• 0

    posted a message on derfl007's Road Mod

    I updated the mod to version 1.1

    One of the best new things are the slopes, but I also added a street line block which is supposed to let only one side pass.


    Download link is still the same ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on derfl007's Road Mod
    Quote from migueeel»

    Looks neat! I guess slopes are the next step :D




    Actually something i'm planning yes ;)
    I'm also trying to make writable Signs, but for some reason they don't want to work :(

    Posted in: Minecraft Mods
  • 0

    posted a message on derfl007's Road Mod

    I'm on it, I just didn't have much time as I posted this, I'm currently trying to make some great pics ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on derfl007's Road Mod

    DERFL007'S ROAD MOD


    Hey everyone,

    This is a small mod implementing roads into minecraft 1.10.2 and now also 1.8

    First things first:
    As said this mod consists mainly of road blocks, but also road signs which are based on austrian and german signs (which have been translated though)
    I cannot guarantee that all the road lines are like the real ones, but I tried my best.

    Blocks:
    Road Block,
    Road Block with single line (automatically connecting),
    Road Block with diagonal line
    Road Block with double line,
    Road Block with double line merging into single line,
    Road Blocks with Arrows in all directions,
    Road Blocks with "exclusion zones" (not sure if this is the right English word for "Sperrzonen")
    Various Road Signs and Sign Post to place signs onto (or also letting them hang from above)
    Guardrails (connecting like stairs)
    Sidewalk curbs (also connecting like stairs)
    Streetlight
    Traffic lights (with animated textures)
    Pedestrian traffic lights (also with animated textures)
    Next update: Probably writable town signs (I have problems with this one though at the moment)

    Items:
    Tar (for crafting. Though crafting doesn't really work yet!)

    Last but not least:
    I'd really appreciate it, if you left a comment and told me what to make better, so I can improve my mod ;)

    (Pictures should be coming soon. And if someone does a showcase (and it's good) I will also post it here ;))


    Download:

    Click here

    FAQ:


    Will this be updated to 1.7.10?
    - No. It is too much work, because I would have to make java blockmodels instead of json blockmodels.
    It is not working!!!
    - Please tell me what's not working and give me a crash report!!!
    Does this require Forge?
    - Yes it does, as most of the mods, require Forge. It needs Forge for Minecraft 1.10.2 to be accurate.
    Can I use this in a modpack or server?
    - If it is for a private server or modpack (like for you and your friends), you may use it, but please credit me! If it's public, please ask.
    Is this open source?
    - Yes, you can contribute to it on github: https://github.com/derfl007/Road-Mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Does anyone know some good shaderpacks for low-end PC's?

    Because you didn't state any info about your graphics card, I think that it's only the build-in intel gpu. I also have a very bad PC, but I can run the newest version of SEUS Shaders at low settings with about 20-30fps. But it's still best to play without shaders, if your PC isn't that good.
    At the newest version of SEUS Shaders you are able to change the settings in-game. I would recommend trying this one.

    Posted in: Mods Discussion
  • 0

    posted a message on Textures not loading properly

    Hi everyone,
    I'm creating a small minecraft mod, which implements road blocks in the game.
    I created a Block called Road Stop Line, which should look like the red marked ones in Picture 1.
    It should work the same as fences do. It detects if another Block of the Same type is next to it, and changes the texture accordingly. I've already did this with the normal road blocks which have a single line, so I know it works. The only difference is, that for the stop line block the Facing of the block is also important.
    I thought I could do it just like this:


