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    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!
    Quote from Hexidecimark»

    The way that rocky terrain feels so much more difficult with this adds a ton of immersion for me.


    Thanks Hexidecimark! The new version for 1.15+ is coming along nicely and will have new optional features for even more immersion. For example "anchoring" rules for blocks requiring them to have a neighbor of the same material. This means if building a bridge or ceiling beam for example, the first block has to rest upon the dirt ground or stone wall instead of sticking out horizontally from it, or else it collapses. This is of course optional and would only appeal to certain players seeking more realism, but I'm definitely one of them. :-)

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Its_Craft»

    If the mod author does not add more types of water logging to keep rivers from being ruined then When someone uses stairs or slabs or fences in the water his unique water states will either convert to air or simply convert to a full sort of water which would still **** up many many rivers aesthetic features.

    That being said I am more concerned about the actual new water logged states since I fear this could hinder this mod for updating due to the huge changes to water I think he almost might have to redo many parts or redo it all or just recreate many vanilla parts in his mod.
    There is 4 ways he could do this I just am hoping he chooses whatever is best for him but also whatever makes the best sense survival wise and build wise for the terrain.




    It's interesting that you mention this, as I've recently implemented precisely this feature (flowing water through waterlogged blocks) in the ongoing 1.15+ rewrite. You're correct that it's hard to do without major re-writes of waterlogged mechanics, so I used a hack where I extrapolate the current of adjacent Streams blocks. It's not perfect but works quite well.


    Hexidecimark is correct that this is a bit of a feature creep, taking time away from the actual river generation. But for this new version I wanted to have support for user-created flows (a long-requested feature!) and that does require special attention to getting water blocks to behave the way players would expect. I think users will find it worth the investment in the end.


    So without further ado... here's a sneak peek!


    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!

    Hey! First off I love this mod. I have had some of my most AMAZING server experiences using this mod. I am however like some others having a harder time actually finding a river system at start. I am wondering how much of an issue other terrain generators may play a part and what I can do to increase my odds. For my modpack I am also using the Far From Home generator with OTG. This is also using the BOP biomes etc. Does anyone have experience with combing these? I absolutely MUST use Far From home...but I also want the streams to spawn....but even if I take FFH off i still am not seeing streams much.....any advice would be helpful.


    Thanks for the praise sargnickfury! Much appreciated.


    I've been getting a few reports of fewer/small Streams network lately, and I think it's a side effect to a tweak in the algorithm in v0.4.8 to fix some nasty crashes (see the bug here). Unfortunately I'm not sure I can restore the old behavior without the bug re-appearing. That said, large Streams networks still do appear on occasion (see Hexidecimark's post before yours for an example) so they're not completely gone. I'm working on a full rewrite for 1.15+ which should yield nicer rivers, so stay tuned for that. Thanks!

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Eamon_Forde»

    Currently this mod is destroying my Nether, I'm going to imagine that Biome's O' Plenty is doing this or if this is the case even without that mod.


    Ouch! I think this might be a regression from Farseek 2.4. If you're using that one, could you try downgrading to 2.3.2? Meanwhile I'll check on my end and see if I can fix this.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!

    does sildur's shaders support streams? its not working


    Yes but this currently requires manually editing a file in the Streams jar, see here for details.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from keythecat»

    This has been my favorite mod Ever since i first Started Playing Minceaft modded. I AM DESPRERATELY EXCITED, And Hopeful for this with 1.13


    [...]

    PLEASSEEEE ON CURSE, PLEASE!

    UPDATE THIS FOR 1.13 FGORGEEE!!!


    Thanks for the support keythecat! Streams is actually skipping 1.13 and will be developed for 1.14 instead. The Forge toolkit has recently come out for 1.14, and there's a few interesting things in that version like the Jigsaw blocks that I might use for Streams generation. Let's see how that goes!

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from mythofme»

    hey. im not having any streams in my biomes o plenty worlds. any fixes i should try?


    Should be fixed with the new Farseek library v2.3.2, please give it a try.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from angryspe»

    Hi


    Is there a way to bring back the canyon rivers in 1.12.2. I really loved them in 1.7.10 but now the rivers only spawn underground.


