Took the weekend to catch up on time w/ my Kids and Wife. Tomorrow I get back into it, working on that todo list above! I've really enjoyed helping about 15-20 of you that msg'd me on Youtube and Skype work through the issues you've come up with.
I wanted to let you guys know as well, Im starting a new sub-series on my channel - How to Program Java through Minecraft Modding.
This is going to be VERY basic at first, teaching what Java is, what every bit of development is, and ramping up to Object Orient Development explanation and more.
I want people to have a resource to jump the gap between I don't know Java and I made a mod! Hopefully this new series will help with that.
After some testing, the mod is not SMP compatible right now. The user access data is stored server-side currently when authenticating, which is kind of bad in terms of security cause anyone with server access could look at the server config and take control of whoever's access is stored in the config. And by controlled, have full access to their twitter account. So yeah, that's scary. So keep it off your servers people until this is fixed.
SSP is perfectly safe though, stores to the client config and all is good.
I'll be ironing this out tonight! Thanks for updating em.
How hard would it be to get server support? At the moment it appears to save your "access token" to the config... does that save client side or to the server config? Or both? Curious how that would work...
Ya, I'm not 100% - initial step was getting it working in SSP - then translate it over if I could.
So does metadata mean blocks with the same ID, but have damage values? If not, I'd love to see a tutorial on that.
Blocks have metadata attached to them, 4 bits I believe, that allow us to attach properties to them - ie: storing the growth stage of a plant, flagging a furnace as "Burning", etc.
If you need more than this, you can create Tile Entities for the blocks.
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I want to create tutorials for both of these - Wanted to apologize for a couple quiet days. Real Life tends to flare up here and there, and my 2 kids take priority I'll try and have a few videos out tomorrow/Monday.
As I understand it... coremods all go into the same place as regular mods now anyway in 1.6.2. No one would really need to know that it is a coremod if you packaged it all together unless they seperated coremods and mods again in the future.
Thanks, big guy. And thanks again for your texture work on that twitter block.
I'm pretty new to modding - I'm a computer programmer/software engineer during the day, and I wanted to workout my java muscle in my off time, do .NET stuff professionally.
That aside, I was curious how well off this idea would be received. I've got it functioning, and I've got the couple textures I needed done. I would just need to clean up the code, package it, and post it.
However, this being my first one, I'm having some anxiety about even bothering haha...
Details:
Embedding Twitter into Minecraft. I know it's been done in the past, I hadn't found anything recently - probably due to the need to modify the Forge JSON file to even allow the twitter api to be included - however, with step by step instructions, I think anyone could easily do it.
If I were to take it further, I'd probably wrap twitter4j and make it a coremod, so Forge would just recognize it.
ANYWAYS -
Screenshot of the Twitter Block, it's animated the birds wings flap, and when you right click on it, it shows you a list of your 5 recent timeline tweets.
I realize the text color needs to be changed, was just a placeholder for now.
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Commands I've added:
/tweet <msg> - Sends a tweet. Since MC chat buffer is less than 140, you never run the risk of going over 140.
/hashtag <search term> - returns the most recent tweets containing the hash.
/handle <twitter hangle> - returns the most recent tweets from a specific person.
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All of it functions, as I said.. Was just curious if it would be received well, or shunned from the community haha.
Yay! more videos just to let you know I have all your vids downloaded on my desktop so I can always watch them even without internet Really love this tutorial series lol. DONT STOP!! pwease.
Haha thats fantastic! Thanks for watching, and I won't stop!
I've reformatted the top post a bit, added a contact section, added my github link, and I've also added Episode 6 - Creating Custom Armor and Crafting Recipes - at the request of a subscriber.
Dawgeth is a recording fiend. I love this series. Even though I'm not modding, its nice to see how things work under the hood. Oh ya, whoever is doing all your textures... that guy is doing an excellent job.
Haha, thanks for creating the textures. Created a credits section above for your praise
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I wanted to let you guys know as well, Im starting a new sub-series on my channel - How to Program Java through Minecraft Modding.
This is going to be VERY basic at first, teaching what Java is, what every bit of development is, and ramping up to Object Orient Development explanation and more.
I want people to have a resource to jump the gap between I don't know Java and I made a mod! Hopefully this new series will help with that.
0
I'll be ironing this out tonight! Thanks for updating em.
Thanks!
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Fixed an error where prev/next would crash when it was supposed to roll over to min or max.
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Ya, I'm not 100% - initial step was getting it working in SSP - then translate it over if I could.
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Tester friends, if you get any errors, make sure to throw the logs my way or the instructions on how to recreate the error!
Thanks!
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As a user you want to use bit.ly? Thats not a problem, there is a bit.ly API, I'd just need to include the library.
I'm also including TwitPic ability as well.. Take a screenshot and it twitpics it.
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Blocks have metadata attached to them, 4 bits I believe, that allow us to attach properties to them - ie: storing the growth stage of a plant, flagging a furnace as "Burning", etc.
If you need more than this, you can create Tile Entities for the blocks.
--
I want to create tutorials for both of these - Wanted to apologize for a couple quiet days. Real Life tends to flare up here and there, and my 2 kids take priority
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I appreciate it!
Updated the Texture, Added the Crafting Recipe, and changed the text layout, 1 tweet per page.
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http://www.minecraftforum.net/topic/1897054-162forgessp-only-for-now-telecrapht-twitter-in-minecraft/#entry23422559
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Thanks, big guy. And thanks again for your texture work on that twitter block.
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I'm pretty new to modding - I'm a computer programmer/software engineer during the day, and I wanted to workout my java muscle in my off time, do .NET stuff professionally.
That aside, I was curious how well off this idea would be received. I've got it functioning, and I've got the couple textures I needed done. I would just need to clean up the code, package it, and post it.
However, this being my first one, I'm having some anxiety about even bothering haha...
Details:
Embedding Twitter into Minecraft. I know it's been done in the past, I hadn't found anything recently - probably due to the need to modify the Forge JSON file to even allow the twitter api to be included - however, with step by step instructions, I think anyone could easily do it.
If I were to take it further, I'd probably wrap twitter4j and make it a coremod, so Forge would just recognize it.
ANYWAYS -
Screenshot of the Twitter Block, it's animated the birds wings flap, and when you right click on it, it shows you a list of your 5 recent timeline tweets.
I realize the text color needs to be changed, was just a placeholder for now.
--
Commands I've added:
/tweet <msg> - Sends a tweet. Since MC chat buffer is less than 140, you never run the risk of going over 140.
/hashtag <search term> - returns the most recent tweets containing the hash.
/handle <twitter hangle> - returns the most recent tweets from a specific person.
--
All of it functions, as I said.. Was just curious if it would be received well, or shunned from the community haha.
0
Haha thats fantastic! Thanks for watching, and I won't stop!
0
I've reformatted the top post a bit, added a contact section, added my github link, and I've also added Episode 6 - Creating Custom Armor and Crafting Recipes - at the request of a subscriber.
Haha, thanks for creating the textures. Created a credits section above for your praise