Since something terrible has happened to the old forum post, it looked all messed up...
I decided to remake the forum from scratch again, (this weekend when I have time)
So here's a cheap preview of the trio gems mod!
- deathdealer
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108
SCMowns posted a message on Trio Gems Mod -Revived- V2 - Download link updated 2023Posted in: Minecraft ModsOld Video:
Requires Minecraft Modloader v1.2.5. This is available on discord too. -
23
dsm1891 posted a message on [1.7.3]Creature Mod! [MLG][V2.1.5] UPDATE 1.7.3 WOOP WOOPPosted in: Minecraft ModsCreature Mod
What the brown
Hello,
Prepare the mlg breathing technique, your going to need it!
Have you ever wanted to play with your favorite Youtube bunch 'the Creatures'?
Thanks
i would like to thank:
ALL the creatures for inspiring me =]
and thank kootra for reconising this mod in his video :smile.gif:
and thanks (again) to all the creatures that sent me the sound
zFOXoz
Requirements
Minecraft :smile.gif:
Modloader (click me)
Audio mod (click me)
MLG-ness
What This Mod Does
this mob (at the moment) adds 3 new mobs, Kootra, SSoHPKC and Nova (more will be added very soon & items), they spawn isnt as common as pigs or cows, but not rare eather. they also spawn anywhere. Unfortunately, i havnt been able to get any sound files to add into the mod, any ones i get from youtube quality is rubbish :sad.gif:, but it will be updated as soon as i get them :smile.gif:. The mod also adds evil versions of the creatures that only spawn in the nether, and it spawns a rare nova that you can ride (right click). AND MOAR!
Pictures!
oh oh, kootra shouldnt be giving you that
aww thats nice of him
mmmmm. . .
Ze likes his (gr)ass
a romantic sunset
um....
-burp-
lots of junk now doubt.
May rage quit when u kill him
Download
.rar File click meh
.zip file click meh
old versions:
2.1.4 for mc 1.7.2 ONLY!
Click me im a .rar file
Click me im a Zip file (3.67MB)
2.0 (For mc 1.6)
.rar file download(3.63MB)
.zip file download(3.63MB)
1.5.?
Click me, im a .rar file(2.37MB)
Click me, im a .zip file, i work for macs(2.37MB)
(sorry bout that didnt know it rar didnt work for macs :smile.gif:)
Instilation
1. open the Creature Mod.rar fiel (with win-rar or simular program)
2. open the minecraft bin (located
via "C:\Users\**youruser**\AppData\Roaming\.minecraft\bin\minecraft.jar")(with win rar or
simular)
3. open the "all these files go in minecraft.jar" folder and drag and drop (copy/paste) all of
the files into the minecraft
4. close the minecraft.jar and go back to \roaming\.minecraft (you should see resouces file)
5. open the resouces file, then open mods file, then open sounds
6. back to the Creature Mod.rar copy the "creature" file and paste it into the sounds file you
just opened
7. ENJOY
Having Brown problems with sound?
video instillation by zFOXoz
Whats to come
i plan on adding all of the creatures
adding sounds
adding creature carl (aggressive)
adding mob vs. mob?
adding MLG Items
Fixed bugs:fixed: 2.1.5 achievements fixed hopfully lol 2.1.1 FIXED ACHIEVEMENTS (ova's noop still there.... lol sorry) 2.0.1 made nova even more rare, changed spawn condidtions and only one can spawn per chunk, but he still is 1% chance of spawning 2.0.0 Gassies sounds are fixed (should be tell me if they arnt) 1.5.1 kootra now drops brown dye
Change log:2.1 Creature mod 2.1 1) Added achievements: Kill all of the Creatures (separate achievements) Kill The Evil Creatures (kill creatures required)(bugged right now see "small bugs") specialist achievements for certain creatures 2) Added 3 new items: Schematic A Schematic B THEE plan - what effect this item will have is unknown, i need some ideas. 3)Added recipe to make THEE PLAN: []P[] A n B []G[] where: P is nova's poop A is Schematic A n is Book G is Gassy's Gass 4)Chilled Drops Both Schematics (see "small bugs" 5. UBER MEGA AWSOME THING: Gassy's gass is now a 'dynamic block'-brand new to minecraft (ish). This means no more 'blockey' movement of the gass. it flows upwards. im excited about this. 5)some bug fixes 6) not a 2.1 update, but still, because of creature mod, looks like im getting partnered with youtube :biggrin.gif: Small bugs(READ (please)! (i will try and fix these before mcp (the program most modders need to make mods (it decompiles and deobfuscates, recompiles and reobfuscates))): #1 New gassy’s gas can be wafted if you hit the corner- this is going to stay in, it changes the concentration of the gas, and i like it :smile.gif: #5 IMPORTANT! if using single player commands your game will crash IF you spawn the gass by /spawn gassR - it is classed as a mob, but only so it will work #6 inside the moving gass you dont get a green tint. these are small and fixable. I think I should be able to fix them. Thanks :smile.gif: 2.0 Changes: 1. evil versions of all the creatures, they spawn in helland spawn half asmuch as pigmen, they attack you-- they have diffrent skins 2. SlyFox attacks chickens(im working on trolling your world (removing random blocks) as that is frequently asked for) 3. Kootra has stink (no seriously he does, he has 'stink lines' comming out of him) 4. due to the number of creatures in the mod now i halfed the spawn rate (half the likely hood of spawning pigs) 5. ChilledCha0s added 6. Gassies gass block AI has been fixed. it now will try to escape from captivity, - this means you can build better gass chambers 7. Gassies gass is not material of air, meaning you can walk in it and see out of it, it does have a green tint though(once inside) 8. nova holds poop 9. bumble bee nova has been added, he drops cookies (this is a rare drop though (drops ~10 cookies) he is rare (1% of spawning) he (should)attack you but sadly there is a bug, instead have fun riding him around (like a pig hes uncontrollable). 8. nova poop randomly spawns (as a block) 9. kootra steals any ores/items/blocks thrown onto the ground 10. wrex added - no sound :s - tame him with fish and he will follow you, attack a wild one and they will all attack you. 11. spoon added VERY RARE, he attacks you with a bow and arrow 12. Nova's poop item ================================= 1.5.2 - kootra drops brown, and gassy drops gas 1.5.0 - added sounds and more creatures 1.0.0 - mod was made
Links
Nova
Kootra
SSoHPKC
Thecreaturehub link
the video tutorial guy
Feedback
any is welcome :smile.gif:
one more thing thanks =]
Banners[url=http://www.minecraftforum.net/topic/352931-166][IMG]http://img35.imageshack.us/img35/1295/creaturefeature.png[/IMG][/URL]
(nova was requested a few times if u want sombody else just ask
Trailors]
2.1.0
please note it is subject to change, i have it so it floats to sides now, and it wont drop other blocks.