    I do plan to introduce a mix of tunnels and canyons in a future 1.13+ version, though I'll need to fix some of the more unnatural-looking giant vertical walls that used to show up.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Erik_Steiner»

    Is it possible to set the chunks to repopulate and the rivers spawn in existing chunks?


    Not currently. That would be a difficult feature to implement, as the rivers generate in raw chunk primers composed of only stone, water and air. It would be difficult to tell an "original" terrain shape from a generated feature or player-built structure, and you'd end up with lots of trees and other decorations suspended in mid-air above valleys.

    Quote from Mccreepertnt»

    Could you make the rivers stronger where some are very fast flowing while some are weak and slow flowing or add a setting to change it globally?


    It wasn't possible back in 1.7 when I first created the mod, but I noticed recently that animation speed has become a configured attribute in the water texture metadata file. So that might be possible in the future, provided I can find a way to change it at runtime and to make different speeds interact together in a not-too-ugly way. I'll look into it, but no promises. :-)

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!

    I'm still around, just not very active in modding right now as real life got in the way. I don't expect to do much feature development on my mods until Forge 1.13+ is released, but in the meantime I'll still release bug fixes as needed. I've seen quite an influx of new issues recently, and hopefully I'll get the chance to address more of those this month.

    Posted in: Minecraft Mods
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    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!
    Quote from n0ttsweet»

    My current modlist is short, but repose is not working at all.


    It is enabled for both, and all the config stuff and files are present, but no blocks are falling and I cannot run up blocks.

    These same mods worked in version 1.10.2


    Not sure what changed...


    Your Repose config might need to be reset to account for changes in modded blocks. Can you try going to your Minecraft directory, subdir "config", then deleting or renaming the repose.properties files and then restarting?

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Its_Craft»

    I mean you dont need to have new blocks do you just make a flowing water block?
    If you made a World generator for spigot that was a "lite" version of your mod The streams would be zig zag shape perhaps from the streams but atleast it would get the direction in the correct general direction at least! :D

    What i meant by zig zag is that you would need to make water go in a > V > V just to push the correct direction.



    Hi Its_Craft, thanks for your suggestion. Unfortunately the "special" thing about Streams blocks is that they have a non-decaying fixed flow; this cannot be implemented without a custom block on both server and client. That said I might offer a "server-only" mode in 1.13, where the river blocks are static but you still get the multi-level river layouts. Not as exciting, but at least it would work with servers that require no client mods.


    Note that I can't promise to implement the mod for any specific frameworks such as Spigot, since I'm not familiar with those or how much work is involved.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Swampfox»

    Ah crap, I found that while testing worlds during mod installs. I haven't encountered (or noticed) a stream in a BoP biome with altered water color yet in our current world.


    Hi Swampfox, I did some testing and it turns out Streams are properly biome-colored only when using OptiFine. So it surprises me that you do have it active in your screenshot; I tried turning off various OptiFine settings to reproduce the color mismatch but couldn't. Maybe BOP Wasteland is special in some other way? In any case, I'll add some code in the next version of Streams to make it work without OptiFine and maybe that'll fix it.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Swampfox»


    Cool, I look forward to having that possibly fixed. We love the streams so much, my current server population has set up shop in a stream-carved cave system. It ends up making some pretty badass features in the world!


    I'm having a hard time finding streams in a BOP biome with altered water colors for testing. Do you have the seed for the screenshot you posted above? BOP version number would also be useful. Thanks!

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!
    Quote from Keybounce»

    Is there some way to specify the order in which structure mods place structures? For example, if Streams goes first, then the other mods would find "This is a water location, not a ground location".


    Streams generally does generate before other structures: the first pass carves the valleys during chunk generation, and the second pass carves the tunnels and adds the water during the PopulateChunkEvent.Pre phase. The way it "removes" foundations is by preventing replacement of river blocks during worldgen. That behavior was fine for vanilla but turned out to be too aggressive for modded structures (as MohawkyMagoo points out), and is scheduled to be changed in 1.13. That implies some rivers will get dammed but I'll also be providing tools to give players some ability to create river blocks of their choice (a long-standing feature request) which will allow removing such obstacles while keeping a decent-looking river flow. Stay tuned!

    Posted in: Minecraft Mods
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