• 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    How did you even get the liquid yellorium in the world to be absorbed? I thought that was not possible?

    Tinkers construct can melt it and then you pipe it into a tank. then you can use buckets to take it out of the tank.
    Mystcraft can also make Yellorium lakes and oceans which interact with pumps and buckets
    you then just pour it on the ground in the same fashion as other liquid metals to be absorbed
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    On a side note, i found tat there are 2 liquid steam dimlets. one is a rariy 3 and one a rarity 4. the rarity 3 one has an extra space between steam and dimlet. both have different power requirements

    and a 'liquid liquid death' and a 'liquid liquid DNA'
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    i found out today that i cannot create a liquid yellorium (Biug Reactors Mod) or uranium dimlet, nor does the Liquid Absorber recognize the fluid and absorb it.
    This also goes for Blocks and Ore of the above
    (FTB Infinity Modpack)
    RFT ver 2.52

    However, upon attempting to use the absorber ion conjunction with yellorium, it seems to change the metadata of the absorber, even though the appearance,ID and tooltip remains identical to other liquid absobers and will not stack with other empty absobers.
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    I like that :)

    can we turn those into liquid oceans? :)
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    The dial button activates only if you select a transmitter AND a receiver at the same time. i.e first select the source transmitter from the top list (which is typically somewhere near your dialing device) and then the receiver located in the other dimension from the bottom list.

    yea, figured that out while you were replying :)
    what thew it off was that to select local world destinations didnt require the transmitter to be selected.
    Thanks for the reply though :)

    Have to say that i like your mod a lot.
    Have been a fan of Mystcraft since the beginning and always considered it one of the best mods.
    having a tech based alternative is definitely fun... especially since i can survive a new world for more than 5 minutes since theres not a bunch of NOPE to slowly kill me off :)

    one oddity though.... if i recycle a world template for the dimlets, the world (in my opinion) should be deleted.. especially since theres no way to power the world anymore and it will die shortly thereafter... it becomes clutter on the dialing device after a while. (unless there is a way to remove them from the list?)

    also, with Mystcraft i can create a world off.. lets say Molten Iron Oceans.
    is that possible with RFT, or is it confined to lakes and such?
    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Not sure what i am doing wrong here, but i cannot get a dimension to load/teleport at all.

    I have the dimensional Builder surrounded on all sides by Vibrant capacitor banks holding 1.8 billion RF able to output 1.7 million each (that's a total of 8.5 million RF per tick available)

    the Transmitter and Receiver are fully charged and supplied by Vibrant Capacitor Banks as well.

    the dimension shows up on the list in the dialing device and the check button declares its fine to transport.. but the dial button will not activate.(stays greyed out)

    If i drop a transmitter and receiver on the other side of the room, they show up on the dialing device and i can teleport to them fine



    i have made 3 dimensions. 2 in version 2.4 and 1 in version 2.52

    none of them can be accessed

    the template is stored in the builder which maintains its 40million RF capacity and the 10 million Builder capacity, so power is certainly not an issue

    the current template is a realized dimension with 2 biome dimlets, 1 controller, and 1 liquid

    it states 'Dimension Ready!' and requires 530 RF per tick (being supplied by the Builder/capacitors)



    tried to upload snapshots, but the forum thinks they are over a gig each (biggest is 600k)


    Found the problem.. I have to SELECT the Transmitter and then the destination before it will light up the dimm world.
    Posted in: Minecraft Mods
  • 0

    posted a message on Advanced Genetics Mod
    anyone able to get power connected to the machines? I tried a energy cell (rf) and tried connecting U niversal cables from Mekanism, and EnderIO power conduits.

    nothing sends power and none will connect to any side of the analyzer. (havent tried the other machines, but expet they act the same)

    Only way i can get power is from the combustion engine (AG version)
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    How can i pump Pure Lava? nothing seems to recognize it as a liquid. Thermal Expansion's Aqueous Accumulator, mekanims Pump, Extra Utilities Liquid Nodes,,,, nothing sees it as a liquid to be pumped

    the Fluid Transposer also will not even accept a bucket of Pure Lava into its slots
    it also cannot be stored in any tanks or use in Tinkers Seared lava tanks
    Posted in: Minecraft Mods
  • 0

    posted a message on Feed the Beast Unleashed won't work! Please help!
    go to the FTB forums for help with FTB
    http://forum.feed-the-beast.com/
    Posted in: Mods Discussion
  • 0

    posted a message on What mod is this?
    WAILA

    What Am I Looking At
    Posted in: Mods Discussion
  • 3

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from drog92

    No need to be rude. People make mods on their own time, and release them when they want to, not to the demand of the public, I wish people like you would realize this. But you probably never will and will just continue to rush them and make them want to stop modding.


    he isnt being rude. he is asking a valid question. Its been a year since the 1.4.7 release.
    How is asking whats going on after a year of waiting called 'rushing'?
    Soaryn said that he was going to release when 1.6 came out. 1.6 has come and gone and were headed towards 1.8 now.
    people asking whats happening and comparing the events to Eloram isnt being rude, it's making a valid observation.
    Posted in: WIP Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    how bout one that pushes mobs away from you? like the old interdiction torches from EE2
    would drain LP fairly quickly, so it would only benefit you in any major fashion once you got to master or Archmage level
    you would be able to make it at say.. tier 2, but with the drain amount/LP cost, it would be prohibitive to use for more than a few seconds
    they would only be held back a couple blocks, so if your field/sigil failed......
    perhaps as a side effect, it could cause mobs to focus on you from x blocks away.
    (like Zombie Awareness called zombies from what.. 64 blocks away?)
    (making deals with the dark side has its penalties LOL)


    Also, instead of just failing to activate, perhaps unfinished rituals could explode destroying the ritual and like.. 2 blocks out
    that way people would have to actually pay attention instead of being click-happy with the ritual diviner till it stops
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from FatBobTheSlob

    You don't say...have you looked at the pictures at all?


    have you?
    Mrvideogame answered your question above. your showing a tier 3 orb on a tier 2 altar. it wont work.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from FatBobTheSlob

    As I said, whatever orb I put it, it doesn't do anything.


    the orb iself does nothing in the altar except act as a conduit/transfer. you have to put blood into the altar (self sacrifice or sacrifice mob at the altar) so the orb can channel that blood into the network.
    you CANNOT transfer blood FROM the network to the altar.
    the network storage is solely for use by sigils and rituals.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from WayofTime

    I'll check on this when I get back home. Seems like an odd problem. I assume that the orb is bound to you, and that there is sufficient blood as well as the orb is in the right altar?


    i had around 300,000 in my network.

    Had a master orb on me and an altar. went into nether and build an altar under my wither drop and made it a tier 2.. put orb in altar and waited for mobs to drop.
    Realized i didn't have my sacrificial sword on me and grabbed my orb and went back to the upper world. got distracted for a few and decided tom put some blood in my network since it was getting low. went to the main altar, put master orb in, started sacrificing zombies. altar was filling, but noticed no blood was going into the orb network.
    Knowing something had changed, i went back over everything, then finally went to the nether and removed the new altar.
    Went back to the master altar in the upper world and it was transferring blood into the network. went back to the nether, placed the altar again, went to the upper world.. and no blood transfer
    Posted in: Minecraft Mods
  • To post a comment, please .