(sorry for the clicky link but this is the only way i am going to get some revenue of THIS mod. i wont use adf.ly on this mod, because weel i think it would be wrong. and i didnt need to make this video, it was just to keep you informed. thanks.
WHAT THE BROWN?
=-=-=-=-=-=-=-Please Note-=-=-=-=-=-=-=-=
i have no notifications
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -
318
BarracudaATA posted a message on Dragon Mounts r46 [WIP]Posted in: WIP ModsThis is a mod that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
Screenshots
Some images of a tour through the sky:
Here's an image of two dragons on ground, one of them saddled:
They can also hover midair and look at you:
For less annoyance, dragons can be told to sit like cats and wolves by using a bone on them:
Changelog
r46:- Fixed a NullPointerException in EntityAIDragonCatchOwner.
r45:
- Dragons will fly together with their owners that glide with Elytras.
- Forest dragon now produce green grass again and improved performance of the footstep algorithm.
(Older versions:)
r44:
- Added custom dragon egg block, which has variants for each dragon breed and is also selectable from the creative inventory (the vanilla dragon egg block behaves like an "Ender" breed egg).
- Reworked dragon entity movement code to fix some oddities when flying.
- Flying dragons now use proper A* pathfinding like on ground.
- Improved dragon controls, which are now more intuitive and consistent when switching between flying and walking.
- Removed dragon control keys R and F. Players can now control the dragon with the normal movement keys.
- The carrot on a stick no longer has any effect on the dragon flight controls.
- Forest dragons now also leave a trail of mushrooms on dirt and flowers on grass.
- Dragons no longer follow their owner in close range. Instead, they try to stay in a larger area around their owners unless they're leashed.
- Removed broken "global" chat command parameter (commands still are global when issued from the server console).
- "/dragon tame" now accepts an optional parameter to set the name of the new owner.
- Fixed baby dragons not being classified as children by Minecraft correctly and being saddleable and ridable as a result.
- Fixed compatibility issues with JourneyMap and other mods that use the entity renderer during initialization. (#22)
- Fixed compatibility issues with Orespawn and Elysium by adding an option to the config to disable vanilla dragon egg interaction. (#7)
- Fixed some dragon sounds played with the incorrect pitch and/or volume.
r43:
- Fixed wrong server proxy class path, which caused a crash on dedicated servers.
- Fixed dragon age not loaded correctly from NBT.
- Fixed issues with Polish and Korean translations.
- Added French translation (thanks to Kenairod!)
- Added Chinese translation (thanks to zqh!)
- Dragons no longer try to catch their owner while on a leash. (thanks to TerrorBite!)
- Slightly reduced dragon collision box size.
r42:
- Special thanks to TheGreyGhost for the help to port the code to 1.8!
- Added Italian translation (thanks to Zekromaster!)
- Adding French-Canadian translation (thanks to DragonsLover!)
- Added Brazilian translation (thanks to Al!)
- Added chat command auto-complete support (thanks to SteveKunG!)
- Fixed incorrect landing AI, causing dragons to fly to the wrong coordinates.
r41:
- Added Korean translation (thanks to TeamMMKP!)
- Fixed a potential memory leak in the packet handler.
r40:
- Added Turkish translation (thanks to mineturk!)
- Added breed textures for the eggs.
- Fixed a UUID bug when setting and checking the owner of a dragon, causing the dragon to be unresponsive for some commands.
- Fixed some bounding box anomalies (eggs floating below ground, sudden teleports, etc.).
- Improved compatibility with iChun's Morph mod.
r39:
- Added German translation
- Added Russian translation (thanks to VeryBigBro!)
- Fixed custom splash messages appearing on every start instead of being random
r38:
- Fixed IllegalStateException when other mods (e.g. CraftableAnimals) read NBT data from dragon entities on client side.
r37:
- Fixed walking animation speed for non-adult dragons.
- Added "tame" chat command for admins to tame dragons directly.
r36:
- Fixed another entity exception on dedicated servers.
- Added config file option to override the entity ID of dragons.
r35:
- Fixed entity exception on dedicated servers.
r34:
- Added forest dragon (thanks to Venomari245 for the textures).
- Fixed reproduction limitation and increased limit to two.
- Fixed a server crash when changing ghost dragons to different breeds via chat commands.
- Fixed an error when using non-global chat commands while no dragons are nearby.
- Fixed tamed dragons with foreign owners in single player.
- Fixed positioning errors in some situations for players mounted on dragons.
- Fixed even more AI navigation bugs.
- Increased minimum distance before dragons teleport to their owners.
- Dragons no longer try to catch their owner in creative mode.
- Dragons are now generally immune to damage from cacti.
- Using a new rendering system for dragon egg entities that is independent to vanilla code and resources. This should fix some texture bugs when using additional mods and resource packs.
