I've recently been introduced to Tinker's Construct, and I'm already loving it, but I have just one question - Is there any information on TC3's release date?
For those who are not aware of this weapon, a bō is a piece of wood with different lengths meant to be used as a staff weapon. I never see this weapon in movies or other things in the mainstream media, so I just want to shed some light on this weapon and share my ideas.
First, I want to start off with something simple to start with - the crafting. Being a weapon from Eastern countries, why not make the crafting ingredients the same way? The bo staff could be made from bamboo, as I believe that the ingredient reflects perfectly on the length of the weapon, if that makes any sense. On the crafting table, three bamboo items can be placed in a line, or maybe it can be used on the smithing table to add some function. Of course, the staff could be repaired in the same way, or you could let it break, since bamboo is renewable.
So, why another melee weapon? Don't we already have enough? Of course, my concept for this weapon will be unique, or else this would be absolutely pointless garbage. The staff could revolve around a more strategic and defensive playstyle, as opposed to the "rush-at-enemies-while-hopping-and-spastically-clicking-even-though-there-is-an-attack-meter" strategy. My main idea is that the weapon could have a blocking function when in your main hand. Now, I know what you're probably thinking - but we already have shields, so what's the point? Well, if you're attacking and blocking with the main hand, you could use your off-hand for something else, like a Totem of Undying. Additionally, if you block a projectile with good timing, it could be reflected in the same manner as a ghast's fireball, or if you block a melee attack, it would have a knockback effect. Of course, durability will decrease with every block or reflection, but what if it was still overpowered?
If a weapon is too powerful, people will obviously choose it over a sword or a trident. This is where the balance comes in. Since the weapon comes from renewable materials, maybe it could have damage comparable to an unenchanted stone sword, while scaling with enchantments. This will allow players to decide on whether they want a highly renewable weapon with mediocre damage and a blocking function, or a high-damage weapon that takes work to find and requires a shield for additional defense.
Well, what about enchantments? In order to keep the number of enchantments low, I have only thought of two ideas. The first one can be called "Lightweight," which could increase attack speed and thus, damage per second (DPS). On the other hand, the other one could improve reflecting ability, with the nickname of "Sharp Mind," with a larger frame of time to reflect any projectile. The bo staff could also have a few sword enchantments, Looting and Fire Aspect to be specific. Finally, like all other tool and weapon in the game, it will obviously have Unbreaking, Mending, and Curse of Vanishing.
So, that's my idea. Feedback and opinions are welcome.
0
I've recently been introduced to Tinker's Construct, and I'm already loving it, but I have just one question - Is there any information on TC3's release date?
1
For those who are not aware of this weapon, a bō is a piece of wood with different lengths meant to be used as a staff weapon. I never see this weapon in movies or other things in the mainstream media, so I just want to shed some light on this weapon and share my ideas.
First, I want to start off with something simple to start with - the crafting. Being a weapon from Eastern countries, why not make the crafting ingredients the same way? The bo staff could be made from bamboo, as I believe that the ingredient reflects perfectly on the length of the weapon, if that makes any sense. On the crafting table, three bamboo items can be placed in a line, or maybe it can be used on the smithing table to add some function. Of course, the staff could be repaired in the same way, or you could let it break, since bamboo is renewable.
So, why another melee weapon? Don't we already have enough? Of course, my concept for this weapon will be unique, or else this would be absolutely pointless garbage. The staff could revolve around a more strategic and defensive playstyle, as opposed to the "rush-at-enemies-while-hopping-and-spastically-clicking-even-though-there-is-an-attack-meter" strategy. My main idea is that the weapon could have a blocking function when in your main hand. Now, I know what you're probably thinking - but we already have shields, so what's the point? Well, if you're attacking and blocking with the main hand, you could use your off-hand for something else, like a Totem of Undying. Additionally, if you block a projectile with good timing, it could be reflected in the same manner as a ghast's fireball, or if you block a melee attack, it would have a knockback effect. Of course, durability will decrease with every block or reflection, but what if it was still overpowered?
If a weapon is too powerful, people will obviously choose it over a sword or a trident. This is where the balance comes in. Since the weapon comes from renewable materials, maybe it could have damage comparable to an unenchanted stone sword, while scaling with enchantments. This will allow players to decide on whether they want a highly renewable weapon with mediocre damage and a blocking function, or a high-damage weapon that takes work to find and requires a shield for additional defense.
Well, what about enchantments? In order to keep the number of enchantments low, I have only thought of two ideas. The first one can be called "Lightweight," which could increase attack speed and thus, damage per second (DPS). On the other hand, the other one could improve reflecting ability, with the nickname of "Sharp Mind," with a larger frame of time to reflect any projectile. The bo staff could also have a few sword enchantments, Looting and Fire Aspect to be specific. Finally, like all other tool and weapon in the game, it will obviously have Unbreaking, Mending, and Curse of Vanishing.
So, that's my idea. Feedback and opinions are welcome.