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    posted a message on Frostcraft! Non-pvp economy 1.5 server!
    Updated to fit the new world
    Posted in: PC Servers
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    posted a message on [FORGE 1.5.2] How to make fences/stairs
    Quote from Tyrador

    The @Mod is just the starting of the mod
    the public static is adding the block instance
    The "yourfence = yadadada" is defining the fence. You don't need a custom class, because the fence class allows you to make it have a custom texture
    The "whatyouwantittobemadeof" is where you put the texture. It wraps the texture around the fence. Say you want diamond block. "blockDiamond" Say you want one of your blocks "yourtexturepath:YourBlock"
    The rest is just registering the block

    Here, you could add the source code instead of just putting it in there, + adding like small code "stripes"

    example:
    public static Block yourfence;

    Just some suggestions

    alright just edited that! Thanks for the suggestion!
    Posted in: Mapping and Modding Tutorials
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    bump
    v1.3 is in the works; I added new fences, stairs, changed the textures of the ore blocks, added amethyst, changed frost sword to normal sword, fire sword lights things on fire (1hit kill now counting afterburn), made armor textures less shiny by adding back the default black lines that surround it
    Posted in: Minecraft Mods
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    posted a message on [FORGE 1.5.2] How to make fences/stairs
    Quote from Tyrador

    Please do it a bit more organized, this is very just smashed together, so to say!

    How do you think I should make it more organized?
    Posted in: Mapping and Modding Tutorials
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    posted a message on [FORGE 1.5.2] How to make fences/stairs
    So here's how to make fences and stairs!
    Fences are REALLY easy

    FENCES

    @Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
    public class YourModl {
    public static Block YourFence
    YourFence = new BlockFence(1000, "what you want it to be made of", Material.(putmaterialhere, no commas)).setHardness(3F).setUnlocalizedName("yourfence");
    
    LanguageRegistry.addName(YourFence, "Your Fence")
    GameRegistry.registerBlock(YourFence, "Your Fence")



    The @Mod is just the starting of the mod
    @Mod(modid = "YourMod", name = "Your Mod", version = "1.0")

    the public static is adding the block instance
    public static Block YourFence;

    The "yourfence = yadadada" is defining the fence. You don't need a custom class, because the fence class allows you to make it have a custom texture
    YourFence = new BlockFence(1000, "what you want it to be made of", Material.(putmaterialhere, no commas)).setHardness(3F).setUnlocalizedName("yourfence");

    The "whatyouwantittobemadeof" is where you put the texture. It wraps the texture around the fence. Say you want diamond block. "blockDiamond" Say you want one of your blocks "yourtexturepath:YourBlock"
    (1000, "blockDiamond", Material.iron)

    The rest is just registering the block
    LanguageRegistry.addName(YourFence, "Your Fence")
    GameRegistry.registerBlock(YourFence, "Your Fence")


    STAIR

    MAIN CLASS
    @Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
    public class YourModl {
    public static Block YourStair
    YourStair = new BlockYourStair(1000, Block., 0).setHardness(3F).setUnlocalizedName("yourfence");
    
    LanguageRegistry.addName(YourStair, "Your Stair")
    GameRegistry.registerBlock(YourStair, "Your Stair")

    The @Mod is just the starting of the mod
    @Mod(modid = "YourMod", name = "Your Mod", version = "1.0")

    the public static is adding the block instance
    public static Block YourStair;

    The "yourstair = yadadada" is defining the stair. You need a custom class, because the stair class is protected
    YourStair = new BlockYourStair(1000, Block., 0).setHardness(3F).setUnlocalizedName("yourfence");

    The block. is saying "what block is the stair" say you want diamond. put block as; Block.blockDiamond
    If you want one of your own blocks. just put the name of the block; YourBlock
    (1000, Block.blockDiamond, 0) or (1000, YourBlock, 0)

    The rest is just registering the block
    LanguageRegistry.addName(YourStair, "Your Stair")
    GameRegistry.registerBlock(YourStair, "Your Stair")



    BlockYourStair Class
    public class BlockYourStairs extends BlockStairs {
    
    public BlockYourStairs(int par1, Block par2Block, int par3) {
    super(par1, par2Block, par3);
    }
    }

    public class is defining the class, extends is telling what it is mirroring
    public class BlockYourStairs extends BlockStairs {

    The part after is the constructor, is tells what the code should be if calling this class
    public BlockYourStairs(int par1, Block par2Block, int par3) {
    super(par1, par2Block, par3);