- Using a new non-invasive method to override the vanilla dragon egg block. This should fix the block warning message after installing (There will be one more warning after updating, though. Just confirm it as usual.).
r33:
- Fixed crash when pressing custom keys while no world is loaded.
- Fixed path casing issue when loading the localization strings on the server.
- Dragons now won't teleport to the owner anymore when sitting.
r32:
- Simplified version numbering, using a single increasing number for each release.
- Added ice dragon (textures by simocarina).
- Added nether dragon (textures by Alexxx999 with modifications).
- Added custom key bindings to fly up and down when riding dragons (default: r and f).
- Dragon controls on ground are now more similar to player controls.
- Dragons are now limited to reproduce once only to prevent excessive farming.
- Dragons now follow their owners again while on ground.
- Dragons now try to catch their owners when they're falling.
- Aether dragons now fly slightly faster than other breeds.
- Fixed various AI navigation bugs.
- Fixed unsuccessful unmounting attempts when right-clicking on dragons while mounted.
- Fixed dragons not casting shadows.
- Enchantments are now applied correctly to the attack damage and health of dragons.
1.0.0pre2:
- Fixed a crash on dedicated servers related to dragon egg blocks.
- Dragons will now land when left unmounted in air.
- Partially re-enabled keyboard controls. (forward/backward/rotate only for now)
1.0.0pre:
- Steering dragons via carrot on the stick is now the only way due to incompatibilities with the new default dismount key and other problems.
- Removed renaming GUI in favor of the new name tag item.
- Improved and extended server commands.
- Dragons can now be duplicated with the monster egg in creative mode.
- Dragons now grow continuously instead of blowing up instantly.
- Updated fire dragon texture. (thanks to leoslake9!)
- Reduced chattiness of dragons.
- Increased dragon sound volume.
- Fixed server log spam when breeding dragon eggs.
0.99.2:
- Fixed leaking worlds and player entities when switching to a different world, which caused some entity anomalies and performance issues.
0.99.1:
- Dragon breeds are now sensitive to the surrounding biome.
- Ghost dragons now must also be sheltered from sunlight to hatch from eggs.
- Improved baby name formatting.
- Eggs now produce particles to indicate the current breed.
- Fixed breeding environment data not being saved.
- Fixed collision box size for adult dragons, again.
- Changed the way how babies inherit the breed of their parents so it becomes more resistant to environmental influences.
0.99:
- Added four new dragon breeds. The breed of a dragon is influenced by the environment it was exposed to as an egg. Hint: the previous restrictions to place an egg is now a condition for one of the new breeds.
- Added config file for server settings. Created in config/DragonMounts.cfg after first run.
- Added option for dragon eggs spawning in chests. Disabled on default, needs to be enabled in the config.
- Dragons can now be renamed by right-clicking it with a book.
- Dragon babies now walk through open doors.
- The dragon's full health display is now visible for the owner only.
- The texture overlay is now rendered on all body parts and glows more intense.
- Fixed collision box size for adult dragons.
- Fixed unmounting cause the player to teleport through/into solid blocks.
- Fixed dragons sometimes looking to a wrong default direction, for real this time.
- This build is compiled using the new runtime deobfuscation feature, which means that it should stay compatible with any future Minecraft 1.5 patches.
- Dragons no longer lift off on their own until I figured out how to fix the AI properly. Instead, the dragon will now teleport to the owner more often when stuck.
- Fixed server plugin using client-only methods, which was causing a crash on dedicated servers.
- Fixed missing chat message string in ModLoader version when using dragons tamed by other players.
- Fixed dragons sometimes looking to a wrong default direction.
0.92:
- Fixed dragons instantly growing up and not being able to breed.
- Fixed random jumping of dragons and eggs.
- Server commands are now available to operators only and work server-wide on all dimensions.
- The carrot-on-a-stick-control-mode now also works on ground.
0.91:
- Minecraft's internal boss overlay is now used to display the dragon's health and owner.
- If a carrot on a stick is equipped while riding a dragon, mouse controls are enabled.
- Added the dragon owner's name to the overlay.
- Added more effects for the hatching phase.
- Added a message for players trying to mount dragons tamed by other players.
- The rider now rotates with the dragon similar to riding a pig.
- Various small bug fixes.
0.9pre4:
- Implemented more of the new 1.4 sounds.
- Temporary disabled any suffocation damage on dragons.
- Dragon eggs now teleport away again when left-clicked.
0.9pre3:
- Using some of the new integrated 1.4 sounds.
- Fixed dragons not looking around while sitting.
- Fixed Forge metadata not being used.
- Dragons now have a higher chance to land after flying away randomly, especially if non-adult.
0.9pre2:
- Dragon eggs no longer teleport away when clicked, but also can't be mined with normal tools.
- Dragon eggs can now be hatched under special environmental conditions.
- Dragons now grow up slower.
- Dragons now stand up when attacked.
- Dragon babies now flee when attacked.
- Non-adult dragons now have less health points, deal less damage and make less stompy sounds when walking.
- Improved unmounting positioning to avoid fall damage.
- Fixed a server crash when healing dragons with food.
- Fixed heads not lowering when the dragon is hurt.
- Fixed some sounds being played when flying though water.
- The dragon's life stage is now displayed in the overlay.
- Improved particle generation.
- Added server commands:
- /dragon unhatch - transforms all nearby dragons into vanilla-safe dragon eggs
- /dragon mature - grows up all nearby non-adult dragons
- /dragon rejuvenate - turns all nearby dragons into babies
- Activated eggs randomly jump up a few block.
0.9pre:
- Added theoretical multiplayer support (server plugin not available yet).
- Changed item iteraction:
- Dragons now need to be tamed with raw fish for more interaction.
- Dragons can't be ridden without a saddle anymore.
- Food items now heal with their satiation values.
- Items that do nothing when used on dragons no longer wear off.
