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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    Long time no thread poke. 0.1.6 went past with several large crafting changes and other balancings. and now 0.1.6a just has mod updates, but with some fairly large ones, such as mowzies with new changes etc and regenerations having had some mechanics within it balanced and fixed also!

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *thread poke*

    I completely redid the original post from what I had changed on the main page also so it includes the story snippit and better explanations.

    Current 0.1.5 update includes more mobs able to gain special ai skills, mobs breaking down torch like blocks, traps, grinders and power generation.


    Also unique invasion timed encounters with some unique mobs that have been custom made in custom npcs and injected into invasions and provided loot tables to drop items etc if found before they time out.

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *thread poke* It's that time again, Dreamers.


    Pack has been updated with different balancing changes and mod updates. Changelog if you're interested in specifics or had a previous version. Modpack description on curse has also been made a bit nicer and now includes a story snippit from the introductory quests!

    Posted in: Mod Packs
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    posted a message on Looking for people to make videos or stream New modpack.

    *pokes thread* new version of modpack just recently released. Need of testers and video makers/streams still open and very much needed and appreciated. Although I can't offer anything other than the enjoyment/experience of playing the pack itself

    Posted in: Let's Plays Help
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *pokes thread*. 0.1.4a update as of a little while ago. Among inclusions are danknulls. Minecolonies have been accelerated and buffed slightly, new recipes for several things and illager invasion early difficulty nerf and first invasion always being preset so it doesn't get so random and nasty.

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *pokes thread* modpack update last night with some mod updates, a few removals, but a couple of additions. Along with some quest changes and prestige expansion. Check it out on the twitch/curse. :D also, better caves for deepdark. had totally forgot about that.

    Posted in: Mod Packs
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    posted a message on Looking for people to make videos or stream New modpack.

    *pokes thread*

    Posted in: Let's Plays Help
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *pokes thread*

    new Timeless Technician update! bunch of mods being shuffled around and other stuff. Check changelog for details!

    Posted in: Mod Packs
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    posted a message on Looking for people to make videos or stream New modpack.

    G'day, I'm darkmega, and I've recently released a modpack on curseforge called Timeless Technician. you can get information on it and it's contents from my signature's link. But I'm looking for people who would potentially be interested in playing and lets playing or streaming Timeless Technician.


    This is both for exposure for the pack but also for your own enjoyment and the feedback you'd like to provide, but also so that with more exposure will come feedback and potential help with the continued development on it from others who would like to play it.


    I will say the pack is more suited towards people who are experienced with fighting mobs and tech mods. Thank you.

    Posted in: Let's Plays Help
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    posted a message on PopularMMOs Reimagined! (BETA) My First Modpack!

    oh. I'm sorry to hear they went off at you on reddit :< . I think I probably drew some ire from using technic initially also, although only since I only knew of ftb and at launcher and they were all very particular about permissions.


    Technic was slacker on policing permissions and contents etc and probably drew some bad will over people just taking stuff and making packs willy-nilly which in turn made it easily accessible once you figured out how to build packs to it.

    but i always kept a spread sheet of stuff that listed off mods and had listed their permissions easily within reach stating whether something was open stated modpack freedoms, and stuff I'd most likely have to ask about... and then stuff that was a little grey cause the makers had just disappeared or something else...


    I tried to keep all good, while using the thing I found easiest at the time regardless until just deciding to switch over to curseforge with my last pack and everything in between. Mostly because after looking into it it turned out to be a lot easier and potentially beneficial to use cause of auto downloads (which further credited makers and gave them downloads) and pack exporting and importing which could easily be shared around even in cases when I wasn't uploading. compared to having to like, get forge and name it modpack.jar next to a minecraft.jar and having to full compress everything or go through using a solder server with each item piece by piece, including a piece to include configs and other external folders etc. got a touch tedious.

    Posted in: Mod Packs
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    posted a message on PopularMMOs Reimagined! (BETA) My First Modpack!

    do all of these mods exist on curseforge? what launcher etc are you building it on? cause last I checked, most mods provided they are in curseforge are automatically allowed to be included in modpacks hosted through twitch launcher/uploaded to curse. Practically anything their automated system can download off the server into a pack and credit the author for a direct download is allowed.


    But at a glance, damn, pack looks BIG. I do see rival rebels though, so I don't like your chances on rival rebels. cause I remember having to cut the mod out of a pack that I had fairly deeply configured cause of acting to early on the stuff in excitement but being bombed with lack of permissions related stuff when I used to make packs on technic... :V


    Thankfully I did find techguns and it had very big explosives (read: NUKES with BIG BOOMs) of it's own and big guns too. so theres that.

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    I can't speak for others, but I do notice that some of the larger packs have properly processed/drawn pictures/logos probably done by the more artistically inclined using whatever it is they work their magic with.


    As far as pictures and icons etc for my packs for this and my previous pack transcendence go, I use a mixture of ingame renders, screenshots, setup scenes and stuff. Such as in this case it is items on greenscreen blocks and transparent item frames then screenshotted and given transparency, some picture editing software to overlay them together, then made a logo with a nice font and color gradient from an online website. something like cooltext etc. and then I put them all together with transparency or on black background etc to make the logo as you see it

    The little golden flash was put in place by what is actually a "laser eye filter meme generator" which had a selection of different light shots etc meant for doing those memes with glowing eyes. Yup.


    Savvy? :P

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    *pokes thread* Made a basic start on putting together prestige support proper in the last update (0.1.2, but it hasn't come through on curse yet. :V). although a weird bug is catching me off and being a little annoying and so testing things related to trying to make it go away is time consuming with such a big pack and no idea where to start. Anyone who's interested in the pack and helping test the pack and stuff related to it would be greatly appreciated.

