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Oct 28, 2012demonblades posted a message on [1.4.2] CarbonWorks - Graphene, Carbon Fiber, Steel and moar!I like this mod, it is a lot different from the other coal into toolsets mod, and doesn't seem OP. it takes a lot of coal to do tooPosted in: Minecraft Mods
Jul 2, 2012Posted in: Minecraft ModsQuote from DivineTripleX
do any of these mods not work with thaumcraft? because its not working for me
buildcraft (all parts)
Red power (all parts)
Wireless redstone (chicken code)
he got them all to work
Jun 26, 2012Posted in: Minecraft ModsQuote from logan5959
Hello can you please make this mod so that people without a minecraft account can play it? I don't have the money to buy minecraft and will get it later but right now all I want to do is play minecraft as renamon so can you please do that?
1. $30 bucks isn't that much. i'm not even 18 and i got it. i just arranged a deal with family
2. yes. get a renamon skin already made by someone. drop it in your .jar, inside on of the folders. i can't remember where to put the skin file, but it is named char.png. put the renamon skin there and rename it to char.png. (this worked on 1.8.1, i do not know about anything past that)
Jun 24, 2012Posted in: Minecraft ModsQuote from 104547
Just because you cant find something doesnt mean it isnt there. Well thanks it took several post before i finally got my answer thats why you prolly got 2k posts i guess.
no, i got 2k+ posts by providing resourceful information on this board, and asking questions in places i needed to know stuff. but when i see questions like your everyday i start to get sick of them. as a general rule of thumb, check the last 3 pages before asking any questions
Jun 18, 2012Posted in: Minecraft ModsQuote from XxKU134xX
i'm seeking help relating to the two above mods is there any way to make thaumcraft artiffacts spawn in the twilight forest i have tried
but this never works any ideas??
what do you mean it doesn't work? do the monoliths not spawn, or is it the mini-dungeons that don't spawn? what about it isn't working
Jun 18, 2012Posted in: Minecraft ModsQuote from yoyolo
will there be a smp support like buildcraft?
i really hate people who don't think. do you think you are the first person to ask for smp? no, there have been many others who have already asked. There is a reason it isn't smp like buildcraft already. in 1.3 codebases merge, so learn some freaking patience, and you will eventually have smp
Jun 17, 2012Posted in: Minecraft ModsQuote from ninja360
To the person who made this mod:
Please FIX THE ID ERROR BETWEEN INDUSTRIALCRAFT2 AND YOUR MOD IT IS GIVING ME A LOT OF STRESS
why should he? the 10 block ids he uses are the 10 least used. it is your own fault if you don't know how to change ids]Quote from ninja360
I did that and got this error
9 mods loaded
Minecraft Forge 18.104.22.168
Forge Mod Loader version 22.214.171.124 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (minecraft.jar)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_Arrows : Initialized (minecraft.jar)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_ReiMinimap : Initialized (minecraft.jar)
mod_CraftGuide : Initialized (minecraft.jar)
mod_EE : Initialized (EE2ClientV126.96.36.199.jar)
mod_IC2 : Pre-initialized (industrialcraft-2-client_1.95b.jar)
mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6c.zip)
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ac77b846 --------
Generated 6/17/12 4:07 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
OpenGL: Intel® HD Graphics 4000 version 3.3.0 - Build 188.8.131.5253, Intel
java.lang.IllegalArgumentException: Slot 249 is already occupied by [email protected] when adding [email protected]
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5a278654 ----------
id conflict. and thank you for using spoilers
Jun 10, 2012Posted in: Minecraft ModsQuote from Starfang52
I believe i have fund a bug with the thaumic generators.
When you connect any IC2 power cables to the thaumic generators so do they automatically start to produse ALOT of taint.
As you can se from this image so is 20 thaumic generators only connected to some glass fiber cables and they are easily able to produce 100% taint grow.
And in the background so can you see how many totems of dusk i needed to get the same result at 20 generators.I needed 100 totems of dusk to get the same result as 20 generators.
I did also test the buildcraft pipes and the blueletric energy but they did only produce taint when they were supplied with vis.
Well that is the bug but i am also wondering if the taint grow is needed for the thaumic generators at all, since they are using vis to produce energy so do they already have a cost to use them.
The process of making the vis is also producing taint, so i dont think they need a so high cost to be used as they are far from powerpowerd.
I did say at the current vis cost so are they really well balanced, without the taint cost.
Note: i am useing ThaumCraft 2.1.6.c at the moment.
all those totems of dusk over there might be causing your taint issues
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Dec 25, 2011kingbdogz posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!Posted in: Minecraft ModsThread locked for this reason.
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
1.04_01 has arrived! 100's of Bug Fixes.
Yes, the Aether collaboration mod has finally returned. The Aether Collaboration mod adds a whole new dimension called the "Aether" with various dungeons to explore, bosses to defeat, and rewards to reap!
I know that many of you may have lost interest in the project because of the code freeze after 1.7.3, but considering how many updates and pre-releases that were getting pushed out by Notch and Jeb at the time, you cannot blame us for being so hesitant. Regardless, let's put the past behind us, and look to the future of the Aether's development! Finally, after months of wait, the mod is available to play in the latest version of Minecraft (Version 1.0) and has included some great new features.
We as the dev team would like to thank you all for you patience with this update. Think of it as our christmas gift from us to you I hope you all enjoy, we worked hard to get this done in time.
1.04 Patch notes:
- Added Crystal Trees. These trees can be found floating on small islands throughout the world. Some of the Crystal Leaves found on the trees contain White Apples.
- Added White Apples which, when eaten, cure any poison for 6 seconds.