- In creative mode, dragons can now be spawned with a spawn egg (black/purple color).
- If a tamed dragon is very far away from its owner, it will now teleport next to its owner like other pets.
- Fixed suffocation bug when touching a ceiling of blocks while flying.
- Dragons are persistend now and can no longer be transformed back into eggs.
- Dragons now can fly through water with reduced speed and no longer need to swim.
- Dragons can now look at other beings while sitting.
- Added a few sounds.
- Removed block deleting ability.
- Seecret update!
- Disabled all hitboxes except the basic one at the center of the dragon.
- Disabled any egg block features and changes, new dragons can be spawned in creative mode only.
0.83:
- Added sitting animations.
- Added mod metadata for Forge.
- The third-person camera distance is now doubled when flying.
- Fixed dragon egg rendering bug with Forge-ModLoader.
0.82:
- Fixed dragons not being able to swim.
0.81:
- Fixed dragons sometimes cycling midair.
- Fixed initial waypoint of manually spawned dragons.
- Fixed weird following behavior on flat ground.
- Fixed dragon health bar obscuring the armor and air meters.
- Possibly fixed invisible dragons, invisible legs and missing walking animations.
- Pressing left control key while flying now enables free look.
- The health bar caption now tells if a dragon is "sitting" or not.
- Dragons can now be mounted midair.
- Dragons can no longer be tamed/saddled shortly after being attacked.
- Increased following distance.
0.8:
- Improved flight controls and movements.
- Increased flight speed.
- Added a simple flight AI.
- Untamed dragons now cycle between flying and walking.
- Tamed dragons now try to fly to their owner if necessary.
- Darkened saddle texture.
- Fixed GUI overlay not always being visible when it should.
- Changed leg positions so the dragon looks less "fat".
0.8pre3:
- Added flapping and walking sounds.
- Added dragon health bar.
- Temporary disabled flame breath until some problems are fixed.
- Disabled projectile collision on the dragon when the rider is using the bow.
- Dragons now avoid water and don't try to enter doors for pathfinding.
0.8pre2:
- Fixed dragon water handling when being ridden.
- Fixed dragons stuck in air after using glistering melons while not being ridden.
- Fixed all dragons nearby becoming hostile if you attack one.
- Restored old death animation.
- Restored heal effects.
0.8pre:
- Added new ground AI:
- They wander around on their own.
- They look at players and other dragons.
- They defend themselves when attacked.
- Once tamed, they follow their owner and assist them in battle (for now, they're tamed when you ride them first).
- Added body expanding and shrinking when the egg is used.
- Added hovering animation.
- New simplified control system.
- Improved tail movement.
- Small leg proportion and animation updates.
- Synchronized dragon/rider vertical position.
- Fixed fire breath not always being removed when the dragon disappears or gets killed.
- Fixed incorrect friction calculation when walking on ice blocks.
- Fixed a walking animation error.
- Fixed levitating dragons when the blocks beneath are removed.
0.71:
- Improved leg texture.
- Improved ground hitboxes.
- Improved neck model.
- Improved idle wing animations.
0.7:
- More model and texture updates.
- Added walking animations.
- Fixed some minor dragon egg bugs.
- The dragon's health is now saved and displayed on the egg item as well.
- Right-clicking a dragon won't mount/unmount you anymore if the current item has an action, such as blocking or eating.
- Changed default control method for walking.
- Changed speed control for keyboard/combined method.
0.66:
- Dragon eggs no longer disappear when affected by gravity.
0.65:
- Small model and texture updates.
- Added optional action keys that can be enabled in the config file.
- Added "walking" (currently without animation).
- The dragon's health is now saved in the egg block.
- Injured dragons now lower their head when grounded.
- Adjusted breath flames.
0.6:
- Improved wings and legs on the model.
- Added smooth animation transitions for the neck, legs and wings.
- Added flame breath, activated by feeding dragons with blaze powder (lasts 5 seconds).
- Items are no longer consumed by the dragon in creative mode.
- When the dragon is transformed to an egg, equipped saddles are now added to the inventory of the rider, if possible.
- Fixed some AI vs. control conflicts when flying unsaddled dragons.
- Added some optional debug logging messages.
0.51:
- Dragons won't damage their riders anymore.
0.5:
- Dragons can now lift off using the jump key.
- Dragons can now be healed by feeding it with raw fish/chicken/beef/porkchop (4 hearts) or rotten flesh (2 hearts).
- Dragons now get a terrain destruction aura for 10 seconds when fed with a glistering melon (only when saddled, effect can be stacked).
- You can now control the speed with the forward/backward keys.
- Added two additional control modes that use the keyboard for movement. They can be enabled in the mod_DragonMounts.cfg (will be created on first start). Note: mode 1 and 2 won't work correctly when Animal Bikes is installed! Not sure why...
- Added a few chat messages for guidance.
- Using the dragon egg while holding a saddle now automatically saddles the spawned dragon.
- The egg will now launch you into the air only if you activate it with a saddle. Otherwise, it spawns an unsaddled dragon on the ground.
- Added a less spectacular death animation.
- Improved particle emitter for dragons.
- Changed saddle position from back to shoulders.
- Improved player positioning when flying straight up or down.
- Dragons won't infinitely bounce off the water surface on ocean biomes anymore.
- Fixed first flight target coordinate always being [0, 100, 0] when uncontrolled.
- Fixed dragon eggs emitting too much light.
- Simplified collision detection.
0.4:
- You can now saddle dragons with the saddle item. Unsaddled dragons can be controlled by height only. The saddle will be dropped when the dragon transforms back into an egg.
- Dragons are now hydrophobic and won't submerge in water.
- Dragons won't take damage from their riders anymore.
- You can now unmount from a flying dragon egg at any time.
- Dragon eggs won't damage the terrain anymore.
- Dragons can now be hurt from all types of damage, including attacking each other.