    If you think I should do more, tell me
    If you have any errors, message them to me!
    Posted in: Mapping and Modding Tutorials
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    fire sword is supposed to be a dual blade, frost ore is frost infesting rock, and fire ore.. i'm not sure ask agameofscones. may change fire ore aswell, but I like firesword
    Posted in: Minecraft Mods
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    posted a message on 1.5.2 changes?
    in items:
    change itemIndex to itemIcon and updateIcons to registerIcons
    blocks shud be fine
    Posted in: Modification Development
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    V1.1 is out! Config is hopefully coming in V1.2! New ore is coming in V1.2 as well, amethyst ore!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [MCP 7.51] Multi-texturing problem
    Hi,
    from 1.5 my code for multitexturing blocks has worked, but now 1.5.2 broke it. Anyone know how to fix it?
    package eclipse7.mod.emeraldtool.block;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.util.Icon;
    public class BlockCookieBlock extends Block{
    @SideOnly(Side.CLIENT)
    private Icon side;
    @SideOnly(Side.CLIENT)
    private Icon top;
    @SideOnly(Side.CLIENT)
    private Icon bottom;
    
    
    public BlockCookieBlock(int par1, Material par2Material) {
      super(par1, Material.rock);
    }
    public void registerIcons(IconRegister par1IconRegister)
    {
    this.side = par1IconRegister.registerIcon("morestuff:CookieBlock_side");
    this.bottom = par1IconRegister.registerIcon("morestuff:CookieBlock_bottom");
    this.top = par1IconRegister.registerIcon("morestuff:CookieBlock_top");
    }
    public Icon getBlockTextureFromSideAndMetadata(int i, int j)
    {
    if (i == 0)
    {
    return bottom;
    }
    if (i == 1)
    {
    return top;
    }
    else
    {
    return side;
    }
    }
    }

    Thanks!
    Posted in: Modification Development
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    Quote from vampigeon32

    The ores look a bit derpy...

    the ores look fine, imo

    Quote from Fireckraker

    well you need some help with textures i think, but it's a great mod :D

    what textures do you mean? may change the frost sword, but others I think are fine
    Posted in: Minecraft Mods
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    Next update is probably coming out next weekend for V1.1
    Posted in: Minecraft Mods
  • 0

    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    alright, can't wait. i'll put it up in the post
    Posted in: Minecraft Mods
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    posted a message on More Stuff! [FORGE 1.5.2] [SSP]
    More Stuff!
    More Stuff is a mod Agameofscones (WingedSquid) and I (Desertedbart123) developed. It took around 15 hours. I am VERY open to ideas, as I want to add much to this.
    CREDITS:
    Desertedbart123: Coding
    Agameofscones/WingedSquid: Those freaking pro textures <3

    This mod adds new things to Minecraft, such as new ores (Frost/Fire ore), new tools (Frost, Fire, and Emerald tools), new armor (Frost, Fire, Emerald), and new blocks. You can also craft Chainmail armor now! It's not just getting lucky finding and getting chainmail armor from a mob.
    Note: Frost Ore spawns below: 40 Y
    Fire Ore spawns below: 20 Y
    With the new armor and tools, the system of which is better changes. It is now:

    leather --> gold --> chain --> iron --> frost --> diamond --> emerald --> fire
    For tools:

    wood --> stone ---> gold --> iron --> frost --> diamond --> emerald --> fire


    Crafting Recipes

    Iron Rod:

    Coal Block:

    Cookie Block:

    Frost Block: (Those are Frost Gems, you mine Frost Ore to get them)
    Fire Block:

    Fire Ingot:

    Chain Links:

    Donut:

    Dark Stone/stonebrick (DCobble is gotten by breaking DStone)



    Tools and Armor:

    Emerald Tools:

    Frost Tools:

    Fire Tools:

    Emerald Armor:

    Frost Armor:

    Fire Armor:


    The ores:

    Fire and Frost ores:


    Crafting Recipes for Tools

    Emerald Tools:

    Frost Tools:

    Fire Tools:


    Crafting recipes for Armor:

    Frost Armor:

    Emerald Armor:

    Fire Armor:

    DOWNLOAD: More Stuff!
    You also need Forge 7.8.0!

    INSTRUCTIONS:
    1. Download forge
    2. Place forge files inside minecraft.jar and delete META-INF
    3. Run MC
    4. Go to the mods folder it creates
    5. Open the morestuff RAR
    6. Place the folder inside the mods folder
    7. Start MC
    8. enjoy <3

    This document is Copyright ©(2013) and is the intellectual
    property of the author. Only Minecraftforum.net and mcmodcenter.net is able to host any of my material without my(desertedbart123) consent. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. If you mirror this mod page or anything I've(desertedbart123) made on any other site, I(desertedbart123) may express my angst at you in the form of a lawsuit.
    Also, if you wish to add this to a Modpack of some sorts, contact me! I don't bite.
    I use steam, so contact me @ Soupcan
    Planned:
    Stonebrick Wall/Stonebrick Fence
    Dark Cobble Fence
    Catwalks
    Chain Fences
    Config file (Will be in V1.2 hopefully)

    CHANGELOG

    V1.1:
    Updated to 1.5.2
    Added "donut" (new food)
    Added dark stone, dark cobblestone, and dark stonebrick
    Changed frost sword texture
    V1
    First release


    OUTDATED VERSIONS
    Posted in: Minecraft Mods
  • 0

    posted a message on Issue texturing item (Forge)
    from what you posted, you have a } between the iconindex and the updateicons
    remove that
    hopefully that'll fix it
    Posted in: Modification Development
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