'oh look at me!'
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If you do not like the mod or the creator just go away, this is not the mod you are looking for.