• 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Compiling Minecraft
    sources\minecraft\net\minecraft\src\ModLoader.java:519: not a statement
            exception;
            ^
    1 error


    How can this be fixed?
    Posted in: Tutorials
  • 0

    posted a message on Risugami's Mods - Updated.
    Is anyone else getting a problem with recompiling ModLoader?

    Compiling Minecraft
    sources\minecraft\net\minecraft\src\ModLoader.java:519: not a statement
            exception;
            ^
    1 error
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD] Transmutation
    Quote from willbill161 »
    i cant get it to work with beta 1.2_02, and ModLoader Beta 1.2_02v4


    Probably because the OP was posted on Nov.1 2010 and has not been Edited, which to me says that it has not been updated. Therefore not going to work with Beta.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] Block Exchange (Beta 1.2_02)
    I really enjoy this mod alot. It makes all that extra Cobble stone from mine out different area so helpful. I'm always in need of Redstone and a couple extra Diamonds.

    The only thing I don't like is the Confusing Recipe. Though it is fully understand able and something that I will just ahve to deal with.

    :Diamond:
    Posted in: Mods Discussion
  • 0

    posted a message on I. HATE. MO' CREATURES. MOD.
    The funny thing about this is I am using both sdk's guns and Mo'Creatures and have zero problems between the 2 of them...so you Sir, just fail.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]4Craft-Recipies
    Quote from Jediknight846 »
    Not one of these recipes makes any sense, they make the game really unbalanced, and this was already done. http://www.minecraftforum.net/viewtopic.php?f=25&t=164050


    Agreed, also how do you get 4 Fences from 4 Sticks what the normal recipe is 2 Fences from 6 Sticks?
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] BookShelf Mechanisms V1.4 (Discontinued)
    Quote from LastGakuto »
    Awesome job :biggrin.gif: I really like it and in conjunction with hidden doors this mod is amazing! Are you planning on doing other blocks?? I think you should do the same blocks hidden doors~ Good Luck with future modding :biggrin.gif:


    I actually have made the brick and stone switches for myself. I suppose I could release them, but not until tomorrow.
    Posted in: Mods Discussion
  • 0

    posted a message on merging two worlds?
    I have done something like this with a couple of my worlds...though it may deped on how big of an area you would like to keep. The area that I had copied from 1 world to another was about 35x40x15.

    If you use Single Player Commands with WorldEdit you can set 2 positions around the area you want to keep and 'Save' the area as its own file. Then go into the new world that you want to use and 'Load' that file. Then just simply paste the area into the new map.

    The problem with this is you will probably end up getting alot of extra blocks that you don't want. I would make sure that you paste the area will standing on a block at water level. I would also recommend saving the new world that you want before trying this, because there is a good chance you may paste the area you wish to keep in a way that you don't like. If I remember correctly the area will paste to the west of your character (don't take my word for west though). Try something small and test out pasting on a different world.
    Posted in: Mods Discussion
  • 0

    posted a message on --==[MAP] The City of "Ashumcreashins"[VIDEO!]
    I just started this map and it looked pretty cool. I follow the path to the main area. *Woah* Awesome! A cannon.
    Ya, TNT is fun...BUT......C4 from plastic craft is just bad =[.



    I laughed at first, then got sad. *Re-Copy World*
    Posted in: Mods Discussion
  • 1

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Quote from WongTheBuilder »

    The second file is: ItemBusterBlade.java

    public class mod_BusterBlade extends Item
    {
      
        public ItemBusterBlade(int i)
        {


    Theres your problem, mod_BusterBlade should be ItemBusterBlade
    Posted in: Tutorials
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Question:
    Are crafting recipes for Items different from Block recipes?
    If they are the same, why does this not craft?
    public void AddRecipes(CraftingManager recipes)
    	{
    		recipes.addRecipe(new ItemStack(ItemName, 1), new Object[] {
    			"X", Character.valueOf('X'), Block.dirt
    		});
    	}


    This is a file with 'mod_' and I have the IconIndex set to 5 (But I'm pretty sure that doesn't fully matter{yet})
    The answer that I came up with is that the crafting is different with modloader? Mabye?

    If it is different, I ask for help to get crafting the item to work.

    Thanks in Advance.
    Posted in: Tutorials
  • 0

    posted a message on [MOD] BookShelf Mechanisms V1.4 (Discontinued)
    Quote from firecup5 »
    Guys;
    I am using a Mac, can someone help me / tell me how to install the bookshelf Mechanisms?

    I have already installed Risugami's Modloader.

    Thanks,


    I would love to help you witht his, but I jsut don't know anything about Mac's and mods. Sorry. =[


    Side note:
    I was thinking of changing the recipe to the same recipe as a bookshelf but with only 2 books and either a button or switch in the middle:
    :_: = Button or Switch :bookshelf: = Book
    :wood: :wood: :wood:
    :bookshelf: :_: :bookshelf:
    :wood: :wood: :wood:

    Doing it this way would save Reeds, which means more Sugar for CAKE!
    Posted in: Mods Discussion
  • 0

    posted a message on (REQ) Crossbows
    Quote from sassycat »
    why would a crossbow have a flatter arc then a bow?

    Because minecraft is a game. And in this game the weapons get better when you use better materials. And the upgrade to the bow is the crossbow. The bow itself doesn't do more damage, so give it less arc (in this case no arc) and you get a crossbow.

    That is why.
    Posted in: Mods Discussion
  • 0

    posted a message on (REQ) Crossbows
    Quote from MaceInTheFace »

    I have a decent sprite for the crossbow already, and can make some for the iron, diamond, and lapis arrows.


    Ok, cool. atm, I am working on the bow shooting straight. I'm hoping to be done by the end of this week, but it may take longer.
    Posted in: Mods Discussion
  • 0

    posted a message on (REQ) Crossbows
    I like the idea, though I think it should just be a CrossBow that shoots arrows straight (They don't fall off) and have stronger arrows. Crafted the same as arrows with different tip (Same as the arrows from 303's Arrows. Stick with feather and arrow tip)
    ie.
    arrow = 2dmg
    iron arrow = 3dmg
    diamond arrow = 5dmg
    and mabye
    Lapis arrow = 4dmg

    And the CrossBow crafted with Iron and a stick (or string?)
    :|: =Stick or String?
    :Iron: :Iron: :Iron:
    [] :|: [] = CrossBow
    [] :Iron: []

    I would like to try this, because it doesn't seem overly hard to do and Items are probably easier the new mobs. But I would need someone to make the images for the arrows and crossbow.
    Posted in: Mods Discussion
  • To post a comment, please or register a new account.