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    posted a message on Village Marker Mod
    I'm using this to diagnose villages on a server.

    Does anyone know why I would be seeing a village WITHIN a village? I have a large village that seems to not want to breed much/if at all, but golems spawn ridiculously. However, I see two village spheres. One that is massive and the other, much smaller, that doesn't seem to have lines drawn to any doors.

    What of another village that won't spawn golems? Maybe because the spawning box is off the ground due to uneven terrain?
    Posted in: Minecraft Mods
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    posted a message on Minecart stuttering since 1.4
    Quote from Enjay

    Is this the bug we are talking about?
    Pretty much, though mine sounds slightly different.

    You'll be happy to note that it is reported as Resolved for 1.5 today: https://mojang.atlassian.net/browse/MC-1642

    Now, we just need to fix glitching mobs:
    https://mojang.atlassian.net/browse/MC-119
    https://mojang.atlassian.net/browse/MC-2025
    Posted in: Java Edition Support
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    posted a message on Enchanted Book IDs?
    Does this discussion help one way or the other?

    http://forums.bukkit...d-books.117526/

    I wish he stated more than just, "There are methods to manipulate the 'stored' enchantments." What methods?
    Posted in: Server Support and Administration
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    posted a message on Enchanted Book IDs?
    Quote from Mcdumsuker

    I am still looking for a way to do it

    Thanks. For now, I've resorted to [Enchant] signs with a cost. Same end-game, but I want books.
    Posted in: Server Support and Administration
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    posted a message on Minecart stuttering since 1.4
    Quote from BigGrayGolem

    Lots of other reports of this problem, but Mojang is deleting them as duplicates of a bug which isn't really addressing the problem. As a result, I don't think we can expect much movement on this. Dummies.

    Here's the "main" bug report if you want to add your weight to it:

    https://mojang.atlas...0#comment-26778


    I have the same problem running 1.4.6 (had it on earlier versions too). I never did have the problem in Alpha/Beta/etc... I think it only cropped up around the time of the new minecart sound.

    I am using a Linux, i7, 8GB RAM, Nvidia Graphics machine. Everything else runs flawlessly. I don't mod other than MCPatcher for texture.

    This looks like it will be the new "main" thread on this issue: https://mojang.atlassian.net/browse/MC-1642
    Posted in: Java Edition Support
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    posted a message on Enchanted Book IDs?
    Quote from Mcdumsuker

    Can anyone maybe give me a list of enchanted book ids? I want to be able to sell them in an essentials shop, but I need to get their IDs.
    This is the exact reason I'm looking, Mcdumsuker.

    Let us know if you find anything and I'll do the same.

    Quote from minecrafterwork

    They seem to start at 403 try 403:1, 403:2
    Yes, they definitely do start at 403, but 403 with any combination I've tried is a blank enchanting book.
    Posted in: Server Support and Administration
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    posted a message on Endermen and Blocks
    Quote from mattster768

    Endermen, the Griefers of SinglePlayer


    Quote of the month.

    The irony of people disabling monster spawning because of an 'Adventure' update is astounding.

    Quote from mistersix

    Has it been confirmed what happens if they despawn or die while holding a block? From anecdotal observations of endermen near my middle-of-a-lake base I think the block just disappears when, for example, they grab something and then walk into the water to die, but I can't be sure.

    If they take a block and die by any means, to include fire, water or sword, they do not drop the block. The block is gone and you'll be lucky if you get an Ender Pearl to replace it.
    Posted in: Survival Mode
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    posted a message on Enderman Is Sabotage!
    Quote from Isensea

    Dude you do know that Notch hates mob grinders right? There's no way he's going to remove enderman's block picking up ability.

    Can you prove this, Isensea? or are you just spouting your own feelings as scripture?

    I have something to back up Mojang feeling otherwise:
    Don't worry about mob grinders - Jeb

    Isensea, we await your verification.

    ------------------
    Quote from Rikaelus

    but if he actively pushes us in certain directions with new game mechanics, Minecraft is becoming less an less of a sandbox game.
    Quote from RedRainn

    Lastly, hating ingenuity and creativity and learning the game's mechanics to create sophisticated tools, if Notch and company hate that, they're clearly on the wrong track.