- Swets now drop Swetty Balls. Swetty Balls can be right clicked onto Aether Dirt to grow it into Aether Grass.
- Made Christmas Trees slightly rarer. You can also turn off their generation by setting the "christmasContent" variable to "false" in the Aether config file.
- Aether Grass can now be enchanted by right clicking it with Ambrosium Shards. Enchanted Aether Grass increases the quantity dropped by crops that are planted on them (at the moment this only applies for Berry Bushes since they are the only "Crop" type block in the Aether).
- Berry Bushes now drop 0-2 Blue Berries. This means you have a chance to recieve no Berries when harvesting them. Planting Bush Stems on Enchanted Grass changes the drop rate to 1-3.
- Blue Berries, Ginger Bread Man, and Candy Cane food items now heal 1 full hunger bar instead of half a hunger bar.
- Fixed issues with Dungeon Loot Chests. Using a Key on them also no longer consumes it.
- Fixed transparency issues with Christmas Tree leaves.
- Fixed a crash where if you created a new World it would output an error "Already Decorating!"
- Fixed a bug where exiting a world while in the Aether would create a "Second Aether" and then teleport you back to the same coordinates in the Overworld, often suffocating your character in the main menu.
- Fixed a bug where shift-clicking while in the Altar would crash and corrupt your save.
- Fixed a bug where Beds would not place correctly in the Aether.
- Fixed Sapling drop rate from Golden Oaks and Skyroot Trees.
- Added leaf decay to Christmas Trees.
- Added golden particle effects to Golden Oak trees.
- Fixed a bug where, while another block was on top of it, Grass would change its metadata into something ridiculous instead of changing it to a Dirt block.
- Fixed a bug where Skyroot Swords used a normal Wooden Sword sprite.
- Fixed a bug where players bodies would stay behind after death.
- Fixed Cloud Parachute entities not using proper texture.
- Fixed Lightning Knives using a Gold Ingot sprite instead of its proper sprite.
- Fixed a bug where White Moa Eggs would be slightly blue.
- Fixed Aether Shovels not picking up Snowballs from Snow patches.
- Fixed the Slider Boss's eye brightness.
- Fixed a bug where Aether Dirt would have no name.
- Fixed Skyroot Leaves dropping Leaf Blocks.
- Healing Stones now have a gradual health regeneration effect, and no longer heal instantly.
- Fixed a bug where Berry Bushes would get removed from chunks and the drops would spawn at the players head.
- Fixed a bug where Presents would randomly explode.
- TNT from Presents no longer destroys terrain.
- Fixed Mob pack-sizes and rarity.
- Changed Berry Bush generation. Now generates in larger groups.
- Fixed a bug where it would snow and rain in the Aether.
- Fixed a bug where the console would list the Trivia mod and Aether mod as 1.7.3.
- Lava now turns into Aerogel instead of Obsidian when placed in the Aether.
- Changed animal movement weighting so that its optimized for the Aether terrain.
- Fixed Aether sounds not working.
- Fixed a graphical error where White Flowers and Purple Flowers had switched sprites.
- Fixed Lore duplication glitch where you could replicate items.
- Removed the unnecessary edit in GuiInGame.
1.03 Patch notes:
- Ambrosium no longer heals nor replenishes hunger.
- The Enchanter has been renamed to the Altar. In the future, it will get a complete redesign which will hopefully differentiate it from other work stations.
- Flying Pigs now only drop Raw Pork, and no longer drop Feathers.
- New Blue Berry bushes have been added to the mod. They will commonly generate around the Aether, and when destroyed will reward you with a random amount of Blue Berries. Blue Berries heal half a heart. In the Bush's place, a Bush Stem will stand there and over time grow back into another Blue Berry Bush. This means that you could, if desired, make a farm of Blue Berry bushes!
- New Festive Tree! These trees can sometimes be seen in the masses, but other times very rarely. They emit snow particles around them, freezing over entire lands!
- Present Block added! These Presents can be found underneath and around Festive Trees. Don't be fooled though: these presents may seem friendly but they (upon random chance) can either turn out bad or turn out very good for the receiver. Be careful but don't be hesitant!
- Added 3 new secret items!
- Added 1 new music piece to the Aether soundtrack, composed by the talented Emile!
- Invisibility Capes improved significantly. While worn, mobs can no longer see you unless you swing your fist/sword, making it a very useful tool indeed!
- Temporarily removed main menu music and the quick load feature. Sorry guys! They will be back very soon
- There is no guarantee that older Aether maps will still work with the latest version of the mod.
- The leap from 1.7.3 to 1.0 in one big swoop was huge for us, and as a result THERE WILL BE BUGS HERE AND THERE. Please just keep that in mind and inform us of any you find, and we will destroy them as quickly as we can.
This is a step-by-step process to install The Aether Collaboration mod Version 1.04 by Kingbdogz, Shockah, Kodaichi, Flan, _303, and Saspiron. Follow closely! This version of the Aether uses and is prepackaged with the ForgeAPI.
This mod is compatible with Version 1.0.0 of Minecraft, and requires the following API/Mods in order to successfully run:
- "Modloader" By Risugami - Download Modloader
- "ModloaderMP" Created By SDK/Updated By Flan - Download ModloaderMP
- "Audio Mod" By Risugami - Download AudioMod
- "PlayerAPI" Created By Flan/Updated By Divisor - Download PAPI
- "ShockAhPI" By Shockah - Download SAPI
The list is quite long but this ensures that maximum compatibility is allowed between the Aether and various other mods.
