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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    I absolutely LOVE this mod. Might I just say that the way you've implemented the storage disks so that you never waste materials as you can use them to upgrade to a higher tier is just genius, and being able to open one GUI and interact with all of my items is just the most amazing thing ever. A friend and I recently started a server just for the two of us, and I condensed at least eight gold chests full of stuff into two drives filled with 1k disks and some extra-dimensional barrels, best of all, it can all be accessed from a terminal next to my Thaumcraft research table! (That was the part I hated most about Thaumcraft - having to either dump all of my tools into a chest and fill my inventory with various items or spend 5 minutes looking through chests for something with a specific aspect on it.)

    I have a suggestion for a new type of access terminal, though I'm not sure if it would be possible, it'd be neat if there were a Thaumcraft-integrated access terminal that lets you search for aspects on items instead of searching by item name. (For example typing in "ignis" (fire) would bring up blaze rods, coal, fire shards, etc.) I'm not sure if Thaumcraft's API has functions for that, but that would be the best thing ever for doing research.

    Thanks for the awesome mod! It's definitely on my must-have list for any tech world from now on! I haven't even started with auto crafting yet, but from Direwolf20's spotlight, it looks like that's going to be pretty amazing, too!
    Posted in: Minecraft Mods
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    posted a message on Seeking feedback on video quality and ideas for a series
    Thanks. :) I'm currently recording the first episode for my Let's Play, though it's taken me longer than expected. Having FRAPS open is a good idea. XD
    Posted in: Video/Series Help
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    posted a message on Seeking feedback on video quality and ideas for a series
    Thank you for the advice. :D I've definitely got a bit of work ahead of me.
    Posted in: Video/Series Help
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    posted a message on Seeking feedback on video quality and ideas for a series
    Hello, everyone! I'm currently looking into Youtube as a hobby for learning more about using video editing software and improving my speaking skills (I'm very awkward when talking to the microphone). I've recorded a test video wherein I ramble a bit and show off some textures I've made. The link to the texture pack is in the description of the video, but the mod support I am adding to the pack is not released yet, and it's still a work in progress. I invite all constructive comments, feedback, and suggestions, particularly for what I could do to increase the volume of my microphone. I talk at a decent volume and it still feels like the sound is very low, even though I have the microphone turned up to 100% on Windows' built-in microphone configuration thing.


    I really need to stop breathing through my mouth. I just noticed that I was doing that in the video. Anywho, as I said in the video, I'm not entirely sure on what type of content that I should make, so I'm going to let you guys decide on what you would like to see. Maybe a let's play with mods, tutorials on using GIMP (image editing software)? Something else? Let me know!

    Thank you for your time!

    P.S. Apologies for the static in the background. I might have dropped my headset one too many times, and I think I played with the volume settings a little too much.
    Posted in: Video/Series Help
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hello. I'm still getting the crash when trying to use a texture pack and ThaumCraft. I've tried using the default config file that ThaumCraft generates on first load and turning all of the graphic settings down/off in ThaumCraft's config file. The crash report below is from a new installation I did of just Modloader, MCForge, and ThaumCraft. I think the issue is known, but I figured that I might as well contribute another error report. Regardless, this is an awesome mod, and I shall just have to do without a texture pack until the bug's fixed. ;)

    EDIT: I have found a workaround that seems to come with no side-effects. Uninstall ThaumCraft (remove it from the mods folder; I just cut and paste it to the .minecraft folder), then start Minecraft (do NOT open one of your worlds) and pick your texture pack, close Minecraft, and then put ThaumCraft back in and reopen the game. That seems to work, though if you try to mess around with the texture pack settings, Minecraft will crash and when you reopen the game, you'll be on the default again. Remember not to go to one of your worlds without ThaumCraft installed, though! It'll delete all off your crystals and stuff! That being said, if this actually does do something bad to the game, I have yet to see it and I doubt it would. Back up your world(s) anyway.

