Anyone here that is still interested in keeping tabs on my texturepack go to my new thread titled "Mountain Pack"
here's a link to it: viewtopic.php?f=25&t=90745
do not bump this thread
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Nov 22, 2010I have started on my first 16x16 texture pack. I'll be regularly updating this thread as I progress and I ENCOURAGE posters to be critical of my work. Just try to keep it constructive. If you don't like it, tell me WHAT and WHY. All content is original except for a few Painterly Pack things you may spot in the background that I have not gotten around to replacing yet (This is WIP)Posted in: Mods Discussion
I have received a small number of complaints about my pack looking too much like Painterly. Here's a direct comparison between the two: Open each link in a separate tab and move between them.
Alternate Cobblestone, Doors, Torch, Lever, Ladder and Rails; BRAND NEW! What do you think?
Clay; brick in the background for context
Cacti; pretty basic, may redo them so they don't resemble Painterly as much
Crafting Table, Furnaces, and Treasure Chests; fixed a slight alignment/shading issue with the unlit furnace
Logs, Planks, and Halfstone; return of the nails!!! =O The nail-less variant of the planks will be available as an alternative upon release
Bedrock, Obsidian, and Brick; no changes
Cobblestone, Smoothstone, and Mossy Cobblestone; no changes
Ores; no changes
Dirt, Gravel, Sand, and Glass; no changes
Cloth, TNT, and Bookshelf; no changes
I have also finished the leaves, snow, and ice. However, they are pretty standard so no pics should be necessary. They are available upon request if you would like.
Nov 22, 2010dbmountain posted a message on Qualjaks Cell-Shaded Texture Pack! 1.8 finally arrives!who would have thought do redo Minecraft in such a simple yet effective manner! I have never seen something like this attempted! It is so unique and fresh!Posted in: Resource Packs
Nov 22, 2010Ashghan wrote :Posted in: Mods Discussion
> Love the bricks - they look really authentic. :biggrin.gif:
> As for critcisism:
> - Gravel - make it so that the contrast between individual pixels on the
> tiling is higher. That is - that the block looks more like a pile little
> pebbles than a solid block. Also - less of this sandy-pastel colour and
> more grey. Perhaps with some dark grey and black pixels.
> - Wooden plank - check whether in large quantities it looks ok (like 10x10
> floor) because to me it seems that the outlines of the planks should be a
> bit lighter brown
> - Glass - as posted above - visibility above all. try removing the fancy
> ornaments in the corners and along the edge, leaving only the border.
> Perhaps reduce the 'white smudges' to 2 pixels and move the further into
> the corners.
> - Coblestone & halfie - I second the above opinion - make it look like
> random stones instead of perfect rectangles. Halfie should probably have
> smaller stones then, to accomodate the reduce height.
> As for the iron ore - I simply thought that you added silver to the game.
> :biggrin.gif: It probably doesn't have to be brownish (rust) but only slightly darker.
> Redstone is good as it is ATM. Just try to keep it roughly the same colour
> as redstone dust (both item and unlit 'block' versions).
> Keep up the good work. A little incentive: :biggrin.gif:
Yay a diamond! Alright, I'll up the contrast in the gravel to make it more... gravelly. Right now it looks more like clay to me, honestly. Hm... maybe I'll use it as clay? The planks look fine to me in large quantities. I've got a couple houses in my main world made of planks and they look pretty good. Now that you mention it though I think I'll make the outlines a bit lighter.
I'll change the cobble to be more random like in the original texture, this is my first time texturing so I wanted to do something a bit easier (IE straight edges makes for easy tiling). I'll try my hand at a more natural look and provide the current texture as an alternate (because I like it :tongue.gif:)
I'll change up the iron and glass a bit. I plan on making the dust and everything match up with the redstone when I am finished
Nov 22, 2010If you wanted to get technical, you COULD count texture editing as modding. However, I am not going to argue because I am on your side. I think it would be helpful and a lot more organized to have two separate forumsPosted in: Mods Discussion
Nov 22, 2010Naithal wrote :Posted in: Mods Discussion
> I think that cloth is in the Painterly Pack... I think cobblestone would
> work better as chunks of rock, since its unlikely that lava meeting water
> makes perfectly rectangular stones. I also prefer half steps to just be
> stone slabs, but thats just a personal opinion. Oh, and try adding a bit
> more texture to the coal. Beyond those relatively few critiques, it looks
> good. I think I try it out when its done. Keep up the good work!
Yes, Painterly Pack is acting as a placeholder of sorts while I continue working on my own texture pack. When I get around to doing cloth, it will not be PP. I'll consider your cobblestone and halfstone concepts. My reasoning behind the cobblestone is not really related to realism, I just figured since it is a common building material that it might as well look nice and architectural. Your idea makes sense too, however. And with Halfstone, I figured since there are ACTUAL steps in the game now, halfstone could be used more for decorative purposes. I'll continue working on and perfecting the ores, they are what I've had the most difficulty with so far. Thank you
Nov 22, 2010I don't know why I was anticipating a well-organized and structured post before I opened this thread. Needless to say, I was disappointed to see a three sentence spiel that points out the obviousPosted in: Mods Discussion
PS: Whenever I open this subforum I have to sift through 1000s of mod/mapper threads just to find the texture pack threads that I want. What's the deal with THAT? O_O
Nov 22, 2010I did some research on the ores beforehand when I made them. Iron ores are either grey or orangey-red. The oranges occurs when the iron oxidizes (AKA rusts). It's a tough call, since a lot of the ore in Minecraft is underground and trapped in other rock so it isn't in contact with water/air, therefore no rust. However, some of it is exposed to the elements and may have rust. I think I'll make it a little rusty, with orange and grey. Thanks!Posted in: Mods Discussion
PS I've edited the original post with all of my content so far. Crit wanted!
Nov 22, 2010simple, clean textures are overdone to be honest, but good job nonetheless. I can see why it is so common for people just starting out with their own textures. Hopefully as you get more comfortable with doing textures you will try something less "simple"Posted in: Mods Discussion
If you can't afford 10 euros I feel bad for you and nobody will be giving you money for this texture pack
Nov 22, 2010LET THIS THREAD DIEPosted in: Mods Discussion
This weekend I started on my own 16x16 texture pack. I'll be regularly updating this thread as I progress and I ENCOURAGE posters to be critical of my work. Just try to keep it constructive. If you don't like it, tell me WHAT and WHY
(Sorry for no BBCode,)
Logs and Planks; fairly happy with how they turned out
Cobblestone, Smoothstone, and Halfies; I like these
Sand, Dirt, and Grass; Fairly content with these as well
Gravel; not sure what I was going for when I made this. What do you think?
Brick and Bedrock; I'll fix the tiling on the bedrock + I might turn it into obsidian so it can be used for building
The ores; should the redstone be more red? How is the shading?
Glass and halfies again; I don't know what to do with the glass, suggestions please!
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