As I said, I don't want to spit false hopes at the community.
I've released the source code to new dev teams, since I don't have time to work on it anymore that is the best I can do, let the community update it. As I mentioned, a team is doing it and I should really get them to step in here and post the progress rather than me relaying bits of information here and there. I've moved on with my life, I'm far too busy to keep up with this most of the time, I'll be traveling for work soon as well, I'll do my best by letting the devs know they could hopefully come here and present something, but until then I can't promise anything.
If 1.4.7 is the last version because for whatever reasons the dev team is unable to pull through, I apologize to the community and the mod had a good run. Unfortunately, modding Minecraft isn't a career and never will be.
Yeah, you made your point and I totally understand this. What I don't undestand is why you just don't update your Twitter and let everyone know what's going on and why we have to wait for so long. I mean this is done in 5 minutes.
1. The single AND multiplayer version is very nice.
2. 8 Dungeons -> BIG Map == Nice
3. I like gold ingots if theyre hidden very hard and not too much but yeah...doesnt matter :3
4. Idk about that... That could be too hard...
5. The Nether part is a nice idea!
6. Sidequest -> :3! <-
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<---Waiting for the screenshots and the download :333
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I will upload the first screenshot tomorrow
The reason why I dont hide gold ingots is, because you must travel over the whole map on roads and I dont want to make walls everywhere. Maybe I will hide some in dungeons.
I hope I can upload a demo of the map soon
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Yeah, you made your point and I totally understand this. What I don't undestand is why you just don't update your Twitter and let everyone know what's going on and why we have to wait for so long. I mean this is done in 5 minutes.
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I will upload the first screenshot tomorrow
The reason why I dont hide gold ingots is, because you must travel over the whole map on roads and I dont want to make walls everywhere. Maybe I will hide some in dungeons.
I hope I can upload a demo of the map soon
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I have started to make an adventure map. I hope I can post the first screenshots tomorrow.
To end the map you have to travel from village to village, complete quests and explore dungeons.
The map will have:
-a singleplayer and a multiplayer version.
-at least 8 dungeons
-no f***ing hidden chests with gold ingots(score system)
-an ENDboss(enderdragon)
-a nether part
-many villages with many sidequest(and the biggest sidequest: Kolumbia the town in the sky)
Post if you think these are good ideas or not.
Post your own ideas for the map(if I use your idea I will name you in the map :wink.gif: )
And sorry for bad english... a yeah post my mistakes.
Thank you
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