All you would have to do with the creep is copy the code for soul sand, and set it to a negative variable rather than a positive if zerg = true. That would thereby give zerg a speed bonus.
wait, let me get this right:
Basicly we are going to mine minerals, spend those materials on things, and then those things will crash to the ground in drop pods?
I was thinking that the collision for the tent would more or less be around a main cavity. At the front of the tent there should be a flap that you can right click to open, and then go through.
EDIT:
On second thought, perhaps it would be easier simply code block destruction by mobs.
Well, keep in mind that you don't necessarily have to put the items in a box that has to be broken, You can put them in a retextured, chest.
A box doesn't necessarily have to be something that permanently is destroyed. Conceivable you could put things back into it.
I suggested that tent be an entity, as until you work out how to make zerg able to break through blocks, they wouldn't be able to tear through a thin sheet of wool. Also, you might want to take a look at the code for minecart and the boat for the collision script. It seems to work well enough for them.
For the time being, why not just treat power armor like normal armor. You can always just come back to it.
For the basic marine supplies, may i suggest that you combine the ammo crate and the gun crate into one basic marine kit.
In this kit i suggest that there be:
10 MREs (stackable in 2s) which restore 5 hunger each time they are consumed
1 Gauss Rifle
20 clips of ammunition (stackable in 4s)
1 full set of marine powerarmor
Tent supplies (a tent should be an entity that is a tiny room with a built in bed, and doesn't let rain through. It should also give off a light level of 3 externally, and have an internal light level of 8)
1 distress beacon (a large entity that when placed draws the attention of the Terran, the Zerg, and the Protoss. after 3 in-game days, a pod with a few SCVs should land near the beacon, and start flattening the land for a base, and also build a bunker that they sleep in at night. When enough space is cleared the Terran command center will land at the flattened ground, and out pops 5 other marines. Be warned though, the beacon will attract the Zerg (or the Protoss if you pissed them off) to try and wipe out the beacon, so you will have to defend it for 3 days with only 20 clips of ammo.) The distress beacon is more meant for way later in the mod development, i just thought i would suggest it now.
When i say the player should start out as ghost, i say that not that the player should get ghost armor (ghosts are very little armor as it is anyways), but rather that the player should start out with either implant slots, or basic implants, which can only be removed or added at a auto-medical station. The player should start out with no armor of any type. Also, to Balance the reload system, how about after hitting the reload system, you can't fire for 2 seconds. That gives zerg enough time to close the gap between the player and them , making them a real threat.
Upon further testing, i have found that the current weapon reload system is far too infificent. A marine should not have to take a gap more than 4 or 5 seconds to reload their ammunition. It could be improved by making a specific key reload the gun, by deleting a clip, if available and restoring the durability. Oh, and furthermore, shouldn't the player be a ghost, rather than just a generic marine?
Marines are not all that special in SC. A ghost might plausibly survive long enough to set up a bunker to withstand the swarm long enough for back-up to arrive, and a ghost is also valuable enough that they wouldn't just be left to die on that planet. The only real difference would be that the start-gun would be a scoped assault rifle, would have functional range of about 40 blocks before noticeable drop off, and a zoom key. Allowing the player to be a ghost at the start would by-pass the immediate need to make the player model that of a marine, and would give the option of different ghost-armor upgrades (such higher DR, a shield unit (would have to be researched from protoss scrap), a better energy generator, increasing the recharge rate of shields and invisiblitiy, invisibility, amplified speed, so on.). Oh and do you plan on including vespene gas or minerals?
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Basicly we are going to mine minerals, spend those materials on things, and then those things will crash to the ground in drop pods?
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will the player be doing the crafting
or will it automated at the terran base?
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EDIT:
On second thought, perhaps it would be easier simply code block destruction by mobs.
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A box doesn't necessarily have to be something that permanently is destroyed. Conceivable you could put things back into it.
I suggested that tent be an entity, as until you work out how to make zerg able to break through blocks, they wouldn't be able to tear through a thin sheet of wool. Also, you might want to take a look at the code for minecart and the boat for the collision script. It seems to work well enough for them.
For the time being, why not just treat power armor like normal armor. You can always just come back to it.
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In this kit i suggest that there be:
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Marines are not all that special in SC. A ghost might plausibly survive long enough to set up a bunker to withstand the swarm long enough for back-up to arrive, and a ghost is also valuable enough that they wouldn't just be left to die on that planet. The only real difference would be that the start-gun would be a scoped assault rifle, would have functional range of about 40 blocks before noticeable drop off, and a zoom key. Allowing the player to be a ghost at the start would by-pass the immediate need to make the player model that of a marine, and would give the option of different ghost-armor upgrades (such higher DR, a shield unit (would have to be researched from protoss scrap), a better energy generator, increasing the recharge rate of shields and invisiblitiy, invisibility, amplified speed, so on.). Oh and do you plan on including vespene gas or minerals?