• 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Wolf68k»
    the first rule of messing with things like this is BACK UP FIRST, just make a copy of the folder (custom_nei_filters) and if things go too pear-shaped then there's nothing to worry about you have your back up.

    As a side note to this post: if you manage to break stuff beyond repair you can just delete the whole folder and relaunch. It will generate the default files again.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Namorax»

    For some reason I can't get INpureCore (To cull Items from NEI) to work... it simply says an error popped up but I can't make heads or tails of it:



    java.lang.NullPointerException
    at cpw.mods.fml.common.registry.GameRegistry$UniqueIdentifier.<init>(GameRegistry.java:389)
    at cpw.mods.fml.common.registry.GameData.getUniqueName(GameData.java:238)
    at cpw.mods.fml.common.registry.GameRegistry.findUniqueIdentifierFor(GameRegistry.java:462)
    at info.inpureprojects.core.NEI.gtfoMicroblocks.ScriptObjects.AEObject.getFacadeItem(AEObject.java:40)
    at jdk.nashorn.internal.scripts.Script$8$\^eval\_.:program(<eval>:2)
    at jdk.nashorn.internal.runtime.ScriptFunctionData.invoke(ScriptFunctionData.java:636)
    at jdk.nashorn.internal.runtime.ScriptFunction.invoke(ScriptFunction.java:229)
    at jdk.nashorn.internal.runtime.ScriptRuntime.apply(ScriptRuntime.java:387)
    at jdk.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:437)
    at jdk.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:401)
    at jdk.nashorn.api.scripting.NashornScriptEngine.evalImpl(NashornScriptEngine.java:397)
    at jdk.nashorn.api.scripting.NashornScriptEngine.eval(NashornScriptEngine.java:152)
    at javax.script.AbstractScriptEngine.eval(Unknown Source)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadStream(ScriptingCore.java:117)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadFile(ScriptingCore.java:106)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadPackagesFromDir(ScriptingCore.java:172)
    at info.inpureprojects.core.NEI.gtfoMicroblocks.NEIINpureConfig.runCommands(NEIINpureConfig.java:157)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_997_NEIINpureConfig_runCommands_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1587)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)



    Could anyone please tell me what I'm doing wrong?


    Looks like an error coming from the AE filter. Perhaps they changed the API I was using. I'd have to look into it. You can disable the AE filter for now.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Piron»


    Yes you were right, on official binaries it works properly. Theres one catch tho, ive been using OJDK because of this error showing up on my hardware and its not really fun to hold thumbs in case that this time maybe it will run properly.And as this isnt an issue with your mod so last thing left is probably to ask is there any other availible scripting engine in? or JS is only one?


    All the filters are done in JS so I can't really just up and change engines. I'll have to work on figuring out how we can get around this issue. Depending on if I solve this or not I might consider changing the engine to Groovy for the next major version, or at least having Groovy as an enableable option though it won't have any default scripts.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Piron»

    hey i have a small problem with inpure core erroring on script load


    java.lang.NullPointerException
    at info.inpureprojects.core.Scripting.ScriptingCore.initialize(ScriptingCore.java:90)
    at info.inpureprojects.core.NEI.gtfoMicroblocks.NEIINpureConfig.runCommands(NEIINpureConfig.java:143)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_1663_NEIINpureConfig_runCommands_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1587)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    using:

    Forge 1407

    INpureCore-[1.7.10]1.0.0B9-65

    ForgeMultipart-1.7.10-1.2.0.344-universal

    and crapton of other mods:


