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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from ACpro

    PS: It's my Birthday today :D


    Happy birthday ♫
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Hi!
    There is a little problem with the installer, it downloads optifine for 1.5.2. Also some overlays, the new ones, have transparency when there is no block underneath them. they look cool though.

    Also, will there be In-Game texture replacement/swapping?
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Quote from VPtKm

    I didn't know that you were still active! Good to see you.


    Same here!, well actually, i wasnt active at all.

    Quote from Longor1996


    Also, I can't use the Resources in the provided Zip file, because they are all HD quality.
    I can only use 16x16 textures, because some people's PC's just can't run bigger textures good enough.
    And TaleCraft should run for everyone, not just for high-end PC's.



    Oh... no... well sorry, I mean, i was talking mostly about the scripts or else. I though they might come in handy for map makers, that file was just a backup of my map i uploaded months ago, now i decided to share what i have since there is no way i will keep working on that. I was kinda on a rush so I didnt talk too much about it, sorry.
    Btw, its awesome you and snow are working on a new mod!
    Posted in: WIP Mods
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    posted a message on TaleCraft - A Mod For Custom Maps
    Hi!, uhm... Im not really sure if its usefull for you guys, but there you go: http://www.mediafire...oZ_EoP.rar

    You can have and use every resource in there, I hope it come in handy for your maps or whatever else. (I think there is a problem in onUpdate.js... there is a "/*" missplaced, Im not really sure since i lost my AC build and i cant install a new one... anyway )
    Maybe, I will include some readme later to explain some scripts and how the work...Maybe.

    Good luck guys!
    Posted in: WIP Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Da Bazz

    Can you spawn a scripted entity via world.spawnEntity(entityType,x,y,z)
    from the entitys folder with the entity.txts if so how must it be written. Ive tried many many different ways! Thank you!


    Mmmm... I think you cant spawn the ones from the entities folder. But there is still a way, try something like this:

    var ent=world.spawnEntity("Script",x,y,z)
    ent.setOnUpdated("Mob_ou.js")
    ent.setOnAttacked("Mob_oa.js")
    ent.setOnDeath("Mob_od.js")

    Hope that helps / works
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from UnnamedGS

    Is there any way to assign a Key on your Keyboard to a command?
    I want to use /fly by pressing the F key.

    How would this be done?


    Try this:
    player.isFlying=true/false

    Hope it helped!
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Goulou

    Niiice ! I understood pretty much everything, so I guess I don't suck as much as I thought in Spanish aha
    That's really cool I will also put you in my first post !
    Btw I loved the Okami music at the beginning of each videos :D

    Thanks!
    Quote from Goulou

    Hey when will your map be released ?

    Mmm... well, im not really sure becouse the development is going really slow, but I hope to show something soon
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Ok, video is up and playing! (in spanish, not ready for english yet...)
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from gurunext

    Your video is... too long (youtube deleted it :/)


    Awww...... :,(
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Goulou

    Hey guys ! The new version of my map is finally available :)
    I would really like some reviews from you, adventurecrafters ! The link is on my sign !

    Great news!, its good to see mapmakers working on this mod and keeping it alive!, by the way, hope you dont mind but im doing a "lets play" from your map... in Spanish... You see, i guess im not ready to speak in english... not yet. Anyway.. here is it:


    EDIT: Uhmm... looks like the video is... deleted due lenght... i guess ill have to split it.....
    Posted in: Minecraft Mods
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    posted a message on [Adventure Craft] Jojo's Incredible Adventure (+ 5000 Downloads !) v0.3.5
    Fantastic!, downloading right now! I loved so much your map.
    By the way.. I was wondering if I could do a lets play of your map.. In spanish?
    Quote from Goulou

    No feedback ? Well, I guess I'll keep updating everyone on my progress.
    But you should know that feedbacks are much appreciated and really encouraging for me. So don't hesitate.

    Okay, here is a screenshot of the next update : ...

    They are not finished yet, but I sculpted all of it manually and I'm pretty glad of the result.
    As for why you will have to go there... It's a surprise :P


    Wow!, that looks outstanding!, Keep Wondering what lies behind those mountains
    Posted in: Maps
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    posted a message on [1.5.1] [AC] The Legend of Zelda: The Shadow Gate | Back Under Construction! | Bukkit Server
    The new textures looks fantastic, I loved the torch, the furnace and those of the fairy fountain were my favorite, but i think that the grass and sand may be less darker. Sincerely I didnt liked the 3d grass, there is something in it that doesnt fit.. anyway, I hope to see more updates!, Im cant wait for the next release!!
    Ill be lurking here to watch the progress of this, and I hope I could help on this
    Posted in: Maps
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from alexarock3

    there is a script that spawn a NPC vulnerable to damage with a specific skin on a customisable mob spawner?

    how?
    alexarock3 :SSSS:


    If you want to use a customisable mob spawner, try with a scripted entity.

    Create a .txt file inside "entitys" folder in your map directory and then add:
    health=12
    texture=/mytexture.png
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Goulou

    Okay, I have a problem. I wanted to make an NPC follow a path everytime the game loads. So I used NPC's path block and I wrote in OnLoad : world.triggerblock(coordinatesoftheblock).
    It worked fine during a week, but today, when I load the game, the NPC who is supposed to move SPLIT into two entities. So now, everytime I load the game, I have two identicall NPC's who both run in the same direction.
    I tried everything to fix it but it keep spliting. Any idea ?


    What about if you try putting your code within the NPC, inside its own OnLoad script or trying with: entity.pathToBlock(coordinatesoftheblock)
    Posted in: Minecraft Mods
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    posted a message on [ADV-Free Roam-RPG] AC - The Elder Scrolls: A Son's Promise v0.3
    I like the concept of an open world map, and the features you included are great!.

    I hope to see more content on the next release.
    Posted in: Maps
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