    Well said, Rikaelus and RedRainn.

    ------------------
    Quote from Cypublic

    I am new here, well, I just played Minecraft for some weeks. While I am making my favorite creation---My train station. I forget to pause my game and I got to toilet....

    After that I saw a "Gameover" screen, I re-spawned and I saw my station is completely ruined...


    Hence why I refer to them only as griefers until this is changed. The lulz-kiddies seem to love them though. I wonder why. I guess that is how they get their jollies because they don't get enough attention elsewhere.

    ------------------
    Quote from Cypublic

    We should have a player-friendly block that can detect any endermen spawned in a chunk or a specific area. We should also have some tools to anti-endermen, moreover, endermen shall only work when they're in your chunk, and you will be warned when one of them start removing (griefing).
    Quote from PrincessRaiden

    It would require an Enderpearl on top and then perhaps a fence post or red stone torch beneath in the crafting table. It would then create a torch/totem that could be placed, say with a reach of 15 blocks in any direction, and glows say green when active. Thus the torch/totem wouldn't even have to be in the mob grinder if it's small enough. Or the torch/totem could just disable them from picking up block within the area of influence. It would solve the problem. However, I think Notch might make them only pick up blocks to use as a weapon to attack with, but that is just my thought and I have no idea if he'd actually do that.


    While these ideas would prevent the endermen from spawning, it is a little too similar to placing torches everywhere in order to prevent your landscape from looking something like this:



    I prefer PrincessRaiden's later idea to have them "only pick up blocks to use as a weapon to attack with" or maybe to try to bust down a wall to get to you... not to arbitrarily rip everything apart even when you are not around.

    ------------------
    Quote from Son0fgrim

    make a 1block deep mout around creation, use soul sand as the bottom. this will kill them easily.
    problem solved, everybody stop panicking.


    No, Son0fgrim, that is not how this works. In case you missed it:
    Quote from der_Kernschatten

    The Enderman is a griefer coded into the game.

    This NPC exists, very often, outside of the immediate eye-sight of the player. While spelunking in a mine shaft, while working on our improving your home, while out boating around the endermen are all around you arbitrarily picking up a block of whatever then arbitrarily placing it somewhere else. To what end? To no end. They might pull out the trunk of a tree. They might pull up a bit of sand on a coastline causing the water to flow into that empty hole as opposed to looking like a smooth shoreline. They could be ripping apart the roof to your giant cathedral because you don't have that light up by 500 torches because you wanted it to look true to form.

    [/snip/]

    What was the point of Mojang/Notch creating biomes and pristine landscapes if some NPC is going to come around and pit the whole thing up?
    and:
    Quote from taukarrie

    build a moat- sure, just completely redesign the already carefully designed creation. moats are barely even noticeable. I'm sure they would make a discreet and totally appropriate addition to any property



    ------------------
    Quote from Malavok

    Well, considering the fact that Mob traps can be considered a gross way of cheating in this game (because you're keeping yourself completely out of harms way, which may not be what Notch intended), maybe Mojang intended for the mob traps to be rendered useless. Just a thought, because the game now (and in the future) features new elements that changes the paradigm.

    You seem to be rather torn up about this "gross way of cheating", Malavok. How does another user's game play affect you?
    While I do not use mob grinders, I respect that other people play this game with different styles. If that is what is fun for them, so be it.
    If Mojang truly had a problem with mob traps, they could have done something without adding a griefer to the game to destroy the beautiful biomes and everyone's buildings.

    Also:
    Quote from taukarrie

    mob grinder? you deserve what you get- no. if you go through the trouble of designing and building a fully functional mob grinder you should be rewarded for your ingenuity, as you are holding true with the spirit of minecraft as an innovator of block building. you should not be forced to rebuild parts of it every day just because someone decided to add a poorly designed mob to the game.
    Posted in: 1.8 Update Discussion
  • 5

    posted a message on Enderman Is Sabotage!
    This issue is what has prompted me to register on these forums after about two years of playing.