    Error report:
    Mods loaded: 3
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.105
    mod_ThaumCraft 2.1.5a

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT e645112f --------
    Generated 5/11/12 11:40 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: GeForce GT 430/PCIe/SSE2 version 4.2.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: input == null!
    at javax.imageio.ImageIO.read(Unknown Source)
    at aaw.a(RenderEngine.java:691)
    at aaw.b(RenderEngine.java:634)
    at cn.a(SourceFile:140)
    at if.a(SourceFile:150)
    at em.a(SourceFile:81)
    at lr.b(EntityRenderer.java:972)
    at EntityRendererProxy.b(EntityRendererProxy.java:21)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5efa5b8f ----------
    Posted in: Minecraft Mods
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    posted a message on Enchanting Table Question: Safe to move it?
    Yes, you can safely break an enchanting table with a pickaxe and relocate it in survival.

    Edit: Even a wooden pickaxe will work, but I don't think your hand will.
    Posted in: Survival Mode
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    'Ello! I took a day (or so) to experiment with the new update. I love the new reticule. (Pretty sure that's not the correct spelling.) The Enderpearl and the particles that float around when you throw it are really neat! Buckets and bowls both look a lot cleaner. Also, I love the new TNT explosion. The smoke particles also look a lot better. I like how redstone torches emit red particles. The new iron/gold blocks look pretty sweet. I haven't used them for anything yet in my new world. I'll have to think of something. XD The new textures for the ingots will take a bit of getting used to, but the 3d-ish effect is nice. I wish I could comment on the Minecart stuff, but I really haven't used them enough to form an opinion on them. I'm indifferent to the blaze/blazerod changes; they look fine to me either way. :D
    Posted in: Resource Packs
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    I think the last time I used your pack was 1.1 (I didn't play Minecraft much through 1.2.3 and 1.2.4; I mainly played on my Minecraft server, and I don't use a texture pack on that anyway), so I missed a lot of changes since then. I hadn't seen the new cobble/stone textures until I downloaded it again the other day. I believe that the last update to the texture pack that I saw was when you redid the Lapis Lazuli block texture from the smiley face-looking one to the brick-looking texture. And speaking of bricks, the stone brick textures look really awesome, as do the mob eggs. I like the style.

    Logically speaking, the bowl/bucket thing makes sense. I didn't think about it that way. EE is definitely overpowered when you get past the first few items. The flight ring is awesome, though to each their own. I might give modifying the EE textures a shot; it'll be something to do.

    I know what you mean about procrastination; I ended up playing Minecraft just about all week, and ended up writing the outline for one of my speeches the night before. Lol. Anywho, sorry for the delayed response! Have a good weekend! :D
    Posted in: Resource Packs
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    Hey, Insomniac! I think my forum subscription-thing bugged, because I haven't seen posts here in ages! But anyway, Just got the pack again for 1.2.5. I really missed it. I love the changes to cobblestone and regular stone. I almost like the look of the cobblestone better! It makes my mob trap look like less of an eyesore, that's for sure! The plank textures blend together nicely, too! A checkerboard-pattern floor might look pretty good with the planks. (Making a note to experiment with that now.) The new leaves are epic! I like the red color that leaves get in the desert. (Was that always in?) It'd make for spooky-looking trees in the Nether! The bowl texture kinda irks me, though. This is the first time I've spawned in a new world and found a Mooshroom biome, so I've been eating mushroom soup. Lots and lots of soup. The bowls look like buckets to me, but I guess when Steve's hungry, he gets hungry. XD

    Also, have you ever considered doing a texture pack for a mod like Equivalent Exchange to go alongside this one? I love the glowstone texture here, but it looks strange next to EE's energy collectors.

    Thank you for your time, and for making this awesome texture pack! :D

    EDIT: Also, do you mind if I modify the items.png and add icons for a few items one of my mods does? I won't redistribute it or anything. Mystcraft adds a few icons for books onto the items.png and with the texture pack they're invisible. (It took me about ten minutes to figure out why that was. XD)
    Posted in: Resource Packs
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Hello! I have a possible bug to report, and checking through the last three pages I haven't seen a similar one. I have the mod Mystcraft installed, and what it does is add the ability to create alternate dimensions (LOTS of them), and while the minimap renders the terrain just fine, it doesn't seem to show any waypoints I create in these alternate dimensions after reloading Minecraft. In the mods/rei_minimap folder it has files for them (the name of the save is "Myst"). "Myst.DIM0.points"; the overworld, which DOES save waypoints, and then "Myst.DIM50.points" and so on, which are the alternate dimensions. The weird thing is that the alternate dimension files DO have waypoints listed in them, but it's almost like the minimap mod isn't loading them properly, or at all?

