The @Mod is just the starting of the mod the public static is adding the block instance The "yourfence = yadadada" is defining the fence. You don't need a custom class, because the fence class allows you to make it have a custom texture The "whatyouwantittobemadeof" is where you put the texture. It wraps the texture around the fence. Say you want diamond block. "blockDiamond" Say you want one of your blocks "yourtexturepath:YourBlock" The rest is just registering the block
Here, you could add the source code instead of just putting it in there, + adding like small code "stripes"
example:
public static Block yourfence;
Just some suggestions
alright just edited that! Thanks for the suggestion!
bump
v1.3 is in the works; I added new fences, stairs, changed the textures of the ore blocks, added amethyst, changed frost sword to normal sword, fire sword lights things on fire (1hit kill now counting afterburn), made armor textures less shiny by adding back the default black lines that surround it
So here's how to make fences and stairs!
Fences are REALLY easy
FENCES
@Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
public class YourModl {
public static Block YourFence
YourFence = new BlockFence(1000, "what you want it to be made of", Material.(putmaterialhere, no commas)).setHardness(3F).setUnlocalizedName("yourfence");
LanguageRegistry.addName(YourFence, "Your Fence")
GameRegistry.registerBlock(YourFence, "Your Fence")
The @Mod is just the starting of the mod
@Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
the public static is adding the block instance
public static Block YourFence;
The "yourfence = yadadada" is defining the fence. You don't need a custom class, because the fence class allows you to make it have a custom texture
YourFence = new BlockFence(1000, "what you want it to be made of", Material.(putmaterialhere, no commas)).setHardness(3F).setUnlocalizedName("yourfence");
The "whatyouwantittobemadeof" is where you put the texture. It wraps the texture around the fence. Say you want diamond block. "blockDiamond" Say you want one of your blocks "yourtexturepath:YourBlock"
@Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
public class YourModl {
public static Block YourStair
YourStair = new BlockYourStair(1000, Block., 0).setHardness(3F).setUnlocalizedName("yourfence");
LanguageRegistry.addName(YourStair, "Your Stair")
GameRegistry.registerBlock(YourStair, "Your Stair")
The @Mod is just the starting of the mod
@Mod(modid = "YourMod", name = "Your Mod", version = "1.0")
the public static is adding the block instance
public static Block YourStair;
The "yourstair = yadadada" is defining the stair. You need a custom class, because the stair class is protected
YourStair = new BlockYourStair(1000, Block., 0).setHardness(3F).setUnlocalizedName("yourfence");
The block. is saying "what block is the stair" say you want diamond. put block as; Block.blockDiamond
If you want one of your own blocks. just put the name of the block; YourBlock
(1000, Block.blockDiamond, 0) or (1000, YourBlock, 0)
fire sword is supposed to be a dual blade, frost ore is frost infesting rock, and fire ore.. i'm not sure ask agameofscones. may change fire ore aswell, but I like firesword
More Stuff is a mod Agameofscones (WingedSquid) and I (Desertedbart123) developed. It took around 15 hours. I am VERY open to ideas, as I want to add much to this. CREDITS: Desertedbart123: Coding Agameofscones/WingedSquid: Those freaking pro textures <3
This mod adds new things to Minecraft, such as new ores (Frost/Fire ore), new tools (Frost, Fire, and Emerald tools), new armor (Frost, Fire, Emerald), and new blocks. You can also craft Chainmail armor now! It's not just getting lucky finding and getting chainmail armor from a mob. Note: Frost Ore spawns below: 40 Y Fire Ore spawns below: 20 Y
With the new armor and tools, the system of which is better changes. It is now:
leather --> gold --> chain --> iron --> frost --> diamond --> emerald --> fire
For tools:
wood --> stone ---> gold --> iron --> frost --> diamond --> emerald --> fire
Crafting Recipes Iron Rod:
Coal Block:
Cookie Block:
Frost Block: (Those are Frost Gems, you mine Frost Ore to get them)
Fire Block:
Fire Ingot:
Chain Links:
Donut:
Dark Stone/stonebrick (DCobble is gotten by breaking DStone)
Tools and Armor:
Emerald Tools:
Frost Tools:
Fire Tools:
Emerald Armor:
Frost Armor:
Fire Armor:
INSTRUCTIONS:
1. Download forge
2. Place forge files inside minecraft.jar and delete META-INF
3. Run MC
4. Go to the mods folder it creates
5. Open the morestuff RAR
6. Place the folder inside the mods folder
7. Start MC
8. enjoy <3
CHANGELOG V1.1: Updated to 1.5.2 Added "donut" (new food) Added dark stone, dark cobblestone, and dark stonebrick Changed frost sword texture V1 First release
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alright just edited that! Thanks for the suggestion!