    Ae2 Stuff
    Ancient Warfare
    Applied Energistics 2
    Armourers Workshop
    Artifacts
    Asie Tweaks
    Automagy
    Backpack
    BiblioCraft + BiloWoods
    Big Reactors
    Big Trees
    Binnie Mods
    Blood Magic
    Botania
    Brewcraft
    Buildcraft
    Buildcraft Additions
    Carpenters Blocks
    Chicken Chunks
    Chisel 2
    Compact Machines
    Computercraft
    Computronics
    Craft Heraldry
    Dark Menagerie
    DecoCraft
    Dense Ores
    Draconic Evolution
    Enchiridion 2
    Ender Compass
    EnderIO
    EnderStorage
    EnderZoo
    ExtraCells
    ExtraTiC
    Extra Utilities
    Flaxbeard Steam Power
    FluxedCrystals
    Forbidden Magic
    Forestry
    Funky Locomotion
    Galacticraft
    Gendustry
    Advanced Generators
    Gregs Lighting
    GrowthCraft
    Hardcore Darkness
    Hardcore Ender Expansion
    IC2 Nuclear Control
    Iguana Tinker Tweaks
    Immibis Peripherals
    IndustrialCraft 2 Exp
    Infernal Mobs
    Inv Tweaks
    Iridium Mod
    Iron Chest
    Jabba
    Logistics Pipes
    Magical Crops
    Magic Bees
    Malisis Doors
    Mekanism
    MineFactoryReloaded
    More Chisels
    Natura
    Nether Ores
    Open Blocks
    Open Computers
    Open Peripheral
    Pams HarvestCraft
    PneumaticCraft
    Power Converters
    Primitive M0
    Project Blue
    Project Red
    Railcraft
    Random Things
    Redstone Armory
    Redstone Arsenal
    Router Reborn
    Realistic WorldGen
    Sanguimancy
    Simply Jetpacks
    SpecialAI
    Sprinkles For Vanilla
    Statues
    Steves Addons
    Steves Factory Manager
    TConstruct
    Technomancy
    Thaumcraft
    Thaumic Energistics
    Thaumic Tinkerer
    Thermal Dynamics
    Thermal Expansion
    Thermal Foundation
    Thermal Smeltery
    TMechworks
    Translocator
    Twilight Forest
    Witchery
    WR-CBE


    Full fml log


    could you try to fix it or tell me what could possibly an issue here?


    Looks like a failure to initialize the engine from java's script api. Looks like you're using OpenJDK instead of the official Oracle binaries. My only guess is that OpenJDK uses the wrong jsr223 engine name or something.


    INpureCore tries to detect which one to use and this is the first time I've ever seen it fail to get it right.


    I'd get a proper Java install and see if the issue clears up.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods

    I just forced Jenkins to try again and it looks like 65 uploaded properly.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Wolf68k»

    I hate myself some times. I think of these kind of more simple things some time later after my first thought.

    What if NEI.hide could do the override_invert?

    So for example:

    NEI.hide("minecraft:spawn_egg"); hides all of the spawn eggs like normal

    NEI.hide("minecraft:spawn_egg", [52,56]); only hides the spawn eggs with metadata 52 and 56.

    I wish I had thought of this originally. Maybe I didn't think of it because maybe in the back of my mind I figured the NEI.hide function for some other reason can't do that sort of thing.


    I found the b64 on maven but all of the files are 0 bytes


    Odd, Jenkins must have failed the upload or something. I'll try again tomorrow.


    Hide technically can't do that since the NEI API call it represents literally only removes the whole entry.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Wolf68k»

    Yeah I was still new to how the coding worked when I said that and wrote the code that I used.

    I have since just used the hide to hide all of the fully made tools


    I do have a new issue that I'm not sure how to fix easily.

    In Steve's Carts there are a lot of creative only items that I would like to hide, the problem is that it's mixed in with a bunch of other things and so they all share the same modid:name. One of them isn't too bad; StevesCarts:upgrade and the creative item is 14 out of 18. However the rest is StevesCarts:CartModule metas 61, 76, 72, 96, 97 and while the rest will goes up to 101 there isn't 101 items. I was thinking of something like NEI.invert or NEI.override_invert and then when you put in the metadata it hides those while letting the rest be visible.

    This might seem like a rare thing or maybe even with just this 1 mod but it's not. I've chosen to do this with a number of other mods that had 1 or more items I wanted to hide that's mixed in with a dozen or so items and not always necessarily just creative items.


    This shouldn't be too hard to add. I'd have to build a list of metadata so I have something valid, and remove whatever metas are specified before rebuilding the stack list to pass to NEI.


    edit: Build 64 on maven will have the command "override_invert". Same parameter scheme as override. I haven't actually tested it, I just whipped up a quick prototype.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods

    The blank square thing is caused by Tinker's renderer using NBT data. Using the alternative version of override called "override_with_nbt" should make it behave better.