    The Enderman is a griefer coded into the game.

    This NPC exists, very often, outside of the immediate eye-sight of the player. While spelunking in a mine shaft, while working on our improving your home, while out boating around the endermen are all around you arbitrarily picking up a block of whatever then arbitrarily placing it somewhere else. To what end? To no end. They might pull out the trunk of a tree. They might pull up a bit of sand on a coastline causing the water to flow into that empty hole as opposed to looking like a smooth shoreline. They could be ripping apart the roof to your giant cathedral because you don't have that light up by 500 torches because you wanted it to look true to form.

    The design of a Creeper is awesome. They don't go around blowing up random blocks. The only blow something up when the player isn't aware of his surroundings... and if they're lucky, they'll blow you up and send you flying into a pool of lava so that you lose everything on you.

    Some say, "if you can't take the heat, get out of the kitchen."

    Creepers provide some heat when they fall from above and detonate you and your nice everything. A spider jumping at you while in a cave full of lava is heat. There is no 'heat' with an enderman. They are a neutral mob at all hours of the day until interacted with by a player. Removing the heat is all well and good if that's what you don't like, but the endermen have no role in the 'heat' of this game and I/we like the heat.

    Others say, "play on Peaceful if you do not like Endermen messing your stuff up."

    Many of us have enjoyed playing on survival for a long time. It's a fun challenge having to watch your back, listen for the hissssssssssss and a nice challenge while mining for that rare diamond hanging out on the edge of a pool of lava.

    These stances are like saying, "If you don't like someone griefing your creations, stay out of a multiplayer server."
    This is a foul.

    Now, I'm resorting to a mod. This is also a foul. I shouldn't have to resort to a mod to be able to play a game without a griefer.

    What was the point of Mojang/Notch creating biomes and pristine landscapes if some NPC is going to come around and pit the whole thing up?
    Posted in: 1.8 Update Discussion
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    posted a message on [64x][1.0] Ovo's Rustic Pack v1.7
    I've been using John Smith's texture pack for several months now and this one is tempting me to convert.
    Posted in: Resource Packs
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Quote from Jeffrey6978

    My guess is that MC Patcher probably deleted the META-INF folder when you ran it.

    So, you shouldn't have any problems with it now, I wouldn't think.


    It's running perfectly. I previously tested in Creative and was just able to test in Survival after I ventured out past hundreds of torches I placed to stop them from spawning.
    Posted in: Minecraft Mods
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Quote from Jeffrey6978

    You're welcome, I actually just signed up on these forums myself, when I made this mod.

    I hope so too, I had always used vanilla Minecraft before 1.8, but this update drove me to make my first mod.

    You didn't see META-INF in the Minecraft.jar?

    It has to be deleted for the mod to work, did you try to run Minecraft?

    If it went to a black screen, then the META-INF folder is probably still there.

    Nope. I didn't see a folder or a file and the youtube video makes no mention of it either. I loaded the game in my test world and moved to an area where I know enders spawn and that just walked around looking rather helpless not picking up any blocks.

    The only thing I do out of the ordinary with the game is run MC Patcher to allow me to use the John Smith 32x32 texture pack.

    Now pardon my terminology that may not be correct... I've been running on an older engine/loader for Minecraft up until a few days ago. I never had the loading screen that many players have now because I've been at this so long, but I ended up re-downloading it after I went from pre-release 1.8 to official 1.8 then running the patcher for the texture pack that somehow reverted me to pre-release 1.8. Rather than try to troubleshoot, I just backed up my saves and re-downloaded the .exe which gave me the new loader. Not sure if any of that has anything to do with the lack of meta-inf or I just haven't found it yet.
    Posted in: Minecraft Mods
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    posted a message on Endermen Don't Pick Up Blocks Mod
    Jeffrey6978, I registered with these forums after playing the game for roughly two years to thank you.

    Thank you for taking the effort to make this mod. This is the first mod that I've used and I hope the need for this is only temporary.

    I didn't need to do this: "Delete the META-INF folder from your Minecraft.jar."
    I didn't see it. Did I do something wrong?
    Posted in: Minecraft Mods
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