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    posted a message on One of My Earliest Redstone Creations: A Circular Block Swapper Light
    Wow, that is really well done for a first build!
    My first "redstone" build wasn't redstone at all. It was back in Classic Mode (almost a year before redstone was added). I had discovered that by using Omen (one of the very first map editors) I could create floating sand. When updated, the sand would fall, releasing water. I used this to create what was probably the very first circuit of any kind in Minecraft: a basic adder. It added two numbers from 1-5 and produced a result on a 7-segment display.
    Here is the original thread:http://www.minecraftforum.net/topic/4572-deadlys-simple-adder/
    I have since lost the save file, and never recorded a video. Please don't bump that thread, as it is more than two years old. I would love to see if there are any Classic circuits older than mine, so feel free to correct me if I'm wrong about mine being the first.
    Posted in: Redstone Creations
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    posted a message on Programmable PIN code driven Bank with multiple accounts
    First post in a long, long time.
    I have just finished building my most impressive Redstone creation yet. This is a Bank, with 6 different accounts each accessible through programmable PIN codes.



    I have also created an album to describe how to use the Bank, here:
    http://imgur.com/a/4zZ2v

    I can answer any questions about it here, and I can upload the world file if anyone wants it.

    Here is the world file if anyone is interested in checking it out:
    http://www.mediafire.com/?27y7zc1vtaa06h4
    Posted in: Redstone Creations
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    First I'd like to say I love this Shader! It looks amazing, and is exactly what I have been looking for.
    Secondly, I have a computer that can easily handle really high graphics, so I tried modifying the composite.fsh file to increase the shadow resolution. I noticed that when the SHADOWHPL is put really low (such as 5) the shadows look great, but they are only rendered in a small box around the player. Is there any way I can set the shadow resolution to be really high, yet have them rendered just as far as normal?
    Thanks
    Posted in: Minecraft Mods
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    posted a message on Favorite Version of Minecraft?
    Honestly, I love the current release and Classic about the same (Even though I play the current version way more.) I started back when there was only Classic Mode, so it's what caused me to join minecraft in the first place. I hosted a Classic server for more than a year, and it was quite popular. If I had to choose a version other than Classic and 1.0.0, I would say Indev with world options. It was great to make floating islands and then dig a trench from a lake to the edge, emptying it into the void (using the first version of dynamic water, where water blocks would move around, allowing for example, you to drain a lake).
    Posted in: Survival Mode
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    posted a message on "Domino Circuitry" With Signs and Other Blocks
    An other method of instant redstone across infinite distances instantly is by using sticky pistons, detector rails, and minecarts. If they are set up like this:

    :Furnace: = Piston (facing the rail)
    :_: = Detector rail
    :: = Space

    :Furnace: :_: :: :Furnace: :_: :: :Furnace: :_: :: etc...
    Then, place a minecart on all the tracks. When the first piston of the line is powered, it will push the detector rail and minecart next to the next piston, powering it as well. This will continue down the line at a fairly slow rate. But, when the first piston is deactivated, regardless of the length of the "wire" every piston will deactivate instantly. This allows for extremely fast, long distance communication in the same amount of space as a redstone wire.
    Unlike with signs, this system is infinitely reusable, if the minecarts are protected from animals.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [HELP] A circuit that pulses thrice when activated
    Quote from Monopoly2121

    Here:

    The input is the lever, and the output is the door. Just adjust the delay of the repeaters for what you're working with, and this should be what you need.

    Wow! That was fast.
    It works, and is pretty compact, too. Thanks a lot!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [HELP] A circuit that pulses thrice when activated
    I am in need of a circuit with a switch input, when flicked off, the output goes to off, waits a few ticks and turns on, then waits a few ticks, and turns off again. When the switch is turned back on, the output turns on. The result should be like this:

    input:
    off
    output:
    off --> on --> off

    input:
    on
    output:
    on

    I have tried many different methods, but none seem to work. I am very fluent with Redstone, so an explanation will do fine.
    Thanks.