    Quote from PlayerX2000»

    Hey Den, I was just wondering if you were planning to bring back any of your old mods. I'm really sorry if you said something about this somewhere else, but I couldn't find anything. If not, that's fine, I'm not begging for them, I'm just curious. (Although I would like you to know, that I, and many other people, would be very pleased if your old mods came back)


    I don't play Minecraft at all anymore, so my motivation to revive anything is pretty much non-existent. I don't really do any modding anymore unless I'm fixing something in INpureCore or CreeperCollateral.


    I was doing the OpenBees thing, but I got a large part of the way through and realized I don't really care about MC anymore, so I stopped and didn't look back.


    I'll eventually retire for good, maybe when the community finally jumps to 1.8.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Tyler799»

    Where is Quarries Plus?

    Will it be updated to work with the new Buildcraft and Minecraft 1.7.10?


    Please?

    Pretty please?


    Like I told you in PM I'm not the dev of QP anymore. Bug the folks in the QuarryPlus thread. :P

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Cobra1117»

    Do you have support for providing specific NBT tags for the replacement item? Agricraft adds a ton of repeated items, and the only difference between them is their NBT value. Trying to override them causes an error:



    java.lang.NullPointerException
    at java.util.Objects.requireNonNull(Objects.java:203)
    at jdk.nashorn.internal.runtime.Source$RawData.<init>(Source.java:153)
    at jdk.nashorn.internal.runtime.Source$RawData.<init>(Source.java:144)
    at jdk.nashorn.internal.runtime.Source.sourceFor(Source.java:380)
    at jdk.nashorn.api.scripting.NashornScriptEngine.makeSource(NashornScriptEngine.java:290)
    at jdk.nashorn.api.scripting.NashornScriptEngine.eval(NashornScriptEngine.java:192)
    at javax.script.AbstractScriptEngine.eval(AbstractScriptEngine.java:264)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadStream(ScriptingCore.java:134)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadFile(ScriptingCore.java:123)
    at info.inpureprojects.core.Scripting.ScriptingCore.loadPackagesFromDir(ScriptingCore.java:189)
    at info.inpureprojects.core.NEI.gtfoMicroblocks.NEIINpureConfig.runCommands(NEIINpureConfig.java:157)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_1278_NEIINpureConfig_runCommands_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1575)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
    at org.multimc.EntryPoint.listen(EntryPoint.java:165)
    at org.multimc.EntryPoint.main(EntryPoint.java:54)





