• 1

    posted a message on Custom NPCs
    Quote from VLunarFangV»

    Is there any way to set up a playlist of sorts with the Bards or is there just one song on loop?


    If your on ver 1.12 you could do this with scripting

    Quote from Laiton93»

    can i change the color of name ?

    i need all name in white!


    Create a new Faction - with the color white for the name tag
    Quote from snowabear»

    Ahh...yeah...not sure where you got the dialog.dat but the dialogs are stored .json files

    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Giskard»

    Is it possible to store and access arrays? What I am trying to do is make NPCs that generate within Recurrent Complex structures add their coordinates to an array which a script block or another NPC would later use to spawn other NPCs at those coordinates.


    yes - in scripting you could use tempdata (which is cleared after a restart) to store arrays, or you can turn them into text strings and store them in storeddata
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from AGamingGator»


    is there a way to make it so that when an NPC is a guard it CANNOT MOVE around in 1.7.10?


    AI -> MOVEMENT -> WALKSPEED = 0
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs

    AWESOME MODE MAN!!!


    once again I see the word Nvida - either rollback drivers or consult this
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278956-custom-npcs?comment=24801
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from DuhBoos»

    I want to use a custom npc in a command contraption. Is it possible to summon the npc in any way using commands?


    using the noppes clone command here http://www.kodevelopment.nl/minecraft/customnpcs/commands
    or
    scripting
    Posted in: Minecraft Mods
  • 3

    posted a message on Custom NPCs

    I don't know if this has been asked before, but is there a way to use a command block to teleport a dead NPC's body? And is there a way to use a command block to revive a dead NPC instantly?


    No, that's really an original question. I think you could run a scripted block from a command block and change the position of the npc and reset him also with the same - or different - scripted block
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from MaxShadow»

    I'm not sure if this has been asked before but is there a way to change the ranged attack sound? I gave a wand to an NPC, and he makes the bow sound, which doesn't fit very well... Also, is there a way to tell your follower to stop following you when you use "Infinite Days"? By the way, I'm using the latest 1.7.10 version.


    Look under the tab stats ranged button - shift click will make a npc follower sit

    Posted in: Minecraft Mods
  • 2

    posted a message on Custom NPCs

    My game crashes



    when I try to start up this mod. I made sure I had the correct forge version and minecraft version and I did. I also checked to see that if I had any other mods installed, and I didn't. I also have a beta version of the mod and that version works, but the full version just crashes. I'm using minecraft 1.8.9. I even tried other forge versions and still would not work. This is the crash report.:


    [net.minecraftforge.fml.client.SplashProgress:start:246]: ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 4/15/17 1:30 PM
    Description: Loading screen debug info

    This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 134178528 bytes (127 MB) / 250871808 bytes (239 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 378.49' Renderer: 'GeForce GT 635/PCIe/SSE2'13:30:20FMLClient threadMinecraftForge v11.15.1.1902 Initialized13:30:20FMLClient threadReplaced 229 ore recipies13:30:20FMLClient threadFound 0 mods from the command line. Injecting into mod discoverer13:30:20FMLClient threadSearching C:\Users\Jennifer\AppData\Roaming\.minecraft\mods for mods13:30:20FMLClient threadAlso searching C:\Users\Jennifer\AppData\Roaming\.minecraft\mods\1.8.9 for mods13:30:22FMLClient threadForge Mod Loader has identified 4 mods to load13:30:22FMLClient threadAttempting connection with missing mods [mcp, FML, Forge, customnpcs] at CLIENT13:30:22FMLClient threadAttempting connection with missing mods [mcp, FML, Forge, customnpcs] at SERVER13:30:23net.minecraft.client.resources.SimpleReloadableResourceManagerClient threadReloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:CustomNPCs13:30:23FMLClient threadProcessing ObjectHolder annotations13:30:23FMLClient threadFound 384 ObjectHolder annotations13:30:23FMLClient threadIdentifying ItemStackHolder annotations13:30:23FMLClient threadFound 0 ItemStackHolder annotations13:30:23FMLClient threadConfigured a dormant chunk cache size of 013:30:23ForgeVersionCheckForge Version Check[Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json13:30:23ForgeVersionCheckForge Version Check[Forge] Found status: AHEAD Target: null




    Its funny it was just a weak ago and someone asked the same question (I hope) nvidia problem
    Look here
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278956-custom-npcs?comment=24824
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Equeon»

    O great Daottoad, Scripter of NPCs, I thank you for your very helpful videos. My custom NPCs have had huge improvements in variety and combat strategy thanks to you.


    However, I have several requests for some functions in the 1.7.10 version, if at all possible.


    1. How can I force an NPC to make a sound via scripting without a message "Played sound @Equeon" appearing in the chat?


    there is a command to suppress that -> gamerule commandblockoutput false (I think)



    2. Is it possible to produce a sound effect when an NPC uses the heal effect? I want to make it more obvious when spawned mobs are healing a boss.



    If a certain mob (type,faction etc) was within range of a a healer(beacon) NPC then you could have a sound play

    getsurroundingentities



    3. How can I make a custom NPC explode, like a creeper? What about routinely dealing damage in an area without dying? (Like a "pulse" every 10 seconds)

    I found the world.explode function but it crashes my game upon activation. What should a typical line for this look like?

    >explode(double x, double y, double z, float range, boolean fire, boolean grief)



    npc.world.explode(npc.getBlockX(),npc.getBlockY(),npc.getBlockZ(),4,false,false);

    getX() should work too



    I have npc.getx, etc. for the coordinates, 1 for the range, 0 for fire and grief. But a crash with no log pops up each time.


    4. Can an NPC projectile create or modify the blocks where it lands? (Fire blocks on top of the ground, stone turning to ice, spitting custom acid clouds, etc). I know the world.setblock command, but not sure how to do this for where a projectile hits



    no

    saw some redstone genius do something with detecting where something lands with command blocks



    5. A few of your videos utilize a random function, but your examples only included switching weapon skins. How might I use a random function for combat or AI settings to make a more unpredictable fight (randomly sprinting, firing projectiles, etc).



    programming logic



    6. Is there a way to change an NPC's movement speed without spawning a new NPC?



    you would think so... don't see it in 1.7 later versions have a setwalkingspeed.. hmm in 1.8 you could hack int with entitydata



    I've looked at the 1.7.10 modifiers for methods and haven't really found the answers to these questions.


    Thanks in advance! Hopefully these aren't impossible or too much of a pain to create.


    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Herosrhine»

    I'm having a problem with the builder block and I can't find anything on it anywhere. I place it down, then click on a schematic but no buttons on the right pop up, no matter where I put it.


    EDIT:
    When I make my own schematic with the copy block it works, but the presets don't?


    version?
    Posted in: Minecraft Mods
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