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    posted a message on Random generation Rarity
    What does the code look like with the restriction?
    Posted in: Modification Development
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    posted a message on *Need a plugin for diamond spawn rate*
    What u mean a "certain radius"?
    Posted in: Mods Discussion
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    posted a message on [Need team] PurpleCraft
    Ignore
    Posted in: Mods Discussion
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    Unfortunately, it appears that the means by which Minecraft saves information I would have to practically rewrite the entire code for saving. I am not up to this task and doing so would also drastically reduce compatibly. Therefore, I regret to inform you that I am discontinuing this mod indefinitely.
    Posted in: WIP Mods
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    No, you can go back forever but only to the start of the given day. I may change some of the mechanics later. It's mostly for reminiscing purposes but could also be used to play day over that went badly.
    Posted in: WIP Mods
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    No, If you go back in time then your inventory is set to whatever it was at the time. If you decide to make that time the "present" then anything that you did after that time is erased. If you decide to go back to where you came from then it's as if you never time traveled at all because the inventory you left with is restored.

    If you still don't understand I can explain further.
    Posted in: WIP Mods
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    Quote from KwMclovin

    1. Find diamonds
    2. Time travel back one day
    3. Infinite diamonds!


    It won't work that way. Inventory doesn't travel with you.

    Almost done. Will be finished by 4th of July at the latest.
    Posted in: WIP Mods
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    posted a message on Mod|Team
    I could mod with or without pay.
    Posted in: Mods Discussion
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    Fixed saving in the mornings to run perfectly. Now to the loading feature.
    Posted in: WIP Mods
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    posted a message on [1.2.5]Time travel mod [alpha v1.0]
    The mod will allow the player to go back in time in 24 hour increments then forward again. They will always arrive at Minecraft time 00:00.(mid-morning) Thus far I have completed the saving of the world at morning.

    To-do:

    Gui
    Loading mechanism
    Fix the bugs
    Posted in: WIP Mods
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    posted a message on [1.2.5]Minecraft bug fixing project
    The Minecraft bug fixing project is an effort to correct all the bugs in Minecraft. The project is open to everyone that has legally bought a copy of Minecraft, if you do not own a copy of Minecraft than downloading these files and attempting to use them to play constitutes piracy. To ensure that this doesn't happen some files that aren't necessary for modding are missing but can be replaced by a legitimate Minecraft owner. If you have any questions please contact me at [email protected].

    Main Github site is here.

    To-do list:
    • Can destroy bed while sleeping allowing you to walk through things and on water.
    • Can place blocks above crafting tables, furnaces, ect. if there is a non-solid block behind it.
    • Cannot see rain or snow behind glass when braking it.
    • Cannot open chest below dirt but you can below farmland.
    • Can destroy bedrock in creative mode. FIXED
    If you have any more suggestions pm me.


    Downloads:

    Bedrock being destroyed in creative mode:
    Posted in: WIP Mods
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    posted a message on Redstone code
    I FOUND IT!!! AHHHH. :D
    Posted in: Modification Development
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    posted a message on Redstone code
    Where is the code that defines the redstone color? I can't fine it anywhere.

    It is my suspicion that it has something to do with this as changing it modifies the texture but I have no idea where it points to:

    Found in Block.java
    redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F). setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();

    P.S. It may point to here, referenced as par2:

    Found in BlockRedstoneWire
    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    {
    return blockIndexInTexture;
    }
    Posted in: Modification Development
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    posted a message on Mini-mincraft
    Hey, guys my dad is making a mini-world out of blocklets(which he invinted, find it at http://www.blocklets.com) and he wants to know which blocks to use. I thought he should use: stone, wood, water, dirt, sand. What do you guys think?
    Posted in: Classic - Creative Mode
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