Once you have installed the above mods, you can install the Aether:
1. First of all, go to your start menu. If you have Windows 7 there should already be a search bar there. If you use Windows XP, find a program on the side called "Run" and open it. Once you've clicked on the search bar, type in %appdata%
2. This should open up a folder called Roaming with a bunch folders inside. On the very top should be a folder called ".minecraft". Open it. Once inside, open another folder called "bin", and then open the "minecraft.jar" file with Winrar.
3. Now, go back to the "Aether_1.04" folder then "Jars" folder that you downloaded before. Inside there should be a bunch of folders and files. Drag them into the "minecraft.jar" you opened up recently with Winrar and press yes if it asks you to replace some files. Once done, delete the folder inside called "META-INF".
4. After that, you must go back to the original ".minecraft" folder that you were in before the "bin" folder. Once you are inside that folder, go back to the "Aether_1.04" folder and drag both the "resources" folder into ".minecraft". Press yes if it asks you to merge any folders.
5. Close down all the windows and start up Minecraft. Wait a while, and if it ends up black screening then you have a problem. If not, then enjoy!
If you happen to use Too Many Items (commonly known as TMI), it must be noted that you must install it AFTER you've installed the Aether, otherwise it will not work correctly.
Thanks for the patience!
~ The Aether Dev Team ~
Having troubles? Installation didn't work? Let DirtyMoDz7s guide you through step by step! Watch the video below:
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
OLD INFO BELOW
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
Aether Mod Download - V1.02
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Download SPC Patch
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
Support the Aether Mod!
Just copy the code below and insert it into your signature.
Alternative Banners (Credits to Kanza and Divinux!):
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
Jan 13, 2011Scuttles posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012Supporting the Union. ^^Posted in: Resource Packs
About this pack:
This pack was originally to appease my insatiable hunger toward making this game as realistic as possible. What started as a compilation of other mods became a new texture pack of it's own.
DONATE!!!!Donations are more than welcome. I'm going to remove the Adfly links entirely so donating will simply help pay for the Mediafire pro account. =)
People to thank for their large donations:
Thank you for your dedication and donations. I really appreciate people understanding the delicate time and effort put into these higher resolution packs.
If I don't know your forum name, I post just the first for confidentiality. ^^
Stobrawa elias79 Ignacio barrowsx Stuart Tobias empyre69 - Left me speechless. @[email protected] The folks at GLARN (Global Artist Network) kolo Sarah Maik Joseph Michel - My new hero <3 Jordan Judy Maarten Bradley Timothy Anne James -REALLY sweet of you Paul Vladisval Sue Martin/Sani9000 - Huge donation. =) Daniel - Awesome comment Ken RacheHobbiT David W David B
I'll find another. =(
IMAGES: (Put them in spoilers for the sake of this page loading faster)
(16x16) DOWNLOAD LINK:
The default Minecraft resolution. I'm going to work on this quite a bit to make it look better. Again, only created out of personal request. =)
Mediafire Link 1.6: Latest Version
Medaifre Link 1.5: Version 1.5
(32x32) DOWNLOAD LINK:
I had a few personal requests to do these lower resolution textures. They still need heavy refinements but still came out pretty decent with the downsampling. I won't be doing compressed versions of these since it would simply be redundant.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/22TnX (Not to 1.5 update yet)
(64x64) DOWNLOAD LINK:
For those who aren't capable of running the other HD packs, but are still a loyal fan or just love their fps more than visual effects.
Mediafire Link 1.6: Latest Version
Mediafre Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2IB (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2FG (Not 1.8 Compatible)
(128x128) DOWNLOAD LINK:
The standard 128x128 which this pack was originally made in when I first started.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2JQ (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2GI (Not 1.8 Compatible)
(256x256) DOWNLOAD LINK:
This is probably my best work of art. It's was a continuation off of nickhimself's 256 pack from way back in the day when it never seemed possible.
Alternative to Adfly: Latest Version
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2Ju (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2HO (Not 1.8 Compatible)
LB RPG Pack:
This is actually an entirely new texture pack but I'm far too lazy to create a new thread. Please give constructive criticism as this is a really rough beta and I need helping finding the negative aspects.