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v1.3 is in the works; I added new fences, stairs, changed the textures of the ore blocks, added amethyst, changed frost sword to normal sword, fire sword lights things on fire (1hit kill now counting afterburn), made armor textures less shiny by adding back the default black lines that surround it
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How do you think I should make it more organized?
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Fences are REALLY easy
FENCES
The @Mod is just the starting of the mod
the public static is adding the block instance
The "yourfence = yadadada" is defining the fence. You don't need a custom class, because the fence class allows you to make it have a custom texture
The "whatyouwantittobemadeof" is where you put the texture. It wraps the texture around the fence. Say you want diamond block. "blockDiamond" Say you want one of your blocks "yourtexturepath:YourBlock"
The rest is just registering the block
STAIR
MAIN CLASS
The @Mod is just the starting of the mod
the public static is adding the block instance
The "yourstair = yadadada" is defining the stair. You need a custom class, because the stair class is protected
The block. is saying "what block is the stair" say you want diamond. put block as; Block.blockDiamond
If you want one of your own blocks. just put the name of the block; YourBlock
The rest is just registering the block
BlockYourStair Class
public class is defining the class, extends is telling what it is mirroring
The part after is the constructor, is tells what the code should be if calling this class
If you have any errors, message them to me!
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change itemIndex to itemIcon and updateIcons to registerIcons
blocks shud be fine
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from 1.5 my code for multitexturing blocks has worked, but now 1.5.2 broke it. Anyone know how to fix it?
Thanks!
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the ores look fine, imo
what textures do you mean? may change the frost sword, but others I think are fine
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CREDITS:
Desertedbart123: Coding
Agameofscones/WingedSquid: Those freaking pro textures <3
This mod adds new things to Minecraft, such as new ores (Frost/Fire ore), new tools (Frost, Fire, and Emerald tools), new armor (Frost, Fire, Emerald), and new blocks. You can also craft Chainmail armor now! It's not just getting lucky finding and getting chainmail armor from a mob.
Note: Frost Ore spawns below: 40 Y
Fire Ore spawns below: 20 Y
With the new armor and tools, the system of which is better changes. It is now:
leather --> gold --> chain --> iron --> frost --> diamond --> emerald --> fire
For tools:
wood --> stone ---> gold --> iron --> frost --> diamond --> emerald --> fire
Crafting Recipes
Iron Rod:
Coal Block:
Cookie Block:
Frost Block: (Those are Frost Gems, you mine Frost Ore to get them)
Fire Block:
Fire Ingot:
Chain Links:
Donut:
Dark Stone/stonebrick (DCobble is gotten by breaking DStone)
Tools and Armor:
Emerald Tools:
Frost Tools:
Fire Tools:
Emerald Armor:
Frost Armor:
Fire Armor:
The ores:
Fire and Frost ores:
Crafting Recipes for Tools
Emerald Tools:
Frost Tools:
Fire Tools:
Crafting recipes for Armor:
Frost Armor:
Emerald Armor:
Fire Armor:
You also need Forge 7.8.0!
INSTRUCTIONS:
1. Download forge
2. Place forge files inside minecraft.jar and delete META-INF
3. Run MC
4. Go to the mods folder it creates
5. Open the morestuff RAR
6. Place the folder inside the mods folder
7. Start MC
8. enjoy <3
This document is Copyright ©(2013) and is the intellectual
property of the author. Only Minecraftforum.net and mcmodcenter.net is able to host any of my material without my(desertedbart123) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(desertedbart123) made on any other site, I(desertedbart123) may express my angst at you in the form of a lawsuit.
Also, if you wish to add this to a Modpack of some sorts, contact me! I don't bite.
I use steam, so contact me @ Soupcan
Planned:
Stonebrick Wall/Stonebrick Fence
Dark Cobble Fence
Catwalks
Chain Fences
Config file (Will be in V1.2 hopefully)
CHANGELOG
V1.1:
Updated to 1.5.2
Added "donut" (new food)
Added dark stone, dark cobblestone, and dark stonebrick
Changed frost sword texture
V1
First release
OUTDATED VERSIONS
V1 for MC 1.5.1
http://www.mediafire.com/?bcofadscglxx3l3
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remove that
hopefully that'll fix it