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    posted a message on Simple "organic" iron farm in Xbox One edition

    I'll see if I can make a video and put it up. I'm a complete n00b to making gameplay videos on the Xbox One, so it'll be a challenge.


    I have at least 700 blocks of iron now, and I get probably 30-40 blocks a day from the farm. I don't know I haven't really kept track, I just basically have all the iron I'm ever going to need. I used to have a double-chest in my base labeled "Wood blocks, coal, charcoal, metals", but now I need one just labeled "Iron" and another "Everything else". :-)


    Next project is to expand/redesign the condos so they look more natural. I might add a bunch of doors, too, 'cause I need another librarian or maybe a blacksmith (village didn't come with one) to spawn.


    davidmrecord - post your design back to this thread, if you remember! I went with the simplest, "I know it will work" design, but I'm interested to see other designs.



    I'm working on a new build style (I'm building in 16x16 chunks, actual chunks, in + grouping at in 5 block elevation difference) so it doesn't look organic, but taking your idea to make a village look natural I'm giving each villager pod a 16x16 space with doors, I put a fence around the unsafe swim zone but noticed that the iron golems sometimes like to spawn next to the fences (so going to have to steal a block from the villagers. but so far it actually looks better than a row of doors and little villager pods and still produces the same amount of iron.

    My GT is davidmrecord feel free to add me and jump on. The idea with my new world is to do as little exploration as possible as I'm building out from spawn point in 16 x 16 increments... (at this point I've done a lot of framing but have a lot to do in terms of polishing.

    Posted in: MCXONE: Discussion
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    posted a message on Simple "organic" iron farm in Xbox One edition

    I like this idea, although I'm going to try something slightly different, and see how it goes.

    Posted in: MCXONE: Discussion
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    posted a message on Looking for island mountain seed

    I came here looking for that as well!

    Posted in: Minecraft: Editions Seeds
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    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU9]
    I don't know if this is an outstanding bug, but the other day after some time in the end, I went back to my spawn point and all the leads on horses were broken, in the past I've seen this with item frames just vanish (I assume they like the leads broke and then desapawned before anyone noticed).
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Repairing Items Costs Way Too Much!
    Well, to be fully accurate, the anvil costs were adjusted DUE to the change in enchanting mechanics. With that said, I don't think anyone would be opposed to those changes of course they were in 1.8... and we are only at 1.6.4. 4J has been charactisically silent on what the next content update will contain.
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Repairing Items Costs Way Too Much!
    It isn't too big of a deal when blaze spawners work again. But yeah, if spawners are "working as intended" than I would like to see them update to the PC enchanting system.
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on hard save for a community world?
    Dare to dream.
    Posted in: MCXONE: Discussion
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    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU9]
    Quote from Coldgravy»
    I have had issues where I get stuck in the air around where I am building or have recently removed a block. This "stuckness" behaves like falling in through a web, but there are not pieces around that I am in. My character bounces up and down for around 30 seconds to a minute before he finally falls through this glitched spot. This has occurred when mining, building with cobble/stone pieces, and standing on chests.

    There is also extreme choppiness in an area I built that uses redstone, chests, and itemframes (this seems to be an pre-existing issue though).

    I've also noticed some blocks getting glitched.

    I will second the mob caps are rediciously low, I would appreciate if 4J could tell us why the Xbox One can't support an increased cap over the xbox 360. Not just with passive mobs (35 villager?!?!) but the fact that spawners are now pointless. If you want to keep the hostile mob cap low could you implement the new enchatning system at least? Or allow us to manually increase the caps understand that those changes may impact performance?
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU8]
    Quote from ninjalo3028»
    Hi everyone. My issue is mainly with redstone. I have an extensive hopper system that runs from all of my auto-farms and mineshafts to an item elevator that takes the items up into my item sorter. The issue I'm having is 4-5 times over a two to three hour span the comparator that is connected to the dropper at the start of my item elevator locks up and I have to empty the hopper and the dropper, then exit and re-enter my world for everything to start flowing again. It seems as though auto-save is part of the problem because if I activate any redstone machinery and auto-save kicks in, it locks up all of the redstone on my world and I have to exit and re-enter the world for everything to go back to normal. I tried playing last night without auto-save on, and didn't have any redstone problems at all, but I don't like playing with auto-save off because since TU19/CU7 Minecraft seems to crash to dashboard at random times and I don't want to lose any progress. The other thing I've noticed is that auto-save lags my game considerably, which is a pain when it seems to auto-save every couple of minutes. I'll be riding along in a minecart for instance, and suddenly the minecart will stop for two to three seconds, then jump ahead 20 blocks, or if I'm placing blocks and it places them in the wrong spot and then makes the placement sound four times louder than usual. Thanks!

    I had the same issue, but solved it by putting a comparator from the last hopper into the first dropper with a redstone loop. This has stopped the first dropper from filling up too fast (the first dropper just keeps going and the redstone gets refreshed when items go into the last hopper.
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Dead Nether Fortress - Solutions?
    Just curious how many people are experiencing the nether fortress going dead after an initial visit? Initially the fortress was populated with all sorts of baddies: blazes, skeletons, and nether skeletons. However after leaving and coming back it was a ghost town. I have seen this on many other maps (starting with 360) but it wasn't a big deal as I just built blaze farms.

    But with the fact that the wither doesn't have a spawner, it is now more than an annoyance. I've seen other people report similiar issues, and I'm wondering if anyone had a fix beyond reseting the nether, or things you can do to avoid it becoming a ghosttown. Otherwise I guess I just need to farm for days before setting up any kind of transportation farming systems. Note, I don't know if it because I disabled the auto-save but if I park at my farmer for a long while the system almost breaks down due to all the mobs... Laggy Goodness.

    Any ideas?
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU7]
    I second that the nether fortress becomes dead with the exception of blaze spawners... Can we get that added to a bug list, otherwise there is never any point to rebuilding anything in the nether because you will constantly need to reset it.... And this is on a world where the nether was only entered after the latest patch (so I did encounter some wither skeletons initially.
    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on For the love of god, increase the mob cap!
    I made a new blaze spawn trap on a world (non-transferred) that I didn't enter the nether until the latest patch and can confirm that the mob cap has been lifted. Of course that relates to a tremendous amount of lag, like crazy lag.
    Posted in: MCXONE: Discussion
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    posted a message on Mob Caps
    In that case I imagine TU18 will be bug fix/feature tweaks (anyone have the initial chunk they loaded now appear until after it was reloaded)? And then down the road will be a content patch.
    Posted in: MCXONE: Discussion
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    posted a message on Mob Caps
    Anyone else surprised that the launch of the new edition didn't have a higher mob count than prevously? I'm hoping they patch that in quickly, possibly with the map size expander.
    Posted in: MCXONE: Discussion
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    posted a message on Looking for Mature Survival
    Looking for mature players as well, I have a pretty cool world I imported from 360, I'm a big fan of redstone and building resource generators (Slime Farm, Blaze Farm, Skeleton Farm, Tree Machine, Iron Golem Farm (limited to 2 was hoping the villager cap would be increased at launch) as well as all the crops and what not. Also have built a pretty good underground transit system. Looking for people to keep the building going, not worried about themes, but looking to learn from everyone (I struggle with interior decoration).

    GamerTag: davidmrecord (33, M, Eastern U.S.) - General Gaming Time 9pm to 12pm (casual - Married with Kids Full-time Job)

    I only play survival hard.
    Posted in: MCXONE: Looking For
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