    Script handler ready. Waiting for a while to ensure all other mods are done messing with NEI.
    Starting NEI Filter scripting. This might take a moment to load all the modules...
    Engine: JAVASCRIPT
    Setting up Java Library...
    Setting up FML Library...
    Setting up NEI Library...
    Setting up CreativeTab library...
    Found creative tab: tabBloodMagic
    Found creative tab: misc
    Found creative tab: agricraft
    Found creative tab: aroma1997core:creativetab
    Found creative tab: Automagy
    Found creative tab: tab.backpacks
    Found creative tab: materials
    Found creative tab: tools
    Found creative tab: BiblioCraft
    Found creative tab: BiblioCraftLights
    Found creative tab: BiblioWoodsBoP
    Found creative tab: BiblioWoodsForestry
    Found creative tab: BigReactors
    Found creative tab: buildingBlocks
    Found creative tab: tabBiomesOPlenty
    Found creative tab: Botania
    Found creative tab: Botany
    Found creative tab: buildcraft.blocks
    Found creative tab: buildcraft.items
    Found creative tab: buildcraft.boards
    Found creative tab: buildcraft.pipes
    Found creative tab: buildcraft.facades
    Found creative tab: CarpentersBlocks
    Found creative tab: compactmachines
    Found creative tab: ComputerCraft
    Found creative tab: enchiridion
    Found creative tab: EnderIO
    Found creative tab: decorations
    Found creative tab: EnderTechAll
    Found creative tab: EnderZoo
    Found creative tab: apiculture
    Found creative tab: arboriculture
    Found creative tab: extraUtil
    Found creative tab: combat
    Found creative tab: extraUtil_FMP
    Found creative tab: forestry
    Found creative tab: lepidopterology
    Found creative tab: GalacticraftItems
    Found creative tab: GalacticraftBlocks
    Found creative tab: gardenCore
    Found creative tab: gardenTrees
    Found creative tab: Hardcore Questing Mode
    Found creative tab: jabba
    Found creative tab: transportation
    Found creative tab: Nether Ores
    Found creative tab: tabOpenBlocks
    Found creative tab: OpenComputers
    Found creative tab: tabOpenPeripheralAddons
    Found creative tab: peripheralsplusplus
    Found creative tab: TConstructBlocks
    Found creative tab: core
    Found creative tab: exploration
    Found creative tab: ill
    Found creative tab: int
    Found creative tab: trans
    Found creative tab: railcraft
    Found creative tab: redstonearsenal.creativeTab
    Found creative tab: solarexpansion
    Found creative tab: StargateTech 2
    Found creative tab: SC2Blocks
    Found creative tab: SC2Modules
    Found creative tab: SC2Items
    Found creative tab: sfm
    Found creative tab: steves_production
    Found creative tab: TConstructWeaponry
    Found creative tab: TConstructParts
    Found creative tab: TConstructTools
    Found creative tab: TConstructMaterials
    Found creative tab: redstone
    Found creative tab: food
    Found creative tab: TConstructEquipables
    Found creative tab: TMechworks
    Found creative tab: thaumcraft
    Found creative tab: thaumicExploration
    Found creative tab: thaumichorizons
    Found creative tab: ThaumicTinkerer
    Found creative tab: brewing
    Found creative tab: thermaldynamics.creativeTab
    Found creative tab: thermalexpansion.creativeTabBlocks
    Found creative tab: thermalexpansion.creativeTabItems
    Found creative tab: thermalexpansion.creativeTabTools
    Found creative tab: thermalexpansion.creativeTabFlorbs
    Found creative tab: thermalfoundation.creativeTab
    Found creative tab: thermalfoundation.creativeTabArmor
    Found creative tab: thermalfoundation.creativeTabTools
    Found creative tab: travellersgear
    Found creative tab: witchinggadgets
    Found creative tab: ztones
    Found creative tab: bdew.ae2stuff
    Found creative tab: aobd
    Found creative tab: appliedenergistics2
    Found creative tab: appliedenergistics2.facades
    Found creative tab: tabWoodChiselBlocks
    Found creative tab: tabModdedChiselBlocks
    Found creative tab: tabStoneChiselBlocks
    Found creative tab: tabOtherChiselBlocks
    Found creative tab: tabChisel
    Found creative tab: tabMetalChiselBlocks
    Found creative tab: Extra_Cells
    Found creative tab: bdew.gendustry
    Found creative tab: bdew.samples
    Found creative tab: bdew.templates
    Found creative tab: tabHarvestCraft2
    Found creative tab: tabHarvestCraft3
    Found creative tab: tabHarvestCraft
    Found creative tab: openmodularturrets
    Found creative tab: props.main
    Found creative tab: search
    Found creative tab: tabSimplyJetpacks
    Found creative tab: Technomancy
    Found creative tab: ThaumicEnergistics
    Found creative tab: tabWitchery
    Setting up ForgeMicroblock Library...
    Setting up ExtraUtilities Library...
    Setting up BuildCraft Library...
    Setting up Applied Energistics 2 Library...
    Loading table of contents for module: custom_nei_filters, 1.0, Author: denoflionsx
    Bootstrap setting found. Loading: Bootstrap.js
    Loading: vanilla.js, agricraft_enabled
    Loading: ThermalExpansion.js
    override called. Params: ThermalExpansion, florb, 0,1
    Regex match found! ThermalExpansion:florb matches ThermalExpansion:florb.
    Found ItemStack ThermalExpansion:florb. 16xitem.thermalexpansion.florb@0
    Loading: Mekanism.js
    Loading: ForgeMicroblock.js
    getRandomMaterial called. Returned: ExtraUtilities:enderThermicPump
    obliterate_microblocks called (version in info.inpureprojects.core.NEI.gtfoMicroblocks.ScriptObjects.ForgeMicroblockObject). Params: 1,2,4,257,258,260,513,514,516,769,770,772, ExtraUtilities:enderThermicPump
    Loading: ExtraUtilities.js
    override called. Params: ExtraUtilities, drum, 0,1
    Regex match found! ExtraUtilities:drum matches ExtraUtilities:drum.
    Found ItemStack ExtraUtilities:drum. 64xtile.extrautils:drum@0
    getRandomMaterial called. Returned: ProjRed|Exploration:projectred.exploration.stone_2
    obliterate_microblocks called (version in info.inpureprojects.core.NEI.gtfoMicroblocks.ScriptObjects.ExtraUtilitiesObject). Params: 1,2,3, ProjRed|Exploration:projectred.exploration.stone_2
    Loading: BuildCraft.js
    getFacadesSize called. Returned: 3477
    obliterate_microblocks called (version in info.inpureprojects.core.NEI.gtfoMicroblocks.ScriptObjects.BCObject). Params: 1239
    Loading: AppliedEnergistics2.js
    getFacadeItem called. Returned: appliedenergistics2:item.ItemFacade
    getSubTypes called.
    getNumberOfTypes called. Returned: 2624
    override called. Params: appliedenergistics2, item.ItemFacade, 2070
    Regex match found! appliedenergistics2:item.ItemFacade matches appliedenergistics2:item.ItemFacade.
    Found ItemStack appliedenergistics2:item.ItemFacade. 64xitem.appliedenergistics2.ItemFacade@0
    Loading: Tcon.js
    override called. Params: TConstruct, tool*, 0
    Regex match found! TConstruct:tool* matches TConstruct:toolRod.
    Regex match found! TConstruct:tool* matches TConstruct:toolShard.
    Found ItemStack TConstruct:toolRod. 64xitem.tconstruct.ToolRod@0
    Found ItemStack TConstruct:toolShard. 64xitem.tconstruct.ToolShard@0
    override called. Params: TConstruct, binding, 0
    Regex match found! TConstruct:binding matches TConstruct:binding.
    Found ItemStack TConstruct:binding. 64xitem.tconstruct.Binding@0
    override called. Params: TConstruct, scytheBlade, 0
    Regex match found! TConstruct:scytheBlade matches TConstruct:scytheBlade.
    Found ItemStack TConstruct:scytheBlade. 64xitem.tconstruct.ScytheHead@0
    Loading: MFR.js
    Loading: AgriCraft.js
    override called. Params: AgriCraft, waterTank, 0
    Regex match found! AgriCraft:waterTank matches AgriCraft:waterTank.
    Found ItemStack AgriCraft:waterTank. 64xtile.agricraft:waterTank@0
    override called. Params: AgriCraft, waterChannel, 0
    Regex match found! AgriCraft:waterChannel matches AgriCraft:waterChannel.
    Found ItemStack AgriCraft:waterChannel. 64xtile.agricraft:waterChannel@0
    override called. Params: AgriCraft, channelValve, 0
    Regex match found! AgriCraft:channelValve matches AgriCraft:channelValve.
    Found ItemStack AgriCraft:channelValve. 64xtile.agricraft:channelValve@0


