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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from rploeger

    Wow, 2 diamonds for some oil? Thats just... just no. It's pretty easy to find and there's tons of it when you do find it, so that's insane!

    Did you figure in the cost of the damage the engines cause when they blow up? :)
    Posted in: Minecraft Mods
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    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    Quote from streetstar5

    Whenever i try to open the gui of the crafting table my game freezes nad i have to force close. - there is no log :/

    That can happen if you upgraded CTIII and have old tables in your game. Try picking up the table and placing it back down or replacing it with a new one.
    Posted in: Minecraft Mods
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    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    Quote from Zeldo

    One of those mods has an infinite loop recipe. If you can figure out which one I will fix it. (For example, Redpower's bundled cable can be recolored with dye, creating an infinite recipe loop orange wire + yellow dye = Yellow wire + orange dye = orange cable ect ect ect)

    Once you explained the problem it was easy to figure out that it was immibis' P-stone recipes since I recalled that the latest EE added some additional P-stone recipes too.

    I don't really need immibis' P-stone recipes, like I don't really need 95% of my mods lol, so I'll just live without it.

    Thank you!
    Posted in: Minecraft Mods
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    posted a message on [B1.8,MC1.2.5] CraftingTableIII - Bug Fixs, More mod support
    There must be some kind of limit to how many items and recipes Crafting Table III can handle...and I think I found it. I have a ton of mods installed now and CTIII just locks up my computer when I try and open it. Yes, I'm using a new table. Even older versions that used to work, with less mods installed, no longer work.
    My Mod List:

    In Jar (Not in order)

    GuiAPI-0.14.2-1.2.5
    minecraftforge-client-3.1.3.107
    ModLoader
    NEIPatch(2)
    Networked Chests
    NotEnoughItems-Client 1.2.1
    OptiFine_1.2.5_HD_A10
    Sign Tags
    Sparrow110 Client
    [1.2.5] Somnia v24
    4096-Fix-v4.0-mc1.2.5
    AudioMod
    Better Enchanting Client V127
    BetterFonts_1.2.5-3
    Checkpoints_v1-2-5
    CodeChickenCore-Client 0.5.2