RPG Realism x64: http://adf.ly/29zPi
RPG Realism x128: http://adf.ly/29zTa
RPG Realism x256: http://adf.ly/29zUU
RPG Realism x512: http://adf.ly/29zar
CHANGE LOG (LB RPG REALISM):
Version 1.7.7 (10/12/2012) -Updated to 1.3.1 textures -GUI Additions -Let me know if I missed something. Version 1.5.6 (3/29/2012) -Updated to 1.2.4 textures -Fixed more wood textures to be more uniform Version 1.1.5 (2/24/2012) -Updated to 1.1 Minecraft (mostly LB placeholders) -Updated the GUI -Few textures improved to reflect theme (such as the door) Version 0.9.0 (9/20/2011) -Added 1.8 textures. Not all yet Version 0.8.2 (8/17/2011) -Added in some GUI. Compliments to Aageon for the base. =) -Refined a few textures on the terrain. -Next up is the HUD and finishing the terrain and wildgrass. Version 0.7.6 (8/8/2011) -Added in additional textures -New animated fire texture. Takes more memory, but really looks nice -Sand texture has a bit more life to it. -Darkened the cobblestone slightly Version 0.6.2 (7/29/2011) -Added LBPR placeholders for liquids Version 0.6.0 (7/29/2011) -Terrain is about 50% finished Version 0.5.2 (7/25/2011) -Added more textures to the terrain.png Version 0.4.6 (7/21/2011) -Initial beta release few textures finished
CHANGE LOG (LB PHOTO REALISM):
Version 10.0.0 (7/16/2013) -1.6 conversion. Temporary convert Version 10.0.0 (6/11/2013) -Fixed clock -Fixed compass -Added missing textures -Tweaked metal blocks Version 9.0.5 (3/30/2013 -New grass textures -New dirt textures -New sand textures (Not quite completed) -New stone textures -Quartz textures -Redstone block added -1.5 compatibility -Missing a few texture for 1.5 still working on them -New tall grass -Fixed a few items such as flower pots and nether bricks Version 8.5.4 (12/27/2012) -Added latest textures for the terrain.png -Updated items.png to latest items -Updated particles.png -Added the new GUI Version 8.0.0 (8/19/2012) -Added in the various GUI for MC 1.3 -Updated Terrain.png to 1.3 -Updated Items.png to 1.3 Version 7.8.2 (3/29/2012) -Added in 1.2.4 wood textures -Fixed missing jungle sapling -Fixed default cat texture -Food bar no long default -Added in the new sandstone blocks -Added new stone circle block Version 7.6.1 (3/2/2012) -Added the 1.2 textures. Some are currently unused in the game so they are default. -New mobs (done by Misa with her permission) Version 7.5.0 (1/29/2012) -Added 1.1 textures (such as language button) -Dragon egg texture added -Fixed issue with default items in x128 and lower resolutions -Book texture added -HD font added Version 7.2.0 (12/25/2011) -Added in watermelon vine texture -Fixed mission boss health and added new texture -Updated the items.png removing default placeholders -Added additional particle textures Version 7.0.0 (12/5/2011) -New Netherbricks -Ender portal textures added -New Gravel texture (finally!) -Fixed the chest textures for lower resolutions -Added the alchemy stand -Updated to Misa's current mobs -Items.png update again by DaBiggman. -Hardcore health bars placeholders for now. Version 6.9.2 (11/6/2011) -Added many 1.9pre5 textures -Added fan-made items.png. Kudos DaBiggman! -New 1.9 GUI added. -Fixed many small issues with textures -Phases of the moon. (Not sure if this is in 1.9 yet. I didn't test it too much) -Updated the mobs to 1.9 with Misas mobs. Be sure to thank her and maybe download her pack. I do. -Next update is coming fairly soon and will include some pleasing esthetically pleasing improvements such as importing the clay from the RPG pack and a new gravel which looks really nice thus far. Version 6.6.8 (10/3/2011) -More textures added to the items.png. Contribution of DaBiggman again. -Tweaked the side grass for better depth -Added some more 1.9 textures to the terrain -Many 1.9 placeholders to be removed this week. -1.9 is entirely "playable" with this update. Comment any issues or things I've missed. Version 6.6.2 (9/20/2011) -Updated the items.png with some fan made textures. Thanks to DaBiggman! -Fixed the mushroom mistake Version 6.5.0 (9/13/2011) -Made it 1.8 compatible. Unfortunately, many placeholders. -New watermelon texture -Hopefully my final version of vines added -All types of bricks -Mushroom (not used???) Version 6.3.5 (8/25/2011) -GUI overhaul. Hopefully much easier on the eyes. ;D Version 6.2.0 (8/11/2011) -Minor graphical glitches -New animated fire texture which looks SO much better. ^^ Version 6.1.0 (7/19/2011) -Touched up on many graphical glitches -Polished very few of the textures in the lower resolutions -Sorry for the lack of updates, the x512 is taking a huge amount of my time -Everyone should post issues that need fixing. I will try to respond and fix them in the next update. Version 6.0.5 (7/10/2011) -Half-assed fixed the clock. I have to go through each resolution individually and fix it each pixel for it to work properly. -Slightly changed the hue of the glowstone -Added wildgrass support back into the terrain.png -Compressed Versions finally updated to 6.0.5. Disregard the version in the .zip. I forgot to update the text. Version 6.0.0 (7/8/2011) -Added x32 and x16 resolutions out of person request. x32 came out pretty well, actually. -Fixed the graphical glitches in the sign/bread, lever, and redstone dust -New gold/iron blocks with bolted edges -New glowstone texture. I may switch this out if no one likes it -Added the old glass texture back -Additions to the items.png such as new sign, canvas, and watch -I will add back in the wildgrass tonight. I'm short on time and can't do it right now. Version 5.5.2 *Hotfix* -Fixed cake texture Version 5.5.1 *Hotfix* -Fixed bed issue Version 5.5.0 (6/30/2011) -Changed some textures around in the items.png -Updated to 1.7. I'm using some placeholders in the mean time. Version 5.3.5 (6/10/2011) -ADDED A CAKE TEXTURE!!! -That's pretty much download worthy, right? -New door textures thanks to Blizzard (User not the company) -Added a new wood texture -Tall grass refined. Hopefully able to differentiate with wildgrass. It may be difficult with the x64 pack. I'll work on that. Version 5.0.4 (6/1/2011) -Finished up with texturing the crops -Worked on optimization of texture sizes. Future updates will have more -Had to post a quick fix because too many people are downloading the old one. HOTFIX: -I messed up with the downscaling filters for the x128 and x64 so if you don't have the _01 attached, please redownload. Version 5.0.0 (5/26/2011) -Updated everything to 1.6. Some Misa placeholders -Few texture tweaks. -Stone tiles better Version 4.5.1 (5/21/2011) -Tree texture slightly browner in tint -Glowstone fixed (Old one was missing a layer) -New nether textures -New dirt texture -New snow texture -Fixed "fancy" side grass -Added new sprouts. I'm not entirely finished with the crops. -Modified the glass texture Version 4.4.6 (5/11/2011) -New glowstone texture -New iron/gold textures -New glass texture -Many alternative biomes under the "Alternatives" area. -Fixed a few items in the items.png to be uniform with the new stone -New iron armor texture (Took a huge amount of effort on this one) -Modified the fire texture to a slower version -Added Wild Caves mod support. Version 4.2.2 (5/2/2011) -Overhaul of minerals to blend in well with the new stone -Added in a new fire animation -New stone texture reflecting better realism -Few graphical changes -New glass textures (Not finished, but looks great) Version 4.0.8 (4/27/2011) -Fixed many issues with graphical errors on the clouds -Few graphical changes such as dirt -New boat texture -Added in the less intense rain texture -Messed with the grass and biomes again. Still not the perfect harmony, but certainly closer. -Tweaked the GUI slightly. I'm still working on this, though so not completely finished. -Found/fixed some graphical errors with the items.png Version 4.0.0 (4/19/2011) -Added in a massive amount of changes -1.5 compatible with HD weather and saplings -Revamped the Iron door and brought back in Nickhimself's old texture -New leaf textures. I'm a little indifferent at the moment. Feedback please -Added in a new GUI for the menus some are still loosely based off of Misa's and will change with time -Perfected the new "fancy" biome compatible grass. It looks amazing now. ^^ -I did alot for this update and most likely missed something here. Version 3.2.6/2.9.6 (4/9/2011) -Changed around some textures in the terrain.png such as the iron block to become more seamless -Tweaked existing textures such as grass to have less grain and the torches are a little more detailed -New textures added such as mushrooms -Wolves refined from Misa's to be less ugly. (Sorry Misa) -Particles updated to HD -More graphical errors fixed such as the black line above the diamond hoe. Version 3.1.4/2.8.4 (4/1/2011) -Fixed a few graphical errors -Updated and made 1.4 compatible Version 3.0.0/2.7.0 (3/25/2011) -Fixed side grass -Refined tools/weapons -New items -Tweaked some existing items -changed some textures such as glowstone -Arrows are now mine. ^^ -New biome plant -New mineral blocks -New roses -Lapis Lazuli is a darker blue to reduce confusion -I'm working on adding some new wildgrass currently -New more realistic sun texture (Glad I know space art) -Moon reduced in size to be more realistic -Slight biome change and enhancement -Leaves should "pop" more on trees -Refined some existing items such as the diamond sword and axe -Paintings borrowed from Adriorn until I can get a proper one made -Tweaked the shading on the chests These are the old 128x128 updates. Anything above this affects all packs (256 was lower down) Version 2.9.0 -Added in unique HD items Version 2.8.3 -Most of the pack is now uniform -New water textures which tile extremely nice. Thanks Archer -Small graphical changes to have better tiling Version 2.7.0 (Getting Uniform) <---- I'm sorry for taking so long. I really am. =( -Added many things to become more uniform with the 256x256 (See those updates) -Fixed the texture pack for 1.3. These are not permanent changes and I would appreciate comments. Version 2.0 (finally!) -Major changes to the terrain.png to make it uniform with the 256x256 pack -Added the new custom water -New biome specific overhaul is present -Removed the better glass mod link. Sorry fellas. =\ -Support with the 128x128 is not dead Version 1.4.3 -Added a new Lava texture and refined the heat haze -Fixed the particles.png so it is update with game -Not too many big changes, mostly subtle and unnoticable Version 1.4 -Lightened many things for a more enjoyable night time experience -Added in compatibility with pwned's glass mod -Added in my own lava textures that took hours up hours to make... never again... -Fixed a few slight bugs with the items conflicting and causing graphical errors Version 1.3.2 -Refined the cracking pattern a bit to minimize highlighting -Revamped the arrow box because I love Mayan/Aztec culture -Made some hd sandstone. Feedback welcome on the new block -Made that blue stuff that I have no idea what it is for -Ignored the fact that the cake is still blurry -Enhanced the minerals slightly again Version 1.2.8 -Fixed many uniformity issues including the clay and bricks -Made an interesting looking arrows box... -Attempted to enhance the my minerals by request. They should stand out more. Feedback is welcome -Darkened the cobblestone slabs to fit the pack better Post-release -Fixed the strip missing from the pink cloth, thanks for copperdomebodha's good eye [Updated download link] -Added many beta 1.2 features such as Aza's hd cloth -Updated items to beta 1.2 using bumpmaft items for now Pre-release -Remodeled things such as the grass and dirt -Remodeled the stone textures and minerals -Fixed the little strip missing from the pink cloth [Updated download link] -Added the 1.2 textures (Many are still copy paste of vanilla Minecraft) -Updated the trees and gave them a different looking leaf -Felt that mixing Sanguine with Minecraft Enhanced gave the wild grass a better feeling -Remodeled the cracking pattern into a more hd version (Actually wasn't difficult) -Minor bugs and graphical errors fixed -Got enraged at the fact that making custom water is a pain in the and I've given up 256x256 Changelog: Version 2.9.0 -Added in Unique HD items Version 2.8.3 -Graphical fixes such as the red mushroom bar (No one noticed that???) -Smoothstone is more seamless as well as grass -Sand has a softer ripple effect and decreases distortion of textures in distance -New water texture which completely eliminates distant distortions (Thank TheArcher for kicking my ass into gear to make a different texture) -Thickened the pine tree texture -Reskinned the bed to be seamless (Hard to notice due to improper lighting in-game) -Sandstone is more flush with sand color now -Ice should tile less obviously, but still needs work -Wool colors more uniform with original MC Version 2.7.0 -Changed the plowed dirt to be uniform with my dirt -Updated the damn thing to 1.3 with HD bed and something to do with redstones -Changed the sandstone to be a more uniform block. (Took top off) -New bamboo texture -Added in Misa's mobs because the pigs are less... creepy -Revamped the glass to be less cluttered -Added depth and enhancements to the minerals in preparation for GLSL optimization Version 2.3.5 -Added Nickhimself's wooden door -Updated GUI with lower res Aaegeon's. Boosts fps minimally -Fixed the wool bugs. (I think) -Tweaked Cactus and obsidian -Small graphical fixes such as missing pixels in chest/furnace -Made nickhimself's wood seamless and added it in Version 2.2.8 -Placed some high res wool. (You swine) XD Version 2.2.7 -Added in mipmapping mod compatibility -Added in the items from the 128x128 pack with enhancements -Unique wool is now available. Go punch some sheep. >:D -New ice texture. I haven't fully tested this, so it might be a major letdown. Version 2.0 -Massive overhaul of biomes and foliage -Fixed a few graphical things that looked unsightly such as clay -The new wildgrass is compatible using the old fashion method (Direct installation) -Fixed improper tundra biome Version 1.4.6 -Added Sandstone -Tweaked the minerals -Wood just seems broken. -Added a new water texture. It's not 100% and needs critique Version 1.3.1 -After hearing opinions on the beta I began work -Added hell world stones -Better gravel -Enhanced the wood and fixed coal, which tiled horribly -Minor tweaks on textures such as obsidian and wood -Revamped many blocks to tile better such as the dirt
THINGS TO DO:
I decided it's about time that we spread some propaganda.