- The egg will now check if there's enough room for the dragon to spawn.
- Holding another dragon egg while riding a dragon will now enable the noclip mode (an overlay similar to charged creepers will be visible).
- Improved unmount positioning to avoid fall damage.
- Projectiles and other damage sources are now registered correctly on all hitboxes.
- Projectile collision detection is now disabled on the dragon when the rider is using the bow.
- Turned off body particle effects (on request ).
- Optimized renderer even more.
- Small animation updates.
0.3:
- More texture and model improvements.
- Optimized renderer: less flickering on far distances and the performance should be better when rendering lots of dragons.
- Added saddle overlay (doesn't require the saddle item to be used right now).
- Grounded dragons will now fly away when hurt and land somewhere else.
- Reduced flight speed to match the speed of terrain generation.
- Reduced hitbox size for terrain collision.
- Fixed possible conflicts with other ModLoader mods.
- Fixed incorrect rendering of flying dragon eggs in the ModLoader version.
- Fixed a problem caused when dragon eggs are being used while connected to a server.
0.2:
- Ridable dragons are now independent entities with their own model, renderer and textures. For now, the original Ender Dragon won't receive any of the changes for compatibility reasons.
- Ridable dragons now have a proper collision detection and won't phase through the terrain anymore. (maybe I'll re-enable it for creative mode)
- Ridable dragons are now slightly smaller than Ender Dragons and have less health points.
- You can now land on the ground. Look up to lift off again. It's a bit stiff and glitchy right now and may look weird on uneven ground.
- You can now mount/unmount while the dragon is grounded.
- Ridable dragons won't drop an "Ender Well" and tons of exp anymore when killed, for obvious reasons.
- The riding state is now saved when exiting and entering the world.
- More model improvements and a new idle animation.
- You can now mine dragon eggs like normal blocks.
0.1:
- Ender Dragons and their eggs now emit purple particles, similar to Endermen.
- Ender Dragons phasing though the terrain now generate hissing sounds.
- Small updates on the dragon model, e.g. smaller hind legs so it looks less like Godzilla.
- Dragon eggs are now available in the Creative Mode block selection.
Download
Note: this mod is still in beta stage and has known and unknown bugs. I'm not responsible for the possible loss of dragon eggs due to bugs. Test this mod with care!
- Dragon Mounts r46 for Minecraft 1.10.2
- Dragon Mounts r46 for Minecraft 1.9.4
- Dragon Mounts r46 for Minecraft 1.9
- Dragon Mounts r44 for Minecraft 1.8.9
- Dragon Mounts r43 for Minecraft 1.8
- Dragon Mounts r41 for Minecraft 1.7.10
- Dragon Mounts r40 for Minecraft 1.7.2
GitHub repository: https://github.com/ata4/dragon-mounts
Feel free to use the source code for your own dragon mods! And please let me know about any forks of this mod you want to publish!
Note: you may distribute this mod on mod databases on your own under these conditions:- State clearly that I made this mod. Don't play role games pretending you're me.
- Please link back to this thread.
- Use the adf.ly links if possible. (URL prefix: http://adf.ly/1327464/)
- Don't modify the package using .exe installers, it's really bad practice for security reasons.
Download and installation notes:
- Installation of Forge is required to run this mod.
- Move the Zip/Jar file in the "mods" directory inside your .minecraft directory.
- Don't forget to remove the old installation when updating!
Quick guide- To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
- Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
- You can command tamed dragons to lay down or stand up with the bone item.
- To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
- To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
- You can control the dragon with the Carrot On A Stick while riding it.
Frequently Asked Questions
Q: Is there going to be dragon armor? And when?
A: I don't know yet for sure. It heavily depends on the reusability of the inventory code of the horses, which is quite bad in the moment. It may improve in the future, though.
Q: Dragons need to breathe fire! When are they going to do that?
A: That could happen within the next few releases.
Q: How do I get dragon eggs other than from boss fights:
A: You can enable chest spawning in the DragonMounts.cfg file. Open it with a text editor and change "B:eggsInChests=false" to "B:eggsInChests=true". Or, if cheats are enabled, you can also simply
enter the chat command "/give dragon_egg".
Q: I tamed a dragon in singleplayer, but when I now try to interact with it, it says "This dragon doesn't follow your commands".
A: This could be an unresolved bug. As a workaround, you can use the chat command "/dragon tame" to reclaim the dragon.
Q: I'm a huge fan of ! Can you add for me?
A: This mod is supposed to be fandom-neutral so it's suitable for everyone. This also ensures consistency with Minecraft's look-and-feel. Therefore, I can't fulfill these special requests, sorry.
However, there are some WIP projects that may use the source code of this mod as a base for a fandom-based mod. Here are some examples:
Special thanks- Venomari245 - Forest dragon textures
- simocarina - Ice dragon texture
- Alexxx999 - Nether dragon texture and suggestions
- Gon009 - Testing and feedback
- Thaliviel - Testing, ideas and coding help
- Wulf_Oman - Ghost and Aether dragon textures
- leoslake9 - Fire dragon texture updates
- TheGreyGhost - Port of the code to 1.8
- TheOnlySilverClaw - Code improvements
- BrisingrAerowing - Port of the code to 1.10.2
-
69
SCMowns posted a message on [1.6.4][SMP] John V3.2 -Revived- Mega Giant John & Baby John Jr. New!Posted in: Minecraft ModsWelcome to the John mod's forum. Unfortunately due to some weird format updates to the Minecraft forums I will be hosting all downloads over at my website. You can check out the old forum below (and how the new format ruined the structure of the old forum)
Downloads for 1.8 Forge can be found here:
___________________________________________________________________________________________
Old Forum:
Special Thanks to Noppes for this update! Check out his AWESOME MOD! John was an awesome mob, he was spooky, fast, strong, and dropped a sword. Recently my good friend ImmoralHDfilms was wondering if the mod John was updated, it wasn't. The mod hasn't updated since 1.8.1 but it's an awesome mod, so I took time and re-coded the mod from scratch. All I used was a picture and his skin to get the job done less then 2 hours. I have asked the creator if i can continue his post, but yet i haven't had a reply. Hopefully you'll enjoy John @SCMownsVideos:My Review: (Version 2.2 NEW)My Timelapse! (Version 1 OLD)
Some Pictures: Some of John's Specs:
- has 40 health
- deals 2.5 damage ( If lucky 1.5 )
- spawns by himself
- Spawns in Daylight
- Drops a new Gem "Immortality Gem"
- John will not take fire damage
- John Takes No Fall Damage
- New Sounds (Scary!)