    In Mods Folder

    TransformersClient v1.2
    Treecapitator 1.2.5.e
    tubestuff_48.2.0_for_1.2.5-client
    twilightforest-1.9.0
    WR-CBE Addons-Client 1.2.0
    WR-CBE Core-Client 1.2.0
    WR-CBE RedPower-Client 1.2.0
    AutoSwitch
    ComputerCraft
    mocreatures
    portalgun
    rei_minimap
    [1.2.5]ReiMinimap_v3.0_06
    AdvancedMachinesClient v1.5
    AutoSwitchMod-v1.9.0-mc1.2.5
    BetterDungeons
    Borer-Mod 1.2.5 #1
    BrewGuide
    BucketCraft_1-2-5
    [email protected]
    buildcraft-client-A-core-3.1.5
    buildcraft-client-B-builders-3.1.5
    buildcraft-client-B-energy-3.1.5
    buildcraft-client-B-factory-3.1.5
    buildcraft-client-B-transport-3.1.5
    buildcraft-client-C-APS FR3.1.0-BC3.1.5
    buildcraft-client-C-silicon-3.1.5
    buildcraft-client-DA-additionalpipes-3.1.0
    CampCraft1.0v2
    CraftGuide-1.4.4
    CraftHide
    CraftingTableIIIB1.6
    CustomMobSpawner 1.4.3
    DoggyTalents221
    DrZharks MoCreatures Mod v3.6.2
    EE2ModV1.4.4.1
    EnderStorage-Client 1.1.1
    ExtraBiomesXL 2.0.2
    forestry-client-A-1.4.4.4
    IC2NuclearControl_client_v1.1.5
    immibis-core_48.1.0_for_1.2.5-client
    industrialcraft-2-client_1.95
    InvTweaks-1.41b-1.2.4
    Kaevator-SuperSlopes-1.2.5
    Laser Mod 1.5
    LogisticsPipes-BC3-0.2.5B
    MAtmos_packaged
    MiceWorkers211125
    Minions_client_1.2.5
    MobAuraMod-v1.5.0-mc1.2.5
    mod_Cart_v1.2.1-Client_MC-125
    mod_compactsolars-client-2.2.0.5
    mod_ironchests-client-3.3.1.21
    Modlist
    modularForceFieldSystemV1.2.5Beta6pre3_2_Client
    More Stackables
    multiPageChest_1.0.12_Client
    MyPeople Mod LATEST(2)
    NEI_RailCraftPlugin 1.2.2
    NEI_RedPowerPlugin 1.2.2
    OptiFine_1.2.5_HD_A6
    Pam's Harvestcraft 5.3.7 (MC 1.2.5)
    Pam's Weee! Flowers 2.0 (MC 1.2.4)
    portalgun1.2.5v1
    PowerCraft_v3-3_mc1-2-5
    pstone-recipes_48.1.0_for_1.2.5-client
    QuickGuide
    Railcraft_Client_5.2.1
    RedPowerControl-2.0pr5b1
    RedPowerCore-2.0pr5b1
    RedPowerLighting-2.0pr5b1
    RedPowerLogic-2.0pr5b1
    RedPowerMachine-2.0pr5b1
    RedPowerWiring-2.0pr5b1
    RedPowerWorld-2.0pr5b1
    Rocket Science v0.89
    RopePlus
    RopePlus_client
    SecretRoomsMod-ML-Latest
    SeedManager_v1.3
    Shelf
    SneakyPipes-0.1.1
    Steves Carts 1.2.0
    ThaumCraft2.1.5a
    I don't really get anything like an error report when it happens. Just some stuff about textures in the MultiMC window.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from AHTOHIO

    I can't craft the resipes with philosopher's stone in autocrafting table!
    There's a chest affiliated to the autocrafting table with another ph.stone. The redstone engine pulls out one item, then the line of charging dissapearing in the ph.stone in the chest! What i do wrong?
    Sorry for my VERY bad English)

    Well before the update I know it worked to make sure you had "undamaged" pstones in both the crafting table and attached chest.

    Easiest way I know to do it is to make the crafting one in the crafting table first. To get one in the chest make a pstone making crafting table then use the logistics pipe order device on a basic logistic pipe hooked up to the network and your chest.

    The last time I did this I forgot a most important step, remove the pstone entirely from the logistics crafting pipe gui.
    Posted in: Minecraft Mods
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    posted a message on [1.4.4] BetterFonts - TrueType/OpenType Font Support
    My eyes thank you!
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][ModLoader] Mice Heaven Mod Collection [BETA]
    Quote from Kacifox



    But how do I change IDs of another mod?


    ------ Edit---
    I was able to change it to 174 (200 was used) for the buildcraft marker. I would like to have the ability to change the ID of Mice Workers though. Another thing would be nice that other ores would be broken properly but not a big deal for me to re place them down and break them or find a buildcraft way of breaking them. this would be nice mod to have in technic. A little glitchy from time to time but honistly think the logger is alot better then the forestry mod for tree farming

    Read the stick setup part of the op, it tells you how to fix mod added ores.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Vagrant0


    Not really doing anything new unless you have some way of generating mostly broken chestplates from some other mod. Normally, you would have still had to make the chestplate at full cost in order to repair it so really you're not gaining any EMC from the process and are just only removing the necessity of keeping half-broken equipment lying around.

    If you're using another mod to get damaged chestplates at a lower cost, it's just one of those exploits which occasionally pop up because of cross-mod interactions, and can't really be solved for other than just not doing it.

    I think he's saying you can replicate a damaged chest plate: "And replicate its damaged chestplate. may want to make pieces of 103." I'm not sure how.