Put this in your signature if you wish to support this pack. ^^
[url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://i.imgur.com/YlGOo.png[/img][/url]Another banner created by Blizzard. =)
[represent]All textures/artwork done in this texture pack (unless mentioned specifically below) are protected by a copyright and is NOT free to redistribute without permission from the original author (Scuttles). Please notify me before posting ANYTHING that includes textures that I have created.
Now, labeled below are artists that are currently still part of my texture pack and I currently have permission to use their work.
Misa's HD Pack http://www.minecraft...hp?f=25&t=73861
I'm currently using Misa's mobs and icons for the maps
Adriorn's Basico Art pack: http://www.minecraft...f=1021&t=158214
I'm temporarily using this to remove purple squares until I get around to making a proper art image.
aageon's Bumpmaft http://www.minecraft...65936&start=120
From the items.png: armor icons,cart/boat icons, sign.png, cart.png, boat.png, icons.png
Most of the armor credits to him as well.
Legality of proof from Aageon. Thanks mate:
License ref #1648 for the OW #19804 (items.png) granted to Scuttles:
Scuttles may edit and use artwork out of this file.
License ref #1649 for the OW #19712 (sign.png) granted to Scuttles
Scuttles may edit and use artwork out of this file.
License ref #1650 for the OW #19693 (gold_1.png) granted to Scuttles
Scuttles may edit and use artwork out of this file and all other armor related files.
KDstudios 256 pack was used as a template so here are the textures remaining in the pack:
-Cowhide + saddle
-Mushroom stew + bowl
-Green + Gold records
Please notify me if I missed an artist after more of this pack is pieced together.
Jul 24, 2011Posted in: Minecraft Mods[1.5.1] Elemental Creepers v3.2.1I know I've had a lot of coloured text up here in the past, and I haven't always kept to my promises. Computing coursework hit me pretty hard with the shear amount of documentation needed to be made for it. Exams are over, every possible coursework I can have is over, and a good few weeks until I should have any more major work forced upon me. I will try to get friendly creepers fixed although I don't promise anything as they probably will need a re-write (minecraft and forge seem to change so much and I just don't keep track of it enough). I do still have ideas for new creepers and you should hopefully see those added soon.
- Fixed friendly creepers - Made D'AWWWWWWW baby friendly creepers!
Breed friendly creepers with flowers to produce this:
Forge (client and server):
Like this mod? Support it!
This mod has been out for a while but exclusive to yogbox, mostly due to my own laziness. Anyway I finally decided to make a thread for it and get screenshots and explain everything.
Scroll to the bottom for older versions of the mod.
If you wish to change various things with the creepers, you can find a properties file in %AppData%/.minecraft/config called mod_ElementalCreepers. It contains options for just about everything in the mod, all the creeper spawn rates, radius of effect where applicable, power where applicable and the chance of ghost creepers spawning after killing another creeper.
Spreads a large radius of fire
Creates a big puddle of water
Creates a large brown "monument"
Freezes water/lava and spreads snow
Strikes nearby entities with lightning
Launches all nearby entities
Creates a pool of lava, leaves a trail of fire as it walks. Only found in the nether
It's explosions harm/launch animals as normal but doesn't destroy any blocks
Tameable like wolves. Feed it gunpowder to tame, feed it flowers to heal. Right-click with an empty hand to make him stay. When tamed this creeper gets a heart on it's chest and follows you around. When close enough to monsters, he creates mini explosions which don't hurt him or you or destroy blocks.
Explodes in a shower of cookies!!! Killing him won't yield any cookies
When close to player splits into 5 creepers all identical, only 1 will explode.
Same as earth creeper but with glowstone.
Destroys everything with fairly high light value in it's radius.
Flips the blocks in it's radius (ones on bottom go to top, ones on top go to bottom).
Spawn Egg Recipes:
Here are all the recipes for spawn eggs, but I'm not going to tell you which creepers they spawn. See if you can guess them all (some are obvious, some are not).