    Right now you can't build NBT tags in scripts. I'll see what I can do to come with a way to manage that sort of case.


    If you use a test build 60 or up you can try override_with_nbt(modid:itemname) and see if that does something better.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Gotolei»

    How would one go about filtering Mekanism's portable tanks, while still keeping the empty one? The item name is Mekanism:MachineBlock2 (shared with multiple other, entirely different machines) and there's no metadata is always 11, no difference between empty and full.


    It looks like NBT detection isn't implemented (yet?), so does that mean it just can't be done?


    The current maven test build has that ability. Any build 60 and above has the command override_with_nbt that uses the same parameters as hide. It will use whatever the first registered thing is via the target's getSubBlocks/getSubItems method. This will be coming to an official release build soon.


    The release version will likely let you designate precisely what to show, so in your mek example you could show each machine and the base tank.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Ranger135xp»

    This may seem like a silly question, but server or client-side? I was wondering because I have access to both.


    The filtering only applies client-side.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from Ranger135xp»

    I'm surprised this thread isn't huge. I love the core for the NEI filter, but I have BC 6.4.5 and the filtering doesn't work anymore. I just noticed that all my extra utilities drums are visible and quite a few others, but forge microblocks aren't completely visible. Only a few of them show in the @search.


    I need logs to verify the issue. Both your actual forge log and the debug log from the core's config folder.

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.7.10] INpure Projects - denoflions mods

    Wow, been a while since I posted here. Here is a blog post about OpenBees to revive the thread a little. http://inpureprojects.info/wordpress/?p=18

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from walkerjonny»
    Any chance that you might update your pipes mod to 1.7.10?

    Not in the immediate future. I'm struggling to juggle the projects I already have.
    Posted in: Minecraft Mods
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