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    Really? Have people not been coming here to post their packs or something? too busy over in the big places like reddit or popping through discords and stuff?


    well then. Glad I could bring a smile then atleast. :) but fairly certain we're alive. although they're all starting to go to 1.14 or 1.15 and stuff as far as mod updates go.

    Posted in: Mod Packs
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    posted a message on Timeless Technician: Tech Centered, Semi-hardcore, Combat oriented "quest" Modpack

    G'day. Today I'm bringing you a 1.12.2 modpack, I have called Timeless Technician.


    https://www.curseforge.com/minecraft/modpacks/timeless-technician





    Timeless Technician is primarily a tech centered, Semi-hardcore, combat focused modpack with questing!




    Allow me to break it down:




    Semi-Hardcore

    (but not expert)

    you've only got one life, set by better questing even outside of hardcore. If you fully "die" when you respawn it will be in spectator mode. You don't regenerate health normally and start with less of it, but have absorption shields that restore after a delay (sorta like halo if you need to compare it to something), so to heal damage you need healing items.

    However, you have a mysterious ability to Regenerate like a Timelord changing your looks and genetic perks in a blast of fire and energy.


    The power is gifted from a gold engraved fob watch found in your satchel keeping you alive atleast 12 times after taking a mortal wound. Of course, Regeneration isn't perfect, you're still damageable while regenerating despite it blowing away mobs and restoring health rapidly, but you can still be killed by sufficiently overwhelming damage. After regeneration you're both powerful and vulnerable, experiencing varying levels of regeneration sickness etc. But there are ways to gain more regenerations. Store them, and also ways to prevent death from other mods that you can collect in the off chance it's all not enough for the mess you got yourself into.




    There are no new progression blocks or hefty long spanning crafting changes keeping you from pursuing your favorite mods how you want to. Although I do redo crafting recipes for certain powerful items I deem as being quite a bit strong.


    To gain more health you can also eat lots of different foods from around the world or make heart crystals from scaling health!


    Further the light on the surface changes with the phase of the moon thanks to Hardcore Darkness! The darkness really is something to fear as you delve deep with Yungs Better caves, or fight your way through Roguelike dungeons if you're feeling lucky!


    Finally, In Time Presence must be used to be able to go to other dimensions for an extended period of time (invasions also pull you back to overworld, so theres no use hiding in other dimensions!)






    Combat focused

    (with satisfying mobility!)

    mob spawns are higher than usual, mods like Grimoire of Gaia, The Dalek mod, special mobs, Special AI, infernal mobs, Zombie awareness and Scaling Health are all in the pack to make life hard for you.


    The Mobs also seem to want you dead and will periodically invade and track you down through the Hostile Worlds mod. Some mobs spawned for invasions are able to mine, track and stack their way to you as you try to defend yourself.


    Despite a lack of tinkers or Silent gems there are other options such as dualwielding in combat and using things like Spartan shields and Weapons, or bringing allies such as Doggy Talents dogs, Rats, Open modular turrets or even tiny clay soldiers to help you out and turn the tide!


    Mobility options are supreme and satisfying, using a combination move plus for dodging and ledge climbing, wall jump for wall jumping, wall clinging, double jumping and heightened fall damage dampening so you can jump off things with more confidence and hooked which provides a set of easily used bauble based grapple hooks to tie your climbing all together, all at the very minimum! Swing, grapple, leap and climb your way up mountains, across jungle canopies and through ravines and other world generations. Who needs to build?






    Tech Centered

    (but not quite a kitchen sink)

    A good number of your probably favorite and well known tech mods are installed, including Ender-IO, Mekanism, Immersive Engineeering, Actually Additions, Extra Utils 2, Cyclic, Matter overdrive, Embers and Refined storage.


    You can mine for resources using Factory Zero Resources or immersive engineering. augment yourself with cybernetics or Genetics, build with the building gadgets, mine with ore excavator, make a reactor to power everything and maybe, if you live long enough, you can bring time itself under your sway with (edited recipe) Torcherinos and the parabox (end game).






    With Story Based Questing

    (in second person, no less!)

    There's plenty more things around to know about of course. Such as the story of the Technician written throughout the quests. Many quests in this contain lots of written story for you to enjoy but also wrap up casual pointers and directions to cool items or mechanics you should probably know about.


    Rewards are often just experience and heart crystal packages with items related to the quests, however there are also Prestige achievement quests. Prestige quests give you points which can be used early in the game to gain some bonus starting equipment for your new runs if something went south on a previous attempt to quickly speed you on your way. Although it's fine if you don't really want to utilize prestige, it's not needed to gain access to any items or mechanics!




    A story sample from the introduction in the spoiler here if you're interested!




    (at this point the player is sent a sound when the quest completes)




    (cliff hanger! theres more to the memory, but you'll need to play. ;) )








    Of course that's not all, there are plenty of mods and other things in here to play with such as:


    Mysteries and ancient beasts to dig up in Fossils and Archeology.


    You could build a large sprawling colony to support you in defense of your world with Mine Colonies.




    Want to lend a hand?

    (pretty please?)

    The story/quests in a main capacity are done and playable (there are also things I could expand into for other side quests and prestige gain uses of course), But the pack should be plenty playable and I have a decent number of potential invasions that can show up while you expand your base and prepare.


    Expansion points include:


    Loot changes to various parts of the game.


    Adding various ruins through Atomic stryker's Ruins mod.


    More types of invasions.


    Other balancing points.




    If you'd like to get involved in the pack and/or have a chat with me about feedback, the story etc I have a discord you can get to from here. Give me some suggestions or let me know how easy, hard, good or bad you think the pack is! :) Please Enjoy.

    Posted in: Mod Packs
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