Update posted. Hopefully there aren't any problems. If there are, I'll deal with them later. I usually stick around for a while after posting an update so I can deal with them immediately, but right now I'm too tired to care. :-/
In the future these updates will probably come faster. I now have a great tool to help me keep track of the obfuscation and update the patcher very quickly.
Working on the new update right now. Hopefully it'll be up within half an hour, but maybe not. I'll have it up before I go to sleep though.
Edit: Forget that half an hour estimate. I just decided to write up a program to make the update for me. It'll take a bit longer for me this time, but in the future it'll make it updates much, much easier for me.
got that as well as the modcreator(well the part of it)and he told me that we were not the only one and that he is not sure about whats causing this.(and he actually things minecraft wouldn't be better with bumpmapping)
EDIT: why does the creater of the source know what the problem is:/ and he doesnt oh well
can you explain better what the solution is (i am dutch so it a little bit harder to understand)
This isn't a bug of any sort. The problem is you're trying to use a bump mapping shader but your texture packs don't have bump maps. The fix: Either don't use bump mapping shaders or use a texture pack with bump maps. It's pretty simple. Texture packs with bump maps have terrain_s.png and terrain_nh.png files included with them.
Watch the video in the original post under "Parallax occlusion and specular mapping:". This is what bump mapping is. Without bump maps or specular maps, there is no way for the program to know where the bumps on the blocks should be or which blocks should be shiny.
some of us would also appreciate if you could put in some debug options like viewing all render targets and an option to reload shaders while being ingame.
combine that reload shaders with the ability to extract the contents of the minecraft.jar into a subdirectory called "minecraft.jar" (yup same name as the file, but delete the file itself) and you can edit shaders without rezipping them into the jar :3
My directory structure:
I've been planning on making the installer work with the directory type installations like that. I'll probably do it before the next update.
I'll definitely keep the other things in mind. Thanks for the suggestions!
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If you re-download the installer it should work now. It's kind of an ugly hack for now though.
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Ugh, yep. You can't name a file "aux" on Windows. Only Microsoft would do something so idiotic.
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Ventills, I read your post. It doesn't tell me anything useful.
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In the future these updates will probably come faster. I now have a great tool to help me keep track of the obfuscation and update the patcher very quickly.
Enjoy!
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Hopefully it'll be up within half an hour, but maybe not.I'll have it up before I go to sleep though.Edit: Forget that half an hour estimate. I just decided to write up a program to make the update for me. It'll take a bit longer for me this time, but in the future it'll make it updates much, much easier for me.
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This isn't a bug of any sort. The problem is you're trying to use a bump mapping shader but your texture packs don't have bump maps. The fix: Either don't use bump mapping shaders or use a texture pack with bump maps. It's pretty simple. Texture packs with bump maps have terrain_s.png and terrain_nh.png files included with them.
Watch the video in the original post under "Parallax occlusion and specular mapping:". This is what bump mapping is. Without bump maps or specular maps, there is no way for the program to know where the bumps on the blocks should be or which blocks should be shiny.
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For bump mapping you have to have normal and specular maps for your texture pack.
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I've been planning on making the installer work with the directory type installations like that. I'll probably do it before the next update.
I'll definitely keep the other things in mind. Thanks for the suggestions!
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Started working on better water a bit today. The first step: Getting normals to be set correctly for it. Fun stuff . . .