    EDIT: I realized that this would also work inverted, as in: when turned on, the output goes on, off, then on again.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on When did you first get "good" at redstone?
    A couple of days after it was implemented, when I finally began testing with it.

    btw, I technically was making Minecraft computers before Redstone was added, using the sand physics in Classic. I don't want to brag, but I believe my adder in Classic was the very first Minecraft computer.
    /hipster
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why do you have you signature?
    I created my sig before they lowered the character limit, and I haven't been bothered to shrink it. So far, I've barely seen anyone with a long scroll-signature like mine. I also created the Minecraft (deadly) image a long time ago, way before the logo change.

    EDIT: Now that I think of it, I believe I created it before Alpha.
    Posted in: General Off Topic
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    posted a message on Those who play Single Player the majority of the time: why?
    For me, I play SP mostly because I don't have to worry about having to please someone else with my actions, ex: I can start creating huge TNT cannons and not have to worry about rules preventing me from using it. I also find it extremely annoying that, when you join a popular server for the first time, there's nowhere to build/explore. In SP, everything you see is either yours or undiscovered. In MP, you almost always have to walk an extremely far distance to find anywhere to build, and even then, all the resources will be depleted. Also, in my opinion, there are too many bugs in MP for it to be enjoyable.
    The only form of "fun" MP for me is either being with the server since the start, knowing the owner(s) in person/have direct contact to them, or owning the server yourself. I have had the most fun in Minecraft when a friend hosted a server, but now that he's taken it down, I prefer SP.
    Posted in: Survival Mode
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    posted a message on A quick word from an Infdev Player..
    Wow I'm surprised at how many of us indev (or pre-indev) players are commenting. As an example, have you tried playing Classic mode? Think of that, just with half the features and no Multiplayer, and you have the very first build of the game. No one back then would have believed how far Minecraft has come. The game has gone through more than five substantial gameplay changes (not including every single "minor" update), so I think it's safe to say that a lot of change can only benefit a game that has already changed a ton in the past.
    Posted in: Survival Mode
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    posted a message on A quick word from an Infdev Player..
    I joined Minecraft less than a month after the very first version. I remember long ago I used to be against certain updates. I even recall being against infinite worlds, saying it would change Minecraft too much. Now, I don't know what I would do without infinite worlds. Trust me, Notch knows what he's doing, and I support his updates 100%.
    Posted in: Survival Mode
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    posted a message on I found obsidian but I cannot mine it. What's the easiest way of finding diamonds?
    Quote from nalfz

    The lava pools thing is a myth. Try branch mining at layer 16 or so

    Branch mining is the best way of finding diamonds. I recommend at layer 12, because all lava is below your feet on layer 12. By the way, I'm pretty sure that there is a higher chance for diamonds when they're both above lava, and somewhere below water, ex: an ocean.
    Posted in: Survival Mode
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    posted a message on When you first spawned in Beta....
    When I first started Minecraft it was back in Classic Mode, when multiplayer wasn't even implemented. The first thing I did was press B, like prompted. I then discovered that you could dig downwards, so I made myself a shaft going down until I hit lava. Then I proceeded to mess around with the liquid physics.
    I can't remember what my first multiplayer game was, but I was very active later on as the owner of many different Classic servers.
    Posted in: Survival Mode
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    posted a message on The WALL OF NAMES has been UNBURIED
    Could you add me to the wall, please? Although I haven't posted on the forum much, I am a dedicated Minecraft veteran. By veteran I mean I've been playing for almost two years now, and I joined just a few weeks after the first version of Minecraft was released.
    I am probably most known by veterans who have seen my "Deadly's Simple Adder", an adder built in Minecraft Classic that I believe is the first ever "computer" created in Minecraft.
    I used to run a Classic server that was really popular, but I haven't done much with SMP.
    Thanks.
    Posted in: Survival Mode
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