    I'm thinking 103 is about the size of an Alchemical Chest for the repairing part.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen

    You are right, deculling. Your fix works because it circumvents the problem instead of fixes it. the underlying problem and its implied solution are contained within the note in the OP. Once things are set up properly, you can use any blockIds you like.

    Since I know my 4096 Fix was not installed before Forge then what you are saying is mDiyo's 4096 Fix v4.0 , the latest I know of, is either outdated or incomplete.

    What concerns me are other players coming here and just needing to get it working, there's nothing in the op about the ID work-a-round.

    Edit: It's not my fix lol. You sent me to the posts, especially the 2nd one, that suggested it.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen

    Please note:

    If you are having strange terrain gen issues like say...mountains made out of red alloy furnaces from RC2...please see the note about this in the updated OP!

    The note doesn't mention making sure the red rock, quicksand and cracked sand IDs are all under 256 which is what was wrong with mine.

    I don't recall if I changed the IDs originally or not. I'm pretty sure I deleted the config and restarted to get the original IDs back which is part of my problem solving, but I might have been interrupted and never finished.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Rorax


    2.0.1 is the most up to date version of EBXL


    Not any more. :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Finally figured it out with ScottKillen's and help here. What I needed to do was change the IDs of cracked sand, quicksand and red rock lower than 256. My ExtraBiomes installed with those IDs above 4000. Also it didn't help I thought if you could spawn a block ok with NEI or something then it wasn't a problem. Wrong!

    I did fly around in a new world until I found "natural" red rock and cracked sand to make sure it was ok, however, I never found quicksand. I'll assume it's alright though.

    Edit: I suspect Rorex installed an earlier version of ExtraBiomes that had those blocks below 256 and just kept that config when upgrading.
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen

    Please see below regarding the StackOverflow regarding the alloy furnace mountain...this is caused because of your 4096 patch...either you need a new version, or you installed it into the jar before forge...it should go afterward... This link explains this. The explanation continues a few posts later...
    http://www.minecraft...st__p__14872912

    Changing the ids of cracked sand, quicksand and red rock lower than 256 is what finally worked for me. It took a while because I thought if I could spawn those blocks with NEI and break them and what not then they weren't the problem. Wrong! lol

    Thank you so much for your help. The new biomes are so awesome!

    Edit: I flew around in a new world to check that the blocks spawned ok. I found cracked sand and red rock ok, but never found quicksand. I'll assume it works too...or maybe it's not in any biomes yet?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Rorax

    This was addressed in ExtraBiomesXL. Please install 4096 AFTER Forge in the jar.
    That is your problem. (infact. unless explicitly stated by another mod, the load order should always be modLoader, audioLoader, Forge, then anything else.)

    I also use EBXL, Red Power and 4096. So I can confirm it is your install order. Mine works fine.
    If Red Power spits an error after you change the load order in your jar. delete your redpower folder in .minecraft and run minecraft again.

    My 4096 Fix IS after Forge and has always been.

    Which versions of ExtraBiomes, RP2 and 4096-Fix are you using?

    I have latest RP2 and ExtraBiomes. I've tried rolling back Forge from 3.1.3.105 to 101 (hint from 4096 Fix readme), 99 and 98, which made ExtraBiomes complain "Forge is too old." Also tried 4096 Fix v4 instead of the newest v4.2. I can't find v3.x.

    Last thing left to try is the experimental Forge 107.

    Did you read Airwolf's post above?

    Edit: I believe I meant malfunction's...oh well.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Altioris

    I can't seem to find the assembler input...where is it exactly? I tried the bottom but either my filter is broken or that isn't it.



    Okay, so try the 4096 Block ID Fixer found at this thread: http://www.minecraft...-125-inficraft/ under "Tweaks." That may or may not fix the issue for you, but I BELIEVE it will. Good luck!

    I'm already using it.

    Edit: So is power5000...hmmm.
    Posted in: Minecraft Mods
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