    EDIT: It seems to just save over the old waypoint file whenever I restart Minecraft. For example, I started up the game, went to a dimension, created three waypoints called 1, 2, and 3. I closed Minecraft, went to the Myst.DIM85.points file, looked at it, saw the three waypoints. I closed the file, reopened Minecraft, went to said dimension again, and there were no waypoints. I created one called 4, closed Minecraft, checked the file again, and only waypoint "4" was in there.

    Another edit: I decided to experiment further and just install the minimap and Mystcraft into the .jar, no other mods, and the same issue persists. This isn't a huge problem, but it does make locating my base of operations in each dimension rather interesting. (Yay, lava pillars?)

    I thought this could've been an issue with other mods, so I ran this again with just Modloader and Mystcraft in the minecraft.jar and the minimap in the mods folder. I had the same issue. The only incompatibility I can see between Modloader and Mystcraft is "alb.class". Minecraft Forge and the minimap share "aiy.class", but this problem exists even without Forge and Modloader. Waypoints in the Nether save and load fine, even when restarting Minecraft. It would appear to be just the added dimensions through Mystcraft that are effected.

    Thank you for your time!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Ooh. Thanks, Slowpoke. I didn't know you could transmute that. Yay, EE Wiki! :D

    EDIT: You know, I think I just might deviate from the challenges a bit and attempt to make a full-fledged base. Maybe I'll try for the longest completion time. XD
    Posted in: Maps
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Hello. I'm really enjoying the map, starting to work towards the LV Solar Array goal, but I have a small problem. How do I get gravel and/or flint for a macerator to get coal dust for the panels? I don't see it in my transmutation table. Am I forgetting something? Thank you for your time!
    Posted in: Maps
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    Squee! Thank you! I'm downloading it now.

    EDIT: I love the new lapis block texture. It looks great as a building material, and artistically inserting glowstone into a wall of it for lighting looks pretty neat. The nether brick blocks look pretty awesome. I still have yet to find a nether fortress, so I can't see how they look naturally, but I hacked in a stack and built a small wall of them. Definitely something to look forward to! The new obsidian texture looks pretty sweet, too! Time to rebuild my panic room out of obsidian. :smile.gif:
    Posted in: Resource Packs
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    I hadn't used the pack for a while, and yes. I love the new wool. :biggrin.gif: I actually substituted the lapis blocks for wool in my building. But as far as the changes you made a while back, I don't think I got to look at the texture pack too in-depth with them, sadly. (I've had my spare time eaten up by homework from my lovely English professor. >.>) I just love how bright and fresh things are in the pack, things are light, but not too much, if that makes sense. The stone and cobblestone actually blend well together, which is one thing I always found odd about the original Minecraft textures.

    Also, were the thorns always on roses? I never noticed that before! Nice touch! I really can't find fault with the pack, other than the lapis block, but that's really not an issue. (Perhaps a blue-er reskin of your current diamond block would work? It looks pretty neat.) Glancing at the changes on post 83, I think (at least, in my opinion), they're all pretty awesome. :biggrin.gif: I do love that new furnace texture. (Sorry if this post is a bit tangential; I'm writing a paper while looking at this forum. XD I probably shouldn't procrastinate.)
    Posted in: Resource Packs
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    posted a message on Vivid Torrential Changes, Discontinued 13w25c (Compatibility Update)
    Hello! Not a painting suggestion, but I just redownloaded the texture pack (I had been using the default one because I was on a server so much and I wanted to see how the vanilla blocks would look when building) and I'm loving it and never leaving it again! The only thing I've noticed that bothers me is that the lapis lazuli blocks have smiley faces on them that look weird if they're used as a building material for walls and stuff.
    Posted in: Resource Packs
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