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    posted a message on Better Than Wolves Total Conversion!
    I would guess most people that come here and try to start a flame war have not played BTW. They probably just want forge compatibility so they can cheat ..errr... um make it easy by using Equivalent Exchange. This mod is designed to be stand alone using anything else would totally unbalance the design of the mod. AKA cheat. Challenges are what make a game/mod good, But like I said people bitching probably have not played the mod.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from oej98

    Alrighty, 3 more things. One, @xXsilentspyXx, I am using Optifine Smooth with BTW, and it works on normal texture pack perfectly. But on an HD texture pack, all the items have a graphical flurb (some transparent pixels that make it look like shi- *ahem* dung), so I'd just use the default texture pack. Two, this is the first mod to make me put my cake away from my redstone contraptions, and three a suggestion: Flowerchild, could you add the feature to convert wool into 2 string via the Mill Stone? It's an unbalanced conversion, but it would help with some of our shortages of string.


    there is issues with optifine and btw with hd textures, specifically the handheld items like weapons. the creator of optifine is aware of it and it is caused by the forge support in optifine. Optifine thinks it is a full forge install and tries to do the forge support which breaks the textures.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Grateful42

    I do believe it is not, makes your water invisible and stuff.

    EDIT: on a past subject of plant drop duplication bug, it can also be done to saplings.


    always install optifine last, it does work with the mod.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from AlexDC

    Current hot topics:

    How to get wrought iron?
    How to make a new page on the wiki?
    When might the new update be ready for?
    Also thanks to all involved in creating this mod.

    If anyone knows some answers that would be great.



    asking about mod updates is against the forum rules. '-NO asking for mods to update.' Mod developers find it very annoying.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from ZeCowMan

    I found the best way (for me, at least) for making double ingots was to melt them into their liquid state, take them to the anvil and the moment they start turning solid, work them and quickly put them in the slots and weld them. If you're fast enough, you should be successful.


    timing is everything for sure, I ended up switching back to the old temperature scale in the config file. That helped with timing it right. Definitely tedious work.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    ok, how do you go about making a double ingot, ie double zinc ingot. I have a stone hammer and flux in the anvil, what temperature do the ingots have to be? very hot? or do you have to have unshaped zinc in a liquid state?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Void_Guardian

    he has yet to implement a proper agriculture system so anything from wheat farming to melon farming is buggy and might not work, sugar canes and cactus are the only things that work properly since all catus needs is sand and nothing next to or above it and sugar cane only requires dirt and water, remember that his dirt blocks are not the original vaniella dirt it is slightly altered, you can determine this by the fact that there are multiple types of dirt, mainly only distinguished by collor as only peat has a diffrent name but so far i have found 3 besides peat


    wheat farms work. well at least the one I've got going.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Then why assume that someone else has the time to answer a question probably asked more times than you can count?

    Please move along. This isn't the mod you're looking for.


    Amazing how the internet has diminished peoples abilities to take time and read. RTFM!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    ok, this mod definitely makes it a challenge. I'm thinking the stone ie. granite is biome specific as are the ores? Even with a prospectors pick it is still a challenge to find ores. I've been working in my world for about 8 hours now and most of that is mining. All I've come up with is 58 coal. An open cave system I think would be the best way, however finding surface cave entrances is tough due to the gravity/dirt part of the mod. My advice to anyone starting a new world is get as many sticks as possible, I usually go for 2 stacks. Cause you will go through a lot of stone picks and axes.

    other then the frustration of trying to find ore this mod is worth the challenge...a lot more of one then some other big mods out there.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    @sp614x, using the new A6 release there is still handheld item texture corruption when using 32x or higher textures when running better than wolves. I know you mentioned you were going to see what changed from the original preview of 1.2.5 A and later. Just letting you know just incase you might have started working on it. As usual thank you for the update, good stuff.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Tasty_J

    I tried this and it didn't work, I deleted the TFC.cfg file in the config folder then started a new world and it still happened.


    start with a fresh minecraft.jar and go through the install process, and delete the config directory and restart a new world. Thats what i usually do for beta stuff.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from KingoftheScots

    That's strange. I'm using 1i as well, but I have not encountered this bug... everything is working normally for me. Double check your install, maybe something is left from 1H, and that's the problem?


    did you delete your old beta 1H tfc.cfg file like the op says with every new update? I did that and the support beam bug happened and this was a fresh jar install fresh directory, swapped back my beta 1H cfg file instead of the default beta 1i cfg file and it fixed it. However any new id's that bioxx might have added in beta 1i will not exist due to an old cfg file.bioxx, thank you for the hotfix. :) amazing mod!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    ok, the chopping down trees that turn into supports is an block id config file issue. I used the TFC.cfg from beta 1h and the trees do not chopdown into supports. however this could affect anything new that bioxx added to beta 1i.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    I started a new world with the beta 1i and get support beams when I cut down trees with a flint tool.

    image follow..
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from maxsi

    i found limestone on a snow biome....


    cool, thanks. found some however I need to get a tin hammer made. lol
    Posted in: Minecraft Mods
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