    {
    "variants": {
    "facing=north,east=true,west=true,north=false,south=false": { "model": "roads:road_line_stop_1" },
    "facing=north,east=true,west=false,north=false,south=false": { "model": "roads:road_line_stop_2" },
    "facing=north,east=false,west=true,north=false,south=false": { "model": "roads:road_line_stop_3" },
    "facing=north,east=false,west=false,north=false,south=false": { "model": "roads:road_line_stop_4" },
    "facing=south,east=true,west=true,north=false,south=false": { "model": "roads:road_line_stop_1", "y": 180 },
    "facing=south,east=true,west=false,north=false,south=false": { "model": "roads:road_line_stop_2", "y": 180 },
    "facing=south,east=false,west=true,north=false,south=false": { "model": "roads:road_line_stop_3", "y": 180 },
    "facing=south,east=false,west=false,north=false,south=false": { "model": "roads:road_line_stop_4", "y": 180 },
    "facing=east,north=true,south=true,east=false,west=false": { "model": "roads:road_line_stop_1", "y": 90 },
    "facing=east,north=true,south=false,east=false,west=false": { "model": "roads:road_line_stop_2", "y": 90 },
    "facing=east,north=false,south=true,east=false,west=false": { "model": "roads:road_line_stop_3", "y": 90 },
    "facing=east,north=false,south=false,east=false,west=false": { "model": "roads:road_line_stop_4", "y": 90 },
    "facing=west,north=true,south=true,east=false,west=false": { "model": "roads:road_line_stop_1", "y": 270 },
    "facing=west,north=true,south=false,east=false,west=false": { "model": "roads:road_line_stop_2", "y": 270 },
    "facing=west,north=false,south=true,east=false,west=false": { "model": "roads:road_line_stop_3", "y": 270 },
    "facing=west,north=false,south=false,east=false,west=false": { "model": "roads:road_line_stop_4", "y": 270 }
    }
    }


    So I tried to tell it whenever on the left or the right side there is another stop line block, its texture should change like in picture 1.


    But it doesn't work, I just see the black-purple error texture...
    If someone knows where the error is in this Blockstate file, then please tell me how to fix it.

    Posted in: Mods Discussion
  • 0

    posted a message on New Command Blocks for 1.9 (Impulse, Repeating, Chain)
    Quote from Xannot»

    What if I want a repeating command block to repeat command rarer than 1 per tick? What is the most compact way to accomplish this?


    Here a video
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on New Command Blocks for 1.9 (Impulse, Repeating, Chain)

    Those new command blocks are great :D but there are still so many issues

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Oh yeah, I didn't have something connected, I tried now it with an Autominer. Now it shows Power too. Thanks. And 4*16 Panels would be okay, wouldn't it? I mean I love physics but Electricity is something I don't really like XD. Thanks again :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Hey,

    First of all this is a great mod :)

    But I have a problem:

    I wanted to build a solar power plant. First I built 5 rows with 10 Rotating Solar Panels, all in the same direction. But then I didn't get to 740V because they were connected in parallel. Also I didn't get any Power or Current. They were both at 0. Then I thought I should try to connect them in series. So I turnt every second row and added a 6th row. I did get to 885V but I still got no Power or Current. Why not?

    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    I downloaded the mod for 1.7.10 but I don't see anything when I go into a world. It's just black :(

    Posted in: Minecraft Mods
  • 0

    posted a message on Change Minecraft Launcher Profile with a batch file

    Hey everyone,

    I'm trying to make a batch file that changes from forge 1.7.10 to forge 1.8. Therefore I need to change the Launcher Profile too. Is that possible to do with a batch file or do I have to make another program? I already did it that the content in the folder changes. Yeah I know that's not that difficult ;)

    But if anyone knows if it is possible please help.

    Thanks.

    Posted in: Discussion
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2

    Eigentlich komisch, dass das passiert oder? Weil du hast ja eigentlich im code nichts verändert was das betrifft (soviel ich auf github gesehn hab). Oder liegts vlt am creative core?

    Posted in: Minecraft Mods
  • 0

    posted a message on How can I insert more animated GIFs to the TV on the furniture mod?

    With NEI you can get the animations as seperate blocks. Maybe that has sth to do with the TV.

    Posted in: Mods Discussion
  • 0

    posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2
    Quote from CreativeMD»


    Should be fixed now.


    Naja die GUI geht wieder aber ich kann für die Breite und Höhe usw nur noch ungerade Zahlen auswählen.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.