- Baby John Jr. spawns in small groups!
- Mega Giant John Spawns at Night! (rare)
Forge V3.2 - MC 1.6.4: (SMP supported!) John V3.2 for Minecraft 1.6.4 (Forge) ** Requires Minecraft Forge 1.6.4 - v9.11.1.965+ **
Forge V3.1 - MC 1.6.2: (SMP supported!) John V3.1 for Minecraft 1.6.2 (Forge) ** Requires Minecraft Forge 9.10.0+ ** How to install: Run Minecraft forge installer, Locate your "mods" folder, place John.zip in the mods folder. DoneModloader V2.5 - MC 1.5.2: (Not SMP supported) John V2.6 for Minecraft 1.5.2 ** Requires Modloader & AudioMod**Old Downloads
How to install: (modloader version)1. Locate your ".minecarft" folder ( Run > %appdata% > ".minecarft" )2. Once in your ".minecraft" folder locate your minecraft.jar ( .minecraft > bin > minecraft.jar )3. Open the Minecraft.jar with Winrar or any 7zip opener.4. DELETE META-INF5. Drag and drop Modloader and Audiomod into your minecraft.jar6. close your minecraft.jar7. Locate your ".minecraft" folder8. Open up my mod (John mod)9. Simply drag over the "mods" and "Resources" folder into your ".minecraft" folder10. Done!Tutorial Video: (Version 2.1) Copyright Information:
TERMS AND CONDITIONS0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.@SCMownsModpacks I hear by now give permission for modpack makers to use my mod "John" Mod in their modpacks without written permission by me (SCMowns) But they will need to follow these guidelines: - Do not earn revenue off the mod (ad.fly, etc) - Give credit to me, SCMowns and link this thread! Bugs:
- None reported!
-
49
icynewyear posted a message on [1.4.5] [Forge] Is Minecraft too hard?! Get Easy Diamonds!Are you like me and find minecraft Too HARD!?Posted in: Minecraft Mods
My mod will fix that!
Check this sound advert by Sacheverell!
http://soundcloud.co...y-diamonds-demo
Simply craft a block of dirt and you get a shiny new diamond!
Now you can smelt your diamonds back into dirt!
Spoiler:
Could it be any easier!?
Suggested by JoeMaximum.
Suggested by LincolnLuxor
Spoiler:
Diamonds can now be crafted into Edible Diamonds!
Upon eating them you are left with the hard Emerald core. This can be smelted into coal!
I've also solved the problem of running out of dirt even after the ability to smelt diamonds back to dirt.
Coal can now be crafted into dirt! Enjoy!
Wow! 50 downloads! Thats awesome guys!
100! Wow guys!
Over 400 downloads!
We broke 500 downloads!
If anyone wants to make a mod review please pm it to me so I can post it here!
Mod review from Minecraftwb!
More Reviews:
theninjaprolog, on 04 December 2012 - 04:54 PM, said:
Ha best mod ever ! Its really good man i made a mod spotlight for you !
A updated mod review from Aymbotgaming!
Adfly Download:
http://adf.ly/FZl1w
Direct Download:
http://goo.gl/jEIL2
Requires Forge
If you want to help me out as a thank you for this mod check my chipin here!
http://sicynewyear.c...ing-to-pax-east
Update: I give permission for this to be included in modpacks.
Update: Added JoeMaximum's Mossy Cobble idea!
Brought to you by Team Keppa www.teamkeppa.com -
13
BlockzRulz posted a message on [1.2.5][Forge]KryptonCraft Expansion Mod v1.1: Awesome Update! New Furnace Block: Krystalizer!Posted in: Minecraft Mods
~-==========KryptonCraft==========-~ Current Version: 1.1
BIG THANKS TO TheCraftinator FOR HIS HARD WORK AT MAKING AWESOME TEXTURES!
KryptonCraft Expansion Mod for Minecraft 1.2.5
KryptonCraft! "UNLEASH THE POWER OF KRYPTON!"
Our bean-counters told us not to release the elements (or the mod, in that matter) to the public. Did it anyways. Big mistake.
Please report ANY bugs you may find even if you don't think it is a bug. I want to know. If you think something should be changed, let me know. If you have an awesome idea for the mod, let me know!
Update 1.1! Added Krystalizer which is similer to furnace. Instead of all those crafting recipes, you have to 'Krystalize' the item! e.g. Krystalize Coal into Energized Coal. See change log for full details
~-==========What is KryptonCraft?==========-~
What is KryptonCraft? KryptonCraft is an expansion for Minecraft that enlarges the minecraft experience! This mod revolves around one new element called Krypton. Krypton is a unique element that contains immense power! You get to unleash it just by installing this mod!
To start, this mod introduces 4 new ores. These ores drop shards when mined. The ores are named, Radium(Red, mined with stone), Benzite(Blue, mined with stone), Chromium(Green, mined with iron), and Promethium(Yellow, mined with iron). These ores spawn from bedrock to 40 and are roughly as common as iron.
Combine all these shards to create Krypton Dust!