The recipes are also shapeless, so the items can be put anywhere in the grid to create them. The spawn eggs in the pictures are creeper spawn eggs
Here's my favourite showcase video by UberHaxorNova:
Also another showcase by PocketIsland:
The only requirements are ModLoader and ModLoaderMP, installation is literally copying that there zip archive into %AppData%/.minecraft/mods. Simple, no? If you answered no, watch this video:
Minecraft 1.5.1 (EC version 3.2):
Forge (client and server):
Minecraft 1.5 (EC version 3.1):
Forge (client and server):
Minecraft 1.5 (EC version 3.0):
Forge (client and server):
Forge (client and server):
Minecraft 1.3.2 (EC version 2.5):
Client (if you don't want to play on servers, only requires ModLoader):
Client (if you do want to play on servers, requires ModLoader and ModLoaderMP client):
Server (if you want to host a server, requires ModLoaderMP server):
Forge (use this on both client and server with forge installed):
v2.4 (ssp, requires only ModLoader) - http://adf.ly/CRH4J
v2.4 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/CRH4K
v2.4 - http://adf.ly/CRH4L
v2.4 (ssp, requires only ModLoader) - http://adf.ly/BiHMe
v2.4 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/BiHMf
v2.4 - http://adf.ly/BiHMg
v2.3 (ssp, requires only ModLoader) - http://adf.ly/7Uile
v2.3 (smp, requires ModLoader and ModLoaderMP client) - http://adf.ly/7Uilf
v2.2 - http://adf.ly/73Ozy
v2.3 - http://adf.ly/7Uilg
v2.1 - http://adf.ly/6fiCA
v2.0 Requires ModLoaderMP - http://adf.ly/4yoIw
v2.0 No ModLoaderMP - http://adf.ly/4yoLN
v2.0 - http://adf.ly/4yoNr
v1.9 (doesn't need ModLoaderMP) - http://ad.cx/6amq79
v1.9 (needs ModLoaderMP) - http://ad.cx/2zbzri
v1.8 - http://adf.ly/43C2k
v1.9.1 - http://ad.cx/s3mieo
v1.9 - http://ad.cx/xfsgt4
v1.8 - http://adf.ly/43CMV
v1.7 - http://ad.cx/yjqbp2
v1.6 - http://ad.cx/x1sn01
v1.5 - http://adcraft.co/lient
v1.4 - http://adf.ly/2oYfG
v1.7 - http://ad.cx/p4xslj
v1.6 - http://ad.cx/uwz2o5
v1.5 - http://adcraft.co/ecserver
v1.4 - http://adf.ly/2oYg9
v1.3 (client) - http://adf.ly/2UYzc
v1.3 (server) - http://adf.ly/2UZ0E
b1.6.6 (ssp only, no need for modloadermp):
v1.2.3 - http://adf.ly/2Tsmr
v1.2.2 - http://adf.ly/2IQyo
v1.2.1 - http://adf.ly/2IDoZ
v1.2 - http://adf.ly/2H74y
v1.1 - http://adf.ly/2FL9F
v1 - http://adf.ly/2B1kw
I, xSmallDeadGuyx aka. Alex Gilday, am the sole owner of this work. The only places that this is allowed to be redistributed currently are this thread and yogbox. If you would like permission to host this elsewhere or add it to a mod pack please PM me, most likely I'll let you.
Jun 17, 2011Silver_Weasel posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!Posted in: Minecraft ModsIn the Year of 1337, an apocalypse hit Minecraftia. The sky became dark, the grass died away, forest fires became rampant, and the rivers ran dry. The only ones left alive are the creatures of the night, and one human, trying to survive.
That human is you.
The Wasteland Mod v0.8
DryHearts Wasteland Server! Recommended! The topic for it is here:
Basically this mod is an edit to the original terrain generation. It generates a fallout/wasteland/apocalypse themed map. This includes:
-No more grass.
All of the grass blocks in the world are replaced with dirt, all the tall grass has turned into dead shrubs. Shrubs now also grow on dirt. Yes, this means no more passive mobs spawn. I'm looking into ways for you to get the passive mob loot. Maybe through dungeons?
-Changes to trees.
Trees have a much lower spawn rate. If a tree does spawn it is more likely to be a big tree then a little tree, and it will have no leaves at all(Unless its at an Oasis, see below). See how long your wood supplies last when you can't grow trees.
-No pumpkins, reeds, or flowers.
Pretty self-explanatory. They don't spawn anymore.
No more giant oceans of water for unlimited water supplies. You can however get water from little springs (moving water).
-Changed sky color.
The sky is now a darker red-ish color.
They say that you must bear the worst of the storm to find the eye. These Oasis are located in deserts, and are small 4x4 squares of grass with a tree, water, and some randomised tall grass and flowers. Use these to help you survive!
-New ruined houses
Now there is a random chance of a ruined house spawning in the world. Think of it as a dungeon with less loot and no spawner. These are completely random and contain things to help you survive.
Dungeons have been modified to act more like fallout shelters. Things like saplings, buckets of water, and planks have been added to the chests. There are also naturally occuring beds inside next to the spawner. (*Underlined things represent items that you can't get anywhere else*)
Trailer for the mod(Special thanks to KDStudios)
Highly Recommended Texture Packs to go along with Mod:
Last Days - http://www.minecraftforum.net/topic/126176-32x-100-last-days/
Wasteland Craft - http://www.minecraftforum.net/topic/803146-★★256x128x64x32x100-kds-wastelandcraft-★★/
The End is Extremely Nigh - http://www.minecraftforum.net/topic/787848-32x32-100-the-end-is-extremely-nigh-version-10-released/
For those wondering: Yes the KRTactics Youtube Account is ME! KRTactics was a game I was developing a few years ago that never got off the ground, however it is still registered on my mediafire account and the download is active(warning: It's not good) so if you see KRTactics posting on your youtube video for wasteland it is in fact me!
The Wasteland Terrain Generator v0.8 [1.1]
This is the main mod, it does everything listed above. This will make all your worlds wasteland! Simply drag and drop into the minecraft.jar.
The Wasteland Multiplayer Terrain Generator v0.8 [1.1]
This is a patch for vanilla minecraft servers(DO NOT INSTALL ON BUKKIT!) that allows the wasteland terrain generation to occur! WOOHOO!
Warning: It should be bug free, however its extremely hard to test the SMP version because bugs can crop up anywhere. If you find an error, please report it to me :smile.gif:
The Wasteland Terrain Generator v0.7 Toggle Version[1.7.3]
This version of the mod is compatible with Hippoplatimus' World Generator Mod. This makes it completely toggleable.
Follow the instructions on the Hippoplatimus World Generator Mod thread for how to install!
WARNING: This is not update to version 0.8 yet! This means no rubble piles, graves, or new ruins will spawn!
Mutated Mobsv0.5 [1.7.3]
This is an addon that changes the regular mobs to be harder then they currently are. As of right now, zombies move faster and creepers have twice the explosion power. The other regular mobs will be added in to this addon as time goes on. Because it is so small right now, it has a direct mediafire link.
NOT COMPATIBLE WITH SMP PATCH
Bonemeal Addon [1.7.3]
This is a very small addon that makes it so bonemeal will turn dirt into grass. Because its so small it has a direct mediafire link.
NOT COMPATIBLE WITH THE SMP PATCH
Better Than Wolves Compatibility Patch
This small set of files will allow Better Than Wolves and Wasteland to work with eachother. Simply install modloder, Better Than Wolves, Wasteland, and then this patch(not necessarily in that order, however the patch must come after installing BOTH mods).
Because its small, it has a direct mediafire link
Finite Liquid Compatibility Patch [1.7.3]
This is one file that will make this mod and finite liquid compatible. After installing The Wasteland, install Finite Liquid(it also requires modloader and preader for it to work, beaware). Then after those 4 things are installed, place this file inside the jar and you'll be set.
NOT COMPATIBLE WITH THE SMP PATCH
Warning: This is not a modloader mod. You must paste these files into your jar directly. It should be compatible with modloader mods that do not edit chunk generation, however.
Wasteland Terrain Generator v0.8[1.0.0] - http://www.mediafire.com/?1p2co5s3j5aumaf
Wasteland Terrain Generator v0.7[1.7.3] - http://adf.ly/2IiJs
Wasteland Terrain Generator v0.6[1.7.3] - http://adf.ly/227AG
Wasteland Terrain Generator v0.5.5[1.6.6] - http://adf.ly/1rawc
Wasteland Terrain Generator v0.5[1.6.6] - http://adf.ly/1qVTR
Banners: Put this banner in your signature if you want to help spread the word of the mod(Thanks to KDStudios for making it)
-Added new building type
-Added random rubble piles
-Changed spawn rates for Oasis.
-More ruins updates(second layer of walls can randomly be glass, basement traps, chests in basement)
-Random Oasis(4x4 squares of grass with a tree)
-Added random fire
-Added Random ruin edits(basements, flooded basements, random fence addons)
-Added random ruins.
-Added water sources near cactii
0.5 (first version)
-Changed grass to dirt
-Remove tall grass, flowers, water, etc.
A person telling about their stories with the mod:
Youtube video of the mod :biggrin.gif:
Not compatible with the Biospheres mod as far as I know.
All worlds generated with this mod will work with vanilla minecraft, however if you explore outside of the already generated area all the land will follow regular land generation.
1. Navigate to your .minecraft folder. For me its at: c:\users\<myusername>\AppData\Roaming\.minecraft.
2. Open up your bin folder.
3. Open up the minecraft.jar using a program like winrar.
4. Drag the .class files inside of the Wastelandv0.5 folder into your minecraft.jar
5. Delete the META-INF folder inside the minecraft.jar
6. Launch Minecraft and start a new world(or use an old one if you want all new chunks that are generated to be wasteland).
Survival Multiplayer(Vanilla Server):
1. Navigate to the folder containing your minecraft-server.jar
2. Open up the server.jar using a program like winrar.
3. Drag the .class files inside of the WastelandMultiplayerv0.5.5 folder into your minecraft-server.jar
4. Launch the server.jar! All new terrain generated will be Wasteland!
-A stand alone add-on that will feature new blocks and mobs to help fit with the world. This will include things like eradiated material that you can craft into lasers, mutated mobs, and so on. (ETA unknown, soonish probably).
-A tool that allows you to generate a map using this mod with set sizes, perfect for SMP.
-Making it SMP compatible.
If you have any suggestions or ideas for this mod, please don't hesitate to tell me :smile.gif:
Jan 3, 2012Jade_Knightblazer posted a message on [1.1][FORGE][v. 4.0]Myths and Metals [200+ downloads]Also... I don't think you have the ore as rare as you think it is...Posted in: Minecraft Mods
found that in about 10mins XD
2mins after the first find
Dec 10, 2011Sendoria posted a message on TAKING ALL SKIN REQUESTS WILL ALSO DO ALL REQUESTSGood skins take timePosted in: Skins
Dec 10, 2011the_uncomon_minecraftein posted a message on TAKING ALL SKIN REQUESTS WILL ALSO DO ALL REQUESTSIM CLOSING THE SHOP FOR NOW I WILL ALERT YOU WHEN YOU CAN REQUEST MORE SKINSPosted in: Skins
P.S. im still making the ones that were requested before
Dec 10, 2011Posted in: Legacy SupportQuote from demonblades
you don't know what a missingtex error is.
Probably some kind of permissions error.
Try running it as an Administrator, see if that fixes it. (it can't create the file, maybe because it doesn't have permissions)
Also, try a force update.
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