ok it would work but if it was insta kill that would suck and it would be fun on griefing legal servers. capture should be rarer than silk touch. nbt data should be recorded in spawn eggs and spawn eggs should only stack to 1 in survial in creative all things should stack to 64
capture should have 3 levels
c1= 70% on passive mobs 20% on nonexplosive (creeper and ghast) hostiles and 5% on explosives 0% utily and bosses cost 24 levels 1/2 probability of silk
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capture should have 3 levels
c1= 70% on passive mobs 20% on nonexplosive (creeper and ghast) hostiles and 5% on explosives 0% utily and bosses cost 24 levels 1/2 probability of silk
c2 100% passive 70% nonexplosives 20% explosive 27 levels 1/8
c3 100% nonexplosive 50% exp 30 levels 1/64
looting is always inactive and you receive less and less xp as you repeat killing the same mob if mob dies of flame nothing is dropped
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