*New to 1.1* Now, to get Krypton Crystals, you have to make the Krystalizer! This machine not only makes Krystals, but quite a few other items as well! First combine slime balls and dust for Krypton Gel
Now, smelt that Gel for a Krypton Rock!
Next, you have to combine Iron bars, cobblestone, and this Krypton Rock for the Krystalizer! (Sorry for the graphical bugs. See changelog for more details)
Now you can create Krypton Crystals using the Krystalizer! Use shards as fuel enough to get one crystal. You will need 4 shards to fully Krystalize one item.
Using this Krystal, you can craft gems from shards!
These gems can be used to craft a special weapon or tool! Before you can, you must craft some iron rods using the same recipe as sticks.
Radium gems produce the Axe of Hades!
This axe sets mobs on fire for 10 seconds and can light up the ground with right click. Benzite gems create the Hammer of Thor!
Hitting a mob with this will knock them back into last month! Chromium crafts the Scepter of Faunus.
Faunus is the Greek god of nature, which acts just like bonemeal but conserve it! You only have 30 uses! Now finally, the Spear of Zeus! This weapon spawns lightning on any block up to 10 blocks away from you! Beware, only 15 uses!
The HydroCarbon Nuke is one of my favorites! 10 times more powerful than TNT, this can reduce mountains to craters in seconds. It is difficult to obtain, since you must first follow a long list of crafting and Krystalizing!
To start, you must Krystalize Energized Coal from coal using Krypon Crystal as fuel.
Then, you must krystalize that energized coal into Carbon!
Now, smelt the Carbon with a furnace to make plastic!
Now craft a bottle from that plastic
Then fill it with water like so.
Now craft Hydrogen bottles with this recipe,
And you are all set to craft the HydroCarbonNuke!!
Last but not least, AntiMatter and the Griever Sword! AntiMatter is a powerful and dangourse substance ex traced from obsidian. Luck would have it, that Krypton balances out AntiMatter to a stable element. After crafting, you can use this AntiMatter to duplicate any other natural block in the game!
But it doesn't end quite yet. AntiMatter can be used with Krystal and one more obsidian to craft the Griever Hilt, Then the Griever Blade, and finally....The Griever Sword!
The most powerful weapon ever, this bad boy knocks back mobs even further than Thor's hammer, and also sets mobs on fire for 15 seconds!
If you are still with me, you made it. That is what my mod has to offer. Please watch the installation video if you need help installing, and I hope you enjoy the mod!
~==========Before/After Nuke=================~
~-==========Changelog==========-~
v1.1 - Update -
- New Features -
*Added Krypton Gel. Make with Krypton Dust and Slime Balls
*Added Krypton Rock. Smelt Krypton Gel
*Added Krystalizer. Similer to furnace. Instead of crafting some items, you Krystalize them using Krystals as fuel or shards. Crafted using Krypton Rock
- Changes -
*Made Krypton Dust recipe shapeless
*Graphical Changes. Updated spear texture, war axe texture
- Bug Fixes -
*Fixed Small bugs in Code
- New Bugs -
*Graphical glitches concerning Krystalizer. No particles, hand-held object has different textures, no on/off transition textures
v1.01 - Patch -
-Bug Fixes-
*Fixed Secpter having unlimited uses
*Fixed Fire Axe not taking damage when lighting ground on fire
-Balance and Tweaks-
*Lowered spawn rate, vein size, and depth of all ores
*Increased power of hammer knockback by 1.5F (A lot)
*Decreased Griever Sword uses from 500 to 200
*Increased Spear uses from 10 to 15
v1.0 - Offical Release -
*Released KryptonCraft Expansion Mod v1.0
~============Videos============~
How to instal KryptonCraft by 745Giants
Showcase of KryptonCraft by ARavinMadMonkey
~-==========Installation&Nessesities==========-~
This mod is a bit buggy, so unless your a risktaker, you should backup your saves and minecraft.jar file.
The only requirment this mod needs is Forge so please download from the link below
http://minecraftforg...Eo8QtXc,Udxvvw3
Now download my mod from the link below
http://www.mediafire...6a7qz52zw0mz4a2
KryptonCraft Manual (Included with .zip)
http://www.mediafire...cf04j2b3dnebgea
~-==========Legal Info==========-~
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
~====================Credits===================~
Thanks, MinecraftForums, as this wouldn't be possible without you!
Thanks to the ZidMC tutorials that helped me with modding!
Thanks to the wonderfull Notch for making the game we now know as Minecraft!
~====================The Team====================~
BlockzRulez: Code Jockey
TheCraftinator: Texture Crafter
~-==========Banners==========-~
~-==========Special Request==========-~
I, as a modder, will never ever ask you to donate to my mod. However, making a mod is hard work! I just ask that you spare a few seconds to click that little green arrow in the corner, because that is what motivates me to continue improving this mod.
-
1
Nerd_Boy posted a message on [1.3.2] Mod Update Manager 2.3.1: The Customization Update! [Last Updated: 19/8/12]Posted in: Minecraft Mods
My mod uses this and minecraft forge fine -
13
Xuluf posted a message on [REWRITE] Xuluf's AdventureModPlease note: This mod is under early stage of development.. And yes I know that there is many adventure mods out there.Posted in: WIP Mods
Also my minecraft name is Xuluf. And my forum name is Gonfa.
One more thing. This is actually my first post for a Mod (posting a post like this) so it may be unclear of somethings.
Welcome to Xuluf's AdventureMod, I hope that you will like this mod when it is pre-released or released So please bookmark it. This mod will use Forge and ModLoader (at the moment only).
This mod is like any other normal adventure mod, but it will have some more features in it. You can read the planned features below. We are open for suggestions and suggestions that is approved will be found here in this post. And also please rate this mod, but use multiple words because one word, +1, -1, and other stuff like that is against the rules. And please don't rate it to be bad right now. You havn't tried it yet.
I will add pictures in a short while. My primary thing right now is to get all the items, blocks and generation going on then the other things.
Did you know? This post is most visited from GULLIVER topic when clicked on my banner.
Added a twitter for development: here
More mobs to come! Stay tuned.
Donate:
All donations will go to the mod. :3
DOWNLOAD: Link Removed
Installation guide in download and topic.
Old downloads
Link Removed
Link Removed
Installation
Get a fresh minecraft.jar Get ModLoader 1.2.5 and Forge 3.1.2 Open up the minecraft.jar in your favorite ZIP file opener (winRAR or 7zip is popular) Drag the modloader and forge classes into the minecraft.jar file. Drag the classes and the folders from advmod into the folder and delete META-INF! This is important.
How to report errors
ModLoader version: Forge version: Adventuremod version: What does the error say (if it goes to crash and then closes minecraft before you have checked what it says, go to ModLoader.txt and it will say what happend):
Mobs. (missing pictures for them).
Normal.
Ghost Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: Can walk through blocks.
Attack: Hunts players, and if the player touches the ghost the player becomes injured.
Tips: Is scared of cows.
Mummy Strength - 1.0 * fist damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Likes rotten flesh.
Artic Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None. Attack: Chases player.
Tips: Takes more damage in lava/fire.
Sand Spider Strength - 1.0 * spider damage
Agility - 1.0 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player. Tips: Doesn't like water(I don't know how that is possible for someone that is in the desert).
Forest Spider Strength - 1.0 * spider damage
Agility - 1.2 * normal speed
Size - 1.0 * normal size
Special abilities: None.
Attack: Chases player.
Tips: Quicker than a normal spider.
Bosses.
Jack One Legged
Strength - 1.5 * skeleton damage
Agility - 0.8 * normal speed
Size - 1.0 * normal size
Special abilities: Shoots 3 fireballs every 20:th second, spawns minions every 10:th second. Attack: Shoots fireballs with a delay of 5 seconds.
Tips: His right leg is made of wood.
Dungeons: No dungeons right now.
Races: (havn't been added yet though)
Human - Gives a boost to magic ability, also extra damage with swords
Elf - Gives a boost to agility ability, also extra damage with bows.
Dark Elf - Gives a boost to agility ability, also extra damage with daggers.
Dwarf - Gives a boost to strength, also extra damage with battleaxes.
Troll - TBA(give suggestions for the troll)
Give more suggestions in this thread.
Planned features:
First we have what's planned then we've got how far it is in development in percent, and after that we've got a comment why it is that amount of percent. They are sorted in the order I take them.
Normal Items - 50% (we've got a few items right now but it will grow (alot), also missing textures)
Normal Blocks - 50% (we've got a few blocks right now but it will grow, also missing textures)
A new pickup notice system - 90% (so annoying to add all the items in the game to this)
Special Items - 40% (we've got them to be special, but we've hasn't got them to randomly drop, also missing textures)
Special Blocks - 20% (we've got a few blocks that will be special, but they are missing textures and doesn't make anything special)
Mobs - 0% (looking for moduler)
Npcs - 10% (newly started)
Abilities - 0% (not started yet)
Custom Races - 10% (not started yet, but we have the races on paper = I have)
Dungeons - 40% (we've got to make them look better, other than that they spawn randomly)
Bosses - 0% (looking for moduler and we've got to have the dungeons perfectly + abilities)
Dimension - 0% (this will probably begin when everything else is done)
More to come. Stay tuned.
Items.
Wooden Battleaxe:
Stone Battleaxe:
Iron Battleaxe:
Gold Battleaxe:
Diamond Battleaxe:
Lightning Wand:
Blocks.
Tent Block:
Spikes:
Changelog.
-Update pre-release 3-
+ Races
* Delete yr.class before copying it to the minecraft.jar file, to remove drop messages
Bugs:
Still no texture for the race selection gui
You will need to restart(close and open) minecraft to make a new world
-------------------------------------------------------------------------------------------------------
-Update pre-release 2-
+ A biome
+ Better config file
+ A spear
+ 3 Mobs (currently not spawnable)
+ A debug mode (currently only flying, this is only for fun and will be removed after release)
+ Some tweaks
+ Race/skill selection GUI
Bugs:
When throwing a spear it shows up as a chain helmet
Throw animation isn't showing
Race/skill selection gui has no texture
-------------------------------------------------------------------------------------------------------
-Update pre-release 1-
+ Battleaxes
+ Wand
+ Tent generation block
+ Spikes
Bugs:
--------------------------------------------------------------------------------------------------------
Team.
Coders.
Gonfa aka Xuluf - Main modder
Texturers.
Microwavecookie - Main texturer
goodwarrior12345- Secondary texturer
Looking for.
None at the moment.
People that have suggested will be noted here.
Playername followed by what they suggested.
Novarefuge - Charged sword strikes with magic
Bobthebulder - Quests in villages's
goodwarrior12345 - A bunch of thinks
Bug finders.
badian - If you place a plank or a piece of dirt in the crafting grid, the result will become a diamond shovel or a diamond pickaxe
Credits.
Anyone that has helped me will be posted here.
Banners.
Made by Me:[url="https://bitly.com/KJYj2o"][img]http://i.imgur.com/CEppP.jpg[/img][/url]
Made by goodwarrior12345:
[URL="https://bit.ly/KJYj2o"][IMG]http://i.imgur.com/EFhta.png[/IMG][/URL]
-
28
Vekh posted a message on [1.2.5]Portal 2 Gels ModHm... Not bad!Posted in: Minecraft Mods -
1
Vekh posted a message on [Minecraft 1.1] AleXndrTheGr8st's Downlights Mod [SSP/SMP]Posted in: Minecraft Mods
That would be... awesome. - To post a comment, please login.
1
Minecraft forge V3.2.5.121 is not compatible with mod_4096Fix i only know this because it happend to me D: