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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from Wize

    That's weird.
    Maybe a stupid question, but have you tried it with a clean minecraft.jar and the latest ModLoader and ModLoaderMP?
    I don't see why it shouldn't work on a clean jar with only ModLoader and ModLoaderMP.


    yup. before posting that error message i redownloaded my MC by forcing update, and got V3 modloaderMP from here and same with all the SDK mods, then because I was having trouble before V3 I tried with modloader normal and modloaderMP put together boom, dead. I just have no idea what to do with it. >_>
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from Wize

    Apparantly you're missing a class named Config. But ModLoader nor ModLoaderMP has that class. Does Minecraft work without any mods?


    of course. I can play with a whole loaded minecraft full of mods (like only 3 or 4 sprite indices left for items and blocks. XD) with just the normal modloader and normal mods not requiring the MP version. but ANYTHING that requires MP just dies on start-up. even just having modloader and the modloader MP in there by themselves, it just goes boom. >_>
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Hey SDK, haven't dropped by here for a while. So firstly, ohai! but, it's not all just say hello see how it's going however. >_>'

    I've been having trouble with modloaderMP and modloader. I get a white/black screen of death the moment I start up minecraft it doesn't even get as far to even give me the menu and this is with NO OTHER MODS installed other than modloader then modloaderMP straight after it.

    I ran it with the run.bat thing I kept since ages ago and it shoots me this. Wondering if you can make heads or tails of it.... (and yes I deleted that meta-inf.... checked it a hundred times).

    C:\Documents and Settings\ADMIN\Application Data\.minecraft\bin>java -Xms512m -X
    mx1024m -cp minecraft.jar;lwjgl.jar;lwjgl_util.jar;jinput.jar "-Dorg.lwjgl.libra
    rypath=C:\Documents and Settings\ADMIN\Application Data\.minecraft\bin/natives"
    "-Dnet.java.games.input.librarypath=C:\Documents and Settings\ADMIN\Application
    Data\.minecraft\bin/natives" net/minecraft/client/Minecraft
    16 achievements
    148 recipes
    Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: Conf
    ig
            at jf.a(Unknown Source)
            at jf.a(Unknown Source)
            at se.<init>(SourceFile:61)
            at net.minecraft.client.Minecraft.a(SourceFile:304)
            at net.minecraft.client.Minecraft.run(SourceFile:683)
            at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: Config
            at java.net.URLClassLoader$1.run(Unknown Source)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 6 more


    However i dunno what that 6 more thing is cause it won't give me anything else after that. it's been happening with other things which need modloaderMP so i got no idea if it's my computer being fail, maybe me not having the right java update or something but everything not requiring it works. so anyways there you go...
    Posted in: Minecraft Mods
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    posted a message on [1.6.6] Epitaph64's Mods (Time Saving (4x ore, etc))
    hey peoples. would there be anyone around to update this? it looks simple enough I'd hope. If someone could that would be great.
    Posted in: Minecraft Mods
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    posted a message on [1.6.5/1.6.6] WaterMark Fix
    heya, would it be possible to have customizable IDs etc like some mods do? cause this actually clashes with bob-ombs on 8-bit mobs. D=. I figured it out when I added 8 bit mobs while having a heap of yak hair in my inventory and I ended up having a truckload of bob-ombs there instead. >_< so yeah, just a heads up and a possible improvement you can make to counteract those freak times when items collide. otherwise, good job, although they seem to spawn a little often sometimes. could I suggest increases droprate of hair and maybe a few less horns unless you've got a few other ideas for them later? cause it's a little hard to get yarn as of now, unless that's purposefully done.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    Hey risugami, I got an idea for audiomod. do you think you can make setting of some description which allows you to choose something like "music delay" which changes how often songs come on? or to set the chance of a certain song coming on? because sometimes I like other songs to come on more than others and also the songs to actually come on more often in general, rather than in slots of about 8-10 minutes as it seems to be... thoughts?
    Posted in: Minecraft Mods
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    posted a message on [REQ] (no "New" things requires) helpful recipe sets
    but i want it just stand-alone no other mods attached... can't even find it in that list of stuff I'll never use... .... ....

    EDIT: oh never mind, I can see it. :ohmy.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ]Frequent Weather Mod
    Aye, says I. This would be a great addition for those who what to customize their surroundings. :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] (no "New" things requires) helpful recipe sets
    Heya, I just wanted to request a rather simple "set" of recipe mods.

    ORE TIERS!
    A mod, perhaps with property file, (but not neccessary) which allows you to craft ores etc using base materials.
    crafting 9 ores of the same type in the square gives you back around 3 of 6 of the ore next up in this order:
    Craft a cobble -> coal -> iron -> Lapis -> gold -> redstone -> diamond -> obsidian.
    you can't go backwards, just so to stop obsidian being spammed into diamond etc, but going up should suffice enough.

    NETHER TIERS!
    same as the ore tiers only it makes nether materials in this order:
    Netherrack -> soulsand -> glowstone
    same properties as ore tiers basically.

    hold lava and water!
    by putting a bucket of water or lava on the crafting bench and surrounding it with cobblestone you can the block version of the lava or water which you can then store up for later. putting water block on lava block would craft obsidian block the slow way and by placing a 4 lava blocks on the crafting bench it splits into 8 fire which can then be used to make chainmail and for the next idea.

    Tool refine!
    Using the fire you got from your lava you can craft the fire with a tool to repair the tool or piece of armor. Typically this will only work with stone and up, or in the case of armor chainmail and up, so no leather repairing.
    should go something like:
    Tool repairs
    2 fire = gold repairs
    4 fire = iron/chainmail repairs
    8 fire = diamond repair
    armor repairs
    4 fire = gold
    8 fire = chainmail
    4 lava = diamond (yeah, cause you can't place 16 fire on a crafting grid, >_<)

    finally:
    Craft smelt!
    Smelt ores by putting them over fire made from your lava blocks in your crafting square for easy and fast smelting when away from home or you just don't feel like using the furnace to wait. Of course if you want to, this could also expand into being able to craft-smelt sand, cobble and logs also (for those who a splurging on their lava blocks).


    I hope someone will take the quick time to just put this together. Cheers.
    Posted in: Requests / Ideas For Mods
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    posted a message on wierd camera stetch glitch
    found the culprit... although it was doing it before, I tried slowly putting in mods, testing as I went, and i ended up coming to a conclusion that for some reason mods using GUI API or the GUI API itself was doing something strange... I'll see what else I can come up with if other things do it, but I suspect that was it, for one reason or another...
    Posted in: Mods Discussion
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    posted a message on wierd camera stetch glitch
    damn it.......... and uh, I have a couple of back-ups of the original jar on my computer, when i put them in, it works, then, when I mod it even a little bit (just modloader, audio mod, GUI api etc etc (the required stuff) + 1 little mod (roundarounds weapons plus) it gives me the camera bug. :sleep.gif: so that was a fresh jar which I'm sure wasn't corrupt, so, I dunno... any other ideas?

    (this better not be a crude april fools joke from notch which fudges mods over just for the lolz and to create carnage....)
    Posted in: Mods Discussion
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    posted a message on wierd camera stetch glitch
    Hey. I'm having a bit of a trouble. I have a lot of mods in my jar at the moment, and when I clicked I accidentally went yes to update, but I closed it immediately. unfortunately my mods ceased to work (cause something got fudged up) and so cause my friend hadn't updated yet I asked him for his 1.3_01 sub jars (the others files other than the minecraft.jar) and put those in and got out my back-upped jar full of the mods, but the moment I go into the map I have a strange camera bug where the camera is distorted to one side and although playable the camera makes things look strange. it's like the character walks to the side while he's facing forward it's really strange. I tried system restoring and everything and still it continues to give me the camera bug. the camera bug however goes away when I have no mods installed at all. Does anyone have an idea of what could be causing it?
    Posted in: Mods Discussion
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    posted a message on [REQ/IDEA] Mine-powers
    well, don't just shoot me down, tell me why. is it cause it doesn't suit minecraft? hmmm?
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ/IDEA] Mine-powers
    *pokes thread*
    Posted in: Requests / Ideas For Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Heya Tom, Darkmega here and in a non-aggressive way I've got a bone to pick with you. :tongue.gif:

    You know all those sprites you got in there? Y U NO RECYCLE?! lol. but yeah, seriously, all the types of tent sets, they use the same sprite with their pack-up box as each other only renamed (7 when I counted), and I think that eats up WAY many terrain sprite indices than it needs to. Mind recycling the same one over multiple boxes to save a few indices? Not only that but the item ids with the purple boxes for the crafting of the sides, they're spammed also... 3 a piece...

    also, I want to discuss what you think about making a "light" and "heavy" version.

    the "light" version would be making the tents just how you made them last time in the old version. the "heavy" version is made how it's done like this. They have the same features, just different ways of making. BUT here's the trick I want to ask. Could you make BOTH kinds in the same and having in your property file there a boolean which lets you choose lite mode (true) or heavy mode (false) for those who can be bothered and want it to be more challenging.
    I for one would use the heavy mode just to back you up, and I think it helps with the entire "crafting things" aspect of Minecraft itself when you gotta craft things out of other things you crafting (but yeah, that's just my opinion).

    I was gonna say something about recycling your other sprites so you don't have to use so many item sprites for so few things, but I'll get your opinion on how this could work out first.
    Posted in